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Updated: 07-21-15 10:16 AM
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Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:07-21-15 10:16 AM
Created:07-03-09 12:57 AM
Downloads:36,320
Favorites:210
MD5:
6.2

Neav UI  Popular! (More than 5000 hits)

Version: 6.2.0
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


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Unread 09-19-12, 09:31 AM  
Divinehope
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Originally Posted by ballagarba
Originally Posted by Divinehope
Thanks for the reply, as for the inspect issue. It does not produce a .lua error either. Its kinda weird. Sometimes it works other times it hangs, or if I click someone else it opens, but it opens blank.
Do you have any other addons that's messing with inspects? Try disabling nTooltip and see if that improve things, since it does an (hidden) inspect to determine item level and spec.
I disabled all my addons, besides the ouf ones, and the inspect does not work properly. If I turn those addons off, and put the rest of my other ones on it works fine.
Last edited by Divinehope : 09-19-12 at 09:31 AM.
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Unread 09-19-12, 09:22 AM  
ballagarba
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Originally Posted by Divinehope
Thanks for the reply, as for the inspect issue. It does not produce a .lua error either. Its kinda weird. Sometimes it works other times it hangs, or if I click someone else it opens, but it opens blank.
Do you have any other addons that's messing with inspects? Try disabling nTooltip and see if that improve things, since it does an (hidden) inspect to determine item level and spec.
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Unread 09-19-12, 09:12 AM  
Divinehope
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Originally Posted by ballagarba
Originally Posted by Divinehope
I am having problems with inspect with the lasted build from github, if i disable ouf, ouf_neav, and raid I can inspect fine. I am am also running into the problem when i join a party my party frames still show, along with the ouf frames.
Hmm, gonna have a look at the inspect stuff.

Originally Posted by Divinehope
I am am also running into the problem when i join a party my party frames still show, along with the ouf frames.
Yeah I enabled the party frames, you can just turn them off again in oUF_Neav\config.lua:

Code:
['party'] = {
	scale = 1.11,
	show = false,
	hideInRaid = true,

	mouseoverText = true,
	healthTag = '$cur/$max',
	healthTagFull = '$cur',
	powerTag = '$cur/$max',
	powerTagFull = '$cur',
	powerTagNoMana = '$cur',

	position = {'TOPLEFT', UIParent, 25, -200},
},
Thanks for the reply, as for the inspect issue. It does not produce a .lua error either. Its kinda weird. Sometimes it works other times it hangs, or if I click someone else it opens, but it opens blank.
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Unread 09-19-12, 12:32 AM  
ballagarba
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Originally Posted by Divinehope
I am having problems with inspect with the lasted build from github, if i disable ouf, ouf_neav, and raid I can inspect fine. I am am also running into the problem when i join a party my party frames still show, along with the ouf frames.
Hmm, gonna have a look at the inspect stuff.

Originally Posted by Divinehope
I am am also running into the problem when i join a party my party frames still show, along with the ouf frames.
Yeah I enabled the party frames, you can just turn them off again in oUF_Neav\config.lua:

Code:
['party'] = {
	scale = 1.11,
	show = false,
	hideInRaid = true,

	mouseoverText = true,
	healthTag = '$cur/$max',
	healthTagFull = '$cur',
	powerTag = '$cur/$max',
	powerTagFull = '$cur',
	powerTagNoMana = '$cur',

	position = {'TOPLEFT', UIParent, 25, -200},
},
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Unread 09-18-12, 07:13 PM  
Divinehope
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I am having problems with inspect with the lasted build from github, if i disable ouf, ouf_neav, and raid I can inspect fine. I am am also running into the problem when i join a party my party frames still show, along with the ouf frames.
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Unread 09-18-12, 09:38 AM  
glupikreten
A Murloc Raider

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Re: Re: ntooltip & nchat

Originally Posted by ballagarba
Originally Posted by glupikreten
ntooltip:

as far as i understand if i use "self:SetOwner(parent, 'ANCHOR_CURSOR')" i cannot use offset because of ANCHOR_CURSOR thing? is there some easy way to offset the tooltip from cursor?
As far as I know you should still be able to use the offset. Have you tried?
http://www.wowwiki.com/API_GameTooltip_SetOwner

... You can also move the tooltip by x or y, where positive x is to the right and positive y is up. Thus, negative x is to the left and negative y is down. Doesn't work if anchor is ANCHOR_CURSOR ...

tried.. nothing happens


doh... reading here whole discussion... it seems to be everything but easy... nvm

http://www.wowhead.com/forums&topic=39244/tooltip-offset
Last edited by glupikreten : 09-18-12 at 09:44 AM.
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Unread 09-18-12, 09:16 AM  
ballagarba
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Re: ntooltip & nchat

Originally Posted by glupikreten
ntooltip:

as far as i understand if i use "self:SetOwner(parent, 'ANCHOR_CURSOR')" i cannot use offset because of ANCHOR_CURSOR thing? is there some easy way to offset the tooltip from cursor?
As far as I know you should still be able to use the offset. Have you tried?

Originally Posted by glupikreten
nchat:

can i have player names in chat colored by their class somehow?

thank you
nChat is pretty much just a slimmed down and slightly skinned version of the default chat frame. So do as you would on the default chat, just right-click on the chat tab, press settings and tick "Show Class Color" for every channel.
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Unread 09-18-12, 09:03 AM  
glupikreten
A Murloc Raider

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ntooltip & nchat

ntooltip:

as far as i understand if i use "self:SetOwner(parent, 'ANCHOR_CURSOR')" i cannot use offset because of ANCHOR_CURSOR thing? is there some easy way to offset the tooltip from cursor?

nchat:

can i have player names in chat colored by their class somehow?

thank you
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Unread 09-16-12, 02:10 PM  
ballagarba
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Originally Posted by Vranx
Getting this in BG's:
Code:
[22:18:08] Interface\AddOns\oUF_Neav\arena.lua:161: attempt to index field 'buffList' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\arena.lua:161: in function <Interface\AddOns\oUF_Neav\arena.lua:160>
Interface\AddOns\oUF\elements\aura.lua:191: in function <Interface\AddOns\oUF\elements\aura.lua:141>
Interface\AddOns\oUF\elements\aura.lua:293: in function <Interface\AddOns\oUF\elements\aura.lua:287>
Interface\AddOns\oUF\elements\aura.lua:389: in function `?'
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>
Yeah, it's been fixed in the latest dev build in this commit. I will soon upload a new version here with some fixes and new features (like showing current spec on tooltip).
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Unread 09-15-12, 08:24 PM  
Vranx
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Getting this in BG's:
Code:
[22:18:08] Interface\AddOns\oUF_Neav\arena.lua:161: attempt to index field 'buffList' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\arena.lua:161: in function <Interface\AddOns\oUF_Neav\arena.lua:160>
Interface\AddOns\oUF\elements\aura.lua:191: in function <Interface\AddOns\oUF\elements\aura.lua:141>
Interface\AddOns\oUF\elements\aura.lua:293: in function <Interface\AddOns\oUF\elements\aura.lua:287>
Interface\AddOns\oUF\elements\aura.lua:389: in function `?'
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>
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Unread 09-14-12, 03:51 PM  
Academico
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Originally Posted by Maxen
Hello, in nTooltip, I had to add this line to put the tooltip in the top left corner correctly.

Code:
hooksecurefunc('GameTooltip_SetDefaultAnchor', function(self, parent)
    if (cfg.showOnMouseover) then
        self:SetOwner(parent, 'ANCHOR_CURSOR')
    else
        self:SetOwner(parent, "ANCHOR_NONE")
        self:SetPoint(unpack(cfg.position))
    end
end)
Thanks! was driving me crazy!
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Unread 09-13-12, 10:28 PM  
Academico
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Reapir using Guild funds if possible

This is what i've added to autorepairsell.lua to use guild funds for repair if possible.

Lua Code:
  1. if possible then
  2.     if CanGuildBankRepair() then
  3.         RepairAllItems(1)
  4.         funds = "using GuildBank funds"
  5.     else
  6.         RepairAllItems()
  7.         funds = "using personal funds"
  8.     end
  9.     local c = cost%100
  10.     local s = math.floor((cost%10000)/100)
  11.     local g = math.floor(cost/10000)
  12.     DEFAULT_CHAT_FRAME:AddMessage("Your items have been repaired for".." |cffffffff"..g.."|cffffd700g|r".." |cffffffff"..s.."|cffc7c7cfs|r".." |cffffffff"..c.."|cffeda55fc|r "..funds..".",255,255,0)
  13. else
  14.     DEFAULT_CHAT_FRAME:AddMessage("You don't have enough money for repair!",255,0,0)
  15. end
Last edited by Academico : 09-13-12 at 10:30 PM.
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Unread 09-12-12, 07:53 AM  
ballagarba
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Re: Re: Re: !Beautycase Recount Border

Originally Posted by Trifor
Thanks a lot for the quick response, next thing will be slightly modifying the nBuffs addon to have the timer sit outside of the button. Love your work guys, thanks again!
Just change the y offset in nBuff\core.lua on line 180 and 222:

Code:
local duration = _G['TempEnchant'..i..'Duration']
duration:ClearAllPoints()
duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
duration:SetFont(cfg.durationFont, cfg.buffFontSize, 'THINOUTLINE')
duration:SetShadowOffset(0, 0)
duration:SetDrawLayer('OVERLAY')
Last edited by ballagarba : 09-12-12 at 07:55 AM.
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Unread 09-12-12, 07:49 AM  
Trifor
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Re: Re: !Beautycase Recount Border

Originally Posted by ballagarba
Originally Posted by Trifor
Hey Neal just curious regarding your !Beautycase\core.lua: It seems without it the Minimap doesn't display properly however when it's there it also is skinning my Recount window.
Any idea what I would need to change to prevent it from Skinning Recount with a border?
Otherwise keep up the great work, thanks.
The skinning of Recount happens in nCore (nCore\modules\skins.lua). Remove or comment out this part to prevent it from skinning Recount:

lua Code:
  1. if (IsAddOnLoaded('Recount')) then
  2.     if (not Recount.MainWindow.beautyBorder) then
  3.         Recount.MainWindow:CreateBeautyBorder(12)
  4.         Recount.MainWindow:SetBeautyBorderPadding(2, -10, 2, -10, 2, 2, 2, 2)
  5.         Recount.MainWindow:SetBackdrop({
  6.             bgFile = 'Interface\\Buttons\\WHITE8x8',
  7.             insets = { left = 0, right = 0, top = 10, bottom = 0 },
  8.         })
  9.         Recount.MainWindow:SetBackdropColor(0, 0, 0, 0.5)
  10.     end
  11. end
Thanks a lot for the quick response, next thing will be slightly modifying the nBuffs addon to have the timer sit outside of the button. Love your work guys, thanks again!
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Unread 09-12-12, 03:01 AM  
ballagarba
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Re: !Beautycase Recount Border

Originally Posted by Trifor
Hey Neal just curious regarding your !Beautycase\core.lua: It seems without it the Minimap doesn't display properly however when it's there it also is skinning my Recount window.
Any idea what I would need to change to prevent it from Skinning Recount with a border?
Otherwise keep up the great work, thanks.
The skinning of Recount happens in nCore (nCore\modules\skins.lua). Remove or comment out this part to prevent it from skinning Recount:

lua Code:
  1. if (IsAddOnLoaded('Recount')) then
  2.     if (not Recount.MainWindow.beautyBorder) then
  3.         Recount.MainWindow:CreateBeautyBorder(12)
  4.         Recount.MainWindow:SetBeautyBorderPadding(2, -10, 2, -10, 2, 2, 2, 2)
  5.         Recount.MainWindow:SetBackdrop({
  6.             bgFile = 'Interface\\Buttons\\WHITE8x8',
  7.             insets = { left = 0, right = 0, top = 10, bottom = 0 },
  8.         })
  9.         Recount.MainWindow:SetBackdropColor(0, 0, 0, 0.5)
  10.     end
  11. end
Last edited by ballagarba : 09-12-12 at 03:01 AM.
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