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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,318
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 12-02-11, 06:06 AM  
paranoidkiwie
A Kobold Labourer

Forum posts: 0
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Sorry if this has a simple answer, but I updated some portions of this UI that I use, and I cannot figure out how to use the Minimap. Previously left click on map was ping, right click was tracking menu, left click on time was clock, right click on time was menu bar. However with this newer version, I can't figure out how to do either of the right click options.
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Unread 12-02-11, 01:04 AM  
ballagarba
A Fallenroot Satyr
 
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daka242: Thanks. Very helpful Pushed a fix (on Github), but haven't tested it at all yet.

Beef.: You mean the shadow effect around the icons?
Last edited by ballagarba : 12-02-11 at 01:08 AM.
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Unread 12-01-11, 09:56 PM  
daka242
A Murloc Raider

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i was doing some old stuff last night and have this error :

Message: Interface\AddOns\nMainbar\modules\skins.lua:224: attempt to index field '?' (a nil value)
Time: 12/02/11 05:50:59
Count: 1
Stack: Interface\AddOns\nMainbar\modules\skins.lua:224: in function <Interface\AddOns\nMainbar\modules\skins.lua:219>
[C]: in function `ActionButton_UpdateUsable'
Interface\FrameXML\ActionButton.lua:249: in function <Interface\FrameXML\ActionButton.lua:231>
[C]: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:478: in function `ActionButton_OnEvent'
Interface\FrameXML\ActionButton.lua:105: in function <Interface\FrameXML\ActionButton.lua:98>

Locals: self = ExtraActionButton1 {
0 = <userdata>
feedback_action = 121
action = 121
buttonType = "EXTRAACTIONBUTTON"
flashing = 0
eventsRegistered = true
style = <unnamed> {
}
flashtime = 0
isExtra = true
icon = ExtraActionButton1Icon {
}
cooldown = ExtraActionButton1Cooldown {
}
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "NormalTexture"
(*temporary) = "ExtraActionButton1"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
_G = <table> {
ActionButton7FlyoutBorder = ActionButton7FlyoutBorder {
}
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
}
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
}
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
BOOKTYPE_PROFESSION = "professions"
OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen."
InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
}
VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
}
MerchantItem4AltCurrencyFrameItem1Text = MerchantItem4AltCurrencyFrameItem1Text {
}
OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled."
IsReferAFriendLinked = <function> defined =[C]:-1
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
CONSOLIDATED_BUFFS_PER_ROW = 4
TutorialFrameRight19 = TutorialFrameRight19 {
}
MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:224
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1684
LFGTeleport = <function> defined =[C]:-1
SpellButton6Cooldown = SpellButton6Cooldown {
}
ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIParent.lua:563
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
Advanced_GraphicsAPIDropDownButtonHighlightTexture
http://azeroth.magibg.com/~daka242/n...211_055210.jpg

i hope it is helpfull
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Unread 12-01-11, 05:48 PM  
Beef.
A Kobold Labourer

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Hey! A big THANK YOU for the wonderful UI.

I have a little question tho. How can I disable the overglow effect on debuffs (it appears on my weapon buffs also) I do like the purple border of the psn but not the glow that goes around the icon.

Thanks
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Unread 12-01-11, 02:55 AM  
ballagarba
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New version (4.3.1) is live now, should fix all stuff mentioned so far.
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Unread 12-01-11, 01:09 AM  
ballagarba
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Tanque: That should be fixed on Github. Also, oGlow isn't included in the download here at WoWI, just over at Github. So either grab that version, or download (and do a clean install since he's moved some files around) from here.

@4exoB: You're welcome

@TheHermit: That's good news.

@parkjy11: It's been fixed (not just uploaded here yet). About the bags, Neav UI doesn't ship with any bag addon, we just referer you to Combuctor, so unless you've installed something yourself, you should be using Blizzard's default bags. And even so, I'm not using Combuctor personally so... :P

Will upload a new version soon that should fix everything mentioned so far.
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Unread 12-01-11, 12:22 AM  
parkjy11
A Kobold Labourer

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Hey, thanks for updating the UI; it's greatly appreciated!

I'm just here to let you know that the menu button next to my bars is broken (clicking it will show the menu for an instant and then disappear). Apart from that it seems fine although I haven't had the opportunity to try it in a raid setting yet.

Also, I've always wondered, is there a way to swap out bags with this UI? I could never figure it out so I just have to log, disable the UI, swap bags out, and then enable the UI again. I tried going through the lua files and couldn't really find anything.

Thanks again for updating!
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Unread 11-30-11, 11:47 PM  
Thehermit
A Kobold Labourer

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nMainbar seems to be doing fine in Dragon Soul now on the Github version.
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Unread 11-30-11, 07:01 PM  
4exoB
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Thanks for update
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Unread 11-30-11, 06:30 PM  
Tanque
A Kobold Labourer

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The game menu button on the button frame isn't working for me. Also, I think Blizzard has added an extra bar/frame in the new patch? Not sure though.

There's also a couple oGlow errors but it looks like the authors are working on it.
Last edited by Tanque : 11-30-11 at 11:21 PM.
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Unread 11-30-11, 04:06 PM  
ballagarba
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So... Fixed OmniCC Will soon go to bed, hopefully there ain't much left.

Still some errors left when moving stuff around in the actionbar, but those are fixed on the version on Github, haven't uploaded it here yet, will do that tomorrow depending on how many new issues gets reported during the night.

The little menu for nMainbar is busted as well, not really sure what's wrong with it...
Last edited by ballagarba : 11-30-11 at 04:50 PM.
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Unread 11-30-11, 03:48 PM  
ballagarba
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Originally Posted by strickland
omniCC not working for me
For now, I suggest just using the lightweight tullaCooldownCount/tullaCC or the little bulkier official version of OmniCC until we've fixed the issue, or we might just ship NeavUI with tullaCC (slightly modified perhaps?)...
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Unread 11-30-11, 03:34 PM  
strickland
A Deviate Faerie Dragon

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omniCC not working for me
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Unread 11-30-11, 03:13 PM  
ballagarba
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Haven't had much time to play yet, but did some patching up and hopefully not too many bugs remain. Uploaded a new version.

Would be nice if someone could report if the new UI element in raids still makes nMainbar explode!
Last edited by ballagarba : 11-30-11 at 03:20 PM.
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Unread 11-30-11, 03:01 PM  
geson
A Kobold Labourer

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I only have some big transparent squares around my action bars, and some spike lag.
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