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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,323
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 04-02-10, 09:51 AM  
Rynor
A Kobold Labourer
 
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i checked that and itz not working, must be a lua code somewhere in ouf_neav but i cant find it
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Unread 04-02-10, 09:47 AM  
Toctor42
A Kobold Labourer

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hey neav,
i noticed, that the new feature of interruption does not always work correctly, e.g at the frostwyrm after Lady deathwhisper.
The castbar with highlight shows , that the blizzard cast is not interruptable, but in reality it is.

@ Rynor:
This is just a point in the standart wow options.
interface> actionbars.
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Unread 04-02-10, 08:27 AM  
Rynor
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hey neav ;D great ui!, i was wondering where is the option so i can show the hiddeen bars?, it usually was in neav.config but its gone :<
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Unread 04-02-10, 05:34 AM  
Neal
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If you have an error, please say your class and other addons too.
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Unread 04-02-10, 04:27 AM  
Rufio
A Murloc Raider
 
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Got some errrors with nBuff and nMinimap

Code:
nMinimap blocked from using WorldMapBlobFrame:Hide()
Count: 1

Call Stack:
[C]: in function `Hide'
Interface\FrameXML\WorldMapFrame.lua:1465: in function `WorldMapFrame_DisplayQuests'
Interface\FrameXML\WorldMapFrame.lua:1521: in function `WorldMapFrame_UpdateMap'
Interface\FrameXML\WorldMapFrame.lua:175: in function <Interface\FrameXML\WorldMapFrame.lua:168>
[C]: in function `SetMapToCurrentZone'
Interface\FrameXML\WorldMapFrame.lua:142: in function <Interface\FrameXML\WorldMapFrame.lua:132>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1582: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1387: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1313: in function <Interface\FrameXML\UIParent.lua:1309>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1980: in function <Interface\FrameXML\UIParent.lua:1968>
[C]: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1964: in function `ToggleFrame'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>
nBuff is blocking my bars when i enter an vehicle or the abo at prof at icc
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Unread 04-01-10, 01:02 PM  
ogu
A Defias Bandit

Forum posts: 3
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Hi. I'm getting a Lua error when the Spirit Wolves despawn. I'm not at the WoW PC so I can't copy and paste. It happens every time they despawn. Anyone else having this issue? I can copy and paste the error later.

I use nMainbar, nMinimap, nBuffs, and oUF_Neav.

Thank you for any assistance.
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Unread 04-01-10, 05:14 AM  
Neal
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File comments: 300
Uploads: 15
Originally posted by Tanque
Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
Just 1 line in the nBuff.lua

Ok here is the sreenshot, I hope you mean this issue...



Whats the difference to your problem?

It is gone!
Last edited by Neal : 04-01-10 at 05:22 AM.
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Unread 04-01-10, 03:57 AM  
ballagarba
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Haha fine, I give up then :P
Last edited by ballagarba : 04-01-10 at 03:57 AM.
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Unread 03-31-10, 11:28 PM  
Tanque
A Kobold Labourer

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Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
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Unread 03-31-10, 08:21 PM  
Neal
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Originally posted by ballagarba

Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Yes, you are the only one :P^^

The debuffs should now work correct
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Unread 03-31-10, 07:39 PM  
Talyrius
A Frostmaul Preserver
 
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Originally posted by ballagarba
Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Yes, I would imagine you would be in the minority on that way of thought. The reason for the current implementation is that most spells ARE interruptible, so why should they be treated in a special way?
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Unread 03-31-10, 03:28 PM  
ballagarba
A Fallenroot Satyr
 
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Got this when running with showInterruptHighlight = false

Message: Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:194: attempt to index field 'Shadow' (a nil value)
Time: Wed Mar 31 23:27:38 2010
Count: 2
Stack: Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:194: in function <Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:176>

Locals: name = "Arcane Bolt"
_ = ""
_ = "Arcane Bolt"
_ = "Interface\Icons\Spell_Arcane_StarFire"
_ = 66737643
_ = 66738643
_ = false
_ = 0
interrupt = false
(for index) = 1
(for limit) = 8
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = 0.8
(*temporary) = "attempt to index field 'Shadow' (a nil value)"
unit = "target"
self = oUF_Neav_Target {
MasterLooter = oUF_Neav_TargetMasterLooterIcon {
}
PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:4
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:139
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:46
UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:7
style = "oUF_Neav"
SetAuraPosition = <function> defined @Interface\AddOns\oUF\elements\aura.lua:182
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:7
mainUnit = true
Glow = oUF_Neav_TargetGlow {
}
unit = "target"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:101
UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:121
UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:221
UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:272
Name = <unnamed> {
}
UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_SPELLCAST_CHANNEL_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:4
0 = <userdata>
__tags = <table> {
}
UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
Leader = oUF_Neav_TargetLeaderIcon {
}
__elements = <table> {
}
Texture = oUF_Neav_TargetTextureFrame {
}
Castbar = oUF_Neav_TargetCastbar {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:199
UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
Health = <unnamed> {
}
Portrait = oUF_Neav_TargetPortrait {
}
SmoothBar = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_Smooth.lua:12
UNIT_COMBAT = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_CombatFeedback.lua:59
PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:239
MoveableFrames = true
Auras = <unnamed> {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:178
OfflineStatus = <unnamed> {
}
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:25
PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:4
Background = <unnamed> {
}
RaidIcon = oUF_Neav_TargetRaidIcon {
}
PLAYER_TARGET_CHANGED = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:166
PARTY_MEMBERS_CHANGED = <table> {
}
UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Nea
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Unread 03-31-10, 12:19 PM  
ballagarba
A Fallenroot Satyr
 
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Nice update, two things though.

It seems like there exists a little glitch in nBuff when you have one row + 1 buffs (i.e. one buff on your second row of buffs). Then your debuff icon doesn't get pushed down. So instead of being something like this:

Code:
OOOOOOOOO
        O

        X
It shows like this

Code:
OOOOOOOOO
        O
        X
And the top-border of the debuff icon and the bottom-border of the buff icon overlaps a tiny bit. Tried to force a re-production of the glitch, but failed...

Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Last edited by ballagarba : 03-31-10 at 04:18 PM.
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Unread 03-26-10, 08:56 AM  
Astug
A Kobold Labourer

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Originally posted by tomselland
You don't need an icon for this, the color on the pet's focus bar changes from green (happy) to yellow (content) and red (unhappy)
Thanks! Didn't notice that, awesome.
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Unread 03-25-10, 12:08 PM  
tomselland
A Kobold Labourer

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Originally posted by Astug
Thanks so much! Brilliant UI, really.

EDIT: Could you add some sort of icon or whatever fits best to show how happy my pet is, so that I know when to feed it (in the next version)? Thanks again.
You don't need an icon for this, the color on the pet's focus bar changes from green (happy) to yellow (content) and red (unhappy)
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