Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,722
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
232kB
10-15-14 08:58 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 01-14-10, 10:41 AM  
tou
A Kobold Labourer

Forum posts: 0
File comments: 26
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Originally posted by Aschker
look up the target bit in ouf_neav.lua and add:
Code:
self.Debuffs.filter = "HARMFUL|PLAYER"
Thank you! The only other thing that bothers me is the raid frames ALWAYS showing. Is there a way to hide them when not in a raid/party? TY!
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Unread 01-14-10, 03:47 AM  
Loroin
A Kobold Labourer
 
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File comments: 32
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Originally posted by neenee
There's a bug somewhere, which prevents the background of tooltips not show in some instances, such as mousing over a 'golden quest bubble' on the world map:

Since nTooltip.lua wasn't changed, it's not that at least.

http://img697.imageshack.us/img697/6...ptytooltip.jpg
Any1 have a solution for this?
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Unread 01-13-10, 09:10 PM  
Toran
A Nerdscale Dorkin
 
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Anyone know if !Colorz and !ClassColors can be used at the same time? If !Colorz is not used it seems the target background isn't colored correctly per the class.
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Unread 01-13-10, 06:04 PM  
treelet
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 15
File comments: 37
Uploads: 1
Originally posted by Aluria
hi

do u also Add ICC Debuffs to ure Raidframes?

Great UI btw
It's very simple to just add them yourself. Here is how mine look so far:

Code:
    [GetSpellName(6215)] = 3, -- fear
    
    [GetSpellName(69065)] = 10, -- impaled
    [GetSpellName(67479)] = 10, -- impale
    [GetSpellName(66869)] = 8, -- burning bile
    
    [GetSpellName(67049)] = 9, -- incinerate flesh
    [GetSpellName(66823)] = 8, -- paralytic toxin

    [GetSpellName(66334)] = 8, -- mistress kiss
    [GetSpellName(66406)] = 7, -- snoboiled
    
    [GetSpellName(61112)] = 9, -- death and decay
    [GetSpellName(72491)] = 8, -- necrotic strike

    [GetSpellName(72385)] = 7, -- boiling blood
    [GetSpellName(72380)] = 8, -- blood nova
    [GetSpellName(72408)] = 9, -- rune of blood
    [GetSpellName(72293)] = 10, -- fallen champ

    [GetSpellName(72552)] = 10, -- gastric bloat
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Unread 01-13-10, 04:02 PM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 63
Uploads: 1
hi

do u also Add ICC Debuffs to ure Raidframes?

Great UI btw
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Unread 01-13-10, 06:32 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
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Originally posted by tou
is there any way to filter debuffs on a target to only show your own?
look up the target bit in ouf_neav.lua and add:
Code:
self.Debuffs.filter = "HARMFUL|PLAYER"
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Unread 01-13-10, 02:02 AM  
tou
A Kobold Labourer

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is there any way to filter debuffs on a target to only show your own?
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Unread 01-11-10, 03:48 PM  
Tanque
A Kobold Labourer

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Originally posted by Khavatari
Don't work for me, anyone else have a solution?
I forgot to mention to delete all the Blizzard_* folders in the addon directory at the same time as well.
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Unread 01-11-10, 08:50 AM  
Khavatari
A Defias Bandit
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Originally posted by Tanque
If anyone is having problem with their combatlog or combattext not working, delete the Blizzard_combatlog.lua and .bak files from the savedvariables folder. Probably a localization conflict but not really sure what causes it. It any case the problem hasn't returned.
Don't work for me, anyone else have a solution?
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Unread 01-10-10, 01:52 PM  
treelet
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 15
File comments: 37
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Originally posted by pekaziz
Is there a way to make raid frames show ONLY my hots instead of all druids?
So far I've been using oUF_DruidHots to handle this since I didn't want to mess with the default indicators too much as my main is a resto shaman.


Thank you for the update, Neal!
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Unread 01-10-10, 12:28 PM  
pekaziz
A Kobold Labourer
 
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Is there a way to make raid frames show ONLY my hots instead of all druids?
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Unread 01-08-10, 02:02 AM  
neenee
A Murloc Raider
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Originally posted by ogu
Same here. I use !Beautycase, !Colors, nBuffs, nMainbar, nMinimap, and OmniCC from the UI pack. Does this have anything to do with !Beautycase?

BTW, I really like the way your addons look.
!Beautycase is identical to the old version, so I do not think so.
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Unread 01-07-10, 09:00 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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If anyone is having problem with their combatlog or combattext not working, delete the Blizzard_combatlog.lua and .bak files from the savedvariables folder. Probably a localization conflict but not really sure what causes it. It any case the problem hasn't returned.
Last edited by Tanque : 01-10-10 at 12:19 PM.
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Unread 01-07-10, 04:13 PM  
ogu
A Defias Bandit

Forum posts: 3
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Originally posted by neenee
There's a bug somewhere, which prevents the background of tooltips not show in some instances, such as mousing over a 'golden quest bubble' on the world map:

Since nTooltip.lua wasn't changed, it's not that at least.

http://img697.imageshack.us/img697/6...ptytooltip.jpg
Same here. I use !Beautycase, !Colors, nBuffs, nMainbar, nMinimap, and OmniCC from the UI pack. Does this have anything to do with !Beautycase?

BTW, I really like the way your addons look.
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Unread 01-07-10, 06:27 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
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Re: LFG to LFD

Originally posted by Tanque
Dunno if this was missed earlier, but the updated version still uses LFG in minimapclock.lua. I replaced button 9 with the following to use LFD instead:

Code:
    button[9] = {}
    button[9].text = LOOKING_FOR_DUNGEON
    button[9].func = function() ToggleLFDParentFrame() end
    UIDropDownMenu_AddButton(button[9])
Also, is there any way to configure the second extra bar on the right side (multiBarRight2?). Currently I see the first bar on mouseover but the second one is stuck on. Maybe I'm missing something obvious but I don't see it in the nMainbarConfigure.lua.

Thanks for the update!
multiBarLeft = {
mouseover = true,
alpha = 1,
},

multiBarRight = {
mouseover = true,
alpha = 1,
},

in nmainbarconfig.lua line 86-94
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