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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-21-15 10:16 AM
Created:07-03-09 12:57 AM
Downloads:39,990
Favorites:215
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Neav UI  Popular! (More than 5000 hits)

Version: 6.2.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


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Unread 11-30-10, 06:32 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 51
Uploads: 0
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Its nice that you collect all fixes and share them but dont be stupid and take the work of other people and sell it as yours - credit them or delete their code. People will hate you if you dont do so.
Last edited by Julchen : 11-30-10 at 06:34 AM.
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Unread 11-23-10, 03:21 PM  
Astug
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Originally posted by ballagarba
Oh yeah, should probably have set it to horizontal by default.

But it's in the readme on Github, open up nMainbar_Config.lua and set this to false:

Code:
petbar = {
	mouseover		= false,
	scale			= 1,
	alpha			= 1,
	vertical		= false,
},
Thanks for the quick reply, works like a charm. /love
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Unread 11-23-10, 02:20 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
Uploads: 0
Originally posted by Astug
Thanks! I'm so glad that I can use Neav's UI again, awesome mate!

One question tho; How can I change my pet's actionbar to display horizontal instead of vertical?
Oh yeah, should probably have set it to horizontal by default.

But it's in the readme on Github, open up nMainbar_Config.lua and set this to false:

Code:
petbar = {
	mouseover		= false,
	scale			= 1,
	alpha			= 1,
	vertical		= false,
},
Last edited by ballagarba : 11-23-10 at 02:21 PM.
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Unread 11-23-10, 01:39 PM  
Astug
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Thanks! I'm so glad that I can use Neav's UI again, awesome mate!

One question tho; How can I change my pet's actionbar to display horizontal instead of vertical?
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Unread 11-23-10, 11:28 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Originally posted by ballagarba
Cool, try commenting out self:AddLine(' ') as well:
Code:
--self:AddLine(' ')
GameTooltipStatusBar:Hide()
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint('LEFT', self:GetName()..'TextLeft'..self:NumLines(), 1, -3)
GameTooltipStatusBar:SetPoint('RIGHT', self, -10, 0)
Yeah the tooltip for goes that way for me as well, I will have a look at it. Meanwhile, leaving the party has the same effect So leave quickly and skip the "thanks for the run"
Awesome it looks perfect now . Thanks.

Yeah, that's what I kinda do most of the time. :P
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Unread 11-23-10, 10:03 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
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Originally posted by Metian
Thanks. It worked. There is only a clear space instead of the bar. But I don't mind.

Oh, and before I forget to ask, does the tooltip from LFD-tool also go 'up' to the 'left'

< tooltip >
_________[ L - map --- ]

Because when I'm in a dungeon with a group, it always goes like that, and I can't teleport out of the dungeon that way O.o
Cool, try commenting out self:AddLine(' ') as well:
Code:
--self:AddLine(' ')
GameTooltipStatusBar:Hide()
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint('LEFT', self:GetName()..'TextLeft'..self:NumLines(), 1, -3)
GameTooltipStatusBar:SetPoint('RIGHT', self, -10, 0)
Yeah the tooltip for goes that way for me as well, I will have a look at it. Meanwhile, leaving the party has the same effect So leave quickly and skip the "thanks for the run"
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Unread 11-23-10, 08:25 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Originally posted by ballagarba
Hmm, open up nTooltip.lua and add the code in red (can't garantee it will work though):
Thanks. It worked. There is only a clear space instead of the bar. But I don't mind.

Oh, and before I forget to ask, does the tooltip from LFD-tool also go 'up' to the 'left'

< tooltip >
_________[ L - map --- ]

Because when I'm in a dungeon with a group, it always goes like that, and I can't teleport out of the dungeon that way O.o
Last edited by Metian : 11-23-10 at 08:26 AM.
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Unread 11-22-10, 10:58 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
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Originally posted by Metian
Hi, is it possible to remove the HP text and HP bar from nToolTips ?.

Because I don't really need those in my tooltips tbh :P.
Hmm, open up nTooltip.lua and add the code in red (can't garantee it will work though):

Code:
self:AddLine(' ')
GameTooltipStatusBar:Hide()
GameTooltipStatusBar:ClearAllPoints()
GameTooltipStatusBar:SetPoint('LEFT', self:GetName()..'TextLeft'..self:NumLines(), 1, -3)
GameTooltipStatusBar:SetPoint('RIGHT', self, -10, 0)
Last edited by ballagarba : 11-22-10 at 10:59 AM.
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Unread 11-22-10, 04:34 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Hi, is it possible to remove the HP text and HP bar from nToolTips ?.

Because I don't really need those in my tooltips tbh :P.
Last edited by Metian : 11-22-10 at 04:38 AM.
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Unread 11-21-10, 10:54 AM  
ballagarba
A Fallenroot Satyr
 
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Added a fix for the exit vehicle button in the latest revision. It should now be positioned slightly above the right gryphon.
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Unread 11-19-10, 07:36 AM  
Fumler
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 7
File comments: 15
Uploads: 2
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Thanks man
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Unread 11-19-10, 06:38 AM  
Metian
A Murloc Raider

Forum posts: 5
File comments: 12
Uploads: 0
Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
Thanks for the update. Finally back to the good-old UI.
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Unread 11-19-10, 04:41 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 409
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Added option for horizontal health bar growth on the raid frames, see oUF_NeavConfig.lua, set to false by default (i.e. vertical bars).

Just as a warning, haven't tested it yet, but "should" work

And the heal prediction bars is only shown for classes that can heal.
Last edited by ballagarba : 11-19-10 at 04:47 AM.
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Unread 11-19-10, 04:27 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally posted by Aschker
Not sure if this is the cause btw, but I changed the HP bar to go Horizontal instead of Vertical.. :P
Yeah that would bork up the heal prediction since it's anchored based on vertical growth. Might throw in an option for horizontal health bars though
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Unread 11-19-10, 02:12 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
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Originally posted by ballagarba
Thanks mate!

Thanks for reporting the bug, will look into that. Actually only tried the heal prediction while being solo, since I'm using Aptechka as raid frames. Think I might know what problem is though. Gonna to some testing this weekend when I get some time.
Not sure if this is the cause btw, but I changed the HP bar to go Horizontal instead of Vertical.. :P
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