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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,101
Favorites:190
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 10-14-12, 03:14 PM  
lynce
A Cyclonian

Forum posts: 40
File comments: 63
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I am using the TellMeWhen addon with this UI. Anyway i can skin the buttons/icons? I really don't want to use Masque.
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Unread 10-13-12, 11:13 AM  
4exoB
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nMinimap incorrectly shows the difficulty for raid.
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Unread 10-09-12, 05:20 PM  
Rammoth
A Cliff Giant
 
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Thanks. I feel kinda dumb though lol... cause I knew it was there I just couldn't find it. I skimmed right over it, I thought it was that line to remove, but I just didn't see it in there.

Originally Posted by ballagarba
Remove this part from nMinimap\core.lua:

lua Code:
  1. -- Modify the lfg frame
  2.  
  3. QueueStatusMinimapButton:ClearAllPoints()
  4. QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
  5. QueueStatusMinimapButton:SetSize(14, 14)
  6. QueueStatusMinimapButton:SetHighlightTexture(nil)
  7.  
  8. QueueStatusMinimapButtonBorder:SetTexture()
  9. QueueStatusMinimapButton.Eye:Hide()
  10.  
  11. hooksecurefunc('EyeTemplate_StartAnimating', function(self)
  12.     self:SetScript('OnUpdate', nil)
  13. end)
  14.  
  15. QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
  16. QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
  17. QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
  18. QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
  19. QueueStatusMinimapButton.Text:SetText('Q')
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Unread 10-09-12, 03:07 PM  
ballagarba
A Fallenroot Satyr
 
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File comments: 348
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Originally Posted by Rammoth
I was wondering, I can't remember but I use to know - how to change the Q for when you're in the queue for a dungeon, back to the eye?
Remove this part from nMinimap\core.lua:

lua Code:
  1. -- Modify the lfg frame
  2.  
  3. QueueStatusMinimapButton:ClearAllPoints()
  4. QueueStatusMinimapButton:SetPoint('TOPLEFT', Minimap, 4, -4)
  5. QueueStatusMinimapButton:SetSize(14, 14)
  6. QueueStatusMinimapButton:SetHighlightTexture(nil)
  7.  
  8. QueueStatusMinimapButtonBorder:SetTexture()
  9. QueueStatusMinimapButton.Eye:Hide()
  10.  
  11. hooksecurefunc('EyeTemplate_StartAnimating', function(self)
  12.     self:SetScript('OnUpdate', nil)
  13. end)
  14.  
  15. QueueStatusMinimapButton.Text = QueueStatusMinimapButton:CreateFontString(nil, 'OVERLAY')
  16. QueueStatusMinimapButton.Text:SetFont('Fonts\\ARIALN.ttf', 15, 'OUTLINE')
  17. QueueStatusMinimapButton.Text:SetPoint('TOP', QueueStatusMinimapButton)
  18. QueueStatusMinimapButton.Text:SetTextColor(1, 0.4, 0)
  19. QueueStatusMinimapButton.Text:SetText('Q')
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Unread 10-09-12, 03:02 PM  
Xully
A Deviate Faerie Dragon

Forum posts: 15
File comments: 107
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hey if i only want to use nMinimap and nChat, what do i need to grab also from the folder, i had nCore, but still say "dependency missing"


EDT: Nevermind i found out that i needed !Beautycase, I dont even need nCore , thanks.
Last edited by Xully : 10-09-12 at 03:05 PM.
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Unread 10-09-12, 12:33 PM  
Rammoth
A Cliff Giant
 
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I was wondering, I can't remember but I use to know - how to change the Q for when you're in the queue for a dungeon, back to the eye?
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Unread 10-08-12, 07:00 AM  
cokedrivers
A Cobalt Mageweaver
 
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Re: Re: Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
New Mail Money works great thank you for adding this.


EDIT: Also not sure if you want to add this as well but here is a tooltip for the watchframe sence it is moveable and there is no readme for the users to know this.

Code:
watchHead:SetScript('OnEnter', function()
	if InCombatLockdown() then return end
	GameTooltip:SetOwner(watchHead, "ANCHOR_TOPLEFT")
	GameTooltip:ClearLines()
	GameTooltip:AddLine("|cffeda55fShift+Left Click|r to Drag")
	GameTooltip:Show()
end)
watchHead:SetScript('OnLeave', function() GameTooltip:Hide() end)
Last edited by cokedrivers : 10-08-12 at 07:37 AM.
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Unread 10-07-12, 11:48 AM  
morf
A Kobold Labourer

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Originally Posted by ballagarba
Originally Posted by morf
If I enable nTooltip, Inspect doesnt work
Works fine for me. However, there might be some conflict with another addon since nTooltip actually sends an inspect request to the server.
All addon disabled but nTooltip, still having inspect problems
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Unread 10-07-12, 10:36 AM  
cokedrivers
A Cobalt Mageweaver
 
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Re: Re: Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
ok so a few things i found out...

you can either simple add:
Code:
f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index = 0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		local chatWindowFontSize = select(2, GetChatWindowInfo(1))
		DEFAULT_CHAT_FRAME:AddMessage('Total money collected from mailbox was '..GetCoinTextureString(moneyCount , chatWindowFontSize)..'.')
	end 
end)

or if you like just the colored g,s,c you can add:
Code:
local function colorMoneyText(value)
	if not value then return "" end
	local gold = abs(value / 10000)
	local silver = abs(mod(value / 100, 100))
	local copper = abs(mod(value, 100))
	
	local GOLD_ABRV = "g"
	local SILVER_ABRV = "s"
	local COPPER_ABRV = "c"
	
	local WHITE = "ffffff"
	local COLOR_COPPER = "eda55f"
	local COLOR_SILVER = "c7c7cf"
	local COLOR_GOLD = "ffd700"

	if value >= 10000 or value <= -10000 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, gold, COLOR_GOLD, GOLD_ABRV, WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	elseif value >= 100 or value <= -100 then
		return format("|cff%s%d|r|cff%s%s|r |cff%s%d|r|cff%s%s|r", WHITE, silver, COLOR_SILVER, SILVER_ABRV, WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	else
		return format("|cff%s%d|r|cff%s%s|r", WHITE, copper, COLOR_COPPER, COPPER_ABRV)
	end
end

f:SetScript('OnClick', function(self) 
    if (not processing) then 
        processing = true 
        OnEvent()
		if not moneyCount then
			moneyCount = 0
			for index = 0, GetInboxNumItems() do
				moneyCount = moneyCount + select(5, GetInboxHeaderInfo(index))
			end
		end
		DEFAULT_CHAT_FRAME:AddMessage("Total money collected: "..colorMoneyText(moneyCount))
	end 
end)
There are two issues with the way i found to do it:

1st) Money shows up before mail is all collected.
2nd) If Mailbox is full Money does not show do to reset of mailbox.

Other then those 2 issues it seems to work.

Just thought I would give my bit of trial and error.

Coke


EDIT: Also if you are like me and hate things over laping then just change the SetPoint to the following:
Code:
f:SetPoint('BOTTOM', -25, 105)
it will place the button at the bottom of the mail window inbetween the Prev and Next buttons.
Last edited by cokedrivers : 10-07-12 at 04:40 PM.
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Unread 10-06-12, 04:53 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by morf
If I enable nTooltip, Inspect doesnt work
Works fine for me. However, there might be some conflict with another addon since nTooltip actually sends an inspect request to the server.
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Unread 10-06-12, 04:28 AM  
morf
A Kobold Labourer

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If I enable nTooltip, Inspect doesnt work
Last edited by morf : 10-06-12 at 04:30 AM.
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Unread 10-06-12, 01:48 AM  
ballagarba
A Fallenroot Satyr
 
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Re: Re: Re: nCore Mail Module

Originally Posted by cokedrivers
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
Yeah I noticed :/ Gonna look at it. That's what you get for not testing the code :P Seemed so obvious though.
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Unread 10-05-12, 09:54 PM  
cokedrivers
A Cobalt Mageweaver
 
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Re: Re: nCore Mail Module

Originally Posted by ballagarba
Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
The code for me dont seem to work and no matter what i try I can't get it to work without putting the output into the:
Code:
    if (not processing) then 
        processing = true 
        OnEvent() 
    end
Thanks for the try.
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Unread 10-05-12, 11:34 AM  
lastgamer
A Deviate Faerie Dragon

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How to solve &#65311;


10/5 22:46:14.099 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame5:Show()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:96
10/5 22:46:14.099 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame5:Show()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/5 22:46:14.099 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
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Unread 10-05-12, 04:14 AM  
ballagarba
A Fallenroot Satyr
 
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Re: nCore Mail Module

Originally Posted by cokedrivers
I was wondering if you could add a function to the mail. Not sure how many others would like it but I would like to be able to know how much gold was collected to see how much i made.

I have worked it out if you could switch the following code and make it part of nCore that would be great.

If you could add this that would be great.
Fixed

It's untested though.
Last edited by ballagarba : 10-05-12 at 04:15 AM.
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