Minion Beta! - Help us test our new AddOn updater. Get it now!
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Updated: 11-12-14 01:13 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:13 PM
Created:07-03-09 12:57 AM
Downloads:33,456
Favorites:199
MD5:
6.0.3

Neav UI  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
6.0.1
318kB
10-26-14 10:28 AM
Addon
6.0.2
230kB
10-23-14 08:28 PM
Addon


Archived Files (3)
File Name
Version
Size
Author
Date
5.4.1
918kB
Neal
02-27-14 01:33 PM
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 04-02-10, 09:19 PM  
Talyrius
A Rage Talon Dragon Guard
 
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Forum posts: 311
File comments: 221
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Originally posted by Tanque
Has anyone noticed when using the "consolidated buffs" feature, that the popup window when mousing over the number doesn't quite fit properly with displayed buffs? It looks like the window is too small and the buffs appear to spill outside the frame. I dunno if this is an oUF or UI scale issue. This isn't a new problem, it's been around for a while but I'm not sure if this is a known issue or not.
I definitely have this problem. This is why I don't consolidate my buffs.
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Unread 04-03-10, 03:25 AM  
Neal
A Defias Bandit
 
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Originally posted by ForeverTheGM
I definitely have this problem. This is why I don't consolidate my buffs.
I dont't like this feature :<
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Unread 04-03-10, 08:22 AM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally posted by Neal
I dont't like this feature :<
Also, when the buffs are consolidated, the debuff icons don't reposition properly below the non-consolidated buffs. This in addition to the other issue are the reasons why I don't use this feature right now either. But there are times during 25-man raids where the buffs can literally cover 25% of the screen so I can see how it can be usefull.
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Unread 04-04-10, 09:45 AM  
Digweed
A Kobold Labourer

Forum posts: 0
File comments: 32
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nbuff bug

hey Neal
without any buffs i got this error:
Code:
Message: Interface\AddOns\nBuff\nBuff.lua:101: attempt to index global 'BuffButton1' (a nil value)
Time: 04/04/10 18:45:04
Count: 28
Stack: Interface\AddOns\nBuff\nBuff.lua:101: in function <Interface\AddOns\nBuff\nBuff.lua:97>

Locals: self = BuffFrame {
 numConsolidated = 0
 numEnchants = 0
 BuffFrameFlashState = 1
 BuffFrameFlashTime = 0
 BuffFrameUpdateTime = 0
 BuffAlphaValue = 1
 0 = <userdata>
}
elapsed = 0.017000000923872
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'BuffButton1' (a nil value)"
BuffFrame_SetPoint = <function> defined @Interface\AddOns\nBuff\nBuff.lua:44
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Unread 04-04-10, 09:58 AM  
Vranx
A Black Drake
 
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nBuff error:

[11:57:13] Interface\AddOns\nBuff\nBuff.lua:101: attempt to index global 'BuffButton1' (a nil value)
[C]: ?
Interface\AddOns\nBuff\nBuff.lua:101: in function <Interface\AddOns\nBuff\nBuff.lua:97>
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Unread 04-04-10, 12:34 PM  
Darxon
A Warpwood Thunder Caller
AddOn Compiler - Click to view compilations

Forum posts: 92
File comments: 65
Uploads: 2
did a clean install, dont have any errors at all.......
__________________
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Unread 04-05-10, 06:34 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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The consolidated window is better, at least for me (I run at 0.79 ui scale). I seem to have the best fit when I make a few tweaks to the nBuff.lua:

Code:
ConsolidatedBuffsContainer:SetScale(0.5)

ConsolidatedBuffsTooltip:SetScale(1.0)
This was tested with 11 consolidated buffs (about 3 rows). Not sure if there are any other lines that I can change. The good news is that the debuffs will reposition properly, which makes the feature usable now.
Last edited by Tanque : 04-05-10 at 06:45 PM.
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Unread 04-06-10, 04:11 AM  
Neal
A Defias Bandit
 
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Forum posts: 2
File comments: 300
Uploads: 15
Originally posted by Tanque
The consolidated window is better, at least for me (I run at 0.79 ui scale). I seem to have the best fit when I make a few tweaks to the nBuff.lua:

Code:
ConsolidatedBuffsContainer:SetScale(0.5)

ConsolidatedBuffsTooltip:SetScale(1.0)
This was tested with 11 consolidated buffs (about 3 rows). Not sure if there are any other lines that I can change. The good news is that the debuffs will reposition properly, which makes the feature usable now.
Hey thats good, beacause this is exactly what i want. ^^

Btw. can i have a screenshot with 11 or more consolidated buffs ?
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Unread 04-06-10, 08:51 PM  
Toran
A Nerdscale Dorkin
 
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Anyone had luck skinning nBuff buttons using ButtonFacade textures? When I try, the textures appear too small in the button. Attempting this using ButtonFacade_Shadow.
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Unread 04-06-10, 09:17 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Originally posted by Neal
Hey thats good, beacause this is exactly what i want. ^^

Btw. can i have a screenshot with 11 or more consolidated buffs ?
Here is a shot from my 25-man raid tonight in the middle of the fight. The consolidation feature helps in this case because without it I'd have four rows of buffs taking up space on my screen.



As you can see the window and the buffs don't line up and/or scale perfectly so there's some minor spacing issues, but at least the buffs are contained. However, I suspect if the buff count were to ever go beyond 20, we'll start to see buffs spilling outside the frame again.
Last edited by Tanque : 04-06-10 at 09:21 PM.
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Unread 04-07-10, 03:04 AM  
ballagarba
A Fallenroot Satyr
 
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One more thing, that's been an issue for quite some time but I've always forgot to mention it.

When running Oculus and you have the dps dragon (amber?) and you use that channeling spell to increase damage the castbar works fine, except that you get the regular Blizzard castbar just above too.

I took a screenshot:
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Unread 04-08-10, 10:56 PM  
geeksugar
A Kobold Labourer
 
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pet bar

heya, i didnt see anything about this when i scanned through the comments...so ill bring it up


class: Hunter
other addons: just the ones in your UI

when i loaded your UI and logged in, my pets action bar is floating in the middle of the screen lol, any fix for this would greatly help
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Unread 04-09-10, 02:23 AM  
ballagarba
A Fallenroot Satyr
 
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Re: pet bar

Originally posted by geeksugar
heya, i didnt see anything about this when i scanned through the comments...so ill bring it up


class: Hunter
other addons: just the ones in your UI

when i loaded your UI and logged in, my pets action bar is floating in the middle of the screen lol, any fix for this would greatly help
Yes, press and hold alt+shift and leftclick the left most button on your pet bar to drag it to wherever you want. Same goes for stance bar.

@Neav: Maybe this is something you should mention on the front page and not just on nMainbar's front page. And while we're at it, it's "compilation", not "complication"
Last edited by ballagarba : 04-09-10 at 02:43 AM.
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Unread 04-09-10, 07:26 AM  
geeksugar
A Kobold Labourer
 
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Re: Re: pet bar

Originally posted by ballagarba
Yes, press and hold alt+shift and leftclick the left most button on your pet bar to drag it to wherever you want. Same goes for stance bar.

@Neav: Maybe this is something you should mention on the front page and not just on nMainbar's front page. And while we're at it, it's "compilation", not "complication"

thanks so much , i didnt even think to look on the nmainbar page /facepalm

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Unread 04-11-10, 10:42 PM  
Aledra
A Kobold Labourer

Forum posts: 0
File comments: 6
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Show Party Frames in Arena

How do I make it so it shows party frames in Arena? Preferably so it doesn't show raid frames as well.
Last edited by Aledra : 04-11-10 at 10:48 PM.
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