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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,242
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 04-29-11, 04:57 AM  
chenyuli
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debug messages

hi, I update the latest version, but still pop messages in Battle Ground, ex: target is normal, target has dispellable debuff: Magic...,etc.
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Unread 04-29-11, 03:17 AM  
moonkir
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Thanks, I'll try, really liked ui - a little bit to finish

Are there any nameplate styling for this ui?
Last edited by moonkir : 04-29-11 at 03:19 AM.
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Unread 04-28-11, 09:57 PM  
Akkorian
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Hi moonkir,

There isn’t an option to change font sizes, and I don’t plan on adding one, so you’d have to edit the layout code. Open the “core.lua” file, look for places where the function ”ns.CreateFontString” is called, and change the number being passed to it. To change the size of the name text on the target and focus frames, change the number on line 646. To change the size of the name text on the party frames, change the number on line 652. You can change the size of other texts this way, too.
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Last edited by Akkorian : 04-28-11 at 10:00 PM.
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Unread 04-28-11, 02:56 PM  
moonkir
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as a group to put a frame to the left, at the standard location ?

the issue is cleared, oUF_MF helped

How do I change the font size in a name
Last edited by moonkir : 04-28-11 at 04:50 PM.
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Unread 04-28-11, 08:14 AM  
Akkorian
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Version 4.1.0.177
  • Removed support for pet happiness since that was removed in WoW 4.1
  • Turned off some stray debugging messages

@TekNoir: I’ll try to catch a priest to test with. The code looks fine, but I’m probably missing something obvious.
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Unread 04-28-11, 07:36 AM  
UnlitPhoenix
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Debug messages ahhhh ;D
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Unread 04-28-11, 06:52 AM  
TekNoir
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Re: Weakened Soul

Originally posted by Akkorian
Hi TekNoir,

Weakened Soul should already be shown on party frames. Can you see it on any other frames?
With a clean WTF and only oUF + oUF_Phanx loaded, I can see the Weakened Soul debuff on the Target frame only. I do not get debuff icons on the playerframe, targettarget frame, focusframe, or any partyframes. (Though I only really expected them on the partyframes since they show important buffs from me, while targettarget and focus show no auras whatsoever and playerframe has only shown buffs.)

In version .176:
With myself targeted, the chatframe will have multiple messages: "UnitDebuff player 1 Weakened Soul nil", "UnitDebuff target 1 Weakened Soul nil", and "UnitDebuff targettarget 1 Weakened Soul nil". These are repeated multiple times for the duration of the debuff.

When I target someone else in the group, no matter which partynum they are, I receive this message in the chatframe exactly once: "UnitDebuff party 1 Weakened Soul nil". It also scrolls multiple "UnitDebuff target 1 Weakened Soul nil" as normal for a targeted unit, in party or not.

Thank you very much for your time in this matter. It is much appreciated.
Last edited by TekNoir : 04-28-11 at 06:53 AM.
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Unread 04-28-11, 04:36 AM  
Pinghansen
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4.1 eliminated pet happiness

4.1 has eliminated pet happiness, so whenever you don't have anything else to do, you can weed out the pet happiness code that I was so happy you added
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Unread 04-27-11, 02:03 AM  
Akkorian
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Re: Ouf_ThreatBar

Originally posted by vitosans
Is there a way to upload patches?
Hi vitosans,

WoWInterface doesn’t have a way to attach real patch files, no. You can attach patch files to tickets on CurseForge if you have an account there, or you can just copy and paste the text from the diff file into a ticket here. But, I probably won’t add support for the plugin you mentioned. There are lots of good threat addons already, so it’s not really needed in a unit frame addon, sorry.

Originally posted by faeldray
... is there any way for me to go about adding a little bit of text that shows the level of my character, as well as any in my party? ...
Hi faeldray,

I don’t plan to add any level display to the player or party frames. It’s not really important what level your party members are, and you can easily see your own level by opening the character window. If you want to add it yourself, though, it shouldn’t be too hard to change the code in the spawn function to add level text to other frames besides the target frame.

Originally posted by TekNoir
Next to the party frames, it would be nice to see the Weakened Soul debuff that is applied along with Power Word: Shield.
Hi TekNoir,

Weakened Soul should already be shown on party frames. Can you see it on any other frames?
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Unread 04-22-11, 03:36 PM  
vitosans
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Ouf_ThreatBar

Hey folks,

Thought I would share:

I created an addon for this layout using oUF_ThreatBar plugin and thought others might like it..

Not sure if this will work but here is the code around 981 on core.lua add this:

Code:
if( unit == 'player') then

        ThreatBar = CreateFrame("StatusBar", self:GetName()..'_ThreatBar', UIParent)
        ThreatBar:SetFrameLevel(5)
        ThreatBar:SetPoint('CENTER', UIParent, -90, -282, 0)
        ThreatBar:SetHeight(30)
        ThreatBar:SetWidth(245)


        ThreatBar:SetStatusBarTexture(config.statusbar)
        ThreatBar:GetStatusBarTexture():SetHorizTile(false)
        ThreatBar.SafeZone = ThreatBar:CreateTexture( nil, "BORDER" )
        ThreatBar.SafeZone:SetTexture( config.statusbar )


        ThreatBar:SetBackdrop(backdrop)
        ThreatBar:SetBackdropColor(1, 0.5, 0, 0.75)

        -- Agro Value
        ThreatBar.Text = ns.CreateFontString( ThreatBar, 16, "LEFT" )
        ThreatBar.Text:SetPoint( "RIGHT", ThreatBar, "RIGHT", -30, 0 )
        -- Threat on Target Text
        ThreatBar.Title = ns.CreateFontString( ThreatBar, 16, "LEFT" )
        ThreatBar.Title:SetText("Threat on current target:")
        ThreatBar.Title:SetPoint("LEFT", ThreatBar, "LEFT", 5, 0)

        ThreatBar.bg = ThreatBar:CreateTexture(nil, 'BORDER')
        ThreatBar.bg:SetAllPoints(ThreatBar)
        ThreatBar.bg:SetTexture(0.1,0.1,0.1)
        ns.CreateBorder( ThreatBar, 14 )

        ThreatBar.useRawThreat = false
        self.ThreatBar = ThreatBar
end

I have never tinkered with lua and the wow/ouf api's so I am sure there is a better way to integrate with this layout, but I love the threatbars from other layouts but prefer the Phanx style. So here is the best of both worlds, remember you need to install the oUF_ThreatBar plugin It works good and has the same theme, does not support moving with pouf or omf so you need to modify the code to change the position, maybe someone else can chip in and show me how to do that Share and Share alike!

Cheers and thanks for the great layout!

*EDIT*
Is there a way to upload patches? it would be more easy to submit a diff next time

Screenshot: Its had to get a good screenshot of this in action as it changes due to aggro. But here is a show w/ 0 Aggro and 100% Aggro hope it helps.


Last edited by vitosans : 04-22-11 at 04:58 PM.
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Unread 04-18-11, 09:45 PM  
faeldray
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Player/Party Level

Fantastic addon, I really love the look of it. I just wish I could find a good LUA guide so I can make a couple small changes here and there.

On that note, is there any way for me to go about adding a little bit of text that shows the level of my character, as well as any in my party? I have an army of alts I play and with a lot of them running multiple dungeons, it would be handy to keep track of these sort of things. I'd be perfectly comfortable with adding in code wherever if you could point me in the right direction.
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Unread 04-17-11, 10:27 AM  
TekNoir
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Party buffs/debuffs.

I'm not sure if I have messed up my spell configuration or if it is working as intended, but if this is already working for anyone, please let me know.

Next to the party frames, it would be nice to see the Weakened Soul debuff that is applied along with Power Word: Shield. It may be even more important to keep watch over after the next patch.

Thank you in advance for your time. Great healer frames!
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Unread 04-04-11, 04:16 PM  
Akkorian
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Originally posted by chenyuli
... could I suggest adding exp/rep showing?
Hi chenyuli,

I don’t plan to add experience or rep bars to this layout. There are tons of standalone XP bar addons out there, and if you really wanted them to be part of your unit frame, you could even put it right next to the unit frame and make it the same size. Good luck!
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Unread 03-30-11, 11:34 AM  
chenyuli
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Excuse me, does it contain Death Knight's rune system? After install, my Death Knight's rune bar doesn't change, and I can't find out the config options about it like eclipse bar.
Sorry, I found the author's comment in forward pages. Thanks for this useful and beautiful layout, you are excellent! By the way, could I suggest adding exp/rep showing?
Last edited by chenyuli : 03-30-11 at 07:37 PM.
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Unread 03-15-11, 04:44 AM  
Akkorian
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Hi Zoddy,

Cast bars on the boss frames aren’t something I’ll add. They would take up too much space, for one thing, and any boss abilities you really need to know about should be covered by your boss mod, or even by the boss warnings built into the base UI.
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