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Updated: 02-27-14 01:33 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:33 PM
Created:07-03-09 12:57 AM
Downloads:32,318
Favorites:191
MD5:
5.4
Neav UI  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
Neav UI
This UI complication will work on all resolution.
But be warned.

I will not help with questions
Most of the addons in this compilation is only configurable through Lua, so some basic programming knowledge is highly recommended but not required. A lot of the options are basically setting the value to either true or false depending on if you want to enable or disable the feature.

AddOns include
!Beautycase
!Colorz
ActionButtonText (by kerrang) *
nBuff
nChat
nCore
nMainbar
nMinimap
nPlates
nPower
nTooltip
OmniCC (by Tuller)
oUF (by Haste)
oUF_Neav
oUF_NeavRaid

* some changes by me

Tanks to Haste, kerrang, zork, Tuller, and many more for their great AddOns.

Information
A lot of the addons have a config.lua file where you can change some settings. So look first into this file before you ask something!

How can I move the Pet-, Stance- or Possessbar?
It's very simple!
ShiftKey + AltKey + Leftclick on the first button of the Pet-, Stance- or Possessbar to move the them.

Commands
/neavrt to move the raid frames.
/wm, /worldmarkers, /rm or /raidmarkers to show world raid markers.
/rolecheck or /rcheck to do a role check.

Great extensions
For a improved totem frame check out ImprovedTotemFrame
If you want a small, not overload threat addon. Check out zorks rThreat
Some other decent and good ui improvements are tekability, oGlow and Combuctor

The latest updates and changes can be found on Github.
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Added option to hide unit tooltips during combat
- Added option to show the chat input box above the chat window (default: true)
- Option to hide the coalesced/interactive realm text from the tooltip
- Fix the error when clicking the Player vs. Player option in the picomenu
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios

v. 5.4.0

- TOC updates (50400)
- Added an absorb bar to the raid frames (like incoming heals, except yellow)
- Option to show a border around the chat frame (#28)
- Show a tooltip on the watchframe describing how to move it (#34)

v. 5.3.0

- Abbreviate Instance chat type in nChat.
- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Add skiplist to autogreed in nCore. See nCore/modules/autogreed.lua.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- Nameplate updates.
- Chi fixes for nPower.
- Mostly TOC updates.

v. 5.0.6

- Open mail module now shows amount of money collected.
- Nameplate threat highlight should now be correctly hidden out of combat.
- Abbreviate some more num pad keys for example: Num Pad / => Nu/ and Num Pad * => Nu*
- Correctly display the dungeon/raid difficulty on the minimap.
- Unit frames should now hide during pet battle.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Fix the battletag bug on friendslist.
- Added symbiosis info and spec to tooltip.
- Now correctly display item level on tooltip.
- Correctly skin editbox on all chat windows.
- Minor tweaks...

v. 5.0.4b

- Battle.Net fixes for friends tab on nMinimap.
- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 5.0.4

- Updated for patch 5.0.4.
- nMainbar now supports a minimum alpha on bars using mouseover.
- Minor tweaks here and there.

v. 4.3.0_1

- updated nMainbar
- updated oUF_Neav and oUF_NeavRaid
- updated nChat
- updated nMinimap
- updated nCore
- updated nBuff
- some small changes and additions

v. 4.3.0

- 4.3 compatible version
- changed version numbering scheme

v. 1.6.4

- updated for patch 4.2
Optional Files (2)
File Name
Version
Size
Author
Date
Type
5.4.7
290kB
05-04-14 11:53 AM
Addon
5.4.1
82kB
11-17-13 07:21 AM
Addon


Archived Files (2)
File Name
Version
Size
Author
Date
5.4.0
934kB
Neal
09-11-13 09:47 AM
5.3.0
1MB
Neal
05-22-13 05:10 AM


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Unread 03-01-14, 04:40 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 349
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Originally Posted by jessica
Since I updated the addon and I am having an issue with the auction bar buttons, They have some sort of gray squares, I think I need to upload an image to make it more clear as I cannot explain it.

how to fix this, look.


http://i.imgur.com/JQoQQtz.jpg


p.s. I'm not using the nMainbar because I like default, and the old buttons folder in /Interface used to work fine with default
Hmm, that's definitely weird since they haven't been touched. What happens if you download the previous release and use those buttons?

Even though you like the default actionbar, have you considered just using nMainbar with shortBar = false?
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Unread 03-01-14, 12:11 PM  
jessica
A Murloc Raider

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Originally Posted by ballagarba
Originally Posted by jessica
Since I updated the addon and I am having an issue with the auction bar buttons, They have some sort of gray squares, I think I need to upload an image to make it more clear as I cannot explain it.

how to fix this, look.


http://i.imgur.com/JQoQQtz.jpg


p.s. I'm not using the nMainbar because I like default, and the old buttons folder in /Interface used to work fine with default
Hmm, that's definitely weird since they haven't been touched. What happens if you download the previous release and use those buttons?

Even though you like the default actionbar, have you considered just using nMainbar with shortBar = false?

I haven't tried using nMainbar with shortbar = false to be honest.

but what happens if I download the previous button , it will work perfectly like it was before me downloading the new one. so it was working fine. I'm going to give nMainbar a try with shortbar false, but I don't know why would i do that, isnt that just a waste of memory? :P
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Unread 03-02-14, 10:46 AM  
Xully
A Deviate Faerie Dragon

Forum posts: 19
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Hi. Nice update, I also would love to mention that the "RES" function in neav raid as much as I love it that it tells me who got CR during fight, it also bugs alot. I mean during every fight I can see a guy who got either ressed, or CRed, and then it will remain having the green "RES" under his name and he''s alive, and i have to reload ui every time to fix it, it happens almost every fight, how to fix it? please
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Unread 03-21-14, 04:45 AM  
Kcy
A Kobold Labourer

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Portraittimers

hey, sorry to bother you with this probably very simple question, but i need a cc effect (hunter pet crane's lullaby) added to the portraittimers and it appears to be more complicated than just adding the spell id + the comment in the portraittimers file. can anybody tell me what i am missing?
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Unread 03-21-14, 05:47 AM  
ballagarba
A Fallenroot Satyr
 
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Re: Portraittimers

Originally Posted by Kcy
hey, sorry to bother you with this probably very simple question, but i need a cc effect (hunter pet crane's lullaby) added to the portraittimers and it appears to be more complicated than just adding the spell id + the comment in the portraittimers file. can anybody tell me what i am missing?
Shouldn't need anymore. Just make sure you reload the interface with /rl.

And getting the actual spell id can be a bit tricky sometimes, the spell id of the spell (Lullaby in this case) isn't necessarily the same spell id the stun has on the target (which is the one you want to track). So it's easiest to just stun some random mob and hover over the debuff and check the tooltip for spell id.
Last edited by ballagarba : 03-21-14 at 05:48 AM.
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Unread 03-22-14, 04:41 AM  
Kcy
A Kobold Labourer

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hey, thanks for the swift help. i did as you asked, but the spellid (126246) is the same for both the pet's ability and the actual debuff on the target. still not working

do you need some screenshots of anything to help with troubleshooting?
Last edited by Kcy : 03-22-14 at 04:42 AM.
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Unread 04-03-14, 06:54 AM  
Xully
A Deviate Faerie Dragon

Forum posts: 19
File comments: 121
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i started playing my dk again, and the nPower doesnt display runes the 2/2/2 under runic power or was that with the Neav unitframe? cause im not using it
Last edited by Xully : 04-03-14 at 06:55 AM.
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Unread 04-03-14, 07:00 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by Xully
i started playing my dk again, and the nPower doesnt display runes the 2/2/2 under runic power or was that with the Neav unitframe? cause im not using it
In nPower\config.lua, change the following (at the bottom):

Code:
showRuneCooldown = false,
Into:

Code:
showRuneCooldown = true,
Last edited by ballagarba : 04-03-14 at 07:00 AM.
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Unread 05-08-14, 08:37 AM  
rjbguatemala
A Kobold Labourer

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Hey i was digging around nPower LUA to see if there was an option to extend the combo points of rogues with the Anticipation talent (5 extra power points). Is there a way to show these above the energy regen bar? Thanks
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Unread 05-08-14, 09:51 AM  
ballagarba
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Originally Posted by rjbguatemala
Hey i was digging around nPower LUA to see if there was an option to extend the combo points of rogues with the Anticipation talent (5 extra power points). Is there a way to show these above the energy regen bar? Thanks
Sorry. nPower doesn't support Anticipation at the moment. To be honest... I wasn't even aware of that talent :P I still have a couple of levels to go before my rogue hits lvl 90.
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Unread 05-15-14, 08:17 AM  
10leej
A Scalebane Royal Guard
 
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I made a DBM skin for my UI thought you guys would like it too.

BobDBM
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Unread 05-17-14, 07:55 AM  
cokedrivers
A Cobalt Mageweaver
 
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Originally Posted by 10leej
I made a DBM skin for my UI thought you guys would like it too.

BobDBM

nCore has a skinning file for recount, DBM, and I think one more.

I believe its just called skins.lua or skinning.lua can't remember.

But nice work.

Coke
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Unread 05-19-14, 02:59 AM  
10leej
A Scalebane Royal Guard
 
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Originally Posted by cokedrivers
Originally Posted by 10leej
I made a DBM skin for my UI thought you guys would like it too.

BobDBM

nCore has a skinning file for recount, DBM, and I think one more.

I believe its just called skins.lua or skinning.lua can't remember.

But nice work.

Coke
Oh? I was't aware. Don't use Neav myself I just know a lot of people do.

EDIT:
Wow much more efficient that how I'm doing it. Only 46 lines in lua. Suppose I can just go with my plans for a full skinning addon then.
Last edited by 10leej : 05-19-14 at 03:06 AM.
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Unread 05-20-14, 08:24 AM  
glupikreten
A Murloc Raider

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Hi... suddenly i get this error using your UI. Can you help?

Message: Interface\FrameXML\UIParent.lua:3668: attempt to perform arithmetic on local 'challengeLevel' (a string value)
Time: 05/20/14 16:18:50
Count: 13
Stack: [C]: ?
Interface\FrameXML\UIParent.lua:3668: in function <Interface\FrameXML\UIParent.lua:3667>
(tail call): ?
Interface\AddOns\nMinimap\tab.lua:883: in function <Interface\AddOns\nMinimap\tab.lua:831>
Interface\AddOns\nMinimap\tab.lua:922: in function <Interface\AddOns\nMinimap\tab.lua:921>

Locals:
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Unread 05-21-14, 01:47 PM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by glupikreten
Hi... suddenly i get this error using your UI. Can you help?

Message: Interface\FrameXML\UIParent.lua:3668: attempt to perform arithmetic on local 'challengeLevel' (a string value)
Time: 05/20/14 16:18:50
Count: 13
Stack: [C]: ?
Interface\FrameXML\UIParent.lua:3668: in function <Interface\FrameXML\UIParent.lua:3667>
(tail call): ?
Interface\AddOns\nMinimap\tab.lua:883: in function <Interface\AddOns\nMinimap\tab.lua:831>
Interface\AddOns\nMinimap\tab.lua:922: in function <Interface\AddOns\nMinimap\tab.lua:921>

Locals:
Yeah, it's that stupid new Battle.net app thingie causing problems. Haven't gotten around to fixing it yet, unfortunately. I'm currently experimenting a little with oUF_LS.
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