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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,410
Favorites:198
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


Post A Reply Comment Options
Unread 12-25-09, 01:45 PM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 50
Uploads: 0
Originally posted by Vorken
[b]I'm trying to modify one aspect of this UI, which is add an outline to font of the health, mana and name of player, target and party frames; I looked everywhere in the LUA and couldn't find anything.
There are no OUTLINE in Health/Mana/Name font.
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Unread 12-26-09, 06:52 AM  
pupory
A Kobold Labourer

Forum posts: 0
File comments: 1
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merry christmas

1. How can I add "totem timer" under the player frame?

2. How do I use blizzard raid frame instead of the OUF raid frame?

Last edited by pupory : 12-26-09 at 06:57 AM.
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Unread 12-26-09, 11:28 AM  
Vorken
A Kobold Labourer

Forum posts: 0
File comments: 4
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Originally posted by Julchen
There are no OUTLINE in Health/Mana/Name font.
I know, I want to ADD an outline.
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Unread 12-26-09, 01:21 PM  
Julchen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 50
Uploads: 0
Originally posted by Vorken
I know, I want to ADD an outline.
oUF_NeavConfig.lua
Code:
font = {
        fontSmall = 13,
        fontSmallOutline = false,
        
        fontBig = 14,
        fontBigOutline = false,
    },
set Outline = true
Last edited by Julchen : 12-26-09 at 03:29 PM.
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Unread 12-27-09, 07:52 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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How would I add an outline to just the chatfont?
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Unread 12-27-09, 04:17 PM  
BobJustBob
A Murloc Raider

Forum posts: 4
File comments: 15
Uploads: 0
Originally posted by Tanque
How would I add an outline to just the chatfont?
Code:
for i = 1, NUM_CHAT_WINDOWS do
		local c = _G["ChatFrame"..i]
		local f, s, m = c:GetFont()
		if not orig[c] then orig[c] = m end
		c:SetFont(f, s, "OUTLINE")
		c:SetShadowColor(0, 0, 0, 0)
end
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Unread 12-27-09, 06:23 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
Uploads: 0
I don't know if this has been covered yet, but I've updated the nMinimapclock.lua to use the Dungeon Finder. Replace the button[9] section with:

Code:
    button[9] = {}
    button[9].text = LOOKING_FOR_DUNGEON
    button[9].func = function() ToggleLFDParentFrame() end
    UIDropDownMenu_AddButton(button[9])
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Unread 12-28-09, 08:08 AM  
Hammerzan
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Originally posted by Vorken
Been checking this page everyday, can't wait for an updated version. This UI like someone said previously has exactly everything you need, with matching borders and cluster free, very lightweight also. Can't wait for a solid 3.3 version, even though I have been using the outdated one with no problems.
bump
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Unread 12-28-09, 11:05 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 371
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Originally posted by Tanque
I don't know if this has been covered yet, but I've updated the nMinimapclock.lua to use the Dungeon Finder. Replace the button[9] section with:

Code:
    button[9] = {}
    button[9].text = LOOKING_FOR_DUNGEON
    button[9].func = function() ToggleLFDParentFrame() end
    UIDropDownMenu_AddButton(button[9])
Nice, wasn't even aware of that function :P
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Unread 12-28-09, 04:41 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 371
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Has someone else than be been experiencing that nNamePlates is producing a sh1t load of garbage memory? And often consuming +1mb?

Shouldn't have any addon conflicting with it either. Tried with CaelNamePlates too and it didn't have this issue, and it seems to work in almost the same manner (code wise).

Seems to be using way more cpu too.
Last edited by ballagarba : 12-28-09 at 06:53 PM.
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Unread 12-29-09, 03:20 PM  
Soulcleaver
A Cyclonian
AddOn Author - Click to view AddOns

Forum posts: 45
File comments: 53
Uploads: 12
Hi, Love your Ui, best one and most usefull out there. BUT i like it when i can see The Hp on myself and mana All the time, and only % on the target all the time.

Example:



how can i get the Uf's to be like this? i want them to show the Hp/Mp and Percent on Target All the time not just when i mouse over.. is it possible?
BUMP
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Unread 12-29-09, 04:57 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 371
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Originally posted by Soulcleaver
Hi, Love your Ui, best one and most usefull out there. BUT i like it when i can see The Hp on myself and mana All the time, and only % on the target all the time.

Example:



how can i get the Uf's to be like this? i want them to show the Hp/Mp and Percent on Target All the time not just when i mouse over.. is it possible?
oUF_Neav\oUF_NeavConfig.lua for disabling mouse over
Code:
player = {
            mouseoverText = false,
            position = {'TOPLEFT', UIParent, 34, -30},
        },


target = {
            mouseoverText = false,
            auraSize = 22,
            showComboPoints = true,
            showComboPointsAsNumber = false,
            numComboPointsColor = {0.9, 0, 0},      -- textcolor of the combopoints if showComboPointsAsNumber is true
            position = {'TOPLEFT', UIParent, 270, -30},
        },
Showing percent on target and numbers on player is a bit more complex, since they're both using the same code for displaying the values.
Last edited by ballagarba : 12-29-09 at 04:58 PM.
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Unread 12-30-09, 08:41 AM  
janangler
A Kobold Labourer

Forum posts: 0
File comments: 29
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Hi, a really nice UI. I have one question regarding the tooltip. Is it possible to show the current/max HP on the status bar?
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Unread 12-30-09, 11:57 AM  
Styla1204
A Kobold Labourer

Forum posts: 0
File comments: 8
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Current Hp / % =

Line 257 :

local function UpdateHealth(self, event, unit, bar, min, max)
if (UnitIsDead(unit) or UnitIsGhost(unit) or not UnitIsConnected(unit)) then
bar.value:SetText((UnitIsDead(unit) and 'Dead') or (UnitIsGhost(unit) and 'Ghost') or (not UnitIsConnected(unit) and 'Offline'))
self.Health:SetStatusBarColor(0.5, 0.5, 0.5)
else
self.Health:SetStatusBarColor(0, 1, 0)

if (unit == 'targettarget' or unit == 'focustarget') then
bar.value:SetText((min/max * 100 < 100 and format('%d%%', min/max * 100)) or '')
elseif (unit == 'player' or unit == 'party') then
bar.value:SetText(FormatValue(min))
else
bar.value:SetText(FormatValue(min)..' / '..string.format("%d%%", min/max * 100))
end
end
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Unread 12-30-09, 02:58 PM  
draelita
A Defias Bandit
 
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AddOn Compiler - Click to view compilations

Forum posts: 2
File comments: 8
Uploads: 2
Ok, so as far as I understand, you change the border to the icons with beautycase and all that, but... I want them to change too when I call them with addons such as power auras without the need to do something like Caith's does in his UI (he makes a custom icon for each power aura).

The thing is, I play to many characters and I love PA for tracking cooldowns and such, and I would like to see those lovely borders you made on my auras aswell :S
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