Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(914 Kb)
Download
Updated: 11-12-14 01:13 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,953
Favorites:202
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 12-09-09, 07:22 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 50
Uploads: 0
nBuff

fixed... the code is from Tukui/tBuff
instead of the code i posted some hours ago insert this one
Code:
function UpdateBuffAnchors()	
		local buff, previousBuff, aboveBuff;
		local numBuffs = 0;

		for i = 1, BUFF_ACTUAL_DISPLAY do
			buff = _G["BuffButton"..i];
			if ( buff.consolidated ) then
				if ( buff.parent == BuffFrame ) then
					buff:SetParent(ConsolidatedBuffsContainer);
					buff.parent = ConsolidatedBuffsContainer;
				end
			else
				numBuffs = numBuffs + 1;
				index = numBuffs;
				if ( buff.parent ~= BuffFrame ) then
					buff.count:SetFontObject(NumberFontNormal);
					buff:SetParent(BuffFrame);
					buff.parent = BuffFrame;
				end
				buff:ClearAllPoints();
					if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
						if (index == nBuff.button.buffPerRow + 1) then
							buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, -nBuff.padding.y)
						else
							buff:SetPoint('TOP', aboveBuff, 'BOTTOM', 0, -nBuff.padding.y)
						end
						aboveBuff = buff;
					elseif (index == 1) then
						BuffFrame_SetPoint(buff)
					else
						buff:SetPoint('RIGHT',previousBuff, 'LEFT', -nBuff.padding.x, 0)
					end
					previousBuff = buff;
			end
		end
		
		ConsolidatedBuffs:ClearAllPoints()
		ConsolidatedBuffs:SetPoint("TOPLEFT", Minimap, "TOPLEFT",-10,10)
		ConsolidatedBuffsIcon:SetAlpha(0)
		
		-- A bug found by garagar on shaman character 
		-- need to reset enchant weapon each time there is an update on windfury for enhancement shaman (temp fix)
		-- else the weapon buff will move anywhere on screen 
		
		TemporaryEnchantFrame:ClearAllPoints()
		TemporaryEnchantFrame:SetPoint("TOPRIGHT", -22, -180)
	end
hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", UpdateBuffAnchors)
Last edited by Julchen : 12-10-09 at 04:23 AM.
Julchen is offline Report comment to moderator  
Reply With Quote
Unread 12-09-09, 07:14 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Strange, it fixed mine so that the position is normal again (anchored debuffs to player frame works fine) padding works fine, just the buff arent scaled or skinned anymore..
Aschker is offline Report comment to moderator  
Reply With Quote
Unread 12-09-09, 06:16 AM  
BobJustBob
A Murloc Raider

Forum posts: 4
File comments: 15
Uploads: 0
It seems to fix everything for me but padding. All my buffs are now anchored to themselves directly (as if SetPoint() x,y was 0,0).
BobJustBob is offline Report comment to moderator  
Reply With Quote
Unread 12-09-09, 05:46 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 50
Uploads: 0
nBuff

Code:
BuffFrame:SetScript('OnUpdate', function(self, elapsed)
    --self.BuffFrameUpdateTime = self.BuffFrameUpdateTime + elapsed
    --if (self.BuffFrameUpdateTime > TOOLTIP_UPDATE_TIME) then
    --    self.BuffFrameUpdateTime = 0
        BuffFrame_SetPoint(BuffButton1)
    --end
end)

function BuffButton_UpdateAnchors(self, index)
	local buff = _G[self..index]
    buff:ClearAllPoints()
	if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
		if (index == nBuff.button.buffPerRow + 1) then
			buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, -nBuff.padding.y)
		else
			buff:SetPoint('TOP', _G[self..(index-nBuff.button.buffPerRow)], 'BOTTOM', 0, -nBuff.padding.y)
		end
    elseif (index == 1) then
        BuffFrame_SetPoint(buff)
	else
		buff:SetPoint('RIGHT', _G[self..(index-1)], 'LEFT', -nBuff.padding.x, 0)
	end
end
seems to fix nBuff
--edit
doesnt work properly!
Last edited by Julchen : 12-09-09 at 10:06 AM.
Julchen is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 09:36 PM  
ronjon
A Murloc Raider

Forum posts: 4
File comments: 42
Uploads: 0
Re: 3.3

Originally posted by karlodav
with 3.3 i cant see the target of target , any idea ? , somebody ?
use the latest ouf, worked for me
ronjon is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 09:29 PM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 81
Uploads: 1
Thanks, Ballagarba. Managed to 'patch' it up as it were. It doesn't kick any more errors, but the icons don't sit where they used to, and I can't seem to get them to back to where they were.
Lanerra is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 08:23 PM  
karlodav
A Murloc Raider

Forum posts: 4
File comments: 41
Uploads: 0
3.3

with 3.3 i cant see the target of target , any idea ? , somebody ?
karlodav is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 05:09 PM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 376
Uploads: 0
Originally posted by Lanerra
For the life of me, I still can't figure out why the update anchors call for nBuff isn't working...I've tried the different calls that were added in 3.3 but none of them seem to alleviate the issue. It's driving me nuts, considering I've been working on it since it was on the PTR >.<
Tried looking at similar buff addons? Like Tukui's tBuff (it's included in his compilation)? I just glanced at his code (didn't have much time) and he's currently got two functions, one for 3.2 and one for 3.3. Could be an idea to check what different calls he's making or something.

Tukui
Last edited by ballagarba : 12-08-09 at 05:12 PM.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 03:42 PM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 81
Uploads: 1
For the life of me, I still can't figure out why the update anchors call for nBuff isn't working...I've tried the different calls that were added in 3.3 but none of them seem to alleviate the issue. It's driving me nuts, considering I've been working on it since it was on the PTR >.<
Lanerra is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 03:36 PM  
BobJustBob
A Murloc Raider

Forum posts: 4
File comments: 15
Uploads: 0
The minimap is easy to fix. Open up nMinimap.lua and remove/comment out lines 62, 71, 105 and 106.

Edit: Alternatively you can change MiniMapMeetingStoneFrame to MiniMapLFGFrame, however you still have to remove MiniMapMeetingStoneBorder:Hide(), as the border appears to be part of the frame as far as I can tell.
Last edited by BobJustBob : 12-08-09 at 10:01 PM.
BobJustBob is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 11:53 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
If my basic logon and check crap test worked on the latest ptr (live patch), then only the buffs and minimap are "broken" . I know they changed the code, and I know from the wowace forum that your computer was broken, but are the map and buffs something you will again look at on 3.3 (tomorrow) ?

And to ballagarba.. everything works but nbuff and nminimap, just disable
Aschker is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 10:42 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 376
Uploads: 0
Feels kinda sad to know the UI will break tomorrow. Will have to come up with some temporary solution until it gets fixed.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 12-08-09, 05:12 AM  
pekaziz
A Kobold Labourer
 
pekaziz's Avatar

Forum posts: 0
File comments: 126
Uploads: 0
nBuff doesn't work on 3.3. Will you going to release an update Neav?
pekaziz is offline Report comment to moderator  
Reply With Quote
Unread 12-03-09, 07:19 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 63
Uploads: 1
Target Frame Stuff

Hey there

in an earlier version of ure UFs there was a pretty cool feature. U displayed the PercentageHP and the remaining HP (in "shortmode") on the target frame.. that was very cool and i'd like to know wether i can get these back or somehow..

/w me plx :P
Aluria is offline Report comment to moderator  
Reply With Quote
Unread 11-18-09, 10:30 PM  
Lanerra
A Kobold Labourer
 
Lanerra's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1
File comments: 81
Uploads: 1
A couple errors on the PTR. It concerns nBuff, and I'm pretty positive it is due to the new buff consolidation system. Specifically the "BuffButton_UpdateAnchors" secure function; it doesn't exist anymore. Trying to fix it myself right now, and I can kind of get it to work, but have yet to get it working again fully.

nBuff:
Code:
[2009/11/18 20:27:44-33-x1]: nBuff\nBuff.lua:70: hooksecurefunc(): BuffButton_UpdateAnchors is not a function
nBuff\nBuff.lua:70: in main chunk

Locals:
BuffFrame_SetPoint = <function> @ nBuff\nBuff.lua:7:

  ---
Anyone have any ideas?
Last edited by Lanerra : 11-18-09 at 10:39 PM.
Lanerra is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: