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Return to Karazhan (7.1.0)
Legion (7.0.3)
Updated:11-03-16 05:49 AM
Created:07-03-09 12:57 AM
Downloads:45,257
Favorites:235
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7.1.0

Neav UI  Popular! (More than 5000 hits)

Version: 7.1.2
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
7.1.1
961kB
Neal
10-26-16 06:29 AM
7.1.0
961kB
Neal
10-26-16 02:31 AM
7.0.3
957kB
Neal
08-22-16 09:15 AM
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


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Unread 08-15-16, 06:34 AM  
thomasjohnshannon
A Deviate Faerie Dragon
 
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Originally Posted by Astugg
Not sure what you mean. I'll try to explain myself better;

The extra frames for MT/OF and MT's target are on by default. The showMainTankFrames option in the config.lua is set to false by default. So if the option is set to false, they should be hidden, right? I've changed it to true but they still show.
showMainTankFrames = false, should turn the tank/assist frames off but it will still show the anchor frame when you use /neavrt.

Originally Posted by Astugg
Sometimes the threat amount shows up in the tooltip for my target. It shows some insane number (f.ex. 10003405%). I cannot find a way to disable this.
The threat text is provided by Blizzard so it must be bugged on their end.
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Last edited by thomasjohnshannon : 08-15-16 at 06:44 AM.
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Unread 08-15-16, 04:29 AM  
Astugg
A Kobold Labourer

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Originally Posted by thomasjohnshannon
1) The lfg button is protected by Blizzard so what you can do with it is very limited.
Okey. For some reason I thought it was skinned in the previous versions but I guess I'm mistaken.

Originally Posted by thomasjohnshannon
2) Are the real maintank frames showing or just the anchor frame?
Not sure what you mean. I'll try to explain myself better;

The extra frames for MT/OF and MT's target are on by default. The showMainTankFrames option in the config.lua is set to false by default. So if the option is set to false, they should be hidden, right? I've changed it to true but they still show.

Originally Posted by thomasjohnshannon
3) You can remove the target frame by deleting this line in core.lua.
Lua Code:
  1. 'template', 'oUF_NeavRaid_MT_Target_Template', -- Target
Thanks.

Originally Posted by thomasjohnshannon
4) I'm sending in a pull request to fix the frame spacing.
Thanks for the quick fix.

Originally Posted by thomasjohnshannon
5) "Can I disable threat display in the tooltip?" Not sure what you are talking about.
Sometimes the threat amount shows up in the tooltip for my target. It shows some insane number (f.ex. 10003405%). I cannot find a way to disable this.
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Unread 08-14-16, 06:01 PM  
thomasjohnshannon
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Originally Posted by Astugg
The lfg frame is not skinned; http://imgur.com/a/7wRAb

The "showMainTankFrames" is set to false in the config lua for oUF_NeavRaid but they are on by default. Also, can we get an option to disable the target frame of the MT? Love the frames tho, very useful as a healer.

The frameSpacing option in the config lua for oUF_NeavRaid only seems to affects the horizontal distance between the frames (or vertical, not sure atm, 1 of the 2). Could you an option for the other distance between the frames? I would like to have minimal space between them.

Can I disable threat display in the tooltip? Can't find an option for it in the config lua or anything related in the core lua.

Thank you.
1) The lfg button is protected by Blizzard so what you can do with it is very limited.
2) Are the real maintank frames showing or just the anchor frame?
3) You can remove the target frame by deleting this line in core.lua.
Lua Code:
  1. 'template', 'oUF_NeavRaid_MT_Target_Template', -- Target
4) I'm sending in a pull request to fix the frame spacing.
5) "Can I disable threat display in the tooltip?" Not sure what you are talking about.
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Unread 08-14-16, 05:44 PM  
thomasjohnshannon
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Re: nPlates

Originally Posted by IdiotSavante
Thank you so much for all your hard work with everything!

Question - Is there a way to remove the debuffs/icons/castbar in nPlates, so all I see is the name and healthbar?

I couldn't see an option for this in the LUA.

Thanks again!
You can hide the debuffs by adding "frame.BuffFrame:Hide()" to the "DefaultCompactNamePlateFrameSetup" function but hiding the castbar is harder. The castbar is the parent frame of the healthbar and it will ignore any code that hides or sets its alpha.
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Unread 08-14-16, 06:01 AM  
Astugg
A Kobold Labourer

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The lfg frame is not skinned; http://imgur.com/a/7wRAb

The "showMainTankFrames" is set to false in the config lua for oUF_NeavRaid but they are on by default. Also, can we get an option to disable the target frame of the MT? Love the frames tho, very useful as a healer.

The frameSpacing option in the config lua for oUF_NeavRaid only seems to affects the horizontal distance between the frames (or vertical, not sure atm, 1 of the 2). Could you an option for the other distance between the frames? I would like to have minimal space between them.

Can I disable threat display in the tooltip? Can't find an option for it in the config lua or anything related in the core lua.

Thank you.
Last edited by Astugg : 08-14-16 at 06:13 AM.
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Unread 08-13-16, 11:15 AM  
IdiotSavante
A Kobold Labourer

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nPlates

Thank you so much for all your hard work with everything!

Question - Is there a way to remove the debuffs/icons/castbar in nPlates, so all I see is the name and healthbar?

I couldn't see an option for this in the LUA.

Thanks again!
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Unread 08-13-16, 09:09 AM  
badness
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Hey how can I set a limit on debuffs like say a maximum of 5, I've tried editing this bit of code:
Code:
hooksecurefunc('DebuffButton_UpdateAnchors', function(self, index)
    local numBuffs = 5
    local rowSpacing
    local debuffSpace = cfg.buffSize + cfg.paddingY
    local numRows = ceil(numBuffs/cfg.buffPerRow)
But it wont work. I assume its because the function that calls DebuffButton_UpdateAnchors uses a securecall?
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Unread 08-12-16, 09:59 AM  
IdiotSavante
A Kobold Labourer

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Re: Re: No

Originally Posted by thomasjohnshannon
Originally Posted by IdiotSavante
With the latest version of nCore, there are none of the Red Error messages being displayed.

Small thing, but still a bug?

Thanks!!!
Hmm, nCore does have a filter for some of the more common errors but it should still show some of them. I tested it and it seemed to be working fine for me and I double checked to make sure my code matched the currently released version.

It must be the filter you were talking about. Thanks for the info!
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Unread 08-11-16, 11:21 PM  
thomasjohnshannon
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Re: No

Originally Posted by IdiotSavante
With the latest version of nCore, there are none of the Red Error messages being displayed.

Small thing, but still a bug?

Thanks!!!
Hmm, nCore does have a filter for some of the more common errors but it should still show some of them. I tested it and it seemed to be working fine for me and I double checked to make sure my code matched the currently released version.

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Unread 08-11-16, 11:05 PM  
IdiotSavante
A Kobold Labourer

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No "Spell is not ready yet" etc messages.

With the latest version of nCore, there are none of the Red Error messages being displayed.

Small thing, but still a bug?

Thanks!!!
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Unread 08-11-16, 05:18 AM  
thomasjohnshannon
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nPlates 2.0

Announcement

nPlates now has its own page! All suggestions and bug reports related to nPlates should now be post there or on the github.
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Unread 08-10-16, 04:25 PM  
thomasjohnshannon
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Originally Posted by jessica
some awkward bug appeared on the purple tanking colored is that sometimes, when I join raids, people appear in purple color on grid instead of their class color, I'm using aptechka btw as for grid, specially if they are out of range, their class color changes to purple.

then also when they write in chat, I got a chat addon aswell, their color on chat becomes the same purple that was used in the tanking plate purple.


EDIT : NEVERMIND THIS ------- apparentely after yesterday mini-patch, server downtime, apparentely they made people who preordered legion to be able to create demon hunters, whom are actually colored purple, LOL, i was confused like why alot of purple names in my raids recently, and they look identical to the threat tanking purple, so i was like confused and thought its from the addon, sorry for that. - same for chat, purple names were actually demon hunters and i didn't know that ppl are able to make that class yet.
Is the purple tanking color working properly? I haven't had a way to properly test it so feedback on it would be helpful.
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Unread 08-10-16, 05:48 AM  
jessica
A Fallenroot Satyr

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some awkward bug appeared on the purple tanking colored is that sometimes, when I join raids, people appear in purple color on grid instead of their class color, I'm using aptechka btw as for grid, specially if they are out of range, their class color changes to purple.

then also when they write in chat, I got a chat addon aswell, their color on chat becomes the same purple that was used in the tanking plate purple.


EDIT : NEVERMIND THIS ------- apparentely after yesterday mini-patch, server downtime, apparentely they made people who preordered legion to be able to create demon hunters, whom are actually colored purple, LOL, i was confused like why alot of purple names in my raids recently, and they look identical to the threat tanking purple, so i was like confused and thought its from the addon, sorry for that. - same for chat, purple names were actually demon hunters and i didn't know that ppl are able to make that class yet.
Last edited by jessica : 08-10-16 at 08:12 AM.
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Unread 08-09-16, 05:41 PM  
thomasjohnshannon
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Originally Posted by merp2k
Originally Posted by thomasjohnshannon
Originally Posted by merp2k
Hey, nice update =) Is there a way to show arena, boss and group frames to move them? I just only are able to move them when im in arena or in bossfight^^
I sent in a pull request for what you want. It will let people setup the party, arena, and boss frames the same way you setup oUF_NeavRaid. The only downside is it means you can't move the boss and arena frames in combat anymore but you shouldn't need to with the new system.
Nice. Will there be an option menu like n_nameplates?

1)

Is there something wrong with the target color at friendly targets now? no class color in texture or font anymore?

2)

Message: Interface\AddOns\!Colorz\!Colorz.lua:38: unexpected symbol near '='
Time: 08/10/16 01:14:50
Count: 1
Stack:
Locals:

I sent in a pull request to fix the colorz bug (I had some commas that didn't get deleted when I copied the color).
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Unread 08-09-16, 04:02 PM  
merp2k
A Kobold Labourer

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Originally Posted by thomasjohnshannon
Originally Posted by merp2k
Hey, nice update =) Is there a way to show arena, boss and group frames to move them? I just only are able to move them when im in arena or in bossfight^^
I sent in a pull request for what you want. It will let people setup the party, arena, and boss frames the same way you setup oUF_NeavRaid. The only downside is it means you can't move the boss and arena frames in combat anymore but you shouldn't need to with the new system.
Nice. Will there be an option menu like n_nameplates?

1)

Is there something wrong with the target color at friendly targets now? no class color in texture or font anymore?

2)

Message: Interface\AddOns\!Colorz\!Colorz.lua:38: unexpected symbol near '='
Time: 08/10/16 01:14:50
Count: 1
Stack:
Locals:

Last edited by merp2k : 08-09-16 at 05:18 PM.
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