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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,376
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 02-13-11, 06:30 AM  
ballagarba
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Originally posted by Valpants
I know it isn't really relevant to a death knight UI but seeing as I use this fantastic UI on all my characters so I was wondering if there is a way to change the bar that shows runic power on my death knight to a rage bar on my warrior.

Just really querying if it is a possibility before I spend hours trying to edit the .lau to get it to work. Or if it is a completely different thing all together.

Thanks and thanks for keeping this great UI working ballagarba.
Actually, the nRunes code is very easy to adapt to rage (or any other power type). I managed to create nRage, but ended up scrapping that and went one step further and created nPower which works for runes, rage, energy and focus. the only thing I would like to add is combo points for the energy bar (similar to dks rune bar above the runic power bar) before I release.

But if you would like the nRage now while we wait I guess I could upload it somewhere or send it to you meanwhile.
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Unread 02-13-11, 10:57 AM  
ballagarba
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So... nPower is now available as of the latest commit (and nRunes has been removed). There's a config file for turning power types on/off.
Last edited by ballagarba : 02-13-11 at 01:48 PM.
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Unread 02-14-11, 10:24 PM  
Valpants
A Kobold Labourer

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Wow, that is awesome! Thanks for sharing!
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Unread 03-02-11, 04:03 PM  
geson
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Best UI period.
Just wondering if there's any "nTotemTimer" available. Would be awesome to have a slick and clean totem bar, with the looks of nPower.
Thanks alot for keeping the UI up to date!
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Unread 03-03-11, 03:40 AM  
ballagarba
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Originally posted by geson
Best UI period.
Just wondering if there's any "nTotemTimer" available. Would be awesome to have a slick and clean totem bar, with the looks of nPower.
Thanks alot for keeping the UI up to date!
Hmm, the only shaman I have is a lvl 10. So haven't really been on my "things to do".

Just some questions, what exactly is important to know? Is it only the the time left for each totem (color coding the different types, fire, earth etc.) or do you specifically need to know exactly the kind of totem that is active via, say... the buff icon it gives?

Would something like the rune timers for death knights suffice? Or something like kTotemFrame? I have been looking at something like this as well (like in oUF_Hank), see the second part of the screenshot:

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Unread 03-22-11, 07:13 PM  
Beef.
A Kobold Labourer

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Hey

Hello,

Any way to fix the NBuff issue when applying poison on a Thrown Weapon?

Thanks!
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Unread 03-23-11, 03:05 AM  
ballagarba
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Re: Hey

Originally posted by Beef.
Hello,

Any way to fix the NBuff issue when applying poison on a Thrown Weapon?

Thanks!
Not really playing a rogue, what is the issue exactly?
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Unread 04-06-11, 03:14 PM  
MakiyoIto
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I just want to know how can I add outline to the fonts in chat o.o I m not very good with coding so please guide me through it >.<

Thanks!
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Unread 04-06-11, 04:23 PM  
ballagarba
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Originally posted by MakiyoIto
I just want to know how can I add outline to the fonts in chat o.o I m not very good with coding so please guide me through it >.<

Thanks!
Open up nChat.lua and go to line 238 or thereabouts and do this (you can use 'OUTLINE' instead of 'THINOUTLINE' if you want an even thicker outline):

Code:
local function ModChat(self)
    local chat = _G[self]
    --chat:SetShadowOffset(1, -1)
    local font, fontSize = chat:GetFont()
    chat:SetFont(font, fontSize, 'THINOUTLINE')
    chat:SetClampedToScreen(false)
    ...
Haven't tested the code (yet), but I'm pretty confident it'll work, good luck
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Unread 04-17-11, 03:04 PM  
Neal
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I currently working on a update.

Check out
https://github.com/ballagarba/NeavUI
for all pre release files.

I think, I can release the new version till wednesday (april 20) until I've testet something (like InstanceDifficultyFrame/BossFrame features and some other things)
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Unread 04-20-11, 05:44 PM  
Venom023
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I'm not sure if this has been posted already or not, but whenever I leave/enter rested, the experience bar pops back to it's original length... reloading the UI however fixes this, but it's annoying to always have to reload the UI after having entered an inn or town.

Also, is it possible to hide the raid frames when being in a group? I've searched the .lua but can't find anything.
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Unread 04-21-11, 04:31 AM  
ballagarba
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Originally posted by Venom023
I'm not sure if this has been posted already or not, but whenever I leave/enter rested, the experience bar pops back to it's original length... reloading the UI however fixes this, but it's annoying to always have to reload the UI after having entered an inn or town.
Are you sure you're using the latest nMainbar? I haven't had a problem with the experience bar for months.

Originally posted by Venom023
Also, is it possible to hide the raid frames when being in a group? I've searched the .lua but can't find anything.
No, not at the moment. Easy enough to implement though.

Meanwhile you can do this, open up oUF_NeavRaid.lua and go the end of the file (around line 725) change from:
Code:
table.insert(raid, self:SpawnHeader('oUF_Neav_Raid'..i, nil, 'solo,party,raid',
To
Code:
table.insert(raid, self:SpawnHeader('oUF_Neav_Raid'..i, nil, 'solo,raid',
Last edited by ballagarba : 04-21-11 at 04:31 AM.
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Unread 04-21-11, 06:35 AM  
Venom023
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Thanks for the reply.

About the mainbar, I downloaded the package from github as it told me to here on WoWI, perhaps that one aint fully updated then? Anyhow, I've downloaded the one on WoWI here then, and this solved the problem, thanks.

But I've a new question now: I don't want to see pet castbar, with the little I know of .lua I tried adding a line in NeavConfig.lua which went:

Code:
hide = true,
This however did nothing, and so I just deleted the whole part of pet castbar, which works.. but in return gives a lua error everytime I log on. I'm wondering if there's perhaps something else I can do which hides the castbar but also doesn't give a lua error?
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Unread 04-21-11, 06:43 AM  
ballagarba
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Originally posted by Venom023
But I've a new question now: I don't want to see pet castbar, with the little I know of .lua I tried adding a line in NeavConfig.lua which went:

Code:
hide = true,
This however did nothing, and so I just deleted the whole part of pet castbar, which works.. but in return gives a lua error everytime I log on. I'm wondering if there's perhaps something else I can do which hides the castbar but also doesn't give a lua error?
Easiest way to do it to just position it off-screen. Open oUF_NeavConfig.lua and change to something similar at the end of the file:

Code:
    castbar = {
        ...
        pet = {
            position = {'BOTTOM', UIParent, 0, -9000},
            width = 220,
            height = 19,
            color = {0, 0.65, 1},
        },
I take it you're playing a destro warlock? It's annoying as hell to see him spamming his firebolts.
Last edited by ballagarba : 04-21-11 at 06:46 AM.
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Unread 04-21-11, 06:52 AM  
Venom023
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Originally posted by ballagarba
Easiest way to do it to just position it off-screen. Open oUF_NeavConfig.lua and change to something similar at the end of the file:

Code:
    castbar = {
        ...
        pet = {
            position = {'BOTTOM', UIParent, 0, -9000},
            width = 220,
            height = 19,
            color = {0, 0.65, 1},
        },
I take it you're playing a destro warlock? It's annoying as hell to see him spamming his firebolts.
Thanks for the quick reply.

The castbar is hidden now fortunatly, but unfortunatly I'm still getting a lua error:

Code:
Message: Interface\AddOns\oUF_Neav\oUF_NeavConfig.lua:140: '}' expected (to close '{' at line 2) near '<eof>'
Time: 04/21/11 14:47:58
Count: 1
Stack: 
Locals:
Not sure what I did wrong, as I've copy/pasted your code.

And no, I'm not playing a destro lock, I'm leveling a frost mage currently. But I take having to watch waterbolt spam is just as annoying as firebolt spam

Edit: I just found out that the castbar is back to the default one :S
Last edited by Venom023 : 04-21-11 at 06:55 AM.
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