Download
(378 Kb)
Download
Updated: 07-14-14 07:09 AM
Pictures
File Info
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Updated:07-14-14 07:09 AM
Created:07-04-09 05:47 PM
Downloads:21,306
Favorites:162
MD5:
Categories:oUF: Layouts, Unit Mods
5.4
oUF Phanx  Popular! (More than 5000 hits)
Version: 5.4.8.446
by: Phanx [More]
oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Please DO NOT send me PMs asking for help, reporting bugs, or requesting features. Use the links below instead. I read and respond to every ticket and comment!
Options

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.
IMPORTANT: If you want to change something that doesn’t have an in-game option to change, you will need to modify the layout’s Lua code yourself. If you need help modifying the code, post in the oUF forum, not here. This page is for support of the official version only. Comments on this page asking for help with code modifications will be deleted.
Language Support

Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). To add or update translations for any locale, enter them on the CurseForge project page and then send me a PM here (or on CurseForge) to let me know that you’ve made changes.

Feedback

For general questions and comments, post a comment.

To suggest a new feature, submit a ticket describing your idea. If you are requesting support for a plugin, please include a link to its download page. At this time I am not planning to add an absorption/shield bar to match the one added to the default UI in Patch 5.2, but if you have a really good argument that isn't PvP-related or priest-specific, feel free to try to convince me.

To report an error or other problem, submit a bug report with the version of oUF_Phanx you are using, detailed instructions I can follow to reproduce the bug myself, whether the bug still happens when all other addons are disabled, and the exact text of the accompanying error message (if any).
IMPORTANT: If you are using a copy of oUF_Phanx with modifications of any kind, do not report bugs here. Reproduce the problem with an unmodified copy first, or post in the oUF forum for help with your modifications.
Version 5.4.8.446
  • Added "/pouf buffs" and "/pouf debuffs" commands to list buffs or debuffs on the target, for finding spell IDs
  • Added an option to toggle the text shadow
  • Added combopoint-like display for mage Arcane Charges
  • Improvements and fixes for demonic fury, eclipse, stagger, rune, and totem bars

Version 5.4.2.418
  • Added a stagger bar for brewmaster monks (untested)
  • Fixed initial coloring of shaman totem bars
  • Fixed display of "Ghost" on health bars
  • Options are now load-on-demand

Version 5.4.2.410
  • Added in-game unit options
  • Combat feedback text is now a per-unit option
  • Changed combat feedback text colors to more closely match those used in the default UI
  • Changed combat feedback text initialization to hopefully resolve the bug reported by Dexter74

Version 5.4.2.403
  • Added combat feedback text (optional, and disabled by default)
  • Added the ability to see and mouse over all buffs while holding Shift out of combat
  • Added a very minimal PvP status icon on the target frame (colored dot, top left corner)
  • Added more spell IDs for Corruption (ಠ_ಠ Blizzard)
  • Added German translations
  • Added more Russian translations from Felixod on Curse (still incomplete)
  • Removed support for the outdated oUF_CombatFeedback plugin

Version 5.4.1.388
  • Updated for WoW 5.4
  • Added Beacon of Light by default for paladins
  • Fixed a random error that might randomly have occurred

Version 5.3.0.383
  • Fixed aura switching on role change
  • Fixed health updating on boss frames
  • Fixed several issues with the config panels
  • Added several auras for priests
  • Added all MoP enchant procs to the aura blacklist since Blizzard doesn't flag them correctly
  • Added partial Russian translation from Felixod

Version 5.3.0.375
  • Updated for WoW 5.3
  • Added Enslave Demon and Rain of Fire (Destruction version) to default aura filters
  • Fixed buffs and debuffs not switching positions on the target frame when changing roles
  • Fixed an issue causing druid mushrooms to not always appear at login
  • Fixed an error that occurs when oUF attempts to update hidden frames

Version 5.2.0.365
  • Fixed demonic fury bar

Version 5.2.0.362
  • Added a workaround for the Blizzard bug causing boss frames not to update properly
  • Fixed runes
  • Fixed soul shards (untested)
  • Fixed border expansion to properly contain extra elements (druid mana bar, etc) on load
  • Updated Spanish localization

Version 5.2.0.356
  • Fixed several issues with the custom aura options panel
  • Fixed an issue preventing the threat highlight from being displayed
  • Fixed an issue causing power bars to turn gray when the options panel is opened
  • Added a separate options panel for options that require a UI reload, with several new options
  • Added a workaround for a Blizzard bug causing dead units' healthbars to show non-zero values
  • Added the Fire and Brimstone upgraded version of Conflagrate for warlocks
  • Major organizational changes and cleanup — you should completely delete your old oUF_Phanx folder before installing this update, to avoid having tons of old files laying around

Version 5.2.0.336
  • Added in-game options for adding custom aura filters (saved on a per-character basis)
  • Updated magic dispel detection for warlocks with a Fel Imp summoned
  • Updated some druid auras (thanks Funkydude)
  • Moved party frames down to accomodate the new 5th boss frame
  • Fixed an error when changing custom class colors
  • Updated included oUF

Version 5.2.0.323
  • Fixed druid mushrooms (last time, I promise!)
  • Slightly adjusted default frame positions

Version 5.2.0.320
  • Fixed druid mushrooms (hopefully for real this time)
  • Added Incanter's Absorption and Pyroblast! mage buffs

Version 5.2.0.318
  • Fixed druid mushrooms
  • Fixed warlock power errors when entering vehicles
  • Miscellaneous cleanup of old code

Version 5.2.0.314
  • Fixed a typo in Weakened Soul for priests

Version 5.2.0.313
  • Added basic display for druid mushrooms (mostly untested)
  • Added Forbearance for paladins and Weakened Soul for priests
  • Fixed border coloring
  • Fixed Savage Roar for druids
  • Updated some hunter auras (thanks ravagernl)
  • Updated bundled oUF core
  • Merged all options into a single panel
  • Added French localization from Strigx on Curse
  • Added parital German localization from Grafrotz on Curse

Version 5.1.0.296
  • Fixed an issue with aura filtering
  • Fixed an error that occurred when switching between roles (tank/healer/dps)
  • Fixed an error that occurred when toggling the "Filter debuff highlight" option
  • Updated many spell IDs

Version 5.1.0.284
  • Added spell IDs for warlock Fury Ward and warrior Meat Cleaver
  • Fixed spell IDs for druid Rejuvenation and warlock Corruption
  • Fixed auto-whitelisting of auras cast by the unit's vehicle
  • Fixed rune bar width
  • Improved visual integration of eclipse bar, druid mana bar, rune bars, and totem bars
  • Moved player frame orbs to the bottom to match the position of target frame orbs and avoid overlapping totem and rune bars

Version 5.1.0.275
  • Added Destabilize to the list of improperly flagged boss debuffs to show
  • Fixed an error in the DebuffHighlight module

Version 5.1.0.273
  • Updated for WoW 5.1
  • Updated auras for druids and monks.
  • Added Brazilian Portuguese localization.
  • Added support for boss debuffs that Blizzard forgot to flag as boss debuffs. Currently only Brew Explosion is included; if you know of any others, please post a comment.
  • Changed how frame borders are sized; old settings should upgrade automatically, but you may need to manually adjust the border size setting to your liking.
  • Fixed an error relating to threat events firing without proper unit info.
  • The download for this version also includes oUF, since the download page for oUF is very out of date.

Version 5.0.5.265
  • Added runes for death knights
  • Added totems for shamans
  • Minor update to aura filter list for warlocks
  • Removed support for oUF_boring_totembar plugin
    Totems are now supported natively by oUF, so there's no need for a plugin.
  • Removed PT Serif font
    If you were using it, just keep the file and don’t change the font option dropdown or — better yet — install SharedMedia and follow the “MyMedia” instructions.

Version 5.0.5.256
  • Removed pet battle hiding code, since oUF does this itself now (get the latest version of oUF from Haste's GitHub repo)
  • Fixed some issues with the castbar safezone and background
  • Fixed orb color not updating when class colors are changed
  • Updated auras for feral/guardian druids (thanks Shiryu), shadow priests (thanks Fumler), and mistweaver monks

Version 5.0.5.249
  • Frames are now hidden during pet battles
  • Unfiltered buffs can now be shown out of combat by pressing Shift and mousing over the frame; it's currently not possible to mouse over the icons in this mode, so more improvements will be forthcoming

Version 5.0.5.245
  • Make an extra shadow orb to make oUF happy

Version 5.0.5.244
  • Added an optional glow to highlight important border states
  • Added auras for monks and pandaren
  • Updated auras for all classes
  • Updated raid debuff auras
  • Updated the resurrection element
  • Updated the dispel highlight element
  • Updated the warlock power element
  • Updated group leader and master looter icons
  • Updated combo points, chi, holy power, and shadow orbs

Version 5.0.4.224
  • Updated for WoW 5.0.4
  • Added graphical orb display, and removed text display, for combo points, secondary resources, and Maelstrom Weapon
  • Added auras to pet frame (untested)
  • Added auras cast by the player's vehicle on friendly targets and hostile player targets
  • Fixed mirror timer styling
  • Fixed power color option
  • Fixed Ghost detection
  • Updated Resurrection element to use LibResInfo instead of LibResComm (no longer needs other players in your group to have the same library installed)
  • Replaced the Expressway font with PT Sans
  • Added zhCN translations from wowuicn on CurseForge

Version 4.3.0.191
  • Fixed another issue affecting aura filtering

Version 4.3.0.189
  • Fixed an issue affecting aura filtering

[font="Georgia"]Version 4.3.0.188
  • Allow debuffs cast by the player's vehicle to appear on the target frame (untested)

[font="Georgia"]Version 4.3.0.186
  • Updated for WoW 4.3
  • Fixed threat highlight element
  • Added Envenom self-buff for rogues
  • Added support for oUF druid mana bar element
  • Removed support for oUF_DruidMana plugin

[font="Georgia"]Version 4.2.0.180
  • Updated for WoW 4.2

[font="Georgia"]Version 4.1.0.179
  • Turned off some more debugging messages (hopefully that’s all of them!)

[font="Georgia"]Version 4.1.0.178
  • Removed a lingering reference to pet happiness

[font="Georgia"]Version 4.1.0.177
  • Removed support for pet happiness since that was removed in WoW 4.1
  • Turned off some stray debugging messages

[font="Georgia"]Version 4.1.0.176
  • Fixed the Dispel and Resurrection elements
  • Fixed the statusbar and font dropdowns to correctly preview the currently selected texture or font file on the dropdown value text
  • Fixed the initializing for LibSharedMedia-3.0 support
  • Added code to hide focus-related entries in unit frame right-click menus
  • Added the Serendipity buff for priests (feature ticket #7324)
  • Added separate options for health bar background and power bar background
  • Added the PT Serif Font
  • Removed the Andika Basic Custom and Droid Serif fonts
  • Updated Spanish translations

[font="Georgia"]Version 4.0.6.164
  • Added arena enemy frames
  • Added happiness on the pet frame for hunters (only shows when your pet isn’t happy)
  • Added plugin support for:
    • oUF_boring_totembar
    • oUF_CombatFeedback
    • oUF_DruidMana
    • oUF_SpellRange

[font="Georgia"]Version 4.0.6.157
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect0
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization

[font="Georgia"]Version 4.0.6.151
  • Fixed an error in the dispel element for priests
  • Fixed an error with the “Show threat levels” option
  • Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game
  • Changed the boss and party frames to be positioned relative to the UIParent instead of the Minimap, to make sure they’re always on the screen even for people who have moved their minimap around

[font="Georgia"]Version 4.0.6.148
  • Added boss frames (feature ticket #4368)
  • Added an eclipse bar for moonkins, untested because I don’t have a moonkin. (feature ticket #4369)
  • Added a background intensity option to change how bright the health bar background color is relative to the foreground color. It applies to the power bar too, but in reverse.
  • Added the bear Berserk proc to the default filter list for druids.
  • Fixed dispel highlighting for hostile units, maybe.

[font="Georgia"]Version 4.0.3.131
  • Fixed the health bar color options
  • Added options for coloring the power bar

[font="Georgia"]Version 4.0.3.127
  • Fixed party pet frames
  • Added some basic options for health bar coloring
  • Added Fire! and Sniper Training buffs for hunters
  • Added Archangel and Dark Archangel buffs for priests
  • Added Lifeblood buff from herbalism
  • Added full support for localization
  • Added Spanish localization
  • Added Andika Basic font
  • Updated tanking and healing checks

[font="Georgia"]Version 4.0.3.117
  • Added phase and quest boss icons
  • Updated aura filters for priests and rogues

[font="Georgia"]Version 4.0.1.108
  • Comment out unused (unfinished) soul shard texture code

[font="Georgia"]Version 4.0.1.108
  • Added new default font — Droid Serif
  • Added holy power text
  • Added shadow orbs text
  • Fixed border color option — now applies to the health bar immediately as intended
  • Fixed border size option — now saves between sessions
  • Fixed soul shards text
  • Removed unused embedded libraries
  • Updated aura filters

[font="Georgia"]Version 4.0.1.99
  • Updated for oUF 1.5.2 and WoW 4.0
  • Added basic text-based holy power and soul shard display
  • Added built-in AFK element (based on oUF_AFK by Sonomus, with permission)
  • Fixed safe zone display on channeled spells
  • Fixed saved variables handling
  • Disabled spell tooltip modification by default

[font="Georgia"]Version 3.3.5.88
  • Fixed auras

[font="Georgia"]Version 3.3.5.85
  • Added configuration panel; type “/pouf” or browse the Interface Options window to find them.
  • Added embedded libraries required for configuration panel and resurrection status text; if you do not need these features, you can safely delete the "Libs" folder.

[font="Georgia"]Version 3.3.5.80
  • Fixed dispel and threat highlight elements getting stuck (for real this time)
  • Fixed a typo in aura filter for DKs
  • Fixed the castbar border when borderSize setting is changed

[font="Georgia"]Version 3.3.5.76
  • Fixed threat highlighting getting stuck sometimes
  • Add offensive dispel and spellsteal support to dispel highlighting (untested)
  • Added resurrection status text (requires LibResComm-1.0, not embedded yet)

[font="Georgia"]Version 3.3.5.73
  • Added support for aura timers from OmniCC 3 Beta
  • Changed ugly yellow color on uninterruptible casts

[font="Georgia"]Version 3.3.5.71
  • Added partypet frames
  • Added focus and focustarget frames
  • Added buffs on party frames
  • Added buffs on target frames in addition to debuffs
  • Fixed safe zone for channeled spells
  • Fixed healing bar overlapping the power bar background
Archived Files (14)
File Name
Version
Size
Author
Date
5.4.2.418
375kB
Phanx
02-07-14 04:36 AM
5.4.2.410
368kB
Phanx
12-23-13 12:55 AM
5.4.2.403
364kB
Phanx
12-17-13 04:07 AM
5.4.1.388
359kB
Phanx
11-25-13 07:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 04:29 AM
5.1.0.296
400kB
Phanx
02-07-13 06:17 AM


Post A Reply Comment Options
Old 11-11-10, 08:36 AM  
mojosdojo
A Murloc Raider
 
mojosdojo's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5
File comments: 14
Uploads: 1
Is it possible to hide the party frames when joining a raid? Really like your layout
Last edited by mojosdojo : 11-11-10 at 08:38 AM.
mojosdojo is offline Report comment to moderator  
Reply With Quote
Old 11-09-10, 04:55 AM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Originally posted by aceman67
... wouldn't it be prudent to at least give the option to hide blizzard frames all together?
I don't think so, for two reasons:

1. Hiding Blizzard UI elements is handled by oUF itself, not by layouts.

2. My addon doesn't provide a rune display of any kind. If you're using another addon to provide that, it seems more sensible for that addon to hide the Blizzard equivalent. If you're not using another addon to show your runes, would you really want to hide your runes altogether and have no UI for seeing them?

Originally posted by aceman67
Also, if this is the kind of feedback that I'm going to get back from the author, I'm not going to use this anymore, since you've alienated pretty much every DK from using this otherwise excellent layout.
Your choice.

I don't play a DK, and the code required to create and manage some kind of rune display would be significantly lengthier and more complex than the very minimal code required to show soul shards or holy power (which is, basically, changing "combopoints" to "soulshards" or "holypower" and letting the oUF tagging system do the actual work).

Not only do I not have an unlimited amount of time to write and maintain code for addons, but I also try not to release code that I will never personally use. It's a pain to keep it updated for any patch changes, and it tends to become riddled with random obscure bugs that I'll never personally notice and are a headache to track down when someone else finally tells me about them.

Even if I did play a DK, I would probably still not incorporate a rune display into my unit frames, any more than I incorporate a totem timer display into my unit frames for my shaman. While the default UI places runes and totems near the player unit frame, they are actually separate frames, managed by completely separate sections of the default UI code. Plus, I don't like having tons of statusbars or other moving objects on my screen, which would mean writing my own rune display element instead of using the statusbar-based one offered by the oUF core.

There are dozens of standalone rune display addons available; why do you feel that it's mandatory for that functionality to be included in your unit frame addon? There are also numerous standalone addons whose sole purpose is to hide default UI frames, including the rune frame.
Last edited by Phanx : 11-09-10 at 05:08 AM.
Phanx is offline Report comment to moderator  
Reply With Quote
Old 11-08-10, 11:44 PM  
aceman67
A Theradrim Guardian
 
aceman67's Avatar
AddOn Author - Click to view AddOns

Forum posts: 67
File comments: 73
Uploads: 2
Originally posted by Phanx
Why would it? This layout does not provide any rune display, so it would not make sense for it to hide the default rune display.
Understandable, but since you give have support for Warlock soul gems, paladin holy power, and others, wouldn't it be prudent to at least give the option to hide blizzard frames all together?

Also, if this is the kind of feedback that I'm going to get back from the author, I'm not going to use this anymore, since you've alienated pretty much every DK from using this otherwise excellent layout.
aceman67 is offline Report comment to moderator  
Reply With Quote
Old 11-08-10, 04:00 PM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Originally posted by aceman67
Does not hide Blizzard Rune frames for Death knights.
Why would it? This layout does not provide any rune display, so it would not make sense for it to hide the default rune display.
Phanx is offline Report comment to moderator  
Reply With Quote
Old 11-08-10, 05:12 AM  
AlleyKat
A Theradrim Guardian
 
AlleyKat's Avatar
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 241
Uploads: 9
Originally posted by Phanx
What? How is that even remotely relevant to the broken soul shard textures on the player frame, which is what he posted that screenshot to show?
i say it to nahuelparedes :O
__________________
v2 Soon, I think...
AlleyKat is offline Report comment to moderator  
Reply With Quote
Old 11-08-10, 01:01 AM  
aceman67
A Theradrim Guardian
 
aceman67's Avatar
AddOn Author - Click to view AddOns

Forum posts: 67
File comments: 73
Uploads: 2
Does not hide Blizzard Rune frames for Death knights.
aceman67 is offline Report comment to moderator  
Reply With Quote
Old 11-07-10, 04:29 PM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Originally posted by AlleyKat
Move away 3rd chat window from RightMainDock
and press on top border of right bottom window
What? How is that even remotely relevant to the broken soul shard textures on the player frame, which is what he posted that screenshot to show?
Phanx is offline Report comment to moderator  
Reply With Quote
Old 11-07-10, 09:31 AM  
AlleyKat
A Theradrim Guardian
 
AlleyKat's Avatar
AddOn Author - Click to view AddOns

Forum posts: 69
File comments: 241
Uploads: 9
Originally posted by nahuelparedes
*image
soul shard bug :S [/b]
Move away 3rd chat window from RightMainDock
and press on top border of right bottom window
__________________
v2 Soon, I think...
AlleyKat is offline Report comment to moderator  
Reply With Quote
Old 11-07-10, 12:25 AM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Fixed. Forgot that was in there, and I don't actually play a warlock, so...
Phanx is offline Report comment to moderator  
Reply With Quote
Old 11-06-10, 11:45 PM  
nahuelparedes
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0


soul shard bug :S
nahuelparedes is offline Report comment to moderator  
Reply With Quote
Old 11-06-10, 06:01 PM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Version 4.0.1.108
  • Added new default font — Droid Serif
  • Added holy power text
  • Added shadow orbs text
  • Fixed border color option — now applies to the health bar immediately as intended
  • Fixed border size option — now saves between sessions
  • Fixed soul shards text
  • Removed unused embedded libraries
  • Updated aura filters
Last edited by Phanx : 11-06-10 at 06:31 PM.
Phanx is offline Report comment to moderator  
Reply With Quote
Old 10-23-10, 05:16 AM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Yes, I haven't updated all of the spell IDs for 4.0 yet. I'll get a release out sometime this weekend.
Phanx is offline Report comment to moderator  
Reply With Quote
Old 10-22-10, 11:09 PM  
Contempt
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Just a small note, it seems the spellIDs of some spells have changed in 4.0.1 (or something).

Notably, the debuff list for warriors is off. Rend is 94009 and Sunder Armor is 58567. I'm not sure about other classes (or the warrior buffs, for that matter, since I only really play my warrior and don't look at the buffs) but I thought you'd like to know

edit: going through all the arms/fury buffs, they all seem to work fine, just those two debuffs
Last edited by Contempt : 10-22-10 at 11:14 PM.
Contempt is offline Report comment to moderator  
Reply With Quote
Old 10-22-10, 03:35 AM  
Phanx
A Pyroguard Emberseer
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 3945
File comments: 1912
Uploads: 38
Yes. It is extra work to write code to add an option, and more extra work to write code to apply that option to the addon. Plus, all of that code is code that I would never personally use, meaning extra time I'd have to spend maintaining it, and a much higher possibility of bugs arising because I'd wouldn't notice any problems.

oUF layouts aren't PitBull, or SUF, or whatever else. oUF layouts are almost all written 99.99% to satisfy the needs of the people writing them. If you're not comfortable editing Lua code on your own, and need more options, there are dozens of other unit frame addons available. It wouldn't even take that much work to set one of them up to look exactly like my layout, if that's what you want.
Phanx is offline Report comment to moderator  
Reply With Quote
Old 10-21-10, 10:39 PM  
Tensai27
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally posted by Phanx
Please avoid using random colors in posts. It makes your post unreadable when using the site's "Light" theme.

As for your actual comment, my primary goal when designing my layout is to show only the information that's actually useful at any given time. If your health is full, it's not useful to see "100%" displayed all the time. It's just more text that you have to look at and process. I have no plans to add any such option. If you want to see tons of text all over the place to show you every possible bit of information all the time, this is probably not the layout for you.
I am simply just asking if you could make an option in /pouf to enable the text u have already made available, only instead of having it as a mouse hove over function. No extra work needed just a simple on/off switch. is that really so much to ask for?
Tensai27 is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: