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Legion Pre-Patch (7.0.3)
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:08-22-16 09:15 AM
Created:07-03-09 12:57 AM
Downloads:42,011
Favorites:230
MD5:
7.0.3

Neav UI  Updated this week!  Popular! (More than 5000 hits)

Version: 7.0.3
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread 08-09-16, 05:43 AM  
badness
A Cliff Giant
 
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Forum posts: 71
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Originally Posted by thomasjohnshannon
Originally Posted by badness
How do I change the color of the duration and count for nBuff and how can I move the debuffs independantly? I've tried:
Code:
duration:SetVertexColor(1, 0.9, 0,1)
but doesnt seem to work.

Edit:
Lua Code:
  1. count:SetVertexColor(1, 0.9, 0, 1)
seems to work for count but not duration
I looked into this and the function that calls AuraButton_UpdateDuration uses a securecall due to a taint issues so I'm not sure if it can be overwritten.
I hope it can be would be really nice to have a different color duration text. What about moving the debuff frame?
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Unread 08-09-16, 04:32 AM  
jessica
A Fallenroot Satyr

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Re: nPlates 2.0

Originally Posted by thomasjohnshannon
New version of nPlates 2.0.

New Features
  • Hide Friendly Nameplates, lets you hide the healthbar for friendly players and npcs. Name rules are still set by the default "Names" settings.
  • HP Text Options, lets you set the health text to show the current value, percentage, or both.
that is great and neat nplates, there's one problem with casting bar on raids, sometimes it shows a green border even tho on the blizz UI it shows a shield uninterruptable, so i dont know why it shows green and not red, if you can add the shield back with the border color think it can fix it, but not sure.


I'm going to ask two features if you got time to do it then thats awesome, if not then i understand. tho there's a feature that I saw on another nplate that is awesome for tanking, it changes the color of plate to purple if the offtank is tanking, which is nice that you know the other tank is tanking, but dont know how they do it, if its hard to do then forget it, just a thought :P

also a second feature is glowing effect, i remember old nplates got glowing effect on threat aswell, it shows behind the border kind of, it was nice too.
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Unread 08-09-16, 03:28 AM  
merp2k
A Kobold Labourer

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Hey, nice update =) Is there a way to show arena, boss and group frames to move them? I just only are able to move them when im in arena or in bossfight^^
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Unread 08-09-16, 01:17 AM  
thomasjohnshannon
A Deviate Faerie Dragon
 
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nPlates 2.0

New version of nPlates 2.0.

New Features
  • Hide Friendly Nameplates, lets you hide the healthbar for friendly players and npcs. Name rules are still set by the default "Names" settings.
  • HP Text Options, lets you set the health text to show the current value, percentage, or both.
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Unread 08-09-16, 12:00 AM  
thomasjohnshannon
A Deviate Faerie Dragon
 
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File comments: 72
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Originally Posted by badness
How do I change the color of the duration and count for nBuff and how can I move the debuffs independantly? I've tried:
Code:
duration:SetVertexColor(1, 0.9, 0,1)
but doesnt seem to work.

Edit:
Lua Code:
  1. count:SetVertexColor(1, 0.9, 0, 1)
seems to work for count but not duration
I looked into this and the function that calls AuraButton_UpdateDuration uses a securecall due to a taint issues so I'm not sure if it can be overwritten.
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Unread 08-08-16, 07:44 PM  
badness
A Cliff Giant
 
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How do I change the color of the duration and count for nBuff and how can I move the debuffs independantly? I've tried:
Code:
duration:SetVertexColor(1, 0.9, 0,1)
but doesnt seem to work.

Edit:
Lua Code:
  1. count:SetVertexColor(1, 0.9, 0, 1)
seems to work for count but not duration
Last edited by badness : 08-08-16 at 09:34 PM.
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Unread 08-08-16, 05:50 PM  
thomasjohnshannon
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Originally Posted by Schazey
Is there a way nPlates can remove friendly targets nameplates and replace them with class colored name text instead? like this picture on the left side:

http://i.imgur.com/VtzWi6D.jpg

and how to show only hp percent in nameplate instead of full hp? and always show name text. Now name text only shows on my current target.
Would you only want the friendly nameplates to show up like that outside of combat? And you can set the name rules in the default "Names" ui settings that Blizzard has.
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Unread 08-08-16, 11:40 AM  
Schazey
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Is there a way nPlates can remove friendly targets nameplates and replace them with class colored name text instead? like this picture on the left side:

http://i.imgur.com/VtzWi6D.jpg

and how to show only hp percent in nameplate instead of full hp? and always show name text. Now name text only shows on my current target.
Last edited by Schazey : 08-08-16 at 12:03 PM.
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Unread 08-07-16, 05:26 PM  
thomasjohnshannon
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nPlates

I pushed out a new version of nPlates 2.0 .

New Features
  • Use Larger Names, always use the name size from the larger nameplates.
  • Better font support for people not using NeavUI and languages other than English.
  • New /nplates slash command. Use "/nplates config" to bring up options or "/nplates reset" to reset all cvar options to Blizzard defaults.

Bug Fixes
  • Fixed nameplates sometimes sticking in place due to buff frame code bug.
  • Fixed Totem Icon not enabling properly on existing totems.
  • Fixed Sticky Nameplates not setting correctly if it was changed outside of the addon.

Notes
  • Removed Aggro Flash from Name options since it isn't supported.
  • If you are having performance problems I suggest setting the minimum alpha to at least 80%.
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Unread 08-07-16, 09:02 AM  
Schazey
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nvm. I deleted the skins.lua and then it worked with both lorti ui and ractionbuttonstyler
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Unread 08-06-16, 05:02 PM  
Schazey
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Thanks for your reply man. I'm not good with any of this stuff. I just know I've gotten so used to ractionbuttonstyler over the years it sucks to play without. I have tried now for over an hour and it just get totally screwd up. but in lorti ui and ractionbuttonStyler the files have different name, and many more files so don't know what to replace them with. Here is the files in ractionbuttonstyler. The 'checked' and 'pushed' files are okay but struggeling with the rest.

http://imgur.com/a/neyFz
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Unread 08-06-16, 03:27 AM  
thomasjohnshannon
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Re: Skin support

Originally Posted by Schazey
Any way I can get the action bar to skin perfectly with ractionbuttonStyler or LortiUI or masque?
It is possible to replace the textures in the nMainbar\media folder just make sure to rename the new files to match the current ones. The addon also includes some glossy icons in the media folder.
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Unread 08-05-16, 11:41 AM  
Schazey
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Skin support

Any way I can get the action bar to skin perfectly with ractionbuttonStyler or LortiUI or masque?
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Unread 08-04-16, 03:40 PM  
thomasjohnshannon
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Originally Posted by merp2k
stil error with arena
Just sent in a pull request that should fix this. If it fails to get the class for some reason it will default to a black background.
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Unread 08-04-16, 02:24 PM  
merp2k
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stil error with arena

Message: Interface\AddOns\oUF_Neav\arena.lua:21: attempt to index local 'classColor' (a nil value)
Time: 08/04/16 22:10:42
Count: 21
Stack: Interface\AddOns\oUF_Neav\arena.lua:21: in function <Interface\AddOns\oUF_Neav\arena.lua:18>
Interface\AddOns\oUF_Neav\arena.lua:37: in function <Interface\AddOns\oUF_Neav\arena.lua:24>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:184: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:84: in function <Interface\AddOns\oUF\ouf.lua:69>
[C]: ?

Locals: self = oUF_Neav_ArenaFrame3 {
0 = <userdata>
__tags = <table> {
}
UNIT_ENTERED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:256
UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:190
UNIT_PET = <function> defined @Interface\AddOns\oUF\ouf.lua:201
UNIT_HEALTH_FREQUENT = <function> defined @Interface\AddOns\oUF\elements\health.lua:159
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:159
__elements = <table> {
}
Texture = <unnamed> {
}
Power = <unnamed> {
}
UNIT_POWER_BAR_SHOW = <function> defined @Interface\AddOns\oUF\elements\power.lua:242
UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:204
Health = <unnamed> {
}
ARENA_OPPONENT_UPDATE = <function> defined @Interface\AddOns\oUF\ouf.lua:69
UNIT_EXITED_VEHICLE = <function> defined @Interface\AddOns\oUF\ouf.lua:38
UNIT_CONNECTION = <table> {
}
Debuffs = <unnamed> {
}
UNIT_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:242
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:104
unit = "arena3"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:218
ARENA_PREP_OPPONENT_SPECIALIZATIONS = <function> defined @Interface\AddOns\oUF\ouf.lua:69
SmoothBar = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_Smooth\oUF_Smooth.lua:18
UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:332
RaidIcon = <unnamed> {
}
UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:318
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:309
UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:172
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:238
style = "oUF_Neav_Arena"
arenaUnit = true
id = "3"
Trinket = <unnamed> {
}
UNIT_FACTION = <table> {
}
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:58
PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:175
UNIT_POWER_BAR_HIDE = <function> defined @Interface\AddOns\oUF\elements\power.lua:242
Name = <unnamed> {
}
UNIT_MAXPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:242
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:242
Buffs = <unnamed> {
}
Castbar = oUF_Neav_ArenaFrame3Castbar {
}
UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:154
}
unit = "arena3"
_ = nil
class = nil
classColor = nil
(*temporary) = <function> defined =[C]:-1
(*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'classColor' (a nil value)"

Last edited by merp2k : 08-04-16 at 02:24 PM.
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