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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,384
Favorites:198
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 11-19-10, 04:27 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally posted by Aschker
Not sure if this is the cause btw, but I changed the HP bar to go Horizontal instead of Vertical.. :P
Yeah that would bork up the heal prediction since it's anchored based on vertical growth. Might throw in an option for horizontal health bars though
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Unread 11-19-10, 02:12 AM  
Aschker
A Murloc Raider
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Originally posted by ballagarba
Thanks mate!

Thanks for reporting the bug, will look into that. Actually only tried the heal prediction while being solo, since I'm using Aptechka as raid frames. Think I might know what problem is though. Gonna to some testing this weekend when I get some time.
Not sure if this is the cause btw, but I changed the HP bar to go Horizontal instead of Vertical.. :P
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Unread 11-18-10, 08:56 PM  
wings4tw
A Defias Bandit

Forum posts: 2
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Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Oh my gosh, thanks.
Last edited by wings4tw : 11-18-10 at 08:57 PM.
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Unread 11-18-10, 06:04 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 371
Uploads: 0
Originally posted by Aschker
Aperantly everyone that wanted a fan release to be made are not very thankfull :P So let me be the first to say: Thx! You did the thing I couldnt: Get the raid frames to work properly with the aurawatch plugin (The code I used before this was very very old and custom, so ya..)

I did however notice that the incoming heal stuff isnt working.. It shows on 1 frame only, but not on the frame but the one above it. And not at the end, but at the start of the frame.. So I think I'm just gonna code it out. Not like I ever used it.

ANYWAY! Thx...
Thanks mate!

Thanks for reporting the bug, will look into that. Actually only tried the heal prediction while being solo, since I'm using Aptechka as raid frames. Think I might know what problem is though. Gonna to some testing this weekend when I get some time.
Last edited by ballagarba : 11-18-10 at 06:08 PM.
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Unread 11-18-10, 03:53 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Aperantly everyone that wanted a fan release to be made are not very thankfull :P So let me be the first to say: Thx! You did the thing I couldnt: Get the raid frames to work properly with the aurawatch plugin (The code I used before this was very very old and custom, so ya..)

I did however notice that the incoming heal stuff isnt working.. It shows on 1 frame only, but not on the frame but the one above it. And not at the end, but at the start of the frame.. So I think I'm just gonna code it out. Not like I ever used it.

ANYWAY! Thx...
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Unread 11-15-10, 04:47 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 371
Uploads: 0
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Last edited by ballagarba : 11-15-10 at 05:45 PM.
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Unread 11-15-10, 03:51 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Anyone perhaps have a Fan-Update from Neav UI ?.

I really miss this UI, and I suck at LUA and stuff .
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Unread 11-07-10, 02:12 PM  
cokedrivers
A Cobalt Mageweaver
 
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was wondering why my Battlenet toast frame was not lining up and it was cause it was not moved so here is what I did to move it.

Add the fallowing to your chat.lua and it will line it up with your chat so it not off screen if you dont use the up and down arrows.

Code:
	-- move BN toast frame above chat border
BNToastFrame:HookScript("OnShow", function(self)
	self:ClearAllPoints()
	self:SetPoint("BOTTOMLEFT", ChatFrame1, "TOPLEFT", -7, 33)
end)
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Unread 11-02-10, 07:12 PM  
Astug
A Kobold Labourer

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I hope you're still working on an update Neav, an ETA maybe?
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Unread 11-01-10, 09:36 PM  
cokedrivers
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Was getting a .lua error everytime i tried to use my scroll on the minimap so here is the fix:
nMinimap.lua line 85
Replace
Code:
Minimap:EnableMouseWheel(true)
Minimap:SetScript('OnMouseWheel', function()
    if (arg1 > 0) then
        Minimap_ZoomIn()
    else
        Minimap_ZoomOut()
    end
end)
With
Code:
Minimap:EnableMouseWheel(true)
Minimap:SetScript("OnMouseWheel", function(self, d)
	if d > 0 then
		_G.MinimapZoomIn:Click()
	elseif d < 0 then
		_G.MinimapZoomOut:Click()
	end
end)
Made the error go away and now i can use my mouse wheel to zome in and out on my minimap.
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Unread 11-01-10, 07:56 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 371
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Found this about the glyph error, something is causing taint. Couldn't track it down though... anyone?

11/1 14:25:58.059 An action was blocked because of taint from oUF_Neav - CastGlyph()
11/1 14:25:58.059 Interface\AddOns\Blizzard_GlyphUI\Blizzard_GlyphUI.lua:584 GlyphFrameSpell_OnClick()
11/1 14:25:58.059 GlyphFrameScrollFrameButton7:OnClick()
And about the stance bar, it's working for me on my dk.
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Unread 10-31-10, 02:47 PM  
Daluuyn
A Kobold Labourer

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Does somebody know how to fix the stacebar? I dont see any Pala aura or Druidforms bar

Does somebody know how to fix the strange bug with glphs?

Thanks

PS: a fan uptade would be greate
my lua skills are very bad =(
Last edited by Daluuyn : 10-31-10 at 03:03 PM.
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Unread 10-31-10, 05:04 AM  
ballagarba
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This my latest edition, vehicles were giving me a headache as the experience bar was different lengths and what not, thus causing the separators to end up in the wrong places so I simply hid the experience bar while in a vehicle as you won't really care at that point (or..?)

Code:
hooksecurefunc('MainMenuExpBar_SetWidth', function(self)
	if UnitHasVehicleUI('player') then
		MainMenuExpBar:Hide()
	else
		MainMenuExpBar:Show()
	end
	MainMenuXPBarTextureMid:SetWidth(512-28)
	MainMenuExpBar:SetWidth(512)
end)

-- Remove superfluous experience bar separators
for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:Hide()
    end
end
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Unread 10-30-10, 11:10 AM  
shiftear
A Kobold Labourer
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What i have now, regarding the experience bar:
Code:
local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
ExpBarFix:RegisterEvent('UNIT_ENTERED_VEHICLE')
ExpBarFix:RegisterEvent('UNIT_EXITED_VEHICLE')
ExpBarFix:SetScript('OnEvent', function(self, event, eventargs)
	if (event == 'UNIT_ENTERED_VEHICLE' or event == 'UNIT_EXITED_VEHICLE') and (select(1, eventargs) ~= 'player') then
		return
	end
	MainMenuXPBarTextureMid:SetWidth(512 - 28)
	MainMenuExpBar:SetWidth(512)
end)
Last edited by shiftear : 10-30-10 at 02:32 PM.
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Unread 10-29-10, 06:08 PM  
Tanque
A Kobold Labourer

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I've already updated the compilation of changes on the nMainbar standalone page, which includes the additional talent update. There were a couple other events thrown in there as well just in case, but Naberius isn't sure if they're necessary.

Code:
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
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