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Updated: 02-27-14 12:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,022
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (4)
File Name
Version
Size
Author
Date
Type
5.4.1
3MB
01-21-14 06:35 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon
5.4.1
88kB
11-17-13 06:20 AM
Addon
5.0
64kB
08-13-12 11:01 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Old 12-17-09, 05:52 AM  
neenee
A Murloc Raider
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Forum posts: 4
File comments: 32
Uploads: 1
Originally posted by Dodo321
Hi, i love your small addons! But i have one problem. If i use ntooltip, there aren't any tooltips for the buffbar. How can i change that? Please help me.
As I do not have your problem, but do use nBuff and nTooltip, I suggest you disable all non-Neav addons, check if the tooltips work. Then, enable your other addons in groups, to narrow down which addon is causing the problem.

Good luck.
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Old 12-16-09, 01:55 PM  
Dodo321
A Kobold Labourer

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Hi, i love your small addons! But i have one problem. If i use ntooltip, there aren't any tooltips for the buffbar. How can i change that? Please help me.
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Old 12-16-09, 11:20 AM  
Zeronic
A Kobold Labourer
 
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Originally posted by Neal
OMG I formatted the wrong harddisc... all files gone

brb, rewrite my UI ...
Oh man, /hug.
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Old 12-16-09, 08:19 AM  
Neal
A Defias Bandit
 
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Im waiting for my new dell notebook
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Old 12-16-09, 08:14 AM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

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You should have a googlecode page (again?).. It helps :P Anyway, glad to hear you are back can hardly wait...
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Old 12-16-09, 06:56 AM  
Neal
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OMG I formatted the wrong harddisc... all files gone

brb, rewrite my UI ...
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Old 12-16-09, 03:13 AM  
neenee
A Murloc Raider
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Forum posts: 4
File comments: 32
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Thanks Julchen
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Old 12-15-09, 11:41 AM  
Zeronic
A Kobold Labourer
 
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Originally posted by Anastari
If this could be updated, by anyone, you'll have my thanks and love forever.
Have a bit of fate in Neal.
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Old 12-15-09, 07:51 AM  
Anastari
A Kobold Labourer

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Woops quoted wrong thing >.<

Thank you for the help!
Last edited by Anastari : 12-15-09 at 07:51 AM.
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Old 12-15-09, 07:45 AM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
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Originally posted by Aschker
Something strange just popped up, noticed it on debuffs first. Timer doesnt display time properly for some reason, but not on the same buffs all the time, or from the same time remaining.. seems completely random.

never see this bug yet and I check my buffs often last days
Originally posted by Generizer
Question about nBuff ... is there a way in the consolidated setup to not show debuffs? I have beduffs being show a different way.
Im not sure what you mean but... yes you can hide debuffs
You have to edit the code this way
Code:
hooksecurefunc('DebuffButton_UpdateAnchors', function(self, index)
    buff:ClearAllPoints()
end)
should work - or buff:Hide() - you have to test it
Originally posted by neenee
Is there a way to show party pets with OUF_Neav? Thus far, I have been disabling it since pets did not show up, but I preferred its look and function to the default Blizzard unit frames and would like to use it again.
yep this way:
Code:
local partypet = {}
for i = 1, 4 do
	partypet[i] = oUF:Spawn("partypet"..i, "oUF_PartyPet"..i)
	if i == 1 then
		partypet[i]:SetPoint("CENTER", -292, -149)
	else
		partypet[i]:SetPoint("BOTTOM", partypet[i-1], "TOP", 0, 40)
	end
end
you have to add
Code:
(unit and unit:find('partypet%d'))
to eg the playerspet skin like this
Code:
 if (unit == "pet" or (unit and unit:find('partypet%d'))) then
Last edited by Julchen : 12-15-09 at 07:48 AM.
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Old 12-14-09, 11:57 PM  
neenee
A Murloc Raider
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Forum posts: 4
File comments: 32
Uploads: 1
Is there a way to show party pets with OUF_Neav? Thus far, I have been disabling it since pets did not show up, but I preferred its look and function to the default Blizzard unit frames and would like to use it again.
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Old 12-14-09, 07:05 PM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Anastari
If this could be updated, by anyone, you'll have my thanks and love forever.
Think this should fix everything, did for me.

1. Update oUF

2. Edit the following line in oUF_Neav\modules\oUF_CombatFeedback.lua
object:RegisterEvent("UNIT_COMBAT")
to
object:RegisterEvent("UNIT_COMBAT", combat)

3. Remove MinimapToggleButton:Hide() from nMinimap\nMinimap.lua

4. Replace your entire nBuff\nBuff.lua with this code:
Code:
_G.MINUTE_ONELETTER_ABBR = '|cffffffff%dm|r'
_G.HOUR_ONELETTER_ABBR = '|cffffffff%dh|r'
_G.DAY_ONELETTER_ABBR = '|cffffffff%dd|r'
_G.SECOND_ONELETTER_ABBR = '|cffffffff%d|r'

local function BuffFrame_SetPoint(self)
    local hasMainHandEnchant, _, _, hasOffHandEnchant = GetWeaponEnchantInfo()
    if (self and self:IsShown()) then
        self:ClearAllPoints()
        if (hasMainHandEnchant and hasOffHandEnchant) then
            self:SetPoint('TOPRIGHT', TempEnchant2, 'TOPLEFT', -nBuff.padding.x, 0)
            return
        elseif (hasMainHandEnchant or hasOffHandEnchant) then            
            self:SetPoint('TOPRIGHT', TempEnchant1, 'TOPLEFT', -nBuff.padding.x, 0)
            return
        elseif (not hasMainHandEnchant and not hasOffHandEnchant) then
            self:SetPoint('TOPRIGHT', TempEnchant1)
            return
        end
    end
end

TemporaryEnchantFrame:ClearAllPoints()
TemporaryEnchantFrame:SetPoint('TOPRIGHT', Minimap, 'TOPLEFT', -15, 0)
TemporaryEnchantFrame.SetPoint = function() end

TempEnchant2:ClearAllPoints()
TempEnchant2:SetPoint('TOPRIGHT', TempEnchant1, 'TOPLEFT', -nBuff.padding.x, 0)

for i = 1, 2 do
    local button = _G['TempEnchant'..i]
    button:SetScale(nBuff.button.scale)
    button:SetWidth(32)
    button:SetHeight(32)

    local icon = _G['TempEnchant'..i..'Icon']
    icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)

    local duration = _G['TempEnchant'..i..'Duration']
    duration:ClearAllPoints()
    duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
    duration:SetFont(nBuff.button.durationFont, nBuff.button.durationFontsize,'OUTLINE')
    duration:SetShadowOffset(0, 0)
    duration:SetDrawLayer('OVERLAY')

    local border = _G['TempEnchant'..i..'Border']
    border:SetTexture(nBuff.button.borderDebuff)
    border:SetTexCoord(0, 1, 0, 1)
    border:SetVertexColor(0.9, 0.25, 0.9)
    border:ClearAllPoints()
    border:SetPoint('TOPRIGHT', button, 1, 1)
    border:SetPoint('BOTTOMLEFT', button, -1, -1)    
    
    button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
    button.Background:SetPoint('TOPRIGHT', border, 3.35, 3.35)
    button.Background:SetPoint('BOTTOMLEFT', border, -3.35, -3.35)
    button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
    button.Background:SetVertexColor(0, 0, 0, 1)
end

function UpdateBuffAnchors()    
	local buff, previousBuff, aboveBuff;
	local numBuffs = 0;

	for i = 1, BUFF_ACTUAL_DISPLAY do
		buff = _G["BuffButton"..i];
		if ( buff.consolidated ) then
			if ( buff.parent == BuffFrame ) then
				buff:SetParent(ConsolidatedBuffsContainer);
				buff.parent = ConsolidatedBuffsContainer;
			end
		else
			numBuffs = numBuffs + 1;
			index = numBuffs;
			if ( buff.parent ~= BuffFrame ) then
				buff.count:SetFontObject(NumberFontNormal);
				buff:SetParent(BuffFrame);
				buff.parent = BuffFrame;
			end
			buff:ClearAllPoints();
				if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
					if (index == nBuff.button.buffPerRow + 1) then
						buff:SetPoint('TOP', TempEnchant1, 'BOTTOM', 0, -nBuff.padding.y)
					else
						buff:SetPoint('TOP', aboveBuff, 'BOTTOM', 0, -nBuff.padding.y)
					end
					aboveBuff = buff;
				elseif (index == 1) then
					BuffFrame_SetPoint(buff)
				else
					buff:SetPoint('RIGHT',previousBuff, 'LEFT', -nBuff.padding.x, 0)
				end
				previousBuff = buff;
		end
	end
	
	ConsolidatedBuffs:ClearAllPoints()
	ConsolidatedBuffs:SetPoint("TOPLEFT", Minimap, "TOPLEFT",-10,10)
	ConsolidatedBuffsIcon:SetAlpha(0)
	
	-- A bug found by garagar on shaman character 
	-- need to reset enchant weapon each time there is an update on windfury for enhancement shaman (temp fix)
	-- else the weapon buff will move anywhere on screen 
	
	TemporaryEnchantFrame:ClearAllPoints()
	TemporaryEnchantFrame:SetPoint("TOPRIGHT", -22, -180)
end

function UpdateDebuffAnchors(self, index)
    local space = 31 + nBuff.padding.y
	local row = ceil(BUFF_ACTUAL_DISPLAY/nBuff.button.buffPerRow)
    
    if (row and row > 1) then
        rowspacing = -row * space
    else
        rowspacing = -space
    end
	
	local debuff = _G[self..index];
	debuff:ClearAllPoints()
	
	if (index > 1 and mod(index, nBuff.button.buffPerRow) == 1) then
		debuff:SetPoint('TOP', _G[self..(index-nBuff.button.buffPerRow)], 'BOTTOM', 0, -nBuff.padding.y)
	elseif (index == 1) then
        debuff:SetPoint('TOPRIGHT', TempEnchant1, 'BOTTOMRIGHT', 0, rowspacing)
	else
		debuff:SetPoint('RIGHT', _G[self..(index-1)], 'LEFT', -nBuff.padding.x, 0)
	end
end

hooksecurefunc("BuffFrame_UpdateAllBuffAnchors", UpdateBuffAnchors)  
hooksecurefunc("DebuffButton_UpdateAnchors", UpdateDebuffAnchors)

hooksecurefunc('AuraButton_Update', function(self, index)
    local button = _G[self..index]
    if (button) then
        button:SetScale(nBuff.button.scale)
        button:SetWidth(32)
        button:SetHeight(32)
    end
        
    local icon = _G[self..index..'Icon']
    if (icon) then
        icon:SetTexCoord(0.03, 0.97, 0.03, 0.97)
    end
        
    local duration = _G[self..index..'Duration']
    if (duration) then
        duration:ClearAllPoints()
        duration:SetPoint('BOTTOM', button, 'BOTTOM', 0, -2)
        duration:SetFont(nBuff.button.durationFont, nBuff.button.durationFontsize,'OUTLINE')
        duration:SetShadowOffset(0, 0)
        duration:SetDrawLayer('OVERLAY')
    end

    local count = _G[self..index..'Count']
    if (count) then
        count:ClearAllPoints()
        count:SetPoint('TOPRIGHT', button)
        count:SetFont(nBuff.button.countFont, nBuff.button.countFontsize, 'OUTLINE')
        count:SetShadowOffset(0, 0)
        count:SetDrawLayer('OVERLAY')
    end
        
    local border = _G[self..index..'Border']
    if (border) then
        border:SetTexture(nBuff.button.borderDebuff)
        border:SetPoint('TOPRIGHT', button, 1, 1)
        border:SetPoint('BOTTOMLEFT', button, -1, -1)
        border:SetTexCoord(0, 1, 0, 1)
    end
    
    if (button and not border) then
        if (not button.texture) then
            button.texture = button:CreateTexture('$parentOverlay', 'ARTWORK')
            button.texture:SetParent(button)
            button.texture:SetTexture(nBuff.button.borderBuff)
            button.texture:SetVertexColor(unpack(nBuff.button.buffBorderColor))
            button.texture:SetPoint('TOPRIGHT', button, 1, 1)
            button.texture:SetPoint('BOTTOMLEFT', button, -1, -1)
        end
        
        local name = UnitAura('player', index)
        if (name == select(1, GetSpellInfo(34477)) or name == select(1, GetSpellInfo(57934))) then
            button.texture:SetVertexColor(1, 0, 1)
            button.texture:SetTexture(nBuff.button.borderDebuff)
        else
            button.texture:SetVertexColor(unpack(nBuff.button.buffBorderColor))
            button.texture:SetTexture(nBuff.button.borderBuff)
        end
    end
    
    if (button and not button.Background) then
        button.Background = button:CreateTexture('$parentBackground', 'BACKGROUND')
        button.Background:SetPoint('TOPRIGHT', button.texture or border, 3.35, 3.35)
        button.Background:SetPoint('BOTTOMLEFT', button.texture or border, -3.35, -3.35)
        button.Background:SetTexture('Interface\\AddOns\\nBuff\\media\\textureBackground')
        button.Background:SetVertexColor(0, 0, 0, 1)
    end
end)

-- TEST CALL
--function UnitAura() return "TestAura", nil, "Interface\\Icons\\Spell_Nature_RavenForm", 9, nil, 120, 120, 1, 0 end

5. And this is some personal changes I did for moving the LFG button to where the PvP button is and the dungeon difficulty banner to the bottom right corner of the minimap, put it somewhere in nMinimap\nMinimap.lua

Code:
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetPoint('TOPLEFT', Minimap, -2, 1)

MiniMapInstanceDifficulty:ClearAllPoints()
MiniMapInstanceDifficulty:SetPoint('BOTTOMRIGHT', Minimap, 0, -40)
Last edited by ballagarba : 12-14-09 at 07:17 PM.
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Old 12-14-09, 01:40 PM  
Anastari
A Kobold Labourer

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If this could be updated, by anyone, you'll have my thanks and love forever.
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Old 12-14-09, 01:48 AM  
Slaxi81
A Murloc Raider
 
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Forum posts: 5
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Hello,

someone knows how i change the color of the minimap border?
and why the action bar buttons and the buff buttons not really become raid class color when i change the color in the lua? its always much darker.


sorry for bad english an have a nice day


slaxi
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Old 12-13-09, 09:41 PM  
Tanque
A Kobold Labourer

Forum posts: 1
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So has anyone heard from the author lately? Last I read was that he fried his computer but that was months ago.
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