Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,466
Favorites:199
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 07-14-11, 03:50 PM  
ballagarba
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Forum posts: 22
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Should be cautious about reporting taint as well since it might not actually be nBuff that's causing it. It could be some other addon you're using that tainting the execution channel but nBuff gets blamed.

Try running with only Neav UI stuff, or try without nBuff and see it some other addon will cause the block instead.
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Unread 07-14-11, 03:36 PM  
Neal
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Yeah :< every fucking fart cause an taint. /spit BlizzardUI
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Unread 07-14-11, 03:29 PM  
ronjon
A Murloc Raider

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i get this in 5 man and raids/bgs

Code:
7/14 17:09:37.608  An action was blocked in combat because of taint from nBuff - Boss1TargetFrame:SetPoint()
7/14 17:09:37.608      Interface\FrameXML\UIParent.lua:1874 <unnamed>:UIParentManageFramePositions()
7/14 17:09:37.608      Interface\FrameXML\UIParent.lua:1248
7/14 17:09:37.608      <unnamed>:SetAttribute()
7/14 17:09:37.608      Interface\FrameXML\UIParent.lua:1920 UIParent_ManageFramePositions()
7/14 17:09:37.608      Interface\FrameXML\PetActionBarFrame.lua:218 ShowPetActionBar()
7/14 17:09:37.608      Interface\FrameXML\MainMenuBar.lua:168 MainMenuBarVehicleLeaveButton_Update()
7/14 17:09:37.608      Interface\FrameXML\MainMenuBar.lua:149
7/14 17:09:37.608  An action was blocked in combat because of taint from nBuff - Boss1TargetFrame:SetPoint()
7/14 17:09:37.608      Interface\FrameXML\UIParent.lua:1874 <unnamed>:UIParentManageFramePositions()
7/14 17:09:37.608      Interface\FrameXML\UIParent.lua:1248
7/14 17:09:37.608      <unnamed>:SetAttribute()
7/14 17:09:37.608      Interface\FrameXML\UIParent.lua:1920 UIParent_ManageFramePositions()
7/14 17:09:37.608      Interface\FrameXML\MainMenuBar.lua:171 MainMenuBarVehicleLeaveButton_Update()
7/14 17:09:37.608      Interface\FrameXML\MainMenuBar.lua:149
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Unread 07-13-11, 11:48 AM  
ballagarba
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Originally posted by ronjon
is "colorPlayerDebuffsOnly" currently broken in latest github version?
Fixed.
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Unread 07-13-11, 11:27 AM  
Neal
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Why? Please describe your "problem"^^
Last edited by Neal : 07-13-11 at 11:28 AM.
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Unread 07-12-11, 06:52 PM  
ronjon
A Murloc Raider

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is "colorPlayerDebuffsOnly" currently broken in latest github version?
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Unread 07-11-11, 01:55 PM  
Neal
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Re: Re: Re: Re: Show Boss Frame in-game to move to new position.

oUF_Neav_BossFrame1:Show()
oUF_Neav_BossFrame1.Hide = function() end

oUF_Neav_BossFrame2:Show()
oUF_Neav_BossFrame2.Hide = function() end

oUF_Neav_BossFrame3:Show()
oUF_Neav_BossFrame3.Hide = function() end
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Unread 07-11-11, 01:37 PM  
ballagarba
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Re: Re: Re: Show Boss Frame in-game to move to new position.

Originally posted by cokedrivers
nothing happens. ill just wait till a boss fight and tell the group to wait LOL.

Thanks for the try.
Coke
Works for me. I hope you reloaded your UI? :P
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Unread 07-11-11, 01:31 PM  
cokedrivers
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Re: Re: Show Boss Frame in-game to move to new position.

Originally posted by ballagarba
What you can do though is this (boss.lua) while you position it:

Code:
oUF:RegisterStyle('oUF_Neav_Boss', CreateBossLayout)
oUF:Factory(function(self)
    oUF:SetActiveStyle('oUF_Neav_Boss')

    local boss = {}
    for i = 1, MAX_BOSS_FRAMES do
        boss[i] = self:Spawn('player', 'oUF_Neav_BossFrame'..i)

        if (i == 1) then
            boss[i]:SetPoint(unpack(config.units.boss.position))
        else
            boss[i]:SetPoint('TOPLEFT', boss[i-1], 'BOTTOMLEFT', 0, (ns.config.units.boss.castbar.show and -80) or -50)
        end
    end
end)
nothing happens. ill just wait till a boss fight and tell the group to wait LOL.

Thanks for the try.
Coke
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Unread 07-11-11, 01:08 PM  
ballagarba
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Re: Show Boss Frame in-game to move to new position.

Originally posted by cokedrivers
is there a /run command to show the boss frame so when i move them in the config settings I can see where it goes without having to be in a instance or boss fight?
What you can do though is this (boss.lua) while you position it:

Code:
oUF:RegisterStyle('oUF_Neav_Boss', CreateBossLayout)
oUF:Factory(function(self)
    oUF:SetActiveStyle('oUF_Neav_Boss')

    local boss = {}
    for i = 1, MAX_BOSS_FRAMES do
        boss[i] = self:Spawn('player', 'oUF_Neav_BossFrame'..i)

        if (i == 1) then
            boss[i]:SetPoint(unpack(config.units.boss.position))
        else
            boss[i]:SetPoint('TOPLEFT', boss[i-1], 'BOTTOMLEFT', 0, (ns.config.units.boss.castbar.show and -80) or -50)
        end
    end
end)
Last edited by ballagarba : 07-11-11 at 01:09 PM.
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Unread 07-11-11, 12:56 PM  
Neal
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Re: Show Boss Frame in-game to move to new position.

noe
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Unread 07-11-11, 12:45 PM  
cokedrivers
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Show Boss Frame in-game to move to new position.

is there a /run command to show the boss frame so when i move them in the config settings I can see where it goes without having to be in a instance or boss fight?
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Unread 07-11-11, 12:32 PM  
ballagarba
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Originally posted by strickland
i mean, the tooltip i can't seem to put it on mousehover whenever I put the mouse on someone, its int he bottom right corner atm.
That's the default behaviour of the Blizzard UI, you make it seem like a bug :P nTooltip has no support for mouse-anchored tooltip.
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Unread 07-11-11, 09:36 AM  
Neal
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Still delete the macro.lua
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Unread 07-10-11, 01:25 PM  
Tanque
A Kobold Labourer

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The range error is still constantly spammed even on my mana-using toons. Using the official oUF will fix it.

I found couple errors when opening the macro pane:
Code:
[16:17:16] Interface\AddOns\nCore\modules\macro.lua:140: attempt to index global 'nExtrasPerCharacter' (a nil value)
[C]: ?
Interface\AddOns\nCore\modules\macro.lua:140: in function `MacroFrame_Update'
[string "*:OnClick"]:4: in function <[string "*:OnClick"]:1>
Code:
[16:24:16] Interface\AddOns\nCore\modules\macro.lua:22: CreateMacro() failed, already have 36 macros
[C]: ?
[C]: in function `CreateMacro'
Interface\AddOns\nCore\modules\macro.lua:22: in function `MacroPopupOkayButton_OnClick'
[string "*:OnClick"]:1: in function <[string "*:OnClick"]:1>
Another thing I noticed is how nChat handles GM conversations. A separate window will pop up but the editbox will be in /say and not whispering the GM. can work around it by simply whispering the GM directly. Not a big deal but just feels a bit quirky.
Last edited by Tanque : 07-10-11 at 05:45 PM.
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