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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,845
Favorites:197
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 06-30-10, 12:22 PM  
kimboslice
A Defias Bandit

Forum posts: 3
File comments: 76
Uploads: 0
I decided to fix nChat to the best of my ability in addition to implementing the fixes already posted here and on various WoW forums. The edit box only works on chatframe1.

Find: ChatFrameEditBox
Replace with: ChatFrame1EditBox

line 73, replace:
Code:
for i = 6, 8 do
with:
Code:
for i = 6, 11 do
line 94, replace:
Code:
for i = 1, 7 do
with:
Code:
for i = 1, NUM_CHAT_WINDOWS do
line 1, add:
Code:
DEFAULT_CHATFRAME_ALPHA = 0
CHAT_FRAME_FADE_OUT_TIME = 0
CHAT_TAB_HIDE_DELAY = 0
CHAT_FRAME_TAB_NORMAL_MOUSEOVER_ALPHA = 1
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = 0
CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA = 1
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = 0
line 32, add:
Code:
_G.CHAT_PARTY_LEADER_GET = '[|Hchannel:party|hPL|h] %s:\32'
_G.CHAT_PARTY_GUIDE_GET = '[|Hchannel:PARTY|hPL|h] %s:\32'
line 104, add: (press enter twice to remove alpha edit box after loading)
Code:
    local eb = _G['ChatFrame'..i..'EditBox']
    eb:Hide()
    eb:HookScript('OnEnterPressed', function(s) s:Hide() end)
line 130-140, replace with:
Code:
    local bf = _G['ChatFrame'..i..'ButtonFrame']
    bf:Hide()
    bf.show = dummy
    
    local buttonUp = _G['ChatFrame'..i..'ButtonFrameUpButton']
    buttonUp:SetAlpha(0)
    buttonUp:EnableMouse(false)
    
    local buttonDown = _G['ChatFrame'..i..'ButtonFrameDownButton']
    buttonDown:SetAlpha(0)
    buttonDown:EnableMouse(false)
    
    local buttonBottom = _G['ChatFrame'..i..'ButtonFrameBottomButton']
    buttonBottom:SetAlpha(0)
    buttonBottom:EnableMouse(false)
    
    local tab = _G["ChatFrame"..i.."Tab"]
    tab.noMouseAlpha = 0
    tab:SetAlpha(0)
    
    tab.leftSelectedTexture:SetAlpha(0)
    tab.rightSelectedTexture:SetAlpha(0)
    tab.middleSelectedTexture:SetAlpha(0)
    
    tab.leftHighlightTexture:SetTexture(nil)
    tab.rightHighlightTexture:SetTexture(nil)
    tab.middleHighlightTexture:SetTexture(nil)
line 167, add:
Code:
FriendsMicroButton:SetAlpha(0)
FriendsMicroButton:EnableMouse(false)
Untested RealID

Code:
_G.CHAT_BN_WHISPER_GET = '[bw from] %s:\32'
_G.CHAT_BN_WHISPER_INFORM_GET = '[bw to] %s:\32'
_G.CHAT_BN_CONVERSATION_GET = '[|Hchannel:%d|h%s|h] %s:\32'
Code:
ChatTypeInfo['BN_WHISPER'].sticky = 1
ChatTypeInfo['BN_CONVERSATION'].sticky = 1
Last edited by kimboslice : 06-30-10 at 12:28 PM.
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Unread 06-30-10, 05:19 AM  
Rufio
A Murloc Raider
 
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Forum posts: 6
File comments: 202
Uploads: 7
Can someone help me to get a perfect neal border on filger?

Code:
			if ( self.Mode == "ICON" ) then
				bar.icon = bar:CreateTexture("$parentIcon", "OVERLAY");
				bar.icon:SetPoint("TOPLEFT", 0.03, 0.97)
				bar.icon:SetPoint("BOTTOMRIGHT", 0.03, 0.97)
				--bar.icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)
				
				bar.count = bar:CreateFontString(nil, "OVERLAY");
				bar.count:SetFont(font, fontsize, "THINOUTLINE");
				bar.count:SetPoint("TOPRIGHT", 1, -1);
				bar.count:SetJustifyH("RIGHT");
                
                bar.overlay = bar:CreateTexture(nil, "OVERLAY");
				bar.overlay:SetTexture("Interface\\AddOns\\rufioMedia\\borderTexture");
				bar.overlay:SetVertexColor(0.4, 0.4, 0.4);
                bar.overlay:SetTexCoord(0, 1, 0, 1);
                bar.overlay:ClearAllPoints();
                bar.overlay:SetPoint('TOPRIGHT', bar, 1.35, 1.35);
                bar.overlay:SetPoint('BOTTOMLEFT', bar, -1.35, -1.35);
				
				bar.cooldown = CreateFrame("Cooldown", nil, bar, "CooldownFrameTemplate");
				bar.cooldown:SetReverse();
                bar.cooldown:ClearAllPoints();
                bar.cooldown:SetPoint('TOPRIGHT', bar.icon, 'TOPRIGHT', -1, -1);
                bar.cooldown:SetPoint('BOTTOMLEFT', bar.icon, 'BOTTOMLEFT', 1, 1);
			else
Thats the code for now, but it doesn't look perfect
Last edited by Rufio : 06-30-10 at 05:20 AM.
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Unread 06-30-10, 03:42 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Originally posted by cokedrivers
there are 556 post in this thread with no search options so i was wondering has anyone figured out how to add who is ToT in tooltip.

Any help with this would be great.
I stole some code from aTooltip in some other UI pack I used, but add this:

local TargetLine = true -- Should target information be added to tooltip?
local TargetText = "T: " -- Text in target line which will be added before name.
local YouText = "> YOU <" -- Text in target line when target is player

(have that as line 8 9 and 10)

if(TargetLine==true and UnitExists(unit.."target") and unit~="player") then
local r, g, b = 0, 1, 0 -- green color for friends
local text = ""

if(UnitIsEnemy("player", unit.."target")) then
r, g, b = 1, 0, 0 -- red color for enemies
elseif(not UnitIsFriend("player", unit.."target")) then
r, g, b = 1, 1, 0 -- yellow for neutral
end

if(UnitName(unit.."target")==UnitName("player")) then
text = TargetText..YouText -- text if target is player
else
text = TargetText..UnitName(unit.."target")
end

self:AddLine(text, r, g, b)
end

(add this to line 159 and down.. Worked for me)
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Unread 06-28-10, 07:45 PM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 219
File comments: 179
Uploads: 7
Originally posted by Rufio
[B
Another question how can i make the raid only show if there are more than 5 player in my raid?

ty [/b]
oUF_Neav\oUF_NeavRaid.lua

at the very bottom are true and false's ie...
Code:
    raid[i]:SetManyAttributes(    
        'showParty', false,
        'showPlayer', true,  
        'showSolo', false,
        'showRaid', true,   
        'columnSpacing', 7,   
        'unitsPerColumn', 1,   
        'maxColumns', 5,   
        'columnAnchorPoint', 'TOP',   
        'groupFilter', i 
        )   
    raid[i]:Show()
showsolo and showparty set to false to show only when in groups over 5 people.
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Unread 06-28-10, 12:07 PM  
Rufio
A Murloc Raider
 
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Forum posts: 6
File comments: 202
Uploads: 7
--- found it was nMainbar with stacneBar onmouseover and hidden
Hi since i'm using you UI i gone a frame direct on UICenter if i use the get name it only tells this frame has no name... any ideas?
---

Another question how can i make the raid only show if there are more than 5 player in my raid?

ty
Last edited by Rufio : 06-28-10 at 12:27 PM.
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Unread 06-28-10, 10:18 AM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 219
File comments: 179
Uploads: 7
there are 556 post in this thread with no search options so i was wondering has anyone figured out how to add who is ToT in tooltip.

Any help with this would be great.
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Unread 06-28-10, 10:17 AM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 219
File comments: 179
Uploads: 7
Originally posted by Game92
I made chat tabs borders/backdrops through !Beautycase/nChat enjoy

Are you on US Server or Euro server cause with the 3.3.5 on US it dont make the tab borders.
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Unread 06-28-10, 08:15 AM  
Game92
A Molten Giant
 
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I made chat tabs borders/backdrops through !Beautycase/nChat enjoy

Last edited by Game92 : 06-28-10 at 08:18 AM.
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Unread 06-28-10, 05:23 AM  
WaldoJeffers
A Molten Giant
 
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Forum posts: 564
File comments: 60
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Hey guys and girls,

Has anyone got nChat functioning and looking the same as it did before this latest patch? If so could you please share the Lua in a comment wrapped in code tags?
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Unread 06-26-10, 09:42 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Uh oh, haste just updated oUF to 1.4, which has got a lot of changes and is NOT compatible with 1.3.x layouts. Hope this doesn't complicate things too much.
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Unread 06-26-10, 12:59 PM  
Styla1204
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
[i]
local function UpdateHealth(self, event, unit, bar, min, max)
if (UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit)) then
bar.value:SetText((UnitIsDead(unit) and 'Dead') or (UnitIsGhost(unit) and 'Ghost') or (not UnitIsConnected(unit) and 'Offline'))
self.Health:SetStatusBarColor(0.5, 0.5, 0.5)
else
self.Health:SetStatusBarColor(0, 1, 0)

if (unit == 'targettarget' or unit == 'focustarget') then
bar.value:SetText((min/max * 100 < 100 and format('%d%%', min/max * 100)) or '')
elseif (unit == 'player' or unit == 'party') then
bar.value:SetText(FormatValue(min))
else
bar.value:SetText(FormatValue(min)..' / '..string.format("%d%%", min/max * 100))
end
end
Line 273 - 287 in oUF_Neav.lua

Current HP / %
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Unread 06-25-10, 03:46 PM  
Retraluna
A Murloc Raider
 
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File comments: 62
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hey neav du hattest doch mal bei den lebenspunkten ne percent anzeige über beide bars , eher rechts gelegen mit outline - hmm ich hoffe du verstehst was ich meine - kannst du die wieder machen ich glaub die hast du verloren als du deine backups gelöscht hast - oder mir/uns zeigen wie man die hinbekommt

lg luna
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Unread 06-24-10, 12:31 PM  
Nidra
A Kobold Labourer

Forum posts: 0
File comments: 36
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Hallo Neav,
ich freu mich schonmal rießig auf das Update wo bald erscheint. Eine Frage hab ich aber ist es vielleicht Möglich eine Funktion einzuführen um beim Target die % Hp anzeigen zu lassen?
Nidra
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Unread 06-23-10, 09:19 PM  
Lanerra
A Kobold Labourer
 
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Nice. Thanks, Spontyman. The next thing I'm trying to figure out is how to get rid of the ButtonFrames, especially on anything not ChatFrame1. It seems to keep popping back up, though it disappears at first. It's quite annoying.

It would be especially nice to not have it effect the placement of the ChatFrames as it appears to clip to the WorldFrame as though it were still there, regardless.

Please, let me know if any of you find a way to alleviate these woes

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Unread 06-23-10, 05:53 PM  
Spontyman
A Kobold Labourer
 
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nChat.lua - On line 124 (I believe, I've modded the file a bit myself), I made the following change to hide the Up, Down, and Bottom buttons:

Code:
    local buttonUp = _G['ChatFrame'..i..'ButtonFrameUpButton']
    buttonUp:SetAlpha(0)
    buttonUp:EnableMouse(false)
   
    local buttonDown = _G['ChatFrame'..i..'ButtonFrameDownButton']
    buttonDown:SetAlpha(0)
    buttonDown:EnableMouse(false)
  
    local buttonBottom = _G['ChatFrame'..i..'ButtonFrameBottomButton']
    buttonBottom:SetAlpha(0)
    buttonBottom:EnableMouse(false)
and added three lines just before lines 142 and 143 to get rid of the FriendsMicroButton (the button that says how many friends are online, and opens your friendslist onclick; looks like this (new lines 142 - 146):

Code:
FriendsMicroButton:SetAlpha(0)
FriendsMicroButton:EnableMouse(false)

ChatFrameMenuButton:SetAlpha(0)
ChatFrameMenuButton:EnableMouse(false)
Sorry if this was confusing and/or incomplete, I'm just trying to help out in this time of distress!
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Last edited by Spontyman : 06-23-10 at 05:57 PM.
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