Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,715
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
232kB
10-15-14 08:58 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 10-29-10, 06:08 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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I've already updated the compilation of changes on the nMainbar standalone page, which includes the additional talent update. There were a couple other events thrown in there as well just in case, but Naberius isn't sure if they're necessary.

Code:
ExpBarFix:RegisterEvent('PLAYER_LEVEL_UP')
ExpBarFix:RegisterEvent('ACTIVE_TALENT_GROUP_CHANGED')
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Unread 10-28-10, 01:22 AM  
shiftear
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AddOn Author - Click to view AddOns

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Originally posted by wings4tw
Edit: Also, the cast bar isn't working atm. have no idea what's causing this. [/b]
Working fine for me so must be something else on your part.

Another small update to fix the XP bar on spec change, add

Code:
ExpBarFix:RegisterEvent('PLAYER_TALENT_UPDATE')
after

Code:
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
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Unread 10-27-10, 10:31 PM  
wings4tw
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Would be nice to see

Neav UI Fan update!


Edit: Also, the cast bar isn't working atm. have no idea what's causing this.
Last edited by wings4tw : 10-27-10 at 10:34 PM.
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Unread 10-25-10, 11:28 PM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 49
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Re: Lag

Originally posted by janbedead
Hi, I made the changes noted in the comments and everything seems to be working okay. However, I am getting major lag. I was wondering if there were any addons I should be updating or if theres a change I should make in order to clear up the lag? Thanks!
pls check with http://www.wowinterface.com/download...nProfiler.html or an similar addon which addon slow down your pc - enable CPU profiling and w8 until the game lags - u will see which addon has a high cpu usage. ps dont notice any lags but i also dont use eg. oUF_Neav
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Unread 10-25-10, 04:55 PM  
janbedead
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Lag

Hi, I made the changes noted in the comments and everything seems to be working okay. However, I am getting major lag. I was wondering if there were any addons I should be updating or if theres a change I should make in order to clear up the lag? Thanks!
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Unread 10-23-10, 05:15 AM  
Tanque
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Hmm, that might explain why I only see the button on toons that use a stancebar and not on say, a mage. But I do recall seeing the button on my mage before.
Last edited by Tanque : 10-23-10 at 05:21 AM.
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Unread 10-23-10, 03:27 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Tanque
Thanks, but I'm curious to know if we can fix something to get the exit button to show properly.
I think the button is somehow parented to the stance bar, but i'm not entirely sure.
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Unread 10-22-10, 12:13 PM  
Tanque
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Thanks, but I'm curious to know if we can fix something to get the exit button to show properly.
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Unread 10-22-10, 11:58 AM  
boingy
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Originally posted by Tanque
One more thing, I know this may be an old issue, but does anyone else have problems finding the "Leave vehicle" button when you jump on as a passenger? I'm not talking about the vehicle bar that pops up when you jump in as a driver or gunner, but specifically as a sidecar passenger or a turret in a demo (ie. SotA). As a passenger you do not get a vehicle bar but just an exit vehicle button that pops up where the stance bar is on the default UI.

The strange thing is that I'll notice the button on some of my toons but not on others and I'm not sure why that is. Right now I have to bind a button to Leave Vehicle to get around this. I don't see anything in nMainbar that references this particular button.
target venicle and press leave on frame
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Unread 10-22-10, 11:33 AM  
Tanque
A Kobold Labourer

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One more thing, I know this may be an old issue, but does anyone else have problems finding the "Leave vehicle" button when you jump on as a passenger? I'm not talking about the vehicle bar that pops up when you jump in as a driver or gunner, but specifically as a sidecar passenger or a turret in a demo (ie. SotA). As a passenger you do not get a vehicle bar but just an exit vehicle button that pops up where the stance bar is on the default UI.

The strange thing is that I'll notice the button on some of my toons but not on others and I'm not sure why that is. Right now I have to bind a button to Leave Vehicle to get around this. I don't see anything in nMainbar that references this particular button.
Last edited by Tanque : 10-22-10 at 11:34 AM.
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Unread 10-21-10, 04:07 PM  
Lastbreath
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The only problem with nRunes is the arrowabove and arrowbelow:
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Unread 10-21-10, 03:35 PM  
ballagarba
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Originally posted by Tanque
It looks like the code to fix the dividers works fine even after zoning. The problem was just limited to the xpbar itself so I kept Julchen's and ballaraga's fixes separate to keep it simple:

Code:
...
I'm not sure which version is ultimately better but if there's a reason, I'll update my summary post on the nMainbar page.
Yeah no point in running the loop every zone-in if it isn't necessary. However I used frame:Hide() instead of frame:SetAlpha(0). Not sure which is more appropriate.

Originally posted by Lastbreath
Any1 know a fix for nRune ?
Haven't checked, are you getting any errors or...?
Last edited by ballagarba : 10-21-10 at 03:38 PM.
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Unread 10-21-10, 03:30 PM  
Tanque
A Kobold Labourer

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It looks like the code to fix the dividers works fine even after zoning. The problem was just limited to the xpbar itself so I kept Julchen's and ballaraga's fixes separate to keep it simple:

Code:
for i = 10, 19 do
    for _, frame in pairs({
        _G['MainMenuXPBarDiv'..i],
    }) do
        frame:SetAlpha(0)
    end
end

local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:SetScript('OnEvent', function(self, event)
	MainMenuXPBarTextureMid:SetWidth(512 - 28)
	MainMenuExpBar:SetWidth(512)
end)
I'm not sure which version is ultimately better but if there's a reason, I'll update my summary post on the nMainbar page.
Last edited by Tanque : 10-21-10 at 03:35 PM.
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Unread 10-21-10, 12:42 PM  
Lastbreath
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Any1 know a fix for nRune ?
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Unread 10-21-10, 12:24 PM  
Julchen
A Deviate Faerie Dragon

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Didnt notice that neal's "bar:SetWidth" code doenst work correct for the ExpBar - didnt test it :/
some copy and paste and the ExpBar looks well again and doestn have all 19 Dividers <- looks ugly

Code:
local ExpBarFix = CreateFrame('Frame')
ExpBarFix:RegisterEvent('PLAYER_ENTERING_WORLD')
ExpBarFix:SetScript('OnEvent', function(self, event)
	MainMenuExpBar:SetWidth(512)
	for i = 10, 19 do
		for _, frame in pairs({
			_G['MainMenuXPBarDiv'..i],
		}) do
		frame:SetAlpha(0)
		end
	end
end)
seems to work but i didnt level any char so no warranty
thx ballagarba!

Edit: with blizz function the loop has to look like
Code:
for i = 1, 19, 2 do...
Last edited by Julchen : 10-21-10 at 01:04 PM.
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