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Shadows of Argus (7.3.0)
Updated:03-04-18 10:44 AM
Created:07-04-09 05:47 PM
Downloads:35,396
Favorites:189
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Categories:oUF: Layouts, Unit Mods
7.3.0

oUF Phanx  Popular! (More than 5000 hits)

Version: 7.3.5.1
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, targetís target, focus, focusís target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, EspaŮol, FranÁais (partial), PortuguÍs (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
Archived Files (27)
File Name
Version
Size
Author
Date
7.3.5.0
345kB
Phanx
02-08-18 05:54 AM
7.0.3.1
413kB
Phanx
08-14-16 07:32 AM
7.0.3.0
414kB
Phanx
08-13-16 10:24 PM
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.73
349kB
Phanx
12-26-14 05:52 AM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 12-19-11, 06:47 AM  
Yios
A Kobold Labourer

Forum posts: 0
File comments: 4
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i have a problem with my boomkin i cant see my debuffs at my target like (insect swarm and moonfire) what should i do?
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Unread 12-15-11, 08:18 PM  
Phanx
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Uploads: 48
Version 4.3.0.189
  • Fixed an issue affecting aura filtering
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Unread 12-15-11, 09:17 AM  
Fumler
A Murloc Raider
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Re: player frame

Originally Posted by chenyuli
Sorry,err... I have a problem again.
After I update to latest version(4.3.0.188) , the player frame doesn't show buffs (e.g. Inner Rage, Death Wish, Victory Rush) applied by self (or by anyone e.g. Bloodlust, I'll test later). But it works fine when I change back to 4.3.0.186.

And the other question is the target frame doesn't show Prot Warrior's "Vigilance".

Thanks.
I have this same problem.
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Unread 12-15-11, 07:28 AM  
chenyuli
A Kobold Labourer
 
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player frame

Sorry,err... I have a problem again.
After I update to latest version(4.3.0.188) , the player frame doesn't show buffs (e.g. Inner Rage, Death Wish, Victory Rush) applied by self (or by anyone e.g. Bloodlust, I'll test later). But it works fine when I change back to 4.3.0.186.

And the other question is the target frame doesn't show Prot Warrior's "Vigilance".

Thanks.

Edit: I found that the player frame doesn't show any buffs.
Last edited by chenyuli : 12-15-11 at 12:43 PM.
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Unread 12-14-11, 08:40 PM  
Phanx
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Forum posts: 5616
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Uploads: 48
To show only buffs/debuffs applied by you on the target frame, open auras.lua and find this block near the end:
Code:
	target = function( self, unit, iconFrame, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff, value1, value2, value3 )
		local v = auras[ spellID ]
		-- print( "CustomAuraFilter", unit, caster, name, spellID, v )
		if v and filters[ v ] then
			-- Specific filter.
			return filters[ v ]( self, unit, caster )
		elseif UnitCanAttack( unit, "player" ) and not UnitPlayerControlled( unit ) then
			-- Hostile NPC. Show auras cast by the unit, or auras cast by the player's vehicle.
			return not caster or caster == unit or UnitIsUnit( caster, "vehicle" )
		else
			-- Friendly target or hostile player. Show boss debuffs.
			return isBossDebuff
		end
	end,
Replace it with this:
Code:
	target = function( self, unit, iconFrame, name, rank, icon, count, debuffType, duration, expirationTime, unitCaster, isStealable, shouldConsolidate, spellId, canApplyAura, isBossDebuff, value1, value2, value3 )
		return caster == "player"
	end,
Note that this will also hide the unit's self-buffs, dispellable debuffs, and other effects that may be relevant to your class.
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Unread 12-13-11, 11:29 PM  
FBHawkes
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Greetings. I have to say, for the first time since I originally discovered "oUF" I have found a layout I am willing to use. Bravo! Great work and nicely put together!

I do come with one question, and I hope it's not a bother.

I have read through all of the previous posts looking for an answer but either there is no answer, or I have managed to overlook it. In either case, if it has already been mentioned, I apologize for the repeat.

How does one go about disabling all target debuffs, except for those applied by myself?

I play a hunter, and would like to only see my own debuff's I cast on my target. If it's not too much trouble, would someone mind explaining this to me? Appreciate it!

Thanks again. Keep up the great work and happy holidays!
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Unread 12-12-11, 06:29 PM  
Phanx
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I've added a (drycoded) conditon to the filter that should allow all debuffs cast by your vehicle to appear.
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Unread 12-12-11, 11:17 AM  
chenyuli
A Kobold Labourer
 
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Aura Filter

Hi, recently I go back to EOE for transmog, but I can't see debuff stack which I cast on Malygos in Phase 3. Could you add the debuff "Engulf in Flames" in aura filter? Although EOE is not the latest raid, maybe all this kind of buffs/debuffs (Players can apply it when they are in the vehicle.) should be added in.
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Unread 09-22-11, 01:29 AM  
Phanx
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Thanks for the heads up. I'll remove the check for oUF_DruidMana shortly, and make the required changes to work with the default druid mana element.

The default range element is not the same as oUF_SpellRange, though. oUF uses the UnitInRange API function, while the plugin uses IsSpellInRange. I don't use the plugin, since range checking on units outside my group is pretty much useless for the classes I play (healers and melee DPS), but it is useful for ranged DPS players, and supporting it only adds about 128 bytes of code (which occupies exactly zero bytes in memory after the loading sequence if you're not running the plugin).
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Unread 08-29-11, 06:53 PM  
llerelol
A Murloc Raider

Forum posts: 7
File comments: 45
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Hi,
i've noticed that some ouf plugins are now integrated into standart ouf package, like 'druidmana' or 'spellrange'. I dont think you need to install them as a separate addons anymore. So i guess you should remove some 'IsAddonLoaded' checks to make them work?
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Unread 08-27-11, 03:31 PM  
rieux
A Kobold Labourer

Forum posts: 1
File comments: 5
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Would it be possible to add the following buff to the default auras.lua for rogues:

Code:
[32645] = 4, -- Envenom
Self-buff from using envenom as an assassination rogue. Useful in PvE. I add it myself anytime I update, but was hoping it could be added by default.

Thanks.
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Unread 08-23-11, 04:53 AM  
chenyuli
A Kobold Labourer
 
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Originally posted by Phanx
Are you talking about the aggro highlight, the debuff highlight, or both?
The debuff highlight only.
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Unread 08-23-11, 01:42 AM  
Phanx
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Are you talking about the aggro highlight, the debuff highlight, or both?
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Unread 08-22-11, 04:41 PM  
chenyuli
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Re: Re: target frame aura

Originally posted by Phanx
I have no idea what you mean by "bolder" in the context of a noun.
Sorry for my wrong spell and poor grammar... I mean border
Last edited by chenyuli : 08-22-11 at 04:43 PM.
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Unread 08-22-11, 01:05 PM  
Phanx
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Re: target frame aura

Originally posted by chenyuli
... player unit's bolder ... Other members' bolder ...
I have no idea what you mean by "bolder" in the context of a noun.
Last edited by Phanx : 08-22-11 at 01:05 PM.
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