Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,757
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.2
230kB
10-23-14 08:28 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 01-09-13, 12:13 PM  
Junjie
A Kobold Labourer

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File comments: 23
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The actual group frames on the left hand side. Like when in 5mans.
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Unread 01-07-13, 04:26 PM  
ballagarba
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@Tanque: When does it happen? What settings have you changed in nTooltip?

@Jyniver: Will add it to the todo list, no timeline for it though.

@Junjie: Not likely something I will implement. nBuff is basically just a skinned version of the default buff frames.

And about the threat glow, is that the actual party frames (on the left) or the raid frames?
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Unread 01-05-13, 12:54 AM  
Junjie
A Kobold Labourer

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Oh, also. When in a party (I am the tank) all party member frames glow red when in combat, as if they have aggro, when in fact they do not.

Is this intentional? If it is, is there a way to change that around so that they only glow when they actually DO have aggro?

Thank you for your time.
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Unread 01-04-13, 12:06 AM  
Junjie
A Kobold Labourer

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Personal favorite UI. HUGE fan!

I do come with 1 question. Is there a way to blacklist specific buffs from the buff frames?

I ask because I use raven for a couple specific buffs, and therefore have no need to show them in buffs.

If not, I can live with it

Thank you for the UI and the addons!
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Unread 12-28-12, 07:04 AM  
Jyniver
A Kobold Labourer

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File comments: 11
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Hi!

Is it possible to change something in the autogreed lua file, so it's possible to need on recipies that drop? and autopass on those scarab items in old AQ 40
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Unread 12-09-12, 12:29 PM  
Tanque
A Kobold Labourer

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Code:
[13:10:35] Interface\AddOns\!Colorz\!Colorz.lua:27: attempt to index field '?' (a nil value)
[C]: ?
Interface\AddOns\!Colorz\!Colorz.lua:27: in function `GameTooltip_UnitColor'
Interface\FrameXML\UnitFrame.lua:230: in function `UnitFrame_UpdateTooltip'
Interface\FrameXML\UnitFrame.lua:212: in function <Interface\FrameXML\UnitFrame.lua:199>
[C]: ?
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Unread 12-06-12, 01:25 PM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
Uploads: 0
An getting this error in TOES in LFR on the Sha of Fear encounter :

Code:
Message: Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value)
Time: 12/06/12 21:06:44
Count: 9
Stack: Interface\AddOns\oUF_Neav\castbar.lua:6: in function <Interface\AddOns\oUF_Neav\castbar.lua:4>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: self = oUF_Neav_TargetCastbar {
 0 = <userdata>
 interrupt = true
 channeling = true
 beautyShadow = <table> {
 }
 duration = 1.1379999872297
 Time = <unnamed> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
 __owner = oUF_Neav_Target {
 }
 IconOverlay = <unnamed> {
 }
 max = 1.5
 Text = <unnamed> {
 }
 beautyBorder = <table> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
 PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
 PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 Background = <unnamed> {
 }
 delay = 0
 Icon = <unnamed> {
 }
}
unit = "target"
config = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
(*temporary) = oUF_Neav_TargetCastbar {
 0 = <userdata>
 interrupt = true
 channeling = true
 beautyShadow = <table> {
 }
 duration = 1.1379999872297
 Time = <unnamed> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
 __owner = oUF_Neav_Target {
 }
 IconOverlay = <unnamed> {
 }
 max = 1.5
 Text = <unnamed> {
 }
 beautyBorder = <table> {
 }
 PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
 PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
 PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 Background = <unnamed> {
 }
 delay = 0
 Icon = <unnamed> {
 }
}
(*temporary) = "white"
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'config' (a nil value)"
ns = <table> {
 ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 PortraitTimerDB = <table> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
 Config = <table> {
 }
 GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
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Unread 12-05-12, 09:24 PM  
cokedrivers
A Cobalt Mageweaver
 
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Re: Re: Re: Re: Re: nTooltip

Originally Posted by Maxen
Originally Posted by cokedrivers
Thats all i got for ya tho, if it don't work maybe try downloading the latest build.
Coke
Thanks Coke for all your feedback. Using the reactionBorderColor = true, the border is colored blue for friendly players, green for npcs... like the nameplate does color them actually. Weird stuff. I'm gonna try some stuff / update again.

Edit: I feel dumb. !Colorz was not enabled...
We all have moments. Glad to hear its fixed.

Coke
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Unread 12-04-12, 07:14 PM  
Maxen
A Deviate Faerie Dragon

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Re: Re: Re: Re: nTooltip

Originally Posted by cokedrivers
Thats all i got for ya tho, if it don't work maybe try downloading the latest build.
Coke
Thanks Coke for all your feedback. Using the reactionBorderColor = true, the border is colored blue for friendly players, green for npcs... like the nameplate does color them actually. Weird stuff. I'm gonna try some stuff / update again.

Edit: I feel dumb. !Colorz was not enabled...
Last edited by Maxen : 12-04-12 at 07:34 PM.
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Unread 12-04-12, 06:01 PM  
cokedrivers
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Re: Re: Re: nTooltip

Originally Posted by Maxen
Originally Posted by cokedrivers
If you use nTooltip the player's name should already be classcolored, but if you would like the boarder class colored go into the config.lua and change:
I'm using nTooltip, but the player's name is white!

Well I'm using it also and it class colored:


the ony way its not for me is when im out in the world and they are opposite faction.

here is my config for nTooltip maybe something is different there:

Code:
local _, nTooltip = ...

nTooltip.Config = {
    fontSize = 15,
    fontOutline = false,

    position = {
        'BOTTOMRIGHT', UIParent, 'BOTTOMRIGHT', -27.35, 27.35
    },

    disableFade = false,                        -- Can cause errors or a buggy tooltip!
    showOnMouseover = false,

    reactionBorderColor = true,
    itemqualityBorderColor = true,

    abbrevRealmNames = false, 
    showPlayerTitles = true,
    showUnitRole = true,
    showPVPIcons = false,                       -- Show pvp icons instead of just a prefix
    showMouseoverTarget = true,
    showItemLevel = true,
    showSpecializationIcon = false,

    healthbar = {
        showHealthValue = true,

        healthFormat = '$cur / $max',           -- Possible: $cur, $max, $deficit, $perc, $smartperc, $smartcolorperc, $colorperc
        healthFullFormat = '$cur',              -- if the tooltip unit has 100% hp 

        fontSize = 15,
        font = 'Fonts\\ARIALN.ttf',
        showOutline = true,
        textPos = 'CENTER',                     -- Possible 'TOP' 'BOTTOM' 'CENTER'

        reactionColoring = false,               -- Overrides customColor 
        customColor = {
            apply = false, 
            r = 0, 
            g = 1, 
            b = 1
        } 
    },
}
Thats all i got for ya tho, if it don't work maybe try downloading the latest build.

Coke
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Unread 12-03-12, 07:01 PM  
Maxen
A Deviate Faerie Dragon

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Re: Re: nTooltip

Originally Posted by cokedrivers
If you use nTooltip the player's name should already be classcolored, but if you would like the boarder class colored go into the config.lua and change:
I'm using nTooltip, but the player's name is white!

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Unread 12-03-12, 06:53 PM  
cokedrivers
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Re: nTooltip

Originally Posted by Maxen
Would it be possible to class color the name of player in the tooltip? Thanks.
If you use nTooltip the player's name should already be classcolored, but if you would like the boarder class colored go into the config.lua and change:

reactionBorderColor= false,

to

reactionBorderColor = true,

and save it then all your player tooltip borders will be classcolor
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Unread 12-03-12, 06:37 PM  
Maxen
A Deviate Faerie Dragon

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nTooltip

Would it be possible to class color the name of player in the tooltip? Thanks.
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Unread 11-29-12, 04:48 PM  
cokedrivers
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Originally Posted by daka242
since the update something with the colors of the tag-ed and neutral targets have changed. for example :



this used to be yello ?!
The color change means they are tapped by someone else. i noticed this out in real world when someone else tagged a target it turn this color.

Hope this helps.

Coke
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Unread 11-29-12, 04:25 PM  
cokedrivers
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nPlates

For those of you out there like me and the gaps with the nPlates was driving you nuts here is the fix.

Old Code:
Code:
        -- Modify the overlay

    self.Overlay:SetTexCoord(0, 1, 0, 1)
    self.Overlay:ClearAllPoints()	
    self.Overlay:SetPoint('TOPRIGHT', self.Health, 35.66666667, 5.66666667)
    self.Overlay:SetPoint('BOTTOMLEFT', self.Health, -36.66666667, -5.66666667)
    self.Overlay:SetDrawLayer('BORDER')
    self.Overlay:SetTexture(overlayTexture)


New Code:
Code:
        -- Modify the overlay

    self.Overlay:SetTexCoord(0, 1, 0, 1)
    self.Overlay:ClearAllPoints()
    self.Overlay:SetPoint('TOPRIGHT', self.Health, 29.66666667, 4.66666667)
    self.Overlay:SetPoint('BOTTOMLEFT', self.Health, -31.66666667, -4.66666667)	
    self.Overlay:SetDrawLayer('BORDER')
    self.Overlay:SetTexture(overlayTexture)
This make the boarder fit the statusbar.

Coke
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