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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,376
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 12-02-11, 10:32 AM  
daka242
A Murloc Raider

Forum posts: 9
File comments: 31
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Originally Posted by ballagarba
daka242: Thanks. Very helpful Pushed a fix (on Github), but haven't tested it at all yet.
Just tested with the version from github, mounting the same mob - so far no problems. Replaced only skins.lua btw Thank you for the quick fixes !
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Unread 12-02-11, 01:51 PM  
ballagarba
A Fallenroot Satyr
 
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File comments: 349
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Originally Posted by paranoidkiwie
Sorry if this has a simple answer, but I updated some portions of this UI that I use, and I cannot figure out how to use the Minimap. Previously left click on map was ping, right click was tracking menu, left click on time was clock, right click on time was menu bar. However with this newer version, I can't figure out how to do either of the right click options.
I have no trouble bringing up the tracking menu by right-clicking on the Minimap. The menu you got earlier by right-clicking the clock is gone, and is pretty much located in nMainbar now.

Originally Posted by Beef.
Yes the shadow effects
Sorry mate, you'd have to dig around in !Beautycase for that, and might have unwanted side-effects. It will pretty much affect everything that uses !Beautycase for borders, which is a lot in this UI. I might find a solution later, not at the moment. Again, sorry.

Originally Posted by 4exoB
Does not always work the button "Move to dungeon" on the minimap.

How to always display switches on the difficulty of the dungeon on the minimap?
1. In what way doesn't it work? I haven't had much time for dungeons yet.

2. Settings instanceDifficulty to false in nMinimap/config.lua should make it display all the time.
Last edited by ballagarba : 12-02-11 at 01:51 PM.
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Unread 12-02-11, 11:28 PM  
Beef.
A Kobold Labourer

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Aight ty for the answer.

How can I disable the raid frame when I'm in a BG??
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Unread 12-03-11, 07:54 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Beef.
Aight ty for the answer.

How can I disable the raid frame when I'm in a BG??
I've actually managed to modify the inner shadow for the weapon buffs now. There's two options with different results:

1. Changing the texture from textureDebuff.tga to textureOverlay.tga like so:
nBuff/core.lua at line 191
Code:
border:SetTexture(cfg.borderBuff)
The downside of this is that the pink/purple color will become WAY darker. You could try and change to color to something else on 193 though, but it will still be dark.

2. Modify the texture itself, use some image editor and open textureDebuff.tga and remove the inner glow, you can compare with textureOverlay.tga to see how it should look.

If you haven't got Photoshop or something similar, Paint.net is a free image editor that works good.

--

About not showing the raid frames when entering a battleground is a little more complex, you'd have to write a script which checks for when you enter a battleground and move the frames off screen, and move them back again when you exit.

I take it you think the frames take up too much screen space when in Alterac Valley and other 40-man battlegrounds? I actually have a little script I made that automatically positions the raid frames based on if I'm currently in healer or dps/tank spec. And changes the scale for the frames when there's more than 28 people in the raid.

You can see it here

What you could do though, is either use /neavrt to move the frames off screen (bottom right corner or something), or use the mini-menu on nMainbar and press AddOns > NeavRaid and move it off screen that way (it's the same thing).
Last edited by ballagarba : 12-03-11 at 07:56 AM.
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Unread 12-03-11, 10:09 AM  
Tanque
A Kobold Labourer

Forum posts: 1
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You should include that script in the module folder and let us enable it in the toc file. That's some good stuff.
Last edited by Tanque : 12-03-11 at 10:23 AM.
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Unread 12-03-11, 10:22 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 349
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Originally Posted by Tanque
You should include that script in the module folder and let us enable it in the toc file.
Yes I have considered it.
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Unread 12-04-11, 03:50 AM  
baalzebub
A Kobold Labourer
AddOn Compiler - Click to view compilations

Forum posts: 0
File comments: 15
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Even though I did a clean install, I keep getting lua errors from nMinibar. I normally wouldn't mind getting lua error, but every time I get the error message, my computer freezes for a short period of time (like 0.5 secs).

Code:
Message: Interface\AddOns\nMainbar\modules\skins.lua:224: attempt to index field '?' (a nil value)
Time: 12/04/11 11:49:49
Count: 13
Stack: Interface\AddOns\nMainbar\modules\skins.lua:224: in function <Interface\AddOns\nMainbar\modules\skins.lua:219>
[C]: in function `ActionButton_UpdateUsable'
Interface\FrameXML\ActionButton.lua:249: in function <Interface\FrameXML\ActionButton.lua:231>
[C]: in function `ActionButton_Update'
Interface\FrameXML\ActionButton.lua:484: in function `ActionButton_OnEvent'
Interface\FrameXML\ActionButton.lua:105: in function <Interface\FrameXML\ActionButton.lua:98>

Locals: self = ExtraActionButton1 {
 0 = <userdata>
 feedback_action = 121
 action = 121
 buttonType = "EXTRAACTIONBUTTON"
 flashing = 0
 rangeTimer = -1
 style = <unnamed> {
 }
 eventsRegistered = true
 flashtime = 0
 isExtra = true
 icon = ExtraActionButton1Icon {
 }
 cooldown = ExtraActionButton1Cooldown {
 }
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "NormalTexture"
(*temporary) = "ExtraActionButton1"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
_G = <table> {
 ActionButton7FlyoutBorder = ActionButton7FlyoutBorder {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 AchievementFrameStatsBG = AchievementFrameStatsBG {
 }
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
 }
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen."
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 AchievementFrameSummaryAchievement3Shield = AchievementFrameSummaryAchievement3Shield {
 }
 VideoOptionsFrameDefaults = VideoOptionsFrameDefaults {
 }
 MerchantItem4AltCurrencyFrameItem1Text = MerchantItem4AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 INSTANCE_UNAVAILABLE_OTHER_TEMPORARILY_DISABLED = "%s cannot enter. This instance is temporarily disabled."
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
 }
 CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 PlayerTalentFramePanel3Talent25 = PlayerTalentFramePanel3Talent25 {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:224
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
 }
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1684
 CalendarTexturePickerScrollFrameButton15Icon = CalendarTexturePickerScrollFrameButton15Icon {
 }
 LFGTeleport = <function> defined =[C]:-1
 SpellButton6Cooldown =
Edit/Update: Replacing the nMinibar folder with the original one (the one from the rar file) fixes the problem. But again, after clean install I hadn't had any problem either. So time will tell whether this is a temporary fix or a permanent one.
Last edited by baalzebub : 12-04-11 at 04:00 AM.
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Unread 12-04-11, 05:29 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 349
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Originally Posted by baalzebub
Even though I did a clean install, I keep getting lua errors from nMinibar. I normally wouldn't mind getting lua error, but every time I get the error message, my computer freezes for a short period of time (like 0.5 secs).

Code:
...
Edit/Update: Replacing the nMinibar folder with the original one (the one from the rar file) fixes the problem. But again, after clean install I hadn't had any problem either. So time will tell whether this is a temporary fix or a permanent one.
It's been fixed already, it's just that I hadn't uploaded a new version here yet, however, as of v4.3.2 it should be fixed (just uploaded it).
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Unread 12-04-11, 12:09 PM  
Beef.
A Kobold Labourer

Forum posts: 0
File comments: 33
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Originally Posted by ballagarba
Originally Posted by Beef.
Aight ty for the answer.

How can I disable the raid frame when I'm in a BG??
I've actually managed to modify the inner shadow for the weapon buffs now. There's two options with different results:

1. Changing the texture from textureDebuff.tga to textureOverlay.tga like so:
nBuff/core.lua at line 191
Code:
border:SetTexture(cfg.borderBuff)
The downside of this is that the pink/purple color will become WAY darker. You could try and change to color to something else on 193 though, but it will still be dark.

2. Modify the texture itself, use some image editor and open textureDebuff.tga and remove the inner glow, you can compare with textureOverlay.tga to see how it should look.

If you haven't got Photoshop or something similar, Paint.net is a free image editor that works good.

--

About not showing the raid frames when entering a battleground is a little more complex, you'd have to write a script which checks for when you enter a battleground and move the frames off screen, and move them back again when you exit.

I take it you think the frames take up too much screen space when in Alterac Valley and other 40-man battlegrounds? I actually have a little script I made that automatically positions the raid frames based on if I'm currently in healer or dps/tank spec. And changes the scale for the frames when there's more than 28 people in the raid.

You can see it here

What you could do though, is either use /neavrt to move the frames off screen (bottom right corner or something), or use the mini-menu on nMainbar and press AddOns > NeavRaid and move it off screen that way (it's the same thing).
Thanks a lot, this is the perfect answer
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Unread 12-04-11, 09:46 PM  
Tanque
A Kobold Labourer

Forum posts: 1
File comments: 170
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Code:
[22:35:01] Interface\AddOns\oUF_NeavRaid\core.lua:32: attempt to index field '?' (a nil value)
[C]: ?
Interface\AddOns\oUF_NeavRaid\core.lua:32: in function `handler'
Interface\FrameXML\SecureTemplates.lua:561: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:601: in function <Interface\FrameXML\SecureTemplates.lua:593>
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Unread 12-04-11, 11:03 PM  
Xully
A Deviate Faerie Dragon

Forum posts: 19
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ouf_neav unitframe is lovely, but needs some love for druids, blizz shroom support is not there!
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Unread 12-05-11, 01:58 AM  
4exoB
A Kobold Labourer
 
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Forum posts: 1
File comments: 69
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Lua error:
Code:
Message: Interface\AddOns\nMinimap\difficulty.lua:125: attempt to index global 'self' (a nil value)
Time: 12/05/11 11:55:45
Count: 1
Stack: Interface\AddOns\nMinimap\difficulty.lua:125: in main chunk

Locals: _ = "nMinimap"
nMinimap = <table> {
 Config = <table> {
 }
}
cfg = <table> {
 tab = <table> {
 }
 mouseover = <table> {
 }
}
isGuildGroup = nil
HideDifficultyFrame = <function> defined @Interface\AddOns\nMinimap\difficulty.lua:7
f = Minimap {
 0 = <userdata>
 beautyShadow = <table> {
 }
 timer = 0
 beautyBorder = <table> {
 }
 InstanceText = <unnamed> {
 }
}
(*temporary) = nil
(*temporary) = MiniMapInstanceDifficulty {
 0 = <userdata>
 Show = <function> defined =[C]:-1
}
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = <function> defined @Interface\FrameXML\Minimap.lua:585
(*temporary) = <userdata>
(*temporary) = "attempt to index global 'self' (a nil value)"
I changed picomenu, nMainbar now does not block the Spellbook and Talents:

Code:
    {
        text = SPELLBOOK_ABILITIES_BUTTON,
        icon = 'Interface\\MINIMAP\\TRACKING\\Class',
        func = function() 
            securecall(ToggleFrame, SpellBookFrame)
        end,
        notCheckable = true,
    },
    {
        text = TALENTS_BUTTON,
        icon = 'Interface\\MINIMAP\\TRACKING\\Ammunition',
        -- icon = 'Interface\\AddOns\\nMainbar\\media\\picomenu\\picomenuTalents',
        func = function() 
			if not PlayerTalentFrame then LoadAddOn("Blizzard_TalentUI") end
			if not GlyphFrame then LoadAddOn("Blizzard_GlyphUI") end 
			PlayerTalentFrame_Toggle()
		end,
        notCheckable = true,
    },
Last edited by 4exoB : 12-05-11 at 02:02 AM.
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Unread 12-05-11, 07:16 PM  
Beef.
A Kobold Labourer

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Sup!

How can I turn the red part of the ennemy target uf to its class color (just like when I'm targeting a friendly player) The name would have to appear in white too.
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Unread 12-07-11, 04:13 PM  
Beef.
A Kobold Labourer

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Im getting multiple LUA errors from the Arena Frame
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Unread 12-08-11, 01:28 PM  
seroquel
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how do i disable or make dissapear the totem bar?
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