Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(914 Kb)
Download
Updated: 11-12-14 01:13 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,953
Favorites:202
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 01-26-14, 10:18 PM  
rocnroll
A Flamescale Wyrmkin
 
rocnroll's Avatar

Forum posts: 112
File comments: 43
Uploads: 0
nMinimap Hide

I'm using nMinimap from the UI and I really like it. Is it possible to hide the minimap while in combat? Would it also be possible to fade the minimap some while not in combat unless mouseover?

I'm trying to give myself as much screen real estate as possible.

Thanks,

Roc
rocnroll is offline Report comment to moderator  
Reply With Quote
Unread 01-20-14, 09:51 AM  
Sparkaoss
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
I love the pack, I've used a long time ago, but I always had this problem with nChat to separate channels.

Message: Interface\FrameXML\FloatingChatFrame.lua:115: attempt to index local 'copyFrom' (a nil value)
Time: 01/20/14 11:39:33
Count: 2
Stack: Interface\FrameXML\FloatingChatFrame.lua:115: in function `FCF_CopyChatSettings'
Interface\FrameXML\ChatFrame.lua:4725: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:730: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: copyTo = ChatFrame3 {
0 = <userdata>
add = <function> defined @Interface\AddOns\nChat\core.lua:98
flashTimer = 0
isInitialized = 1
mouseOutTime = 0
originalShow = <function> defined =[C]:-1
tellTimer = 1233.703
hasBeenFaded = true
Copy = <unnamed> {
}
hasURLCopy = true
resizeButton = ChatFrame3ResizeButton {
}
buttonFrame = ChatFrame3ButtonFrame {
}
Hide = <function> defined @Interface\FrameXML\FrameLocks.lua:120
hasModification = true
oldAlpha = 0.25
channelList = <table> {
}
defaultLanguage = "Orco"
clickAnywhereButton = ChatFrame3ClickAnywhereButton {
}
isDocked = 1
mouseInTime = 0
editBox = ChatFrame3EditBox {
}
Show = <function> defined @Interface\FrameXML\FrameLocks.lua:124
isLocked = 1
name = "Comercio: Ciudad"
originalHide = <function> defined =[C]:-1
buttonSide = "left"
zoneChannelList = <table> {
}
AddMessage = <function> defined @Interface\AddOns\nChat\urlcopy.lua:12
messageTypeList = <table> {
}
}
copyFrom = nil
(*temporary) = <function> defined @Interface\FrameXML\FloatingChatFrame.lua:97
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'copyFrom' (a nil value)"
Sparkaoss is offline Report comment to moderator  
Reply With Quote
Unread 01-13-14, 03:00 PM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 376
Uploads: 0
Originally Posted by 10leej
Is it alright if I upload !Beautycase with all my addons use it BobUI oUF_Bob?
I don't mind
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 01-13-14, 02:56 PM  
10leej
A Firelord
 
10leej's Avatar
AddOn Author - Click to view AddOns

Forum posts: 486
File comments: 355
Uploads: 20
Is it alright if I upload !Beautycase with all my addons use it BobUI oUF_Bob?
10leej is offline Report comment to moderator  
Reply With Quote
Unread 12-21-13, 03:12 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 97
Uploads: 0
Originally Posted by masl
i think he wants to change the combo points to something like this http://imagizer.imageshack.us/v2/96x61q90/18/qses.jpg
the turnover! I wanted these combo points worked at 1 add-on and they only work if 3
Langepac is offline Report comment to moderator  
Reply With Quote
Unread 12-21-13, 03:14 AM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 27
Uploads: 0
how to hide lvl(circle) on target, player frames ?
boingy is offline Report comment to moderator  
Reply With Quote
Unread 12-20-13, 12:52 PM  
masl
A Kobold Labourer
 
masl's Avatar

Forum posts: 0
File comments: 12
Uploads: 0
i think he wants to change the combo points to something like this http://imagizer.imageshack.us/v2/96x61q90/18/qses.jpg
masl is offline Report comment to moderator  
Reply With Quote
Unread 12-13-13, 11:09 AM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 97
Uploads: 0
Originally Posted by ballagarba
@10leej:
It's actually already been fixed here, but haven't uploaded a new release on WoWI yet... Probably should though.

@strickland:
Yeah noticed that myself while doing the legendary questline, but later forgot about it. Opened an issue about and have a fix in mind. But while you wait you could try this if you want (might or might not work):

Open up nTooltip/core.lua and add the green part at around line 265-ish.

Code:
return GetFormattedUnitLevel(unit)..UnitRace(unit) or ''..GetFormattedUnitClass(unit)..(cfg.showSpecializationIcon and specIcon or '')
@jessica:
Those are some pretty extensive changes, or at least #1 is Unfortunately I'm not sure I'll have the time to look at them.

@Langepac:
Dude... Relax, no need to get worked up. Neav is the original author, and I'm currently mostly just maintaining it. And you're still not making any sense whatsoever.

Addon you wrote?

"Switched to Wrath"? What?
Have you seen my skin with a combo points?
Langepac is offline Report comment to moderator  
Reply With Quote
Unread 12-13-13, 05:47 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 376
Uploads: 0
@10leej:
It's actually already been fixed here, but haven't uploaded a new release on WoWI yet... Probably should though.

@strickland:
Yeah noticed that myself while doing the legendary questline, but later forgot about it. Opened an issue about and have a fix in mind. But while you wait you could try this if you want (might or might not work):

Open up nTooltip/core.lua and add the green part at around line 265-ish.

Code:
return GetFormattedUnitLevel(unit)..UnitRace(unit) or ''..GetFormattedUnitClass(unit)..(cfg.showSpecializationIcon and specIcon or '')
@jessica:
Those are some pretty extensive changes, or at least #1 is Unfortunately I'm not sure I'll have the time to look at them.

@Langepac:
Dude... Relax, no need to get worked up. Neav is the original author, and I'm currently mostly just maintaining it. And you're still not making any sense whatsoever.

Appeared to these combo points to include all 3 addon that I wrote
Addon you wrote?

And I need that would combo points have worked at one switched Wrath
"Switched to Wrath"? What?
Last edited by ballagarba : 12-13-13 at 05:49 AM.
ballagarba is offline Report comment to moderator  
Reply With Quote
Unread 12-13-13, 03:58 AM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 97
Uploads: 0
Angry ....

who is the author of the addon?
Langepac is offline Report comment to moderator  
Reply With Quote
Unread 12-12-13, 09:03 AM  
10leej
A Firelord
 
10leej's Avatar
AddOn Author - Click to view AddOns

Forum posts: 486
File comments: 355
Uploads: 20
So playing around with the picomenu and it gives errors for the pvp frame.

Code:
Message: attempt to call a nil value
Time: 12/12/13 09:52:13
Count: 1
Stack: [C]: in function `securecall'
Interface\AddOns\BobUI\misc\test.lua:104: in function `func'
Interface\FrameXML\UIDropDownMenu.lua:730: in function `UIDropDownMenuButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>

Locals: (*temporary) = <function> defined =[C]:-1
(*temporary) = nil
Fix:
You can use PVPUIFrame_ToggleFrame() to toggle it rather than PVPUIFrame_ShowFrame.
10leej is offline Report comment to moderator  
Reply With Quote
Unread 12-11-13, 02:24 PM  
strickland
A Deviate Faerie Dragon

Forum posts: 16
File comments: 168
Uploads: 0
ntooltip keeps sending errors whenever you are in a scenario where you have helpers, if you mousehover on them, it will keep bringing lau errors, for example join proving ground, and try tank or healer. and put your mouse on the healer or any NPC Helpers in there.

here's a code

Code:
Message: Interface\AddOns\nTooltip\core.lua:265: attempt to concatenate a nil value
Time: 12/11/13 23:17:38
Count: 11
Stack: Interface\AddOns\nTooltip\core.lua:265: in function <Interface\AddOns\nTooltip\core.lua:263>
Interface\AddOns\nTooltip\core.lua:419: in function <Interface\AddOns\nTooltip\core.lua:360>
[C]: ?
[C]: ?

Locals: unit = "party1"
specIcon = ""
(*temporary) = "91 "
(*temporary) = nil
(*temporary) = " Shado-Pan Defender"
(*temporary) = ""
(*temporary) = "attempt to concatenate a nil value"
GetFormattedUnitLevel = <function> defined @Interface\AddOns\nTooltip\core.lua:245
GetFormattedUnitClass = <function> defined @Interface\AddOns\nTooltip\core.lua:256
cfg = <table> {
 showPlayerTitles = true
 fontSize = 15
 showSpecializationIcon = true
 healthbar = <table> {
 }
 showPVPIcons = false
 itemqualityBorderColor = true
 showOnMouseover = true
 showMouseoverTarget = true
 abbrevRealmNames = false
 disableFade = false
 showUnitRole = true
 fontOutline = false
 showItemLevel = true
 hideInCombat = false
 reactionBorderColor = false
 position = <table> {
 }
}
GetFormattedUnitClassification = <function> defined @Interface\AddOns\nTooltip\core.lua:230
GetFormattedUnitType = <function> defined @Interface\AddOns\nTooltip\core.lua:221
strickland is offline Report comment to moderator  
Reply With Quote
Unread 12-09-13, 08:08 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 97
Uploads: 0
Originally Posted by ballagarba
Originally Posted by Langepac
OMG! Now I do not appear combo points: o
Combo points appear when enabled "! Beautycase"
Ie: oUF + oUF_Neav +! Beautycase
When I disable all these add-ons and leave only "! Beautycase" combo points that I want is not present
Generally these 1 addon that keep each other in touch! I would like that this was not! and leave one scenario which would be responsible for combo points
To be honest, I have no idea what you're saying, so that kind of makes it hard to help you out. Do you want the combo points as a standalone addon?
Appeared to these combo points to include all 3 addon that I wrote
And I need that would combo points have worked at one switched Wrath
http://imagizer.imageshack.us/v2/96x61q90/18/qses.jpg
Last edited by Langepac : 12-10-13 at 09:36 PM.
Langepac is offline Report comment to moderator  
Reply With Quote
Unread 12-09-13, 08:06 PM  
Langepac
A Kobold Labourer

Forum posts: 0
File comments: 97
Uploads: 0
Originally Posted by ballagarba
Originally Posted by Langepac
I understand no one will help me?
Or is there hope?
addon !Colorz
Which scenario to remove the unit was not in color class?
What part of which unit don't you want class colored?
I need to remove the script that makes these colors in their class
http://imagizer.imageshack.us/v2/206x64q90/577/p3tk.jpg
Langepac is offline Report comment to moderator  
Reply With Quote
Unread 12-09-13, 01:59 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 376
Uploads: 0
Originally Posted by Langepac
I understand no one will help me?
Or is there hope?
addon !Colorz
Which scenario to remove the unit was not in color class?
What part of which unit don't you want class colored?
ballagarba is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: