Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,720
Favorites:198
MD5:
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
232kB
10-15-14 08:58 PM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 12-15-09, 12:41 PM  
Zeronic
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Originally posted by Anastari
If this could be updated, by anyone, you'll have my thanks and love forever.
Have a bit of fate in Neal.
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Unread 12-16-09, 04:13 AM  
neenee
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Thanks Julchen
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Unread 12-16-09, 07:56 AM  
Neal
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OMG I formatted the wrong harddisc... all files gone

brb, rewrite my UI ...
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Unread 12-16-09, 09:14 AM  
Aschker
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You should have a googlecode page (again?).. It helps :P Anyway, glad to hear you are back can hardly wait...
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Unread 12-16-09, 09:19 AM  
Neal
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Im waiting for my new dell notebook
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Unread 12-16-09, 12:20 PM  
Zeronic
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Originally posted by Neal
OMG I formatted the wrong harddisc... all files gone

brb, rewrite my UI ...
Oh man, /hug.
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Unread 12-16-09, 02:55 PM  
Dodo321
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Hi, i love your small addons! But i have one problem. If i use ntooltip, there aren't any tooltips for the buffbar. How can i change that? Please help me.
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Unread 12-17-09, 06:52 AM  
neenee
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Originally posted by Dodo321
Hi, i love your small addons! But i have one problem. If i use ntooltip, there aren't any tooltips for the buffbar. How can i change that? Please help me.
As I do not have your problem, but do use nBuff and nTooltip, I suggest you disable all non-Neav addons, check if the tooltips work. Then, enable your other addons in groups, to narrow down which addon is causing the problem.

Good luck.
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Unread 12-17-09, 11:21 AM  
neenee
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Is there a way to add the Target of Target to nTooltip? I have tried using code from other tooltip addons, but thus far, I have been unsuccessful.
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Unread 12-17-09, 04:06 PM  
Detox
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Originally posted by neenee
Is there a way to add the Target of Target to nTooltip? I have tried using code from other tooltip addons, but thus far, I have been unsuccessful.
After doing a bit of searching, because I was looking for the same thing, I found this code:

Code:
		if ( UnitExists(unit .. 'target') ) then
			if ( UnitName('player') == unitTargetName ) then
				self:AppendText( ': |cffff00ff' .. string.upper(YOU) .. '|r', 1, 1, 1)
			else
				if UnitIsPlayer(unit .. 'target') then
					self:AppendText(' : ' .. format('|cff%02x%02x%02x%s|r', unitTargetClassColor.r*255, unitTargetClassColor.g*255, unitTargetClassColor.b*255, unitTargetName), 1, 1, 1)
				else
					self:AppendText( ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetReactionColor.r*255, unitTargetReactionColor.g*255, unitTargetReactionColor.b*255, unitTargetName), 1, 1, 1)
				end
			end
		end
I put this right before "for i = 2, GameTooltip:NumLines()" ... and it works perfectly.
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Unread 12-18-09, 01:22 AM  
neenee
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Originally posted by Detox
After doing a bit of searching, because I was looking for the same thing, I found this code ... and it works perfectly.
Thank you kindly

May I ask where you found it?

After adding it, an error regarding unitTargetClassColor popped up.
When doing some searching for a solution, I found another bit of code, which was posted in the Neav UI thread (this one), and it worked:

Originally posted by Styla1204
Yes, Line 113, just replace the function :

Code:
GameTooltip:HookScript('OnTooltipSetUnit', function(self, ...)
    local unit = GameTooltip_GetUnit(self)

	if (UnitExists(unit) and UnitName(unit) ~= UNKNOWN) then
        local name, realm = UnitName(unit)
		local unitTargetName = UnitName(unit .. 'target');
		local unitTargetClassColor = RAID_CLASS_COLORS[select(2,UnitClass(unit .. 'target'))] or { r = 1, g = 0, b = 1 };
		local unitTargetReactionColor = { r = select(1, UnitSelectionColor(unit .. 'target')), g = select(2, UnitSelectionColor(unit .. 'target')), b = select(3, UnitSelectionColor(unit .. 'target')) };

        GameTooltipTextLeft1:SetText(name)
        
        if (GetGuildInfo(unit)) then
            if (GetGuildInfo(unit) == GetGuildInfo('player') and IsInGuild('player')) then
               GameTooltipTextLeft2:SetText('|cffFF66CC'..GameTooltipTextLeft2:GetText()..'|r')
            end
        end

        for i = 2, GameTooltip:NumLines() do
            if (_G['GameTooltipTextLeft'..i]:GetText():find('^'..TOOLTIP_UNIT_LEVEL:gsub('%%s', '.+'))) then
                _G['GameTooltipTextLeft'..i]:SetText(GameTooltip_UnitType(unit))
            end
        end
		
		if ( UnitExists(unit .. 'target') ) then
			if ( UnitName('player') == unitTargetName ) then
				self:AddLine(TARGET .. ': |cffff00ff' .. string.upper(YOU) .. '|r', 1, 1, 1)
			else
				if UnitIsPlayer(unit .. 'target') then
					self:AddLine(TARGET .. ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetClassColor.r*255, unitTargetClassColor.g*255, unitTargetClassColor.b*255, unitTargetName), 1, 1, 1)
				else
					self:AddLine(TARGET .. ': ' .. format('|cff%02x%02x%02x%s|r', unitTargetReactionColor.r*255, unitTargetReactionColor.g*255, unitTargetReactionColor.b*255, unitTargetName), 1, 1, 1)
				end
			end
		end
Last edited by neenee : 12-18-09 at 01:40 AM.
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Unread 12-18-09, 02:31 AM  
Detox
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Originally posted by neenee
Thank you kindly

May I ask where you found it?

After adding it, an error regarding unitTargetClassColor popped up.
When doing some searching for a solution, I found another bit of code, which was posted in the Neav UI thread (this one), and it worked:
I think we're talking about the same findings, I just forgot to paste the whole function

Only thing I really changed was putting self:AppendText(' : ' instead of self:AddLine(TARGET .. ': to make it look like NAME : NAME-OF-TARGET-TARGET so it doesn't create a new line on the tooltip's bottom.
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Last edited by Detox : 12-18-09 at 02:32 AM.
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Unread 12-18-09, 11:29 AM  
Dodo321
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Originally posted by neenee
As I do not have your problem, but do use nBuff and nTooltip, I suggest you disable all non-Neav addons, check if the tooltips work. Then, enable your other addons in groups, to narrow down which addon is causing the problem.

Good luck.
Today it works without any change.

A new question:

It is possible to move the LFGtool and the bgtool icon while using nMinimap? Would be really great!
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Unread 12-18-09, 08:05 PM  
Malice.US
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Originally posted by Dodo321
Today it works without any change.

A new question:

It is possible to move the LFGtool and the bgtool icon while using nMinimap? Would be really great!
Add this to nMinimap.lua (line#96)
Code:
MiniMapLFGFrame:ClearAllPoints()
MiniMapLFGFrame:SetPoint('TOPLEFT', Minimap, -2, 1)
If you want to move this or the bgtool, just modify the x, y coords
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Last edited by Malice.US : 12-18-09 at 08:07 PM.
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Unread 12-19-09, 03:03 AM  
neenee
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Originally posted by Detox
I think we're talking about the same findings, I just forgot to paste the whole function

Only thing I really changed was putting self:AppendText(' : ' instead of self:AddLine(TARGET .. ': to make it look like NAME : NAME-OF-TARGET-TARGET so it doesn't create a new line on the tooltip's bottom.
No worries

I see. That sounds like a good idea, I'll try that out
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