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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,843
Favorites:190
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 04-30-11, 09:33 PM  
cokedrivers
A Cobalt Mageweaver
 
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Originally posted by Neal
Its away, I've planned a simple Mouseovertext on the minimap

5GH

The number is the instance size, the "G" if its a guildgroup and the "H" for heroic.



I'm not a fan of putting tons of datatexts on my ui. Fps and latency... ok but things like durability, why? A indicator for low durability is good, but you dont need to know how much dura you have or how much free bagslots all the time.

If you want this, you can take the code from tukui, create it or use a other addon for those.
Ok no worries just figured i would ask. Thanks for the replies.
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Old 04-30-11, 04:19 AM  
Neal
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Originally posted by cokedrivers

One question tho, what happens to the dungeon difficulty pop-up that use to be there?
Its away, I've planned a simple Mouseovertext on the minimap

5GH

The number is the instance size, the "G" if its a guildgroup and the "H" for heroic.

Originally posted by cokedrivers


Ever thought of putting a panel at the bottom for Datatext like your guild, friends, durabilty, fps, free bag space. Just to name a few.
I'm not a fan of putting tons of datatexts on my ui. Fps and latency... ok but things like durability, why? A indicator for low durability is good, but you dont need to know how much dura you have or how much free bagslots all the time.

If you want this, you can take the code from tukui, create it or use a other addon for those.
Last edited by Neal : 04-30-11 at 04:23 AM.
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Old 04-29-11, 06:23 PM  
cokedrivers
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Originally posted by Neal
I'm working on some new features.

So a example



Any other suggestions?

I think I'll add some oUF tags for class specific buffs :-/ But dont how (not the tags itself, just the look) so that I dont destroy the classic "look"
Looks FANTASTIC!

One question tho, what happens to the dungeon difficulty pop-up that use to be there?

Ever thought of putting a panel at the bottom for Datatext like your guild, friends, durabilty, fps, free bag space. Just to name a few.

I bounce back and forth between Neav UI and Tukui. That is where i get the datatext from
Last edited by cokedrivers : 04-29-11 at 06:25 PM.
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Old 04-29-11, 04:53 PM  
Game92
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Originally posted by Neal
I'm working on some new features.

So a example



Any other suggestions?

I think I'll add some oUF tags for class specific buffs :-/ But dont how (not the tags itself, just the look) so that I dont destroy the classic "look"
That looks amzing
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Old 04-29-11, 06:23 AM  
Neal
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I'm working on some new features.

So a example



Any other suggestions?

I think I'll add some oUF tags for class specific buffs :-/ But dont how (not the tags itself, just the look) so that I dont destroy the classic "look"
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Old 04-26-11, 05:24 PM  
Tanque
A Kobold Labourer

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Well I performed an ugly hack that should stop the errors until Neal and Ball can get a real fix online. I only did this so I could get the UI working before the raid tonight. This is just for us impatient Americans and I offer no guarantees that it will work for you, in fact it probably won't work well for hunters:

First comment out line 402:
Code:
--    local unitHappiness = self.colors.happiness[GetPetHappiness()]
Second, comment out lines 423 and 424:
Code:
--    if (unit == 'pet' and GetPetHappiness()) then
--       Power:SetStatusBarColor(unitHappiness[1], unitHappiness[2], unitHappiness[3])
Third, change line 425 to this:
Code:
    if (unitPower) then
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Old 04-26-11, 04:18 PM  
Neal
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Jep, its midnight now :-/ so wait ~ 11 hours until I can test all.

I've updated oUF_Neav now. The rest of the layout should work normally.
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Old 04-26-11, 04:04 PM  
ballagarba
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Originally posted by Tanque
Error in 4.1, had to turn the mod off altogether because it was spamming the error continuously.

Code:
[17:46:40] Interface\AddOns\oUF_Neav\oUF_Neav.lua:402: attempt to call global 'GetPetHappiness' (a nil value)
[C]: in function `GetPetHappiness'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:402: in function <Interface\AddOns\oUF_Neav\oUF_Neav.lua:399>
(tail call): ?
(tail call): ?
(tail call): ?
Also all the indicators on the unit frames are toggled on (RL, ML, raid icons).

Hopefully its an easy fix. Using v1.5.0 from this site.

.
Fixes will be coming "tomorrow", both me and Neav are on EU servers/time.
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Old 04-26-11, 03:48 PM  
Tanque
A Kobold Labourer

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Error in 4.1, had to turn the mod off altogether because it was spamming the error continuously.

Code:
[17:46:40] Interface\AddOns\oUF_Neav\oUF_Neav.lua:402: attempt to call global 'GetPetHappiness' (a nil value)
[C]: in function `GetPetHappiness'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:402: in function <Interface\AddOns\oUF_Neav\oUF_Neav.lua:399>
(tail call): ?
(tail call): ?
(tail call): ?
Also all the indicators on the unit frames are toggled on (RL, ML, raid icons).

Hopefully its an easy fix. Using v1.5.0 from this site.

.
Last edited by Tanque : 04-26-11 at 03:54 PM.
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Old 04-26-11, 02:37 AM  
ballagarba
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Re: pet bar

Originally posted by mightymouse
Hi I have installed the Ui and it's awesome.

I have a problem though. The pet and stance bars are in the middle of the screen. I have worked out how to change them to be mouse over but can't find the relocation part of the script. Any help would be great.
Check the info at nMainbar for how to move bars.

I this case, hold shift+alt and left-click on the leftmost button on the pet bar and drag it into position.
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Old 04-25-11, 07:28 PM  
mightymouse
A Kobold Labourer

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pet bar

Hi I have installed the Ui and it's awesome.

I have a problem though. The pet and stance bars are in the middle of the screen. I have worked out how to change them to be mouse over but can't find the relocation part of the script. Any help would be great.
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Old 04-24-11, 08:19 PM  
cokedrivers
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Just a quick Screenshot to show you my layout of Neav UI thanks again Neal for your great UI.


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Old 04-24-11, 12:53 PM  
cokedrivers
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Re: Re: Castbar Errors

Originally posted by Neal
Please update !Beautycase and try it again
That was what it was. Works great now.

Thank You
Last edited by cokedrivers : 04-24-11 at 08:12 PM.
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Old 04-23-11, 12:35 PM  
Tanque
A Kobold Labourer

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Re: Re: Castbar Errors

Thanks for the update, great work you guys!

Couple requests:

1. lua code to enable tank/healer role icons on the raid frames. I find them immensely helpful in BGs and pug raids.

2. A way to implement Onyxia's Charge Level bar in the Nefarian encounter. On the stock ui, the bar appears to the right of the target frame, and to the left of the boss frame.
Last edited by Tanque : 04-25-11 at 03:51 PM.
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Old 04-23-11, 04:27 AM  
Neal
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Re: Castbar Errors

Please update !Beautycase and try it again
Last edited by Neal : 04-23-11 at 05:42 AM.
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