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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,478
Favorites:200
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 10-30-09, 05:54 PM  
asinius
A Kobold Labourer

Forum posts: 0
File comments: 32
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Originally posted by Styla1204
Yes, Line 113, just replace the function :
Works perfectly thanks!
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Unread 10-30-09, 11:51 AM  
killer9
A Kobold Labourer

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Hi Neav, great Ui, really, i love it.
I've just 2 questions for you:
1)Someone know how to show pets in neavraid?
2)Someone know how to color differently hots for their duration (like grid statushots)?

Sorry for the bad english, i hope someone can help me.
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Unread 10-29-09, 01:41 PM  
Styla1204
A Kobold Labourer

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File comments: 8
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Originally posted by asinius
Is there a simple line I could add to nTooltip that would state what my mouseover is targetting?
Yes, Line 113, just replace the function :

Code:
GameTooltip:HookScript('OnTooltipSetUnit', function(self, ...)
    local unit = GameTooltip_GetUnit(self)

	if (UnitExists(unit) and UnitName(unit) ~= UNKNOWN) then
        local name, realm = UnitName(unit)
		local unitTargetName = UnitName(unit .. 'target');
		local unitTargetClassColor = RAID_CLASS_COLORS[select(2,UnitClass(unit .. 'target'))] or { r = 1, g = 0, b = 1 };
		local unitTargetReactionColor = { r = select(1, UnitSelectionColor(unit .. 'target')), g = select(2, UnitSelectionColor(unit .. 'target')), b = select(3, UnitSelectionColor(unit .. 'target')) };

        GameTooltipTextLeft1:SetText(name)
        
        if (GetGuildInfo(unit)) then
            if (GetGuildInfo(unit) == GetGuildInfo('player') and IsInGuild('player')) then
               GameTooltipTextLeft2:SetText('|cffFF66CC'..GameTooltipTextLeft2:GetText()..'|r')
            end
        end

        for i = 2, GameTooltip:NumLines() do
            if (_G['GameTooltipTextLeft'..i]:GetText():find('^'..TOOLTIP_UNIT_LEVEL:gsub('%%s', '.+'))) then
                _G['GameTooltipTextLeft'..i]:SetText(GameTooltip_UnitType(unit))
            end
        end
		
		if ( UnitExists(unit .. 'target') ) then
			if ( UnitName('player') == unitTargetName ) then
				self:AddLine(TARGET .. ': |cffff00ff' .. string.upper(YOU) .. '|r', 1, 1, 1)
			else
				if UnitIsPlayer(unit .. 'target') then
					self:AddLine(TARGET .. ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetClassColor.r*255, unitTargetClassColor.g*255, unitTargetClassColor.b*255, unitTargetName), 1, 1, 1)
				else
					self:AddLine(TARGET .. ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetReactionColor.r*255, unitTargetReactionColor.g*255, unitTargetReactionColor.b*255, unitTargetName), 1, 1, 1)
				end
			end
		end
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Unread 10-28-09, 04:21 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 374
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Would it be possible to add some kind of shield icon or different color or something on the target/focus castbar for spells that can't be interrupted, like on the regular castbars?

UnitCastingInfo API
Last edited by ballagarba : 10-28-09 at 04:26 AM.
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Unread 10-27-09, 11:53 AM  
nin
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 210
File comments: 76
Uploads: 1
Originally posted by harlekinah
Not very helpful

The line you post is a comment from top of the !Beautycase.lua. I've already read the comments but don't know where to insert this line. This line is nowhere else in the code so there is nothing to edit. On top of that RGB Values are, as far as i know, 3 digits long.

For example: 255,255,255

I rly don't know LUA but I never had Problems editing Positions or Colors, but in this case my brain shuts down.
you enter rbg in RGB (dec) so not in 3 digits...for example (0.77 0.12 0.23) would be Death knight classcolor.. 0,0,0 is black.. 1,1,1 is white.

Yes i posted that because that is what the line looks like in the addon you want to change the border on (chatframe borders for example in nchat..then you have to find that line in nchat.lua). if you want to change all the beautycase border colors by editing just beautycase you can probably try change these lines..

Code:
function CreateBorder(self, borderSize, R, G, B, uL1, uL2, uR1, uR2, bL1, bL2, bR1, bR2)
    for i = 1, 8 do
        border[i] = self:CreateTexture(nil, "OVERLAY")
        border[i]:SetParent(self)
        border[i]:SetTexture(borderTexture)
        border[i]:SetWidth(borderSize) 
        border[i]:SetHeight(borderSize)
        border[i]:SetVertexColor(R, G, B)
Can't test myself since i don't have wow installed. but it's not hard to do i did it before.. just play around a little

good luck.
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Unread 10-27-09, 01:30 AM  
harlekinah
A Kobold Labourer

Forum posts: 1
File comments: 8
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Originally posted by nin
Code:
CreateBorder(myFrameName, 12, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1)
*are RGB values, change those and you'll change color.
Not very helpful

The line you post is a comment from top of the !Beautycase.lua. I've already read the comments but don't know where to insert this line. This line is nowhere else in the code so there is nothing to edit. On top of that RGB Values are, as far as i know, 3 digits long.

For example: 255,255,255

I rly don't know LUA but I never had Problems editing Positions or Colors, but in this case my brain shuts down.
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Unread 10-25-09, 04:25 PM  
asinius
A Kobold Labourer

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Is there a simple line I could add to nTooltip that would state what my mouseover is targetting?
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Unread 10-25-09, 03:17 PM  
nin
A Cobalt Mageweaver
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Originally posted by harlekinah
Anyone who can give me a hint how to change the color of Beautycases?
Code:
CreateBorder(myFrameName, 12, 1, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1)
*are RGB values, change those and you'll change color.
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Unread 10-24-09, 06:28 AM  
Digweed
A Kobold Labourer

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Hello Neav,
What these numbers indicate (3, 10, 8 & etc)?

I want add new spell (Penetrating Cold, id: 67700). How correctly do this?

Code:
local debuffList = setmetatable({
    [GetSpellName(6215)] = 3, -- fear
    
    [GetSpellName(67479)] = 10, -- impale
    [GetSpellName(66869)] = 8, -- burning bile
    
    [GetSpellName(67049)] = 9, -- incinerate flesh
    [GetSpellName(66823)] = 10, -- paralizing toxin
    
    [GetSpellName(24339)] = 9
},{ __index = function() 
    return 0 
end})
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Unread 10-23-09, 03:17 PM  
Akirium
A Kobold Labourer

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Re: (: Good Job.

Originally posted by Anastari
Thank you, Neav, for this wonderful interface. I try to stray away from it, but I cannot. I keep coming back to this interface, no matter what I do. Good job, as I am very picky with interfaces, and often change my UI every day.

Thank you.. (:

P.S. If you could make the raid frames druid hot compatible, i'd love you forever
line 93 in ouf_neavraid
add druid spells instead of shaman ones
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Unread 10-23-09, 01:32 PM  
ballagarba
A Fallenroot Satyr
 
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Neav, you should take a look at Injector for raid frames.

Low on resources and way better than Grid for example.
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Unread 10-23-09, 07:52 AM  
Anastari
A Kobold Labourer

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Thumbs up (: Good Job.

Thank you, Neav, for this wonderful interface. I try to stray away from it, but I cannot. I keep coming back to this interface, no matter what I do. Good job, as I am very picky with interfaces, and often change my UI every day.

Thank you.. (:

P.S. If you could make the raid frames druid hot compatible, i'd love you forever
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Unread 10-22-09, 10:24 AM  
harlekinah
A Kobold Labourer

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Anyone who can give me a hint how to change the color of Beautycases?
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Unread 10-22-09, 02:19 AM  
pekaziz
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Neav, are you still alive? :P
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Unread 10-21-09, 03:48 AM  
Waterdark
A Defias Bandit

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hi there, and thanks to neav for his beautiful UI and raid frames

I was wondering how to make ouf_neavraid spawn the raid frames with groups sorted horizontally instead of vertically. It's just a "i'm-used-to-that" thing, but I can't seem to find how to do that. Fiddled around a little with the last part of ouf_neavraid.lua (where the raid frames are actually spawned) but with no results.

found out, thanks to code peeping on ouf_freebgrid:
Code:
for i = 1, oUF_Neav.units.raid.numGroups do
    table.insert(raid, oUF:Spawn('header', 'oUF_Neav_Raid'..i))
    if (i == 1) then
        raid[i]:SetPoint(unpack(oUF_Neav.units.raid.position))
    else
        raid[i]:SetPoint('TOPLEFT', raid[i-1], 'BOTTOMLEFT', 0, -7)    -- was TOPLEFT, TOPRIGHT, 7, 0
    end
    
    raid[i]:SetScale(oUF_Neav.units.scaleRaid)
    raid[i]:SetManyAttributes(    
        'showParty', true,
        'showPlayer', true,  
        'showSolo', false,
        'showRaid', true,   
        'columnSpacing', 7,   
        'unitsPerColumn', 1,   
        'maxColumns', 5,   
        'columnAnchorPoint', 'LEFT',   -- was TOP
        'groupFilter', i 
        )   
    raid[i]:Show()
end
seems to be working nicely with 2 groups, i'll try with more asap.
Last edited by Waterdark : 10-21-09 at 04:22 AM.
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