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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,863
Favorites:190
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 03-23-11, 03:05 AM  
ballagarba
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Re: Hey

Originally posted by Beef.
Hello,

Any way to fix the NBuff issue when applying poison on a Thrown Weapon?

Thanks!
Not really playing a rogue, what is the issue exactly?
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Old 03-22-11, 07:13 PM  
Beef.
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Hey

Hello,

Any way to fix the NBuff issue when applying poison on a Thrown Weapon?

Thanks!
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Old 03-03-11, 02:40 AM  
ballagarba
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Originally posted by geson
Best UI period.
Just wondering if there's any "nTotemTimer" available. Would be awesome to have a slick and clean totem bar, with the looks of nPower.
Thanks alot for keeping the UI up to date!
Hmm, the only shaman I have is a lvl 10. So haven't really been on my "things to do".

Just some questions, what exactly is important to know? Is it only the the time left for each totem (color coding the different types, fire, earth etc.) or do you specifically need to know exactly the kind of totem that is active via, say... the buff icon it gives?

Would something like the rune timers for death knights suffice? Or something like kTotemFrame? I have been looking at something like this as well (like in oUF_Hank), see the second part of the screenshot:

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Old 03-02-11, 03:03 PM  
geson
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Best UI period.
Just wondering if there's any "nTotemTimer" available. Would be awesome to have a slick and clean totem bar, with the looks of nPower.
Thanks alot for keeping the UI up to date!
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Old 02-14-11, 09:24 PM  
Valpants
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Wow, that is awesome! Thanks for sharing!
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Old 02-13-11, 09:57 AM  
ballagarba
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So... nPower is now available as of the latest commit (and nRunes has been removed). There's a config file for turning power types on/off.
Last edited by ballagarba : 02-13-11 at 12:48 PM.
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Old 02-13-11, 05:30 AM  
ballagarba
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Originally posted by Valpants
I know it isn't really relevant to a death knight UI but seeing as I use this fantastic UI on all my characters so I was wondering if there is a way to change the bar that shows runic power on my death knight to a rage bar on my warrior.

Just really querying if it is a possibility before I spend hours trying to edit the .lau to get it to work. Or if it is a completely different thing all together.

Thanks and thanks for keeping this great UI working ballagarba.
Actually, the nRunes code is very easy to adapt to rage (or any other power type). I managed to create nRage, but ended up scrapping that and went one step further and created nPower which works for runes, rage, energy and focus. the only thing I would like to add is combo points for the energy bar (similar to dks rune bar above the runic power bar) before I release.

But if you would like the nRage now while we wait I guess I could upload it somewhere or send it to you meanwhile.
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Old 02-12-11, 08:31 PM  
Valpants
A Kobold Labourer

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I know it isn't really relevant to a death knight UI but seeing as I use this fantastic UI on all my characters so I was wondering if there is a way to change the bar that shows runic power on my death knight to a rage bar on my warrior.

Just really querying if it is a possibility before I spend hours trying to edit the .lau to get it to work. Or if it is a completely different thing all together.

Thanks and thanks for keeping this great UI working ballagarba.
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Old 02-10-11, 11:05 AM  
ballagarba
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Originally posted by Astug
@ballagarba

There's a tiny bug with the co÷rdinates on the map. The "Player" co÷rdinates, move a little to the left and right, the "Mouse" co÷rdinates are steady and don't change position, which is how it should be for the Player aswell.

Hopefully you understand what I mean.

Thanks for keeping this UI updated!
Hmm, yeah I get what you mean. Never actually noticed it myself, was never paying much attention to the coordinates. I did fix it, however, as the positioning is now based upon an x-offset (which I got from trial and error) from the left side of the map instead of the center it is not as accurately positioned. But I doubt you'll see any difference (hopefully it works with UI scaling as well).

See latest commits.
Last edited by ballagarba : 02-10-11 at 11:06 AM.
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Old 02-10-11, 12:31 AM  
Astug
A Kobold Labourer

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@ballagarba

There's a tiny bug with the co÷rdinates on the map. The "Player" co÷rdinates, move a little to the left and right, the "Mouse" co÷rdinates are steady and don't change position, which is how it should be for the Player aswell.

Hopefully you understand what I mean.

Thanks for keeping this UI updated!
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Old 01-29-11, 09:07 PM  
cokedrivers
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Re: Re: When Leaveing Battlegrounds

Originally posted by ballagarba
I was under the impression that was an old problem fixed via an update in oUF itself, you sure you using the latest edit? Just ran a BG to test and got no errors when people started leaving after it was finished. And should probably be the same when doing dungeons, and haven't had any problems there either.
Figured out my problem in the toc i had modules\oUF_AuraWatch.lua in there twice so everytime it tried to refresh it would throw a error. all good now.
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Old 01-19-11, 03:38 AM  
ballagarba
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Re: When Leaveing Battlegrounds

Originally posted by cokedrivers
when group members leave the BG i get the following error code.

Code:
Message: Interface\AddOns\oUF_Neav\oUF_NeavTags.lua:62: bad argument #5 to 'format' (string expected, got nil)
Time: 01/18/11 17:03:09
Count: 2
Stack: [C]: ?
[C]: in function `format'
Interface\AddOns\oUF_Neav\oUF_NeavTags.lua:62: in function `?'
Interface\AddOns\oUF\elements\tags.lua:548: in function `UpdateTag'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:1181: in function <Interface\AddOns\oUF_Neav\oUF_Neav.lua:1180>
(tail call): ?

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 255
(*temporary) = 255
(*temporary) = 255
(*temporary) = nil
(*temporary) = "string expected, got nil"
I was under the impression that was an old problem fixed via an update in oUF itself, you sure you using the latest edit? Just ran a BG to test and got no errors when people started leaving after it was finished. And should probably be the same when doing dungeons, and haven't had any problems there either.
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Old 01-18-11, 06:03 PM  
cokedrivers
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When Leaveing Battlegrounds

when group members leave the BG i get the following error code.

Code:
Message: Interface\AddOns\oUF_Neav\oUF_NeavTags.lua:62: bad argument #5 to 'format' (string expected, got nil)
Time: 01/18/11 17:03:09
Count: 2
Stack: [C]: ?
[C]: in function `format'
Interface\AddOns\oUF_Neav\oUF_NeavTags.lua:62: in function `?'
Interface\AddOns\oUF\elements\tags.lua:548: in function `UpdateTag'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:1181: in function <Interface\AddOns\oUF_Neav\oUF_Neav.lua:1180>
(tail call): ?

Locals: (*temporary) = "|cff%02x%02x%02x%s"
(*temporary) = 255
(*temporary) = 255
(*temporary) = 255
(*temporary) = nil
(*temporary) = "string expected, got nil"
Last edited by cokedrivers : 01-18-11 at 06:15 PM.
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Old 01-10-11, 03:56 AM  
shiftear
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Hey guys, if you have trouble with _NPCScan.Overlay and the minimap (paths are drawn for a round minimap) add this code to nMinimap.lua:

Code:
function GetMinimapShape()
    return "SQUARE";
end
_NPCScan.Overlay looks for that minimap addon provided function to determine the shape.
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Old 01-03-11, 02:46 PM  
ballagarba
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@kimboslice: Assuming you mean for nBuff, what for? Cancelling buffs by right-clicking works perfectly fine (at least for me). nBuff is more or less just a re-skinned version of the default buff frames.

@jeyjones: No, it's not possible. nMainbar is just a slimmed down and re-skinned version of Blizzards original action bar. Thus inherits the same functionality. And the default behavior is that only the main action bar gets switched when swapping between stances/forms.

@Jynxx100: I think that is intended, but I wouldn't know. I might just add a field in oUF_NeavConfig.lua for setting the default starting position for the focus frame in my fan update. But moving it using shift+mousedrag will still get reset between relogs. But meanwhile, open up oUF_Neav.lua and go to line 1186 and change the values to fit your needs:

Code:
    local focus = self:Spawn('focus', 'oUF_Neav_Focus')
    focus:SetPoint('LEFT', UIParent, 45, -50.35)
    focus:SetScale(oUF_Neav.units.focus.scale)
Last edited by ballagarba : 01-03-11 at 02:55 PM.
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