Quantcast
Download
(961 Kb)
Download
Updated: 11-03-16 05:49 AM
Pictures
File Info
Compatibility:
Return to Karazhan (7.1.0)
Legion (7.0.3)
Updated:11-03-16 05:49 AM
Created:07-03-09 12:57 AM
Downloads:45,074
Favorites:235
MD5:
7.1.0

Neav UI  Popular! (More than 5000 hits)

Version: 7.1.2
by: Neal, ballagarba

Neav UI
This UI compilation will work on all resolution.

I will not help with questions
Most of the addons in this compilation is only configurable via the supplied Lua config files (config.lua), so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates (by thomasjohnshannon)
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns. And thomasjohnshannon/Grimsbain for making Neav UI compatible with Legion.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the player, target and focus frame?
Press Shift + Alt and drag with your left mouse button to move them. This only works outside of combat!

How can I move the Pet-, Stance- or Possessbar?
Press Shift + Alt and drag with your left mouse button on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavreset to reset the position of the player, target and/or focus frame.
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

The latest updates and changes can be found on Github.

v7.1.2

- oUF_Neav: Fix issue with the alternate resource bar for druids always showing.

v7.1.1

- nCore: Fix coordinates errors while opening the map in an instance or raid.

v7.1.0

- Add option to show class coloured health bar on player frame.
- The "alert frame mover" has been removed from nCore. Use ls: Toasts instead if you want to customize this.
- Use the same texture and colors for heal prediction and absorbs as the default frames.
- Misc smaller bug fixes.
- Patch 7.1 fixes.

v7.0.3

- nPlates and nPower are back thanks to thomasjohnshannon.
- Added option to oUF_Neav to show target debuffs above the player frame.
- Added option to oUF_Neav to only show player buffs/debuffs on target.
- Added a slash command (`/neavbag`) to nMainbar to toggle the new bag bar.
- Made the arena and boss frame moveable by pressing shift-alt and dragging (outside of combat).
- The alert frame (where garrison missions etc. show up) has been moved to the top instead of the bottom.
- Party, arena and boss frames now movable while pressing alt-shift and dragging (outside of combat).

v7.0.0

Huge props to thomasjohnshannon/Grimsbain who basically made all the work!

- nPower has been removed in favour for the new nameplate and resource options in Legion.
- nPlates has been removed. Too much work was required to make it compatible with Legion, and it didn't offer much functionality over the default nameplates. Might, or might not make a comeback in the future.
- nMainbar added a bar to toggle the bags.
- Item level has been removed nTooltip.
- The "disable fade" option has been removed from nTooltip.
- The custom drop down to move player/target/focus frame has been removed and replaced with the same mechanism used for the pet-/stancebar; i.e. press alt-shift and drag with your mouse. A new slash command has also been added to reset the frames (/neavreset).
- Misc bugs and fixes to make it compatible with Legion.

v. 6.2.0

- Support for patch 6.2.0
- Removed glow from the spiral on healing indicators
- Level text should now be properly centered on the player and target frame
- Scaled down and moved the garrison icon on the minimap
- Add healing indicator for the druid lvl 100 spell "Germination"
- Skin garrison tooltips
- Add Netherstorm flag indicator to the raid frames
- Support 6 Chi for Monks
- Add Timewalker and Mythic text to Minimap
- Improve out-of-range responsiveness on actionbars
- Other minor bug fixes and tweaks

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
7.0.0
231kB
07-22-16 07:14 AM
Addon
6.0.1
318kB
10-26-14 10:28 AM
Addon


Archived Files (5)
File Name
Version
Size
Author
Date
7.1.1
961kB
Neal
10-26-16 06:29 AM
7.1.0
961kB
Neal
10-26-16 02:31 AM
7.0.3
957kB
Neal
08-22-16 09:15 AM
7.0.0
915kB
Neal
07-20-16 01:45 AM
6.2.0
917kB
Neal
07-21-15 10:16 AM


Post A Reply Comment Options
Unread 04-02-10, 07:26 PM  
jroaeyl
A Kobold Labourer
 
jroaeyl's Avatar

Forum posts: 0
File comments: 6
Uploads: 0
I had to edit some of the msbt messages. They are in German. Not a problem though because this gave me the chance to put my pet's name instead of "Begleiter", for example.
Report comment to moderator  
Reply With Quote
Unread 04-02-10, 04:34 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Has anyone noticed when using the "consolidated buffs" feature, that the popup window when mousing over the number doesn't quite fit properly with displayed buffs? It looks like the window is too small and the buffs appear to spill outside the frame. I dunno if this is an oUF or UI scale issue. This isn't a new problem, it's been around for a while but I'm not sure if this is a known issue or not.
Last edited by Tanque : 04-02-10 at 04:35 PM.
Report comment to moderator  
Reply With Quote
Unread 04-02-10, 09:51 AM  
Rynor
A Kobold Labourer
 
Rynor's Avatar

Forum posts: 0
File comments: 11
Uploads: 0
i checked that and itz not working, must be a lua code somewhere in ouf_neav but i cant find it
Report comment to moderator  
Reply With Quote
Unread 04-02-10, 09:47 AM  
Toctor42
A Kobold Labourer

Forum posts: 0
File comments: 14
Uploads: 0
hey neav,
i noticed, that the new feature of interruption does not always work correctly, e.g at the frostwyrm after Lady deathwhisper.
The castbar with highlight shows , that the blizzard cast is not interruptable, but in reality it is.

@ Rynor:
This is just a point in the standart wow options.
interface> actionbars.
Report comment to moderator  
Reply With Quote
Unread 04-02-10, 08:27 AM  
Rynor
A Kobold Labourer
 
Rynor's Avatar

Forum posts: 0
File comments: 11
Uploads: 0
hey neav ;D great ui!, i was wondering where is the option so i can show the hiddeen bars?, it usually was in neav.config but its gone :<
Report comment to moderator  
Reply With Quote
Unread 04-02-10, 05:34 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
If you have an error, please say your class and other addons too.
Report comment to moderator  
Reply With Quote
Unread 04-02-10, 04:27 AM  
Rufio
A Murloc Raider
 
Rufio's Avatar
AddOn Author - Click to view AddOns

Forum posts: 8
File comments: 239
Uploads: 8
Got some errrors with nBuff and nMinimap

Code:
nMinimap blocked from using WorldMapBlobFrame:Hide()
Count: 1

Call Stack:
[C]: in function `Hide'
Interface\FrameXML\WorldMapFrame.lua:1465: in function `WorldMapFrame_DisplayQuests'
Interface\FrameXML\WorldMapFrame.lua:1521: in function `WorldMapFrame_UpdateMap'
Interface\FrameXML\WorldMapFrame.lua:175: in function <Interface\FrameXML\WorldMapFrame.lua:168>
[C]: in function `SetMapToCurrentZone'
Interface\FrameXML\WorldMapFrame.lua:142: in function <Interface\FrameXML\WorldMapFrame.lua:132>
[C]: in function `Show'
Interface\FrameXML\UIParent.lua:1582: in function `SetUIPanel'
Interface\FrameXML\UIParent.lua:1387: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1313: in function <Interface\FrameXML\UIParent.lua:1309>
[C]: in function `SetAttribute'
Interface\FrameXML\UIParent.lua:1980: in function <Interface\FrameXML\UIParent.lua:1968>
[C]: in function `ShowUIPanel'
Interface\FrameXML\UIParent.lua:1964: in function `ToggleFrame'
[string "TOGGLEWORLDMAP"]:1: in function <[string "TOGGLEWORLDMAP"]:1>
nBuff is blocking my bars when i enter an vehicle or the abo at prof at icc
Report comment to moderator  
Reply With Quote
Unread 04-01-10, 01:02 PM  
ogu
A Defias Bandit

Forum posts: 3
File comments: 27
Uploads: 0
Hi. I'm getting a Lua error when the Spirit Wolves despawn. I'm not at the WoW PC so I can't copy and paste. It happens every time they despawn. Anyone else having this issue? I can copy and paste the error later.

I use nMainbar, nMinimap, nBuffs, and oUF_Neav.

Thank you for any assistance.
Report comment to moderator  
Reply With Quote
Unread 04-01-10, 05:14 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by Tanque
Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
Just 1 line in the nBuff.lua

Ok here is the sreenshot, I hope you mean this issue...



Whats the difference to your problem?

It is gone!
Last edited by Neal : 04-01-10 at 05:22 AM.
Report comment to moderator  
Reply With Quote
Unread 04-01-10, 03:57 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 441
Uploads: 0
Haha fine, I give up then :P
Last edited by ballagarba : 04-01-10 at 03:57 AM.
Report comment to moderator  
Reply With Quote
Unread 03-31-10, 11:28 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
Is nBuff the only folder that's been modified between 1.3.2 and 1.3.3? I've already made some changes and I was wondering if I could simply drag and drop the nBuff folder rather than redo my edits.
Report comment to moderator  
Reply With Quote
Unread 03-31-10, 08:21 PM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by ballagarba

Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Yes, you are the only one :P^^

The debuffs should now work correct
Report comment to moderator  
Reply With Quote
Unread 03-31-10, 07:39 PM  
Talyrius
An Onyxian Warder
 
Talyrius's Avatar
AddOn Author - Click to view AddOns

Forum posts: 354
File comments: 248
Uploads: 1
Originally posted by ballagarba
Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Yes, I would imagine you would be in the minority on that way of thought. The reason for the current implementation is that most spells ARE interruptible, so why should they be treated in a special way?
Report comment to moderator  
Reply With Quote
Unread 03-31-10, 03:28 PM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 441
Uploads: 0
Got this when running with showInterruptHighlight = false

Message: Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:194: attempt to index field 'Shadow' (a nil value)
Time: Wed Mar 31 23:27:38 2010
Count: 2
Stack: Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:194: in function <Interface\AddOns\oUF_Neav\oUF_NeavCastbars.lua:176>

Locals: name = "Arcane Bolt"
_ = ""
_ = "Arcane Bolt"
_ = "Interface\Icons\Spell_Arcane_StarFire"
_ = 66737643
_ = 66738643
_ = false
_ = 0
interrupt = false
(for index) = 1
(for limit) = 8
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = 0.8
(*temporary) = "attempt to index field 'Shadow' (a nil value)"
unit = "target"
self = oUF_Neav_Target {
MasterLooter = oUF_Neav_TargetMasterLooterIcon {
}
PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:4
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:139
UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:46
UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:7
style = "oUF_Neav"
SetAuraPosition = <function> defined @Interface\AddOns\oUF\elements\aura.lua:182
RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:7
mainUnit = true
Glow = oUF_Neav_TargetGlow {
}
unit = "target"
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:101
UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:121
UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:221
UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:272
Name = <unnamed> {
}
UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_SPELLCAST_CHANNEL_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:4
0 = <userdata>
__tags = <table> {
}
UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
Leader = oUF_Neav_TargetLeaderIcon {
}
__elements = <table> {
}
Texture = oUF_Neav_TargetTextureFrame {
}
Castbar = oUF_Neav_TargetCastbar {
}
UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:199
UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
Health = <unnamed> {
}
Portrait = oUF_Neav_TargetPortrait {
}
SmoothBar = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_Smooth.lua:12
UNIT_COMBAT = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_CombatFeedback.lua:59
PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:239
MoveableFrames = true
Auras = <unnamed> {
}
UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:178
OfflineStatus = <unnamed> {
}
UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:25
PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:4
Background = <unnamed> {
}
RaidIcon = oUF_Neav_TargetRaidIcon {
}
PLAYER_TARGET_CHANGED = <table> {
}
UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:166
PARTY_MEMBERS_CHANGED = <table> {
}
UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:49
UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Nea
Report comment to moderator  
Reply With Quote
Unread 03-31-10, 12:19 PM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 441
Uploads: 0
Nice update, two things though.

It seems like there exists a little glitch in nBuff when you have one row + 1 buffs (i.e. one buff on your second row of buffs). Then your debuff icon doesn't get pushed down. So instead of being something like this:

Code:
OOOOOOOOO
        O

        X
It shows like this

Code:
OOOOOOOOO
        O
        X
And the top-border of the debuff icon and the bottom-border of the buff icon overlaps a tiny bit. Tried to force a re-production of the glitch, but failed...

Secondly, doesn't feel a bit... inverted having a highlight when you can't interrupt? Wouldn't it be more intuitive to highlight when you actually can interrupt? Or am I the only one who feels that way?
Last edited by ballagarba : 03-31-10 at 04:18 PM.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: