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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:33 PM
Created:07-03-09 12:57 AM
Downloads:31,686
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 06:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Old 04-19-13, 09:55 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 23
Uploads: 0
Hi,i like your addons very much. i hope you can update "neavui"
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Old 04-14-13, 08:51 AM  
cokedrivers
A Cobalt Mageweaver
 
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Forum posts: 212
File comments: 174
Uploads: 7
Deadmines Vehicles

I get the following error any time someone climbs into one of the vehicles in the Deadmines. Wether or not ist one of the Harvesters or Cannons this error pops up.

Code:
Message: Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value)
Time: 04/14/13 07:37:03
Count: 17
Stack: Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText'
Interface\AddOns\oUF_Neav\core.lua:436: in function <Interface\AddOns\oUF_Neav\core.lua:431>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: unit = "partypet2"
cur = 60
max = 100
uconf = nil
alt = 0
powerType = 3
powerString = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74
(*temporary) = "partypet2"
(*temporary) = nil
(*temporary) = "partypet2"
(*temporary) = 0
(*temporary) = "attempt to index local 'uconf' (a nil value)"
config = <table> {
 show = <table> {
 }
 font = <table> {
 }
 units = <table> {
 }
 media = <table> {
 }
}
ns = <table> {
 ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
 UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
 UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
 CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
 PortraitTimerDB = <table> {
 }
 CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
 utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
 PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
 GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
 StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
 CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
 CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
 FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
 IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
 StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
 cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
 MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
 Config = <table> {
 }
 GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
GetFormattedText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:74
FormatValue = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:18
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Old 03-31-13, 01:18 PM  
DarthVadda
A Kobold Labourer
 
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Forum posts: 0
File comments: 7
Uploads: 0
hi,

can someone please explain me how I move the editbox below the chat?
and it is possible to hide tooltips in combat ?
Last edited by DarthVadda : 03-31-13 at 01:41 PM.
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Old 03-23-13, 12:36 AM  
Beef.
A Kobold Labourer

Forum posts: 0
File comments: 33
Uploads: 0
Hey

Hi.
First of all, thank u for the great UI, i've been using it for many months now.
I was wondering where can I increase the font size on target's buff (the duration on debuff)
I scaled my UI down with the blizzard 'System Preferences' and now it doesn't look that good.

Thanks.
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Old 03-06-13, 07:43 PM  
v1nk
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 81
Uploads: 5
interface/addons/nCore/modules/skins.lua

Skins:

Omen
DBM
TinyDPS
Recount
Skada

Hope this helps

- v1nk


Originally Posted by Viryz
Hi Neal, I have a few question about !beautycase. I'm not very good with code but I am always experimenting with them. However, The code seem to skin everything, correct?

What would I need to do If i wanted to have beautiful borders on everything such as tiptac, minimap and all that except for recount and omen? Been lurking around in the code but can't seem to find any solution, please help.

Thank you.
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Old 02-19-13, 08:49 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Code:
[22:41:13] Interface\AddOns\oUF_Neav\func\func.lua:136: attempt to index local 'uconf' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\func\func.lua:136: in function `GetPowerText'
Interface\AddOns\oUF_Neav\core.lua:436: in function <Interface\AddOns\oUF_Neav\core.lua:431>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38>
Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:195: in function <Interface\FrameXML\SecureGroupHeaders.lua:115>
Interface\FrameXML\SecureGroupHeaders.lua:458: in function `SecureGroupHeader_Update'
Interface\FrameXML\SecureGroupHeaders.lua:57: in function <Interface\FrameXML\SecureGroupHeaders.lua:52>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureStateDriver.lua:101: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>
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Old 02-18-13, 08:57 AM  
Viryz
An Aku'mai Servant
AddOn Compiler - Click to view compilations

Forum posts: 37
File comments: 32
Uploads: 2
Hi Neal, I have a few question about !beautycase. I'm not very good with code but I am always experimenting with them. However, The code seem to skin everything, correct?

What would I need to do If i wanted to have beautiful borders on everything such as tiptac, minimap and all that except for recount and omen? Been lurking around in the code but can't seem to find any solution, please help.

Thank you.
Last edited by Viryz : 02-19-13 at 12:43 AM.
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Old 02-17-13, 08:50 PM  
thunderchylde
A Kobold Labourer

Forum posts: 0
File comments: 13
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One thing that I miss from the default buff frame is that when you enter a vehicle, e.g. the plants in Sunsong ranch, it would swap your buffs for the vehicles - but nBuff does not.
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Old 02-11-13, 01:31 PM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 64
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who buffed?

Hi,

Can i somehow see on buffs tooltip who buffed what? Is there an option somewhere to turn that on?

Thank you.
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Old 01-29-13, 05:46 PM  
cokedrivers
A Cobalt Mageweaver
 
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Uploads: 7
Re: Mainbar Text

Originally Posted by Junjie
I was wondering how to have the Mainbar text (ie: 1 2 3 4 5 6 7 8 9 0 - =) to show all the time and not only when a spell is in the slot?

I have "showKeybinds = true," but it doesn't seem to affect the Mainbar.

Any help would be appreciated. Thank you.
I use the full bar not the shortbar but when i change mine to true it show the numbers, and false hides them. i also tried the shortbar and it works as well.

A) Are you using another bar mod?
B) once you change the setting did you hit save then do a /reload ingame?

If you havent got these figured out yet let me know if one of these works for you.

Coke
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Old 01-26-13, 03:56 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 345
Uploads: 0
Originally Posted by Junjie
Okay, well seeing as no one cares to help with my previous question

Would anyone mind explaining how I could use the default blizzard Rune Bar for my DK? Before you ask, just because I'm used to it

thank you
Typing this from my phone. But there's a setting for that in nPower/config.lua, at the bottom you have settings for runes and stuff.
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Old 01-25-13, 09:36 PM  
Junjie
A Kobold Labourer

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Okay, well seeing as no one cares to help with my previous question

Would anyone mind explaining how I could use the default blizzard Rune Bar for my DK? Before you ask, just because I'm used to it

thank you
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Old 01-23-13, 01:41 PM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
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Originally Posted by ballagarba
Originally Posted by Expunge
Hey ballagarba,

I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Any help would be greatly appreciated, thank you!
Try using oUF_Neav_Player_Anchor instead.
I gave this a shot but it doesn't appear to be working. It seems to "think" the player frame is still in the top left corner of UIParent. Any other ideas?
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Old 01-23-13, 01:02 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 345
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Originally Posted by pinner
All I really want from this UI is the bottom bar area, to replace Blizzard's standard (way too long) bar.

If I want to do this, what can I nix from the zip file to just use the bottom bar section?
Is this what you're looking for? nMainbar
Last edited by ballagarba : 01-23-13 at 01:05 PM.
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Old 01-23-13, 09:16 AM  
pinner
A Deviate Faerie Dragon

Forum posts: 18
File comments: 20
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All I really want from this UI is the bottom bar area, to replace Blizzard's standard (way too long) bar.

If I want to do this, what can I nix from the zip file to just use the bottom bar section?
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