Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,786
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.2
230kB
10-23-14 08:28 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 07-23-10, 06:58 PM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 216
File comments: 178
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Re: Change number of addons displayed - nMinimap clock mouseover

Originally posted by Toran
Trying to lower the number of addons displayed upon hovering over the minimap clock to 20. Found this blob of code in nMinmap_Clock.lua:

Code:
local entry
        
    local total = 0
    local addons = {}
        
    local gradient = {0, 1, 0, 1, 1, 0, 1, 0, 0}
        
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
		if memory > 500 then

		tinsert(addons, entry)
			table.sort(addons, function(a, b) 
				return a.memory > b.memory 
			end)
		end
	end
    end
I thought changing "local addons = {}" to "local addons = 20" would work, but didn't.
a simple fix for the massive addon list is to simply add the fallowing line:
Code:
if memory > 500 then
when you add this line the list will only populate with addons that use more then 500 MB of memory.

here is what mine looks like:
Code:
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
			if memory > 500 then

			tinsert(addons, entry)
				table.sort(addons, function(a, b) 
					return a.memory > b.memory 
				end)
			end
	end
    end
Hope this help you out.

Coke
Last edited by cokedrivers : 07-23-10 at 07:04 PM.
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Unread 07-23-10, 11:09 AM  
Toran
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Change number of addons displayed - nMinimap clock mouseover

Trying to lower the number of addons displayed upon hovering over the minimap clock to 20. Found this blob of code in nMinmap_Clock.lua:

Code:
local entry
        
    local total = 0
    local addons = {}
        
    local gradient = {0, 1, 0, 1, 1, 0, 1, 0, 0}
        
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
            
        tinsert(addons, entry)
        
        table.sort(addons, function(a, b) 
            return a.memory > b.memory 
        end)
            
        end
    end
I thought changing "local addons = {}" to "local addons = 20" would work, but didn't.
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Unread 07-22-10, 07:29 PM  
cokedrivers
A Cobalt Mageweaver
 
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Originally posted by Neal
What?

Sorry but I do not know what you mean exactly ..
To better show what I'm talking about on the Chat Conversation issue here are some screen shots.

Normal Chat Border and Tabs.


Problem chat Tab (Conversation Tab)


Any help on getting this Tab to match the rest would be very helpful .

Thanks in advance for any help.

Coke
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Unread 07-20-10, 09:35 PM  
janbedead
A Kobold Labourer

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Re: Re: Re: Hi!

Originally posted by lanacan
OMF is not supported for Neals Unitframes as seen in the toc file:

Code:
## RequiredDeps: oUF
## OptionalDeps: oUF_ReadyCheck, oUF_SpellRange, oUF_CombatFeedback, oUF_Smooth
That is why they are acting the way they are for you after you move them.

You need to directly edit the positions in oUF_NeavConfig.lua (starts at line 24 if you are using SciTE-WOWInterface Editor).
Interesting, I used them before the update with no issues, but thanks.
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Unread 07-20-10, 04:07 PM  
shiftear
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Some modifications to nChat.lua, join/leave/change channel messages are no longer formatted as they should. So, change the lines 50 to 53 (I hope...) to:
Code:
CHAT_YOU_CHANGED_NOTICE_BN = '# |Hchannel:%d|h%s|h'
CHAT_YOU_JOINED_NOTICE_BN = '+ |Hchannel:%d|h%s|h'
CHAT_YOU_LEFT_NOTICE_BN = '- |Hchannel:%d|h%s|h'
CHAT_SUSPENDED_NOTICE_BN = '- |Hchannel:%d|h%s|h'
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Unread 07-20-10, 01:33 PM  
lanacan
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Re: Re: Hi!

Originally posted by janbedead
bumping this!
OMF is not supported for Neals Unitframes as seen in the toc file:

Code:
## RequiredDeps: oUF
## OptionalDeps: oUF_ReadyCheck, oUF_SpellRange, oUF_CombatFeedback, oUF_Smooth
That is why they are acting the way they are for you after you move them.

You need to directly edit the positions in oUF_NeavConfig.lua (starts at line 24 if you are using SciTE-WOWInterface Editor).
__________________
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Last edited by lanacan : 07-20-10 at 01:37 PM.
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Unread 07-19-10, 06:16 PM  
janbedead
A Kobold Labourer

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Re: Hi!

Originally posted by janbedead
Great UI, since the update my unit frame settings ain't saving. I use OMF and every time i load into somewhere/reload/log my unit frames are all over the place. Any idea what may be causing this? Thanks!
bumping this!
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Unread 07-19-10, 04:58 PM  
Talyrius
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If you have more than one RealID friend online, you can invite them to a conversation. It's like talking in a channel.
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Unread 07-19-10, 01:17 PM  
Neal
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What?

Sorry but I do not know what you mean exactly ..
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Unread 07-19-10, 01:04 PM  
cokedrivers
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Anyone tried the New Conversation option out, the Chat box doesnt match the default nChat style anyway to make this match.

other then that great Ui neal
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Unread 07-19-10, 08:17 AM  
ronjon
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Re: Re: Hi!

Originally posted by Neal
Args forgott to change the nMainbar Settings to the defaults, und just a typo in nBuff, but the correct files are now up.

Since the oUF update to 1.4 i have only problems with my oUF Layout must look what i can to -.-
can you do the class coloring without the !Colorz addon?
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Unread 07-19-10, 01:02 AM  
Neal
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Re: Hi!

Args forgott to change the nMainbar Settings to the defaults, und just a typo in nBuff, but the correct files are now up.

Since the oUF update to 1.4 i have only problems with my oUF Layout must look what i can do -.-
Last edited by Neal : 07-19-10 at 08:59 AM.
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Unread 07-18-10, 07:42 PM  
janbedead
A Kobold Labourer

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Hi!

Great UI, since the update my unit frame settings ain't saving. I use OMF and every time i load into somewhere/reload/log my unit frames are all over the place. Any idea what may be causing this? Thanks!
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Unread 07-18-10, 10:51 AM  
ballagarba
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Originally posted by Tanque
Were there other changes to nMainbar? The button borders are darker now.
Just change the color value in nMainbar_Config.lua from Normal = { 0.3, 0.3, 0.3 } to Normal = { 1, 1, 1 }


On a side note, seems like showComboPointsAsNumber is broken, it's throwing errors.
Last edited by ballagarba : 07-18-10 at 10:51 AM.
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Unread 07-18-10, 09:14 AM  
Tanque
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Were there other changes to nMainbar? The button borders are darker now.

Also, I think there's a missing number somewhere in the consolidated buff fix because the frame is not resizing properly with more than 1 row of buffs.
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