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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,148
Favorites:189
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 10-30-09, 11:51 AM  
killer9
A Kobold Labourer

Forum posts: 0
File comments: 4
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Hi Neav, great Ui, really, i love it.
I've just 2 questions for you:
1)Someone know how to show pets in neavraid?
2)Someone know how to color differently hots for their duration (like grid statushots)?

Sorry for the bad english, i hope someone can help me.
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Unread 10-30-09, 05:54 PM  
asinius
A Kobold Labourer

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File comments: 32
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Originally posted by Styla1204
Yes, Line 113, just replace the function :
Works perfectly thanks!
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Unread 10-31-09, 09:49 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally posted by ballagarba
Would it be possible to add some kind of shield icon or different color or something on the target/focus castbar for spells that can't be interrupted, like on the regular castbars?

UnitCastingInfo API
I second this.
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Unread 10-31-09, 01:47 PM  
pekaziz
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On PTR nMinimap and nBuff don't work. I'll post the error code when I've access to comp.

Also ToT and focus frames are bugged.

Here comes the errors:

Code:
Message: Interface\AddOns\nBuff\nBuff.lua:70: hooksecurefunc(): BuffButton_UpdateAnchors is not a function
Time: 11/01/09 10:49:18
Count: 1
Stack: [C]: in function `hooksecurefunc'
Interface\AddOns\nBuff\nBuff.lua:70: in main chunk

Locals:
Code:
Message: Interface\AddOns\nMinimap\nMinimap.lua:58: attempt to index global 'MinimapToggleButton' (a nil value)
Time: 11/01/09 10:49:18
Count: 1
Stack: Interface\AddOns\nMinimap\nMinimap.lua:58: in main chunk

Locals: Minimap_GetTrackType = <function> defined @Interface\AddOns\nMinimap\nMinimap.lua:2
(*temporary) = nil
(*temporary) = nil
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = GameTimeCalendarInvitesGlow {
 Show = <function> defined @Interface\AddOns\nMinimap\nMinimap.lua:43
 0 = <userdata>
 Hide = <function> defined @Interface\AddOns\nMinimap\nMinimap.lua:47
}
(*temporary) = nil
(*temporary) = "this"
(*temporary) = "event"
(*temporary) = "arg1"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "Blizzard_TimeManager"
(*temporary) = "attempt to index global 'MinimapToggleButton' (a nil value)"
Code:
Message: Interface\AddOns\oUF\ouf.lua:218: attempt to index global 'TargetofTargetFrame' (a nil value)
Time: 11/01/09 10:49:18
Count: 1
Stack: Interface\AddOns\oUF\ouf.lua:218: in function <Interface\AddOns\oUF\ouf.lua:170>
Interface\AddOns\oUF\ouf.lua:369: in function `Spawn'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:998: in main chunk

Locals: unit = "targettarget"
object = oUF_Neav_TargetTarget {
 Shadow = oUF_Neav_TargetTargetShadow {
 }
 MasterLooter = oUF_Neav_TargetTargetMasterLooterIcon {
 }
 __tags = <table> {
 }
 OfflineStatus = <unnamed> {
 }
 Leader = oUF_Neav_TargetTargetLeaderIcon {
 }
 UNIT_MAXHEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:48
 __elements = <table> {
 }
 Texture = oUF_Neav_TargetTargetTextureFrame {
 }
 UNIT_MAXENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 UNIT_MANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 SmoothBar = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_Smooth.lua:12
 UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:160
 UNIT_ENERGY = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 UNIT_MAXFOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:221
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:193
 READY_CHECK = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_ReadyCheck.lua:48
 UNIT_HEALTH = <function> defined @Interface\AddOns\oUF\elements\health.lua:48
 Health = <unnamed> {
 }
 UNIT_MAXRUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 UNIT_DISPLAYPOWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 SetAuraPosition = <function> defined @Interface\AddOns\oUF\elements\aura.lua:184
 RAID_TARGET_UPDATE = <function> defined @Interface\AddOns\oUF\elements\ricons.lua:9
 UNIT_RAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 Power = <unnamed> {
 }
 Debuffs = <unnamed> {
 }
 Portrait = oUF_Neav_TargetTargetPortrait {
 }
 targetUnit = true
 UNIT_RUNIC_POWER = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 PostCreateAuraIcon = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:224
 MoveableFrames = true
 unit = "targettarget"
 UNIT_FOCUS = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 UNIT_MAXRAGE = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 UNIT_HAPPINESS = <table> {
 }
 PARTY_LEADER_CHANGED = <function> defined @Interface\AddOns\oUF\elements\leader.lua:6
 PARTY_LOOT_METHOD_CHANGED = <function> defined @Interface\AddOns\oUF\elements\masterlooter.lua:6
 PvP = oUF_Neav_TargetTargetPVPIcon {
 }
 PLAYER_TARGET_CHANGED = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:193
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:6
 PARTY_MEMBERS_CHANGED = <table> {
 }
 READY_CHECK_FINISHED = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_ReadyCheck.lua:59
 UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:193
 READY_CHECK_CONFIRM = <function> defined @Interface\AddOns\oUF_Neav\modules\oUF_ReadyCheck.lua:48
 ReadyCheck = <unnamed> {
 }
 Glow = oUF_Neav_TargetTargetGlow {
 }
 UNIT_FACTION = <table> {
 }
 PostUpdateHealth = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:257
 PostUpdatePower = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:293
 Background = <unnamed> {
 }
 Name = <unnamed> {
 }
 UNIT_MAXMANA = <function> defined @Interface\AddOns\oUF\elements\power.lua:51
 0 = <userdata>
 RaidIcon = oUF_Neav_TargetTargetRaidIcon {
 }
 menu = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:56
 UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:6
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "target"
(*temporary) = "target"
(*temporary) = nil
(*temp
Last edited by pekaziz : 11-01-09 at 02:54 AM.
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Unread 11-02-09, 02:47 PM  
pekaziz
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Neav, say something mate!
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Unread 11-17-09, 09:06 AM  
ballagarba
A Fallenroot Satyr
 
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I hope you haven't abandoned us, mate!
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Unread 11-17-09, 03:54 PM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 65
Uploads: 1
Hi there

i remember in one of ure older UI's u had some cool stuff @player and targetframe..
with big HP-Percentage and some HP-stuff.. can i geht those back? or did u take them off?
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Unread 11-18-09, 03:09 AM  
pekaziz
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Originally posted by ballagarba
I hope you haven't abandoned us, mate!
Seems like he hasn't, but says he has no time for addons or smt :P
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Unread 11-18-09, 03:05 PM  
Neal
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Sorry that you have to wait so long. But my computer is currently broken *cry*
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Unread 11-18-09, 03:27 PM  
ballagarba
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Originally posted by Neal
Sorry that you have to wait so long. But my computer is currently broken *cry*
Argh, someone buy the guy a new computer
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Unread 11-18-09, 10:30 PM  
Lanerra
A Kobold Labourer
 
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A couple errors on the PTR. It concerns nBuff, and I'm pretty positive it is due to the new buff consolidation system. Specifically the "BuffButton_UpdateAnchors" secure function; it doesn't exist anymore. Trying to fix it myself right now, and I can kind of get it to work, but have yet to get it working again fully.

nBuff:
Code:
[2009/11/18 20:27:44-33-x1]: nBuff\nBuff.lua:70: hooksecurefunc(): BuffButton_UpdateAnchors is not a function
nBuff\nBuff.lua:70: in main chunk

Locals:
BuffFrame_SetPoint = <function> @ nBuff\nBuff.lua:7:

  ---
Anyone have any ideas?
Last edited by Lanerra : 11-18-09 at 10:39 PM.
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Unread 12-03-09, 07:19 AM  
Aluria
A Deviate Faerie Dragon

Forum posts: 13
File comments: 65
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Target Frame Stuff

Hey there

in an earlier version of ure UFs there was a pretty cool feature. U displayed the PercentageHP and the remaining HP (in "shortmode") on the target frame.. that was very cool and i'd like to know wether i can get these back or somehow..

/w me plx :P
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Unread 12-08-09, 05:12 AM  
pekaziz
A Kobold Labourer
 
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nBuff doesn't work on 3.3. Will you going to release an update Neav?
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Unread 12-08-09, 10:42 AM  
ballagarba
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Feels kinda sad to know the UI will break tomorrow. Will have to come up with some temporary solution until it gets fixed.
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Unread 12-08-09, 11:53 AM  
Aschker
A Murloc Raider
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If my basic logon and check crap test worked on the latest ptr (live patch), then only the buffs and minimap are "broken" . I know they changed the code, and I know from the wowace forum that your computer was broken, but are the map and buffs something you will again look at on 3.3 (tomorrow) ?

And to ballagarba.. everything works but nbuff and nminimap, just disable
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