Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,469
Favorites:199
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread Yesterday, 07:38 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally Posted by Effluence
There appears to be a bug with how quests are displayed after this latest hotfix:

http://i.imgur.com/bSe8gQn.jpg

Not sure what the deal is. Can anyone help me fix this? I'm using the latest version off Github.
You can move the objective tracker by holding down shift and drag its minimise button with your left mouse button.
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Unread Yesterday, 07:30 AM  
Effluence
A Kobold Labourer

Forum posts: 0
File comments: 12
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There appears to be a bug with how quests are displayed after this latest hotfix:

http://i.imgur.com/bSe8gQn.jpg

Not sure what the deal is. Can anyone help me fix this? I'm using the latest version off Github.
Last edited by Effluence : 11-26-14 at 07:31 AM.
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Unread 11-24-14, 04:26 PM  
fir3fly
A Defias Bandit

Forum posts: 3
File comments: 19
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Re: Centering

Originally Posted by cokedrivers
I have attached a picture of a level 100 and I was wondering is there a way to get the level centered it doesn't look quite right.

Coke

oUF_Neav/Core, line 645 (I don't think I've added anything to this file to throw out the line number), then change:

self.Level:SetPoint('CENTER', self.Texture, (unit == 'player' and -63) or 63, -16)
to

self.Level:SetPoint('CENTER', self.Texture, (unit == 'player' and -62) or 62, -16)
Or adjust 62 to whatever you think looks best (62 is just what I use).
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Unread 11-23-14, 09:08 PM  
cokedrivers
A Cobalt Mageweaver
 
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Centering

I have attached a picture of a level 100 and I was wondering is there a way to get the level centered it doesn't look quite right.

Coke

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Unread 11-21-14, 08:13 PM  
cokedrivers
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Re: Nameplates

Originally Posted by Nogoodnameleft
Absolutely love the UI, been using it for a while now and I've been wondering how to disable the nameplates and use the default blizzard? I use tidyplates atm to replace the UI's plates, but I'd like to go back to blizzard and install additional nameplate features (arenaplates).
Go to your World of Wacraft/Interface/AddOns Folder find the addon named nPlates and either delete it or change its name to _nPlates this will disable the nameplates. Also to use the "Default" blizzard ones you need to when you open the addons folder find the Tooltips folder and delete the Nameplate-Border.blp and Nameplate-Glow.blp.

Hope this helps.
Coke
Last edited by cokedrivers : 11-21-14 at 08:14 PM.
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Unread 11-21-14, 05:43 PM  
Nogoodnameleft
A Kobold Labourer

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Nameplates

Absolutely love the UI, been using it for a while now and I've been wondering how to disable the nameplates and use the default blizzard? I use tidyplates atm to replace the UI's plates, but I'd like to go back to blizzard and install additional nameplate features (arenaplates).
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Unread 11-21-14, 10:29 AM  
Gallian
A Deviate Faerie Dragon

Forum posts: 15
File comments: 32
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This looks brilliant with skinning mods like Aurora, and mods that change the artwork behind the main action bars. No bugs, errors or problems with that, and it helps make the Blizzard style look more modern and up to date with the times.

However, it does not work with the unit frames. I had to remove the oUF Neav and oUF Neav Raid and install something else. Currently I am using oUF Phanx with it, and it looks so good!

Oh god it's amazing! It's the Blizzard style, while updated and cleaner, without being RIGHT IN YOUR FACE UGLY.

The only thing I wish I could do is make the unit frames, and actionbars (with the art) only show up conditionally. As in, during combat only and as well as mouse over only, and when and if health/mana/resource get used at all. That way they're not in your UI all the time when you don't even need them to be.

I use a different chat box, which I like better which comes from Goldpaw on Curse. It stays hidden when you don't need it. The goal is, I'd like when not in combat or using any resources or mousing over anything to only have the minimap, and buffs/debuffs visible on the UI. Then on the unit frames when they are showing in the situations I mentioned, have timed buffs/debuffs that are only lasting short time - short time buffs and debuffs, but anything permanent only show next to the minimap. Then have actionbars only show in the conditions similar to the unit frames. Quest tracker also during conditionals and mouse over, and when in combat stay hidden.

Basically just like Goldpaw's gUI4. The reason I want this is because I like a lot of what NeavUI does, but Goldpaw's gUI4 does some things so much better, yet his UI isn't really done yet and only has different parts done. So I can only use some of it, anyway.

Any suggestion on how to achieve any of this? I don't understand code very well, but I do understand directions.
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Unread 11-21-14, 03:50 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Jaggz
Hey, i wanted something very simple to use in arena but give me some information on top of that since ifeel like the blizz ui sucks.. only problem i have is with arena/bg frames. how can i make them visible for all time and how do i turn on a class icon or something?
Unfortunately my main is still only lvl 94 and barely do any PvP, and I can count on one hand the amount of times I've done arena. So I wouldn't hope too much for improvements for arena, specifically. I don't even have anyone to enter arena with.
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Unread 11-20-14, 02:13 PM  
Jaggz
A Defias Bandit

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Hey, i wanted something very simple to use in arena but give me some information on top of that since ifeel like the blizz ui sucks.. only problem i have is with arena/bg frames. how can i make them visible for all time and how do i turn on a class icon or something?
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Unread 11-19-14, 01:11 PM  
Togure
A Kobold Labourer

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Originally Posted by fir3fly
Originally Posted by Togure
Hi,

would be nice if someone with lua talents could change the garrison minimap button into the picomenu
Until someone with much better LUA skills comes along you could add the below to nMinimap\Core:



Shrinks down the Garrison icon & moves it into the bottom left corner of the minimap
thank you
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Unread 11-19-14, 01:08 PM  
fir3fly
A Defias Bandit

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Originally Posted by Togure
Hi,

would be nice if someone with lua talents could change the garrison minimap button into the picomenu
Until someone with much better LUA skills comes along you could add the below to nMinimap\Core:

GarrisonLandingPageMinimapButton:ClearAllPoints()
GarrisonLandingPageMinimapButton:SetParent(Minimap)
GarrisonLandingPageMinimapButton:SetPoint('BOTTOMLEFT', .5, .5)
GarrisonLandingPageMinimapButton:SetSize(28, 28)
Shrinks down the Garrison icon & moves it into the bottom left corner of the minimap
Last edited by fir3fly : 11-19-14 at 01:09 PM.
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Unread 11-19-14, 09:59 AM  
Togure
A Kobold Labourer

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Hi,

would be nice if someone with lua talents could change the garrison minimap button into the picomenu
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Unread 11-15-14, 07:59 AM  
cokedrivers
A Cobalt Mageweaver
 
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nMainbar Issue's

While in the new zone I am noticing that cool downs are not updating until I mouse over them (mostly on the MultibarRight and Multibarleft) also range coloring seems to glitch out now and then also.

It does not pop a error (that !BugGrabber catches) so not sure how to go about making it happen again.

Coke
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Unread 11-15-14, 07:55 AM  
cokedrivers
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Originally Posted by Effluence
Is there a way to display more than two active quests at the same time? I dug through the LUA files and in game options and can't figure it out.
This is not a NeavUI issue, you need to press ESC/Interface/Objectives and see how you are tracking youe quests, or maybe you have a different addon installed that is for questing.

Coke
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Unread 11-14-14, 08:53 AM  
Effluence
A Kobold Labourer

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Is there a way to display more than two active quests at the same time? I dug through the LUA files and in game options and can't figure it out.
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