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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,956
Favorites:202
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 06-05-11, 02:19 PM  
cokedrivers
A Cobalt Mageweaver
 
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Re: Re: A Few Requests

Originally posted by Neal
1. when I do this, I can create a config for every thing on the unitframes. If someone wants to change these, he must do this manually.

2. He? I use nTooltip. So its always at the bottom right corner

3. moveableExtraBars = true and be happy ^^
Ok figured i would ask. If you never ask you never know.

And as always Thank You guys for the Hard work you do to keep Neav UI up and running.

Coke
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Unread 06-05-11, 11:54 AM  
Neal
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Re: A Few Requests

Originally posted by cokedrivers
Just a couple of things if possible.

1st -- Added a font config for each Unit or maybe switch the Pet / Party units to a small font. (ie. Name, Health, Mana the default seems kinda big for the smaller frame)

2nd -- Disable Tooltip move if you are not using shortbar. Otherwise it is showing up over your bags.

3rd -- Move PetBar to center above MainMenuBar when shortbar is disabled do to the fact it is over the bags and make it hard to see what is in your bags.

Other then that keep up the great innovation of Neav UI.
1. when I do this, I can create a config for every thing on the unitframes. If someone wants to change these, he must do this manually.

2. He? I use nTooltip. So its always at the bottom right corner

3. moveableExtraBars = true and be happy ^^
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Unread 06-05-11, 11:22 AM  
cokedrivers
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Originally posted by Game92
Else you can do this,

Code:
for i = 1, 7(Numbers of chat windows) do    
CreateBorder(_G["ChatFrame"..i], 12, R, G, B, 5, 5, 8, 5, 5, 8, 8, 8)
end
This works but not for the Combat Log frame so you will need to add another 2 lines. So the below code is with Game92's Code and the added code just enter them both around line 81
Code:
for i = 1, 7 do    
CreateBorder(_G["ChatFrame"..i], 12, R, G, B, 5, 5, 5, 5, 5, 8, 5, 8)
end
ChatFrame2:CreateBorder(12)
ChatFrame2:SetBorderPadding(5, 29, 5, 29, 5, 8, 5, 8)
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Unread 06-05-11, 10:58 AM  
cokedrivers
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A Few Requests

Just a couple of things if possible.

1st -- Added a font config for each Unit or maybe switch the Pet / Party units to a small font. (ie. Name, Health, Mana the default seems kinda big for the smaller frame)

2nd -- Disable Tooltip move if you are not using shortbar. Otherwise it is showing up over your bags.

3rd -- Move PetBar to center above MainMenuBar when shortbar is disabled do to the fact it is over the bags and make it hard to see what is in your bags.

Other then that keep up the great innovation of Neav UI.
Last edited by cokedrivers : 06-05-11 at 10:58 AM.
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Unread 06-05-11, 05:06 AM  
Namica
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Originally posted by Neal
Gar nicht. Falls du die Taschen austauschen willst, benötigst du entweder die lange Hauptleiste oder ein entsprechendes Taschenaddon. Combuctor ist toll
Danke!!
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Unread 06-04-11, 12:15 PM  
Neal
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Gar nicht. Falls du die Taschen austauschen willst, benötigst du entweder die lange Hauptleiste oder ein entsprechendes Taschenaddon. Combuctor ist toll
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Unread 06-03-11, 05:13 PM  
Namica
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Ist mir ein bisschen peinlich, aber.. ich glaube ich bin zu blöd die Leiste für die Taschen zu finden. In welcher .lua muss ich wühlen? Wäre lieb wenn du mir einen Tipp geben könntest.

Danke.
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Unread 06-01-11, 07:11 AM  
Game92
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Else you can do this,

Code:
for i = 1, 7(Numbers of chat windows) do    
CreateBorder(_G["ChatFrame"..i], 12, R, G, B, 5, 5, 8, 5, 5, 8, 8, 8)
end
Last edited by Game92 : 06-01-11 at 07:11 AM.
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Unread 05-31-11, 09:30 AM  
Neal
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Originally posted by ballagarba
I think he actually meant to write line ~310 (not 510). In the ModChat function.
DAMN! Jep! I MEAN 310! -.-
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Unread 05-31-11, 07:48 AM  
ballagarba
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Originally posted by Xikitu
Like this? I tried and didn't worked


Code:
local combatLog = {
	text = '|cffffff00CombatLog|r',
	func = function() 
        if (not LoggingCombat()) then
            LoggingCombat(flase) 
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGENABLED, 1, 1, 0)
        else
            LoggingCombat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGDISABLED, 1, 1, 0)
        end
    end,
	local function ModChat(self)
    local chat = _G[self]
    
    chat:CreateBorder(11)
    chat:SetBorderPadding(5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 8)
	notCheckable = 1	
}

local chatLog = {
	text = '|cff00aaffChatLog|r',
	func = function() 
        if (not LoggingChat()) then
            LoggingChat(true) 
            print(COMBATLOGENABLED)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGDISABLED, 1, 1, 0)
        else
            LoggingChat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGENABLED, 1, 1, 0)
        end
    end,
	notCheckable = 1	
}

local origFCF_Tab_OnClick = _G.FCF_Tab_OnClick
local function FCF_Tab_OnClickHook(chatTab, ...)
	origFCF_Tab_OnClick(chatTab, ...)
    
	combatLog.arg1 = chatTab
	UIDropDownMenu_AddButton(combatLog)
    
    chatLog.arg1 = chatTab
    UIDropDownMenu_AddButton(chatLog)
end
FCF_Tab_OnClick = FCF_Tab_OnClickHook
I think he actually meant to write line ~310 (not 510). In the ModChat function.
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Unread 05-31-11, 07:44 AM  
Xikitu
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Like this? I tried and didn't worked


Code:
local combatLog = {
	text = '|cffffff00CombatLog|r',
	func = function() 
        if (not LoggingCombat()) then
            LoggingCombat(flase) 
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGENABLED, 1, 1, 0)
        else
            LoggingCombat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(COMBATLOGDISABLED, 1, 1, 0)
        end
    end,
	local function ModChat(self)
    local chat = _G[self]
    
    chat:CreateBorder(11)
    chat:SetBorderPadding(5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 8)
	notCheckable = 1	
}

local chatLog = {
	text = '|cff00aaffChatLog|r',
	func = function() 
        if (not LoggingChat()) then
            LoggingChat(true) 
            print(COMBATLOGENABLED)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGDISABLED, 1, 1, 0)
        else
            LoggingChat(flase)
            DEFAULT_CHAT_FRAME:AddMessage(CHATLOGENABLED, 1, 1, 0)
        end
    end,
	notCheckable = 1	
}

local origFCF_Tab_OnClick = _G.FCF_Tab_OnClick
local function FCF_Tab_OnClickHook(chatTab, ...)
	origFCF_Tab_OnClick(chatTab, ...)
    
	combatLog.arg1 = chatTab
	UIDropDownMenu_AddButton(combatLog)
    
    chatLog.arg1 = chatTab
    UIDropDownMenu_AddButton(chatLog)
end
FCF_Tab_OnClick = FCF_Tab_OnClickHook
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Unread 05-30-11, 09:59 PM  
Neal
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Originally posted by Xikitu
Hello!

Excelent peace of work... I used to use Tukui, but i was unhappy and i wanted to go back to a default blizzard ui with improvements, and Vou-ya-lá, i found Neav

The only thing i would like to know is if there is a way to have a border on the chat...

Thanks!
Ok, open nChat/nChat.lua and go to line~510 and these...

Code:
local function ModChat(self)
    local chat = _G[self]
    
    chat:CreateBorder(11)
    chat:SetBorderPadding(5, 5, 5, 5, 5, 5, 5, 5, 8, 5, 8)
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Unread 05-30-11, 04:02 PM  
Xikitu
A Kobold Labourer

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Hello!

Excelent peace of work... I used to use Tukui, but i was unhappy and i wanted to go back to a default blizzard ui with improvements, and Vou-ya-lá, i found Neav

The only thing i would like to know is if there is a way to have a border on the chat...

Thanks!
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Unread 05-30-11, 02:08 AM  
ballagarba
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Originally posted by Thehermit
On the old version of nPower if I had multiple combo points it would still display the previous numbers. So if I had 4 then 1, 2 and 3 would still precede it. Now it only has the current. Any way to go back to the old behavior? I find myself losing track more easily now.
Pretty simple. Open up nPower.lua and edit the SetComboAlpha function to look like this:

Code:
local function SetComboAlpha(i)
    local comboPoints = GetComboPoints('player', 'target') or 0

    if (i <= comboPoints) then
        return 1
    else
        return 0
    end
end
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Unread 05-29-11, 02:38 PM  
Anj
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Originally posted by Neal
Have you tried

Code:
showRolePrefix = true,
?^^

Or simply target the player, the target frame has an role icon too
omg. A simple solution for a simple problem. I feel sorry for having to have asked it in the first place. lol

Targeting the player is great idea. I've also set showSolo = false since I do less raiding.

Thanks again!
__________________
Lok'tar ogar!
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