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Compatibility:
Shadowlands pre-patch (9.0.1)
Updated:12-15-20 11:16 AM
Created:07-03-09 12:57 AM
Downloads:62,275
Favorites:263
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Neav UI  Popular! (More than 5000 hits)

Version: 9.0.4
by: Neal, ballagarba, thomasjohnshannon

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Thanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something! Some addons like nCore, oUF_Neav and oUF_NeavRaid have an in-game configuration.

How can I move the player, target, focus, boss and arena frames?
Use the /neav slash command to toggle the anchors to move the frames around.

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/rolecheck or /rcheck to do a role check.
/ntooltip toggles the tooltip anchor.
/alertframemover toggles the "talking head" anchor.
/neavcast toggles the anchors for the castbars.
/neavbag toggles the bag bar.
/moveextraactionbar toggles the anchor for the extra action button.

The latest updates and changes can be found on Github.

v9.0.4

- TOC update.
- nPlates: Updated to 2.73.
- nCore: Fix issue with Deadly Boss Mods (DBM) skinning. (thanks @jsimpson)

v9.0.3

- nMinimap: Fixed position and size of the garrison button. (thanks @L3n1n)
- nPower: Handle GetRuneCooldown for death knights sometimes returning nil and causing errors.

v9.0.2

- oUF_MovableFrames: Fix "attempt to call method 'SetBackdrop' (a nil value)" error (thanks @Kkthnx).
- nCore: Fix "attempt to perform arithmetic on local 'leftX'" error on map (thanks @Kkthnx).
- nPower: Disable the health text by default.
- nPower: Fix arrows not showing when first logging in.
- nTooltip: Show player titles by default.

v9.0.1

- Initial support for Shadowlands pre-patch.

v8.0.2

- nPlates: Updated to 2.60.
- nBuff: Fix buffs sometimes not showing after reload.
- nMainbar: Prevent the fake and real bottom right bar to be shown at the same time.
- nMainbar: Fix border difference between the fake bottom right bar and the regular bars.
- nCore: Now more options can be changed without a restart.
- Misc bug fixes.

v8.0.1

- oUF_NeavRaid: Added in-game configuration.
- oUF_Neav: Added in-game configuration.
- nCore: Added in-game configuration.
- Various bug fixes to most addons.

v8.0.0

- Compatible with 8.0

v7.3.5

- nMainbar: Option added to scale the side bars individually.
- nMinimap: Raid lockout now shown in the clock tooltip.
- oUF_NeavRaid: Use strict group sorting.
- nCore: Tweaks and fixes for the Order Hall bar.
- nChat: Inherit font (useful for people not using the default font).
- nChat: Properly skin whisper windows.
- nChat: Fixed ding sound on whisper.
- nPower: Option to show health percent above power bar (see nPower/config.lua).
- oUF: Updated to v7.0.15.

v7.3.0

- oUF: Updated to v7.0.6.
- nPlates: Updated to v2.40.
- nChat: The copy text box now works again (thanks Rainrider).
- nChat: New ignoreArrows option added (thanks Grimsbain).
- nChat: Added option to show/hide the quick join button (thanks Grimsbain).
- nCore: Modified the "On Demand" text in the addon list window (thanks Grimsbain).
- nCore: Added a module that modifies the dressroom windows to allow the user to remove all displayed gear (thanks Grimsbain).
- nCore: Added a module that displays an alert when a vignette is detected (thanks Grimsbain).
- nCore: Updated Skada skin (thanks Grimsbain).
- nMinimap: Fixed mail icon (thanks Grimsbain).
- nMinimap: Added check for lagHome to prevent the memory tooltip from showing when the game is first loading (thanks Grimsbain).
- nTooltip: Added some new tooltip types (thanks Grimsbain).
- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.2.1

- nPlates: Updated to v2.28 (should fix some issues introduced in patch 7.2).

v7.2.0

- nMainbar: Clicking the artifact bar opens the artifact weapon frame.
- nCore: The mail module has been removed since Blizzard added this to default frames.
- nPower: Fix bad argument bug to UnitPowerMax.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.3.2
678kB
09-03-17 07:19 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


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Unread 08-04-10, 01:11 AM  
reale
A Kobold Labourer

Forum posts: 1
File comments: 164
Uploads: 0
nMinimap

I grabbed just the minimap from the ui and I'm getting this error:

Date: 2010-08-03 23:48:03
ID: -1
Error occured in: Global
Count: 1
Message: ...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua line 3451:
attempt to perform arithmetic on local 'uiScale' (a nil value)
Debug:
[C]: ?
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3451:
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3434
...ace\AddOns\Blizzard_CombatLog\Blizzard_CombatLog.lua:3505: FCF_DockUpdate()
..\FrameXML\UIParent.lua:1944: UIParentManageFramePositions()
..\FrameXML\UIParent.lua:1320:
..\FrameXML\UIParent.lua:1307
[C]: SetAttribute()
..\FrameXML\UIParent.lua:1951:
..\FrameXML\UIParent.lua:1949
[C]: Hide()
nMinimap\nMinimap.lua:65: in main chunk
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Unread 08-02-10, 11:13 PM  
MakiyoIto
A Murloc Raider
 
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Forum posts: 6
File comments: 45
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Neal I have a small question @@

Do you know if there's a way to add spacing in each chat line @@? ty!
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Unread 08-01-10, 12:39 PM  
Tanque
A Kobold Labourer

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For what it's worth, I was running into sporadic crashing issues until I updated to the newer version of oUF (v1.4.2) and oUF Aurawatch (v1.3.28-6).
Last edited by Tanque : 08-05-10 at 06:39 PM.
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Unread 08-01-10, 11:52 AM  
cokedrivers
A Rage Talon Dragon Guard
 
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Lazy People autoSell and autoRepair

This code will make it so when you goto a repair merchant it will autoSell grey items and autoRepair your toon and inventory.

Open nCore and add the fallowing code to the bottom of the file:
Code:
-- AutoRepair and AutoSell Grey items


local db = {
	autoRepair = true,
	autoSell = true,	
}

local fx = CreateFrame("Frame")
fx:SetScript("OnEvent", function()
	if db.autoSell then
		local c = 0
		for b=0,4 do
			for s=1,GetContainerNumSlots(b) do
				local l = GetContainerItemLink(b, s)
				if l then
					local p = select(11, GetItemInfo(l))*select(2, GetContainerItemInfo(b, s))
					if select(3, GetItemInfo(l))==0 then
						UseContainerItem(b, s)
						PickupMerchantItem()
						c = c+p
					end
				end
			end
		end
		if c>0 then
			local g, s, c = math.floor(c/10000) or 0, math.floor((c%10000)/100) or 0, c%100
			DEFAULT_CHAT_FRAME:AddMessage("Your grey item's have been sold for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
		end
	end
	if CanMerchantRepair() and db.autoRepair then
		cost, possible = GetRepairAllCost()
		if cost>0 then
			if possible then
				RepairAllItems()
				local c = cost%100
				local s = math.floor((cost%10000)/100)
				local g = math.floor(cost/10000)
				DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r"..".",255,255,0)
			else
				DEFAULT_CHAT_FRAME:AddMessage("You don't have enough money for repair!",255,0,0)
			end
		end
	end
end)
	
fx:RegisterEvent("MERCHANT_SHOW")
This makes it nice when leveling a toon so its happens aas soon as you open the window.

Hope this Helps someone.
Coke
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Unread 08-01-10, 10:54 AM  
cokedrivers
A Rage Talon Dragon Guard
 
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Moving WatchFrame

For those of you that like to move your WatchFrame and want a simple code here is one...

1st) find nCore and locate the fallowing code:
Code:
local a, b, c, d, e = RaidFrameNotInRaidRaidBrowserButton:GetPoint() 
RaidFrameNotInRaidRaidBrowserButton:SetPoint(a, b, c, d, e - 25)
2nd) after the above code paste the following code:
Code:
local wf = WatchFrame
local wfmove = false 

	wf:SetMovable(true)
	wf:SetClampedToScreen(false) 
	wf:ClearAllPoints()
	wf:SetPoint("TOPRIGHT", Minimap, "BOTTOMRIGHT", 17, -80)
	wf:SetWidth(250)
	wf:SetHeight(600)
	wf:SetUserPlaced(true)
	wf.SetPoint = function() end
	wf.ClearAllPoints = function() end

	local function WATCHFRAMELOCK()
		if wfmove == false then
			wfmove = true
			print("WatchFrame unlock")
			wf:EnableMouse(true);
			wf:RegisterForDrag("LeftButton"); 
			wf:SetScript("OnDragStart", wf.StartMoving); 
			wf:SetScript("OnDragStop", wf.StopMovingOrSizing);
		elseif wfmove == true then
			wf:EnableMouse(false);
			wfmove = false
			print("WatchFrame lock")
		end
	end

	SLASH_WATCHFRAMELOCK1 = "/wf"
	SlashCmdList["WATCHFRAMELOCK"] = WATCHFRAMELOCK
3rd) hit save and reload WoW.

To move the watchframe /wf will let it be movable and then /wf again will lock it in place.

Hope this helps some people.
Coke
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Unread 08-01-10, 08:07 AM  
Aftermathhqt
A Molten Giant
 
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anyone know how to make a panel with beatycase? like this

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Unread 07-28-10, 10:32 AM  
Aftermathhqt
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ohhh i feel so ripped by those codes^^
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Unread 07-27-10, 06:25 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Originally posted by Zeronic
How do you get that good looking border around your chatbox?

Thanks in advance.
If you look in the nChat.lua scroll down untill you see:
Code:
CreateBorder(ChatFrame1EditBox, 11, 1, 1, 1, -2, -1, -2, -1, -2, -1, -2, -1)
Above this code add the following code:
Code:
CreateBorder(ChatFrame1, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame2, 11, 5, 5, 5, 5, 27, 5, 27, 5, 6, 5, 6)
CreateBorder(ChatFrame3, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame4, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
which should make it look something like this:
Code:
CreateBorder(ChatFrame1, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame2, 11, 5, 5, 5, 5, 27, 5, 27, 5, 6, 5, 6)
CreateBorder(ChatFrame3, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame4, 11, 5, 5, 5, 5, 5, 5, 5, 5, 6, 5, 6)
CreateBorder(ChatFrame1EditBox, 11, 1, 1, 1, -2, -1, -2, -1, -2, -1, -2, -1)
Thats what i did. Not to sure if this is the right way to do it. I grabbed it from the older nChat before the last release.

And just a fyi for people like me that didn't like the tabs fadeing out, I change the code at the very top of the nChat.lua file to the fallowing:
Code:
DEFAULT_CHATFRAME_ALPHA = 0
CHAT_FRAME_FADE_OUT_TIME = 0
CHAT_TAB_HIDE_DELAY = 0
CHAT_FRAME_TAB_NORMAL_MOUSEOVER_ALPHA = .8
CHAT_FRAME_TAB_NORMAL_NOMOUSE_ALPHA = .8
CHAT_FRAME_TAB_SELECTED_MOUSEOVER_ALPHA = .8
CHAT_FRAME_TAB_SELECTED_NOMOUSE_ALPHA = .8
This made it so it didnt fade so much that it was hard to see what channel I was accually in.

Hope this helps.
Coke
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Unread 07-26-10, 11:18 AM  
Talyrius
An Onyxian Warder
 
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Originally posted by Zeronic
How do you get that good looking border around your chatbox?

Thanks in advance.
Here is what mine looks like:



You can copy/paste the bits of code you want to use from my addon, gmLayout, into Neal's nChat if you wish.
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Unread 07-26-10, 10:41 AM  
Zeronic
A Kobold Labourer
 
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Originally posted by cokedrivers
To better show what I'm talking about on the Chat Conversation issue here are some screen shots.

Normal Chat Border and Tabs.


Problem chat Tab (Conversation Tab)


Any help on getting this Tab to match the rest would be very helpful .

Thanks in advance for any help.

Coke
How do you get that good looking border around your chatbox?

Thanks in advance.
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Unread 07-24-10, 05:11 PM  
Tanque
A Kobold Labourer

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Just a minor chat bug... any new tabs your create sometimes don't appear when you hover over frame with your mouse. You can still click on the empty space to bring out the tab but you can't see them until you do. Doesn't seem to happen consistently so I can't figure out what causes it.
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Unread 07-24-10, 04:42 PM  
Toran
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Thanks Coke - worked perfectly.
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Unread 07-23-10, 06:58 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Re: Change number of addons displayed - nMinimap clock mouseover

Originally posted by Toran
Trying to lower the number of addons displayed upon hovering over the minimap clock to 20. Found this blob of code in nMinmap_Clock.lua:

Code:
local entry
        
    local total = 0
    local addons = {}
        
    local gradient = {0, 1, 0, 1, 1, 0, 1, 0, 0}
        
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
		if memory > 500 then

		tinsert(addons, entry)
			table.sort(addons, function(a, b) 
				return a.memory > b.memory 
			end)
		end
	end
    end
I thought changing "local addons = {}" to "local addons = 20" would work, but didn't.
a simple fix for the massive addon list is to simply add the fallowing line:
Code:
if memory > 500 then
when you add this line the list will only populate with addons that use more then 500 MB of memory.

here is what mine looks like:
Code:
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
			if memory > 500 then

			tinsert(addons, entry)
				table.sort(addons, function(a, b) 
					return a.memory > b.memory 
				end)
			end
	end
    end
Hope this help you out.

Coke
Last edited by cokedrivers : 07-23-10 at 07:04 PM.
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Unread 07-23-10, 11:09 AM  
Toran
A Nerdscale Dorkin
 
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Change number of addons displayed - nMinimap clock mouseover

Trying to lower the number of addons displayed upon hovering over the minimap clock to 20. Found this blob of code in nMinmap_Clock.lua:

Code:
local entry
        
    local total = 0
    local addons = {}
        
    local gradient = {0, 1, 0, 1, 1, 0, 1, 0, 0}
        
    for index = 1, GetNumAddOns() do
        if (IsAddOnLoaded(index)) then
            local memory = GetAddOnMemoryUsage(index)
            total = total + memory
            
            entry = {
                name = GetAddOnInfo(index), 
                memory = memory
            }
            
        tinsert(addons, entry)
        
        table.sort(addons, function(a, b) 
            return a.memory > b.memory 
        end)
            
        end
    end
I thought changing "local addons = {}" to "local addons = 20" would work, but didn't.
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Unread 07-22-10, 07:29 PM  
cokedrivers
A Rage Talon Dragon Guard
 
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Originally posted by Neal
What?

Sorry but I do not know what you mean exactly ..
To better show what I'm talking about on the Chat Conversation issue here are some screen shots.

Normal Chat Border and Tabs.


Problem chat Tab (Conversation Tab)


Any help on getting this Tab to match the rest would be very helpful .

Thanks in advance for any help.

Coke
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