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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,898
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 04-05-10, 06:34 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
The consolidated window is better, at least for me (I run at 0.79 ui scale). I seem to have the best fit when I make a few tweaks to the nBuff.lua:

Code:
ConsolidatedBuffsContainer:SetScale(0.5)

ConsolidatedBuffsTooltip:SetScale(1.0)
This was tested with 11 consolidated buffs (about 3 rows). Not sure if there are any other lines that I can change. The good news is that the debuffs will reposition properly, which makes the feature usable now.
Last edited by Tanque : 04-05-10 at 06:45 PM.
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Old 04-04-10, 12:34 PM  
Darxon
A Warpwood Thunder Caller
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File comments: 65
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did a clean install, dont have any errors at all.......
__________________
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Old 04-04-10, 09:58 AM  
Vranx
A Black Drake
 
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nBuff error:

[11:57:13] Interface\AddOns\nBuff\nBuff.lua:101: attempt to index global 'BuffButton1' (a nil value)
[C]: ?
Interface\AddOns\nBuff\nBuff.lua:101: in function <Interface\AddOns\nBuff\nBuff.lua:97>
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Old 04-04-10, 09:45 AM  
Digweed
A Kobold Labourer

Forum posts: 0
File comments: 32
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nbuff bug

hey Neal
without any buffs i got this error:
Code:
Message: Interface\AddOns\nBuff\nBuff.lua:101: attempt to index global 'BuffButton1' (a nil value)
Time: 04/04/10 18:45:04
Count: 28
Stack: Interface\AddOns\nBuff\nBuff.lua:101: in function <Interface\AddOns\nBuff\nBuff.lua:97>

Locals: self = BuffFrame {
 numConsolidated = 0
 numEnchants = 0
 BuffFrameFlashState = 1
 BuffFrameFlashTime = 0
 BuffFrameUpdateTime = 0
 BuffAlphaValue = 1
 0 = <userdata>
}
elapsed = 0.017000000923872
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'BuffButton1' (a nil value)"
BuffFrame_SetPoint = <function> defined @Interface\AddOns\nBuff\nBuff.lua:44
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Old 04-03-10, 08:22 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally posted by Neal
I dont't like this feature :<
Also, when the buffs are consolidated, the debuff icons don't reposition properly below the non-consolidated buffs. This in addition to the other issue are the reasons why I don't use this feature right now either. But there are times during 25-man raids where the buffs can literally cover 25% of the screen so I can see how it can be usefull.
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Old 04-03-10, 03:25 AM  
Neal
A Defias Bandit
 
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Uploads: 15
Originally posted by ForeverTheGM
I definitely have this problem. This is why I don't consolidate my buffs.
I dont't like this feature :<
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Old 04-02-10, 09:19 PM  
Talyrius
A Frostmaul Preserver
 
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Forum posts: 283
File comments: 265
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Originally posted by Tanque
Has anyone noticed when using the "consolidated buffs" feature, that the popup window when mousing over the number doesn't quite fit properly with displayed buffs? It looks like the window is too small and the buffs appear to spill outside the frame. I dunno if this is an oUF or UI scale issue. This isn't a new problem, it's been around for a while but I'm not sure if this is a known issue or not.
I definitely have this problem. This is why I don't consolidate my buffs.
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Old 04-02-10, 07:26 PM  
jroaeyl
A Kobold Labourer
 
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I had to edit some of the msbt messages. They are in German. Not a problem though because this gave me the chance to put my pet's name instead of "Begleiter", for example.
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Old 04-02-10, 04:34 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Has anyone noticed when using the "consolidated buffs" feature, that the popup window when mousing over the number doesn't quite fit properly with displayed buffs? It looks like the window is too small and the buffs appear to spill outside the frame. I dunno if this is an oUF or UI scale issue. This isn't a new problem, it's been around for a while but I'm not sure if this is a known issue or not.
Last edited by Tanque : 04-02-10 at 04:35 PM.
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Old 04-02-10, 09:51 AM  
Rynor
A Kobold Labourer
 
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i checked that and itz not working, must be a lua code somewhere in ouf_neav but i cant find it
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Old 04-02-10, 09:47 AM  
Toctor42
A Kobold Labourer

Forum posts: 0
File comments: 14
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hey neav,
i noticed, that the new feature of interruption does not always work correctly, e.g at the frostwyrm after Lady deathwhisper.
The castbar with highlight shows , that the blizzard cast is not interruptable, but in reality it is.

@ Rynor:
This is just a point in the standart wow options.
interface> actionbars.
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Old 04-02-10, 08:27 AM  
Rynor
A Kobold Labourer
 
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hey neav ;D great ui!, i was wondering where is the option so i can show the hiddeen bars?, it usually was in neav.config but its gone :<
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Old 04-02-10, 05:34 AM  
Neal
A Defias Bandit
 
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If you have an error, please say your class and other addons too.
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Old 04-02-10, 04:27 AM  
Rufio
A Murloc Raider
 
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Got some errrors with nBuff and nMinimap

Code:
nMinimap blocked from using WorldMapBlobFrame:Hide()
Count: 1

Call Stack:
[C]: in function `Hide'
Interface\FrameXML\WorldMapFrame.lua:1465: in function `WorldMapFrame_DisplayQuests'
Interface\FrameXML\WorldMapFrame.lua:1521: in function `WorldMapFrame_UpdateMap'
Interface\FrameXML\WorldMapFrame.lua:175: in function <Interface\FrameXML\WorldMapFrame.lua:168>
[C]: in function `SetMapToCurrentZone'
Interface\FrameXML\WorldMapFrame.lua:142: in function <Interface\FrameXML\WorldMapFrame.lua:132>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1582: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1387: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1313: in function <Interface\FrameXML\UIParent.lua:1309>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1980: in function <Interface\FrameXML\UIParent.lua:1968>
[C]: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1964: in function `ToggleFrame'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>
nBuff is blocking my bars when i enter an vehicle or the abo at prof at icc
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Old 04-01-10, 01:02 PM  
ogu
A Defias Bandit

Forum posts: 3
File comments: 27
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Hi. I'm getting a Lua error when the Spirit Wolves despawn. I'm not at the WoW PC so I can't copy and paste. It happens every time they despawn. Anyone else having this issue? I can copy and paste the error later.

I use nMainbar, nMinimap, nBuffs, and oUF_Neav.

Thank you for any assistance.
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