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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,090
Favorites:190
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 04-26-11, 04:18 PM  
Neal
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Jep, its midnight now :-/ so wait ~ 11 hours until I can test all.

I've updated oUF_Neav now. The rest of the layout should work normally.
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Unread 04-26-11, 05:24 PM  
Tanque
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Well I performed an ugly hack that should stop the errors until Neal and Ball can get a real fix online. I only did this so I could get the UI working before the raid tonight. This is just for us impatient Americans and I offer no guarantees that it will work for you, in fact it probably won't work well for hunters:

First comment out line 402:
Code:
--    local unitHappiness = self.colors.happiness[GetPetHappiness()]
Second, comment out lines 423 and 424:
Code:
--    if (unit == 'pet' and GetPetHappiness()) then
--       Power:SetStatusBarColor(unitHappiness[1], unitHappiness[2], unitHappiness[3])
Third, change line 425 to this:
Code:
    if (unitPower) then
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Unread 04-29-11, 06:23 AM  
Neal
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I'm working on some new features.

So a example



Any other suggestions?

I think I'll add some oUF tags for class specific buffs :-/ But dont how (not the tags itself, just the look) so that I dont destroy the classic "look"
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Unread 04-29-11, 04:53 PM  
Game92
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Originally posted by Neal
I'm working on some new features.

So a example



Any other suggestions?

I think I'll add some oUF tags for class specific buffs :-/ But dont how (not the tags itself, just the look) so that I dont destroy the classic "look"
That looks amzing
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Unread 04-29-11, 06:23 PM  
cokedrivers
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Originally posted by Neal
I'm working on some new features.

So a example



Any other suggestions?

I think I'll add some oUF tags for class specific buffs :-/ But dont how (not the tags itself, just the look) so that I dont destroy the classic "look"
Looks FANTASTIC!

One question tho, what happens to the dungeon difficulty pop-up that use to be there?

Ever thought of putting a panel at the bottom for Datatext like your guild, friends, durabilty, fps, free bag space. Just to name a few.

I bounce back and forth between Neav UI and Tukui. That is where i get the datatext from
Last edited by cokedrivers : 04-29-11 at 06:25 PM.
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Unread 04-30-11, 04:19 AM  
Neal
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Originally posted by cokedrivers

One question tho, what happens to the dungeon difficulty pop-up that use to be there?
Its away, I've planned a simple Mouseovertext on the minimap

5GH

The number is the instance size, the "G" if its a guildgroup and the "H" for heroic.

Originally posted by cokedrivers


Ever thought of putting a panel at the bottom for Datatext like your guild, friends, durabilty, fps, free bag space. Just to name a few.
I'm not a fan of putting tons of datatexts on my ui. Fps and latency... ok but things like durability, why? A indicator for low durability is good, but you dont need to know how much dura you have or how much free bagslots all the time.

If you want this, you can take the code from tukui, create it or use a other addon for those.
Last edited by Neal : 04-30-11 at 04:23 AM.
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Unread 04-30-11, 09:33 PM  
cokedrivers
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Originally posted by Neal
Its away, I've planned a simple Mouseovertext on the minimap

5GH

The number is the instance size, the "G" if its a guildgroup and the "H" for heroic.



I'm not a fan of putting tons of datatexts on my ui. Fps and latency... ok but things like durability, why? A indicator for low durability is good, but you dont need to know how much dura you have or how much free bagslots all the time.

If you want this, you can take the code from tukui, create it or use a other addon for those.
Ok no worries just figured i would ask. Thanks for the replies.
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Unread 05-01-11, 09:31 AM  
Anubas
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Question:

I'm using nBuffs and since the patch, my buffs have been completely invisible. I can't see anything that would have changed on my end to cause this though.

Any ideas?
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Unread 05-01-11, 10:27 AM  
Neal
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Hm, can't confirm this. Try a clean install
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Unread 05-01-11, 01:33 PM  
cokedrivers
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Ok so i'm sure some will be upset and yet some may like the few modifications i have done.

here we go:

nMinimap =

Removed the letters for LFD and LFBG, moved blizzards default to upper left hand corner beings you cannot que for both at same time so only one shows.

Moved clock to lower left hand corner as not to conflict with Durability Frame when mouse over.

Added Durability Mouseover to bottom of Minimap (same style as Neal's Guild/Friends mouseover).

Screen Shots:







nCore =
Added nCore_Config (took Neal's advice as to not everyone wants everything others do so now you can keep or turn off specific options.

here is what the Config file looks like:
Code:
nCore = {
	altbuy = true,  		-- hold down alt when at a merchant to purchase max quantity of regents.
	coords = true,			-- show player & mouse coords on world map.
	durability = false,		-- puts a over all durability on character frame.
	errors = true,			-- hides blizzard errors.
	fonts = true,			-- font setup for Neav UI.
	warning = true,			--
	watchframe = true,		-- makes watchframe moveable while holding shift down and also custom classcolor
	autogreed = true,		-- auto selects Disenchant on Green items at Max Level.
	merchant = {
		autoSellGrey = true,	-- autosell grey items at merchant.
		autoRepair = true,		-- autorepair at merchant.
	},
}
ok so that is it for now hopefully i dont get banned from here for posting these
If you would like the files just PM me and ill send them to ya.

Coke
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Unread 05-01-11, 02:07 PM  
Neal
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Nice nice... but I've a cool news to!

PVE Nameplates!



BAM BAM BAM!

OK some of your changes sounds good, but for the durability. If you use the latest git commits. Open your characterframe, there is now a durability string.

I planed to add a "low durability indicator" to the minimap. So if durability > 25% ColorBorder Red/Yellow/Whatever

Originally posted by cokedrivers
Ok so i'm sure some will be upset and yet some may like the few modifications i have done.

here we go:

nMinimap =

Removed the letters for LFD and LFBG, moved blizzards default to upper left hand corner beings you cannot que for both at same time so only one shows.

But you can que at a bg (like tol or wintergra) and a instance, so the bg and instance icon will overlap


EDIT: Try out the new nTooltip features reactionBorderColor and itemqualityBorderColor
Last edited by Neal : 05-01-11 at 02:14 PM.
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Unread 05-01-11, 05:33 PM  
Tanque
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Wow some excellent work! I'll put the new changes to the test during my raid tonight but here are some quick impressions:


Regarding the tooltip:
I like the reaction outlines.
I like the mouseover target line.
I suggest allowing us to move the default tooltip anchor in the config.
Is their any way to use the faction icons to represent pvp-flagged units aside from "#" prefix?

Regarding the minimap:
The guild slideout frame is fantastic! Very useful!
I suggest option to sort addon list by memory usage.
Is there a way to put FPS back in there?

Regarding the nameplates:
I like the layout of the icons and the text.
LOVE how it abbreviates long names!
I can still see enemy totem nameplates even though it's toggled off.

Regarding Chat:
Just wanted to mention there's a minor bug with new chat windows that are pulled out of the main chat window, the window's tab name doesn't fade out completely and the text is still partially visible.

One error message so far:
Code:
[19:27:29] [string "GameTooltip:OnEnter"]:3: Usage: GameTooltip:SetText("text" [, color])
[C]: ?
[C]: in function `SetText'
[string "*:OnEnter"]:3: in function <[string "*:OnEnter"]:1>
Last edited by Tanque : 05-01-11 at 07:07 PM.
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Unread 05-01-11, 09:29 PM  
cokedrivers
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Originally posted by Neal
Nice nice... but I've a cool news to!

PVE Nameplates!



BAM BAM BAM!

OK some of your changes sounds good, but for the durability. If you use the latest git commits. Open your characterframe, there is now a durability string.

I planed to add a "low durability indicator" to the minimap. So if durability > 25% ColorBorder Red/Yellow/Whatever



But you can que at a bg (like tol or wintergra) and a instance, so the bg and instance icon will overlap


EDIT: Try out the new nTooltip features reactionBorderColor and itemqualityBorderColor
You are correct Oh Mighty Neal with the LFD-BG Minimap icon so i got a little creative and made some adjustments to your default one.

And i changed the Durability to FPS-MS.

I know it will mess with your config of having yours on top or bottom.

Tell me what you think:



also i have:
Originally posted by Neal
EDIT: Try out the new nTooltip features reactionBorderColor and itemqualityBorderColor
enabled and it is AWESOME!

Coke
Last edited by cokedrivers : 05-01-11 at 09:33 PM.
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Unread 05-01-11, 09:50 PM  
Neal
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Originally posted by cokedrivers
You are correct Oh Mighty Neal with the LFD-BG Minimap icon so i got a little creative and made some adjustments to your default one.

And i changed the Durability to FPS-MS.

I know it will mess with your config of having yours on top or bottom.

Tell me what you think:


Its a personal taste, where you have your icons.

For my taste, you have to much !Beautycase borders here an there :P

Ah and btw. ballagarba helps a lot, so the praise goes to him too
Last edited by Neal : 05-01-11 at 09:57 PM.
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Unread 05-01-11, 10:08 PM  
Neal
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Originally posted by Tanque
Wow some excellent work! I'll put the new changes to the test during my raid tonight but here are some quick impressions:


Regarding the tooltip:
I like the reaction outlines.
I like the mouseover target line.
I suggest allowing us to move the default tooltip anchor in the config.
Is their any way to use the faction icons to represent pvp-flagged units aside from "#" prefix?

Regarding the minimap:
The guild slideout frame is fantastic! Very useful!
I suggest option to sort addon list by memory usage
Is there a way to put FPS back in there?

Regarding the nameplates:
I like the layout of the icons and the text.
LOVE how it abbreviates long names!
I can still see enemy totem nameplates even though it's toggled off.

Regarding Chat:
Just wanted to mention there's a minor bug with new chat windows that are pulled out of the main chat window, the window's tab name doesn't fade out completely and the text is still partially visible.

One error message so far:
Code:
[19:27:29] [string "GameTooltip:OnEnter"]:3: Usage: GameTooltip:SetText("text" [, color])
[C]: ?
[C]: in function `SetText'
[string "*:OnEnter"]:3: in function <[string "*:OnEnter"]:1>
First of all, thanks for testing!

# Ok, nTooltip changes are now finished and on the repo, check it
# OK, done. Mouseover the guild or clockframe and press the shift key, see the magic!
# Yes can confirm some buggs, must fix this

Chat: must take a look on this ...

And the error message: when you get these? Is it possible to reproduce this?

Edit: Sorry for doublepost :O
Last edited by Neal : 05-02-11 at 05:50 AM.
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