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Updated: 04-19-17 05:28 AM
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Compatibility:
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:04-19-17 05:28 AM
Created:07-03-09 12:57 AM
Downloads:49,485
Favorites:245
MD5:
7.2.0

Neav UI  Popular! (More than 5000 hits)

Version: 7.2.1
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.2.5
574kB
07-07-17 03:55 PM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (1)
File Name
Version
Size
Author
Date
7.2.0
960kB
Neal
03-29-17 10:32 AM


Post A Reply Comment Options
Unread 10-29-10, 06:08 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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I've already updated the compilation of changes on the nMainbar standalone page, which includes the additional talent update. There were a couple other events thrown in there as well just in case, but Naberius isn't sure if they're necessary.

Code:
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
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Unread 10-28-10, 01:22 AM  
shiftear
A Kobold Labourer
AddOn Author - Click to view AddOns

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File comments: 12
Uploads: 1
Originally posted by wings4tw
Edit: Also, the cast bar isn't working atm. have no idea what's causing this. [/b]
Working fine for me so must be something else on your part.

Another small update to fix the XP bar on spec change, add

Code:
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
after

Code:
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
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Unread 10-27-10, 10:31 PM  
wings4tw
A Defias Bandit

Forum posts: 2
File comments: 13
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Would be nice to see

Neav UI Fan update!


Edit: Also, the cast bar isn't working atm. have no idea what's causing this.
Last edited by wings4tw : 10-27-10 at 10:34 PM.
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Unread 10-25-10, 11:28 PM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
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Re: Lag

Originally posted by janbedead
Hi, I made the changes noted in the comments and everything seems to be working okay. However, I am getting major lag. I was wondering if there were any addons I should be updating or if theres a change I should make in order to clear up the lag? Thanks!
pls check with http://www.wowinterface.com/download...nProfiler.html or an similar addon which addon slow down your pc - enable CPU profiling and w8 until the game lags - u will see which addon has a high cpu usage. ps dont notice any lags but i also dont use eg. oUF_Neav
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Unread 10-25-10, 04:55 PM  
janbedead
A Kobold Labourer

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File comments: 11
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Lag

Hi, I made the changes noted in the comments and everything seems to be working okay. However, I am getting major lag. I was wondering if there were any addons I should be updating or if theres a change I should make in order to clear up the lag? Thanks!
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Unread 10-23-10, 05:15 AM  
Tanque
A Kobold Labourer

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Hmm, that might explain why I only see the button on toons that use a stancebar and not on say, a mage. But I do recall seeing the button on my mage before.
Last edited by Tanque : 10-23-10 at 05:21 AM.
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Unread 10-23-10, 03:27 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Tanque
Thanks, but I'm curious to know if we can fix something to get the exit button to show properly.
I think the button is somehow parented to the stance bar, but i'm not entirely sure.
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Unread 10-22-10, 12:13 PM  
Tanque
A Kobold Labourer

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Thanks, but I'm curious to know if we can fix something to get the exit button to show properly.
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Unread 10-22-10, 11:58 AM  
boingy
A Kobold Labourer

Forum posts: 1
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Originally posted by Tanque
One more thing, I know this may be an old issue, but does anyone else have problems finding the "Leave vehicle" button when you jump on as a passenger? I'm not talking about the vehicle bar that pops up when you jump in as a driver or gunner, but specifically as a sidecar passenger or a turret in a demo (ie. SotA). As a passenger you do not get a vehicle bar but just an exit vehicle button that pops up where the stance bar is on the default UI.

The strange thing is that I'll notice the button on some of my toons but not on others and I'm not sure why that is. Right now I have to bind a button to Leave Vehicle to get around this. I don't see anything in nMainbar that references this particular button.
target venicle and press leave on frame
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Unread 10-22-10, 11:33 AM  
Tanque
A Kobold Labourer

Forum posts: 1
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One more thing, I know this may be an old issue, but does anyone else have problems finding the "Leave vehicle" button when you jump on as a passenger? I'm not talking about the vehicle bar that pops up when you jump in as a driver or gunner, but specifically as a sidecar passenger or a turret in a demo (ie. SotA). As a passenger you do not get a vehicle bar but just an exit vehicle button that pops up where the stance bar is on the default UI.

The strange thing is that I'll notice the button on some of my toons but not on others and I'm not sure why that is. Right now I have to bind a button to Leave Vehicle to get around this. I don't see anything in nMainbar that references this particular button.
Last edited by Tanque : 10-22-10 at 11:34 AM.
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Unread 10-21-10, 04:07 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
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The only problem with nRunes is the arrowabove and arrowbelow:
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Unread 10-21-10, 03:35 PM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Tanque
It looks like the code to fix the dividers works fine even after zoning. The problem was just limited to the xpbar itself so I kept Julchen's and ballaraga's fixes separate to keep it simple:

Code:
...
I'm not sure which version is ultimately better but if there's a reason, I'll update my summary post on the nMainbar page.
Yeah no point in running the loop every zone-in if it isn't necessary. However I used frame:Hide() instead of frame:SetAlpha(0). Not sure which is more appropriate.

Originally posted by Lastbreath
Any1 know a fix for nRune ?
Haven't checked, are you getting any errors or...?
Last edited by ballagarba : 10-21-10 at 03:38 PM.
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Unread 10-21-10, 03:30 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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It looks like the code to fix the dividers works fine even after zoning. The problem was just limited to the xpbar itself so I kept Julchen's and ballaraga's fixes separate to keep it simple:

Code:
for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:SetAlpha(0)
    end
end

local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:SetScript('OnEvent', function(self, event)
	MainMenuXPBarTextureMid:SetWidth(512 - 28)
	MainMenuExpBar:SetWidth(512)
end)
I'm not sure which version is ultimately better but if there's a reason, I'll update my summary post on the nMainbar page.
Last edited by Tanque : 10-21-10 at 03:35 PM.
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Unread 10-21-10, 12:42 PM  
Lastbreath
A Defias Bandit

Forum posts: 3
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Any1 know a fix for nRune ?
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Unread 10-21-10, 12:24 PM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 54
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Didnt notice that neal's "bar:SetWidth" code doenst work correct for the ExpBar - didnt test it :/
some copy and paste and the ExpBar looks well again and doestn have all 19 Dividers <- looks ugly

Code:
local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:SetScript('OnEvent', function(self, event)
	MainMenuExpBar:SetWidth(512)
	for i = 10, 19 do
		for _, frame in pairs({
			_G['MainMenuXPBarDiv'..i],
		}) do
		frame:SetAlpha(0)
		end
	end
end)
seems to work but i didnt level any char so no warranty
thx ballagarba!

Edit: with blizz function the loop has to look like
Code:
for i = 1, 19, 2 do...
Last edited by Julchen : 10-21-10 at 01:04 PM.
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