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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,185
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 11-09-12, 09:01 AM  
Phanx
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Yeah, I probably won't add potions and the like, for mainly because I don't feel that an extra <insert stat here> for 10 seconds really has a huge impact on what abilities you will choose to use. Also, for potions, you have to take some delibrate action to get those buffs, so it's not like you don't know they're there. Really I think there are far too many buffs on the whitelist at the moment, but since I'm mostly just solo leveling and running a few random LFG dungeons these days, I don't have much motivation (or access) to figure out what's really useful and what's superfluous and trim the fat.
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Unread 11-09-12, 03:34 AM  
Zathan666
A Murloc Raider
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I'll post a screenshot for amber-shaper Unsok in a few days if you still need. By the way, I'm not sure what your philosophy is about potions and trinkets procs etc, but if you ever want to add these in aurafilter:

[105702] = 4, -- Potion of the Jade Serpent (+intel potion)
[105706] = 4, -- Potion of Mogu Power (+str potion)
[128985] = 4, -- Blessing of the Celestials (Intel DPS Darkmoon card)
[125487] = 4, -- Lightweave (tailoring intel)

I feel like it would be justified, but you might have a different opinion about it.
Last edited by Zathan666 : 11-09-12 at 04:31 AM.
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Unread 11-08-12, 12:19 AM  
Phanx
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Hmm, so apparently it's just considered a regular, non-boss debuff applied by your party member. I'll have to hardcode it in after all.
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Unread 11-07-12, 06:27 PM  
Zathan666
A Murloc Raider
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Re: Boss Debuffs/stacks

Here's the new screenshot for the brew explosion debuff/stacks: http://i.imgur.com/3EPNU.jpg
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Unread 11-06-12, 07:27 PM  
Phanx
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Re: Warlock auras

The problem is less that Blizzard changed the spell IDs, and more that Blizzard decided to decouple many buff and debuff effects from the spell that applies them, so you might cast Corruption with a spell ID of 123456. but the debuff is applied with a spell ID of 987654. Since the 123456 spell still has a debuff effect associated with it, it's impossible to tell by looking at Wowhead that that isn't the debuff the spell applies now, so I just have to wait for someone who plays that class to notice that it's missing and tell me about it.

Anyway, I've made those changes... I assume there's only one spell ID for Corruption, so I removed the other one (172). Let me know if that needs to stay.

I don't use GitHub for my addons, as they don't support non-FOSS development without upgrading to a $7/month-minimum paid account, and the lack of sequential revision numbers annoys me anyway.
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Unread 11-06-12, 04:25 PM  
Fumler
A Murloc Raider
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File comments: 15
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Warlock auras

Leveling my warlock, came across some auras that didn't work, seems like blizz changed the id of a lot of stuff on every class :P

Changed ID here
Lua Code:
  1. auras[980] = 2 -- Agony
  2. auras[30108] = 2 -- Unstable Affliction
  3. auras[27243] = 2 -- Seed of Corruption

This works
Lua Code:
  1. auras[131740] = 2 -- Corruption -- NEEDS CHECK

Not able to check other stuff atm because I'm low level etc.

Do you use github btw? So I can just do a pull request if I find more later on.
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Unread 11-06-12, 04:20 AM  
Phanx
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Ack, sorry, I missed an underscore in there. Should be:
Code:
/run for x=1,40 do local n,_,_,_,_,_,_,c,_,_,i,_,b=UnitDebuff("target",x) if n=="Brew Explosion" or n=="Amber Strike" then print(i,n,c,b) end end
You should see something like "12345 Brew Explosion player false".
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Unread 11-05-12, 11:37 PM  
Zathan666
A Murloc Raider
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Here's the result: http://i.imgur.com/QqO1n.jpg

The debuff appears fine on Tidyplates but nothing on the target frame (ouf_phanx)
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Unread 11-05-12, 05:58 PM  
Phanx
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I'm not sure what you mean... do those debuffs not show up at all, or do they show up but not display the stack count text?

I've been busy with dual-box RAF leveling, so I haven't been doing any dungeons in the last couple of weeks, but I'll try to get in there (well, Stormsnout Brewery at least, I still don't really have any interest in getting back into raiding) and see what the problem is. The filters should already let through (a) anything flagged as a boss aura, (a) anything cast by an NPC on itself, or (b) anything cast by the player's vehicle.

If you get there before me, run this macro while targeting the boss, and screenshot the results:

Code:
/run for x=1,40 do local n,_,_,_,_,_,c,_,_,i,_,b=UnitDebuff("target",x) if n=="Brew Explosion" or n=="Amber Strike" then print(i,n,c,b) end end
It should print the spell ID of the debuff (that's what needs to go in the aura filter list), the name, the unit the game thinks cast it, and whether the game flags it as a boss aura. Ideally the caster and boss flags should let it through without needing to hardcode the ID.
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Unread 11-05-12, 04:16 PM  
Zathan666
A Murloc Raider
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Alright no problem. Thanks for the tips and explanation.
I have a question regarding Boss debuffs though. For example, on the first boss on Stormstout Brewery (Ook-Ook), when you run barrels into him we can't see the debuff at all nor the stacks # of the Brew Explosion. Same thing with Amber-Shaper in Heart of Fear (the stacking debuff you put on boss by using the constuct ability)

I'm not sure how to add these in AuraFilters.LUA

edit: clarified what I meant
Last edited by Zathan666 : 11-05-12 at 06:22 PM.
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Unread 11-02-12, 05:56 PM  
Phanx
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I've added Starfall and fixed Barkskin for the next release.

I won't add a castbar for the focus unit by default. Adding one if you want it is trivially simple, but I don't want one, and I would just never remember to add it for release versions (and then immediately remove it for my own gameplay) even if I wanted to, sorry.

I won't be adding a name on the player castbar either, since you should know which spell you are casting (if you don't, you are probably playing wrong) and I don't want more clutter on the screen. If you want one, edit the Castbar section in core.lua (lines 1251+) and copy the Castbar.Text lines into the player unit section after the Castbar.Time lines.

Holy power and other simple "points" style powers don't have toggles because (a) they are important, unlike druid mana which is only available because it's available in the default UI and some people like cluttering up their UI with it, and (b) there's not really any more information that can be shown about them, unlike eclipse/rune/totem bars where standalone addons can provide bigger displays with icons, text, etc. If you don't want to see them for a specific class, just remove that class from the list of classes that gets a ClassIcons element, on line 798 in core.lua (just below the "Class-specific resources" comment).

If you need more help with code modifications, please take it to the oUF forums, to avoid cluttering this page with comments that have nothing to do with the release version of the addon. Thanks.
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Last edited by Phanx : 11-02-12 at 05:58 PM.
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Unread 11-02-12, 11:11 AM  
Zathan666
A Murloc Raider
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I started using Ouf_Phanx again. After trying all other Ouf layouts, Phanx is the one I always come back to. Nothing else come close in my opinion.

I would suggest to add to aura.lua for druids:
  • auras[48505] = 4 -- Starfall
  • auras[22812] = 4 -- Barkskin (default spellID seems incorrect)

and in the config.lua for "focus":
Code:
castbar = true,
Also 2 more things:
  • Is there an easy way to toggle the spell name @ playercastbar? I'd prefer it personally.
  • Is it possible to toggle off paladin holy power from showing up? You have an option in config to turn off the eclipse bar but none for holy powers

thanks!
Last edited by Zathan666 : 11-02-12 at 12:31 PM.
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Unread 11-02-12, 04:58 AM  
Phanx
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Version 5.0.5.265
  • Added runes for death knights
  • Added totems for shamans
  • Minor update to aura filter list for warlocks
  • Removed support for oUF_boring_totembar plugin
    Totems are now supported natively by oUF, so there's no need for a plugin.
  • Removed PT Serif font
    If you were using it, just keep the file and don’t change the font option dropdown or — better yet — install SharedMedia and follow the “MyMedia” instructions.
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Unread 11-01-12, 04:23 PM  
Phanx
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Added for the next version.
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Unread 10-30-12, 10:02 AM  
Ke11ett
A Kobold Labourer
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Can you please add the following Warlock aura to auras.lua

Lua Code:
  1. auras[603] = 2 -- Doom (Metamorphosis)
Last edited by Ke11ett : 10-30-12 at 10:02 AM.
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