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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,237
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 02-22-11, 07:07 AM  
mrruben5
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Originally posted by Akkorian
Hi everyone,

I spent a few hours tonight making the eclipse bar look a lot nicer. It isn’t overlapping the cast bar anymore, it’s not so huge, it has a direction arrow, and it has optional moon and sun icons that light up and pulse like the ones in the default UI (actually, they are the ones from the default UI). Here’s the new default look:



You can turn off the icons in the options window if you just want the bar. I also added an option for turning off the whole eclipse bar. If you change either option, they won’t take effect until the next time you log in or reload your UI.

If you don’t see the glowing and pulsing animations when you get an eclipse, make sure you don’t have any other addons hiding the default eclipse bar.

I guess I’ll work on bar colors next, but I’m probably going to take a few days off first.

Edit: I was noticing that the download size is getting pretty big, and was thinking about removing some of the font files. You could always add back any that you used with SharedMedia or something. What do you guys think?

Version 4.0.6.157
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect0
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization
Looks awesome!

I'd suggest adding 1 serif and 1 sans-serif font to the layout. Expressway free looks great.
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Unread 02-22-11, 06:19 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi everyone,

I spent a few hours tonight making the eclipse bar look a lot nicer. It isn’t overlapping the cast bar anymore, it’s not so huge, it has a direction arrow, and it has optional moon and sun icons that light up and pulse like the ones in the default UI (actually, they are the ones from the default UI). Here’s the new default look:



You can turn off the icons in the options window if you just want the bar. I also added an option for turning off the whole eclipse bar. If you change either option, they won’t take effect until the next time you log in or reload your UI.

If you don’t see the glowing and pulsing animations when you get an eclipse, make sure you don’t have any other addons hiding the default eclipse bar.

I guess I’ll work on bar colors next, but I’m probably going to take a few days off first.

Edit: I was noticing that the download size is getting pretty big, and was thinking about removing some of the font files. You could always add back any that you used with SharedMedia or something. What do you guys think?

Version 4.0.6.157
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect0
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization
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Last edited by Akkorian : 02-22-11 at 06:31 AM.
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Unread 02-22-11, 05:22 AM  
mrruben5
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Originally posted by Pinghansen
It's no biggie - just a personal preference. For me, class-colored background is nice-to-have, not need-to-have. The contrast slider you have implemented is quite adequate. I'd hate to see oUF_Phanx get bloated, just because I like something in a particular way.

It is the same with ShotGlass Raid Frames - I itch to implement this and that and everything, but we also want to keep it simple and only implement things if they have general use and not because some loudmouth (like me) is the only one wanting it.
I have to agree with you, I also like a classcolored background. That way, I can make my UI cleaner as I can use a universal color for the health bar and border. It will be easier to see what shapeshift a druid is in as you can color your powerbar according to his or her powertype. A bright background will help see how important it is to heal someone (paladins before rogues for example). And we always have namecoloring if everyone is at 100% health.

To summarize what we are saying, I think we have grown familiar with the grid layout (as in, the AddOn grid) and I don't want to go back
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Unread 02-22-11, 04:33 AM  
Pinghansen
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Originally posted by Akkorian
separate coloring for the foreground and background
It's no biggie - just a personal preference. For me, class-colored background is nice-to-have, not need-to-have. The contrast slider you have implemented is quite adequate. I'd hate to see oUF_Phanx get bloated, just because I like something in a particular way.

It is the same with ShotGlass Raid Frames - I itch to implement this and that and everything, but we also want to keep it simple and only implement things if they have general use and not because some loudmouth (like me) is the only one wanting it.
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Unread 02-21-11, 06:14 PM  
Akkorian
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Originally posted by Expunge
How difficult would it be to add arena frames to this layout? I really love it, but playing without arena frames makes it somewhat unusable for me. Has anyone done it or is anyone able to walk me through implementing it?
Hi Expunge,

I can add arena frames for the next release. If you could post a feature ticket, that would help me remember. Thanks!

Originally posted by Pinghansen
The optimal solution (in my eyes ), would have been the ability to use class colors for the background, like how it is done in ShotGlass Raid Frames.
Hi Pinghansen,

I plan to add more coloring options, but separate coloring for the foreground and background will mean doing the coloring myself instead of just telling oUF how to color the bar, so it will take more time.

Originally posted by DoctorDyna
We're able to disable it, but with it enabled, does it still cover the cast bar?
Hi DoctorDyna,

Yes, for now it’s still in the same place. I’m working on making it better, and moving it will be part of that.
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Unread 02-21-11, 02:28 PM  
Pinghansen
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Quick and dirty rearrange of the eclipse bar

I did a quick and dirty rearranging of the eclipse bar, by changing lines 865 - 867 of core.lua to this:
Code:
		eclipseBar:SetPoint( "BOTTOMLEFT", self, "TOPLEFT", 0, 6 )
		eclipseBar:SetPoint( "BOTTOMRIGHT", self, "TOPRIGHT", 0, 6 )
		eclipseBar:SetHeight(3+ config.height * ( 1 - config.powerHeight ) / 4)
The changes will move the eclipse bar to right above the player bar, and make the height about 25% of what it was.

Please note, that the only testing I have done, is to log in to a druid with balance spec.
Last edited by Pinghansen : 02-21-11 at 02:48 PM.
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Unread 02-21-11, 01:37 PM  
Expunge
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How difficult would it be to add arena frames to this layout? I really love it, but playing without arena frames makes it somewhat unusable for me. Has anyone done it or is anyone able to walk me through implementing it?
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Unread 02-21-11, 12:13 PM  
Pinghansen
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Originally posted by khangg
Not sure if you've figured it out already, but you're actually able to change it in-game via Interface -> Addons -> oUF_Phanx
Yes thanks, I did. It is now set to 0, as that gives the best contrast.

Quite satisfactory, and it works well.

The optimal solution (in my eyes ), would have been the ability to use class colors for the background, like how it is done in ShotGlass Raid Frames.
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Unread 02-21-11, 09:47 AM  
khangg
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Originally posted by Pinghansen
Could you tell us where to change it in the code?

And please also how to change that of the health bar background as well, as I'm having a bit of trouble with the low contrast between health and the lack of same.
Not sure if you've figured it out already, but you're actually able to change it in-game via Interface -> Addons -> oUF_Phanx
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Unread 02-21-11, 07:38 AM  
DoctorDyna
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Originally posted by Akkorian
Okay, hopefully this fixes everything!

Version 4.0.6.151
  • Fixed an error in the dispel element for priests
  • Fixed an error with the “Show threat levels” option
  • Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game
  • Changed the boss and party frames to be positioned relative to the UIParent instead of the Minimap, to make sure they’re always on the screen even for people who have moved their minimap around
We're able to disable it, but with it enabled, does it still cover the cast bar?
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Unread 02-21-11, 04:58 AM  
mrruben5
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Some aura additions for destro and demo locks:

Code:
	[6789]	= 2, -- Death Coil
Death Coil is actively applied just like Fear, and imho it is also a CC effect (be it very short, however). So it needs to be added in two sections.

Code:
	[85383] = 4, -- Improved Soul Fire
	[54277] = 4, -- Backdraft
	[47221] = 4, -- Empowered Imp
	[63167] = 4, -- Decimation
Shadow Trance was already in for affliction locks so I think it makes sense to also add these. Every PVE lock uses soulfire to keep up this debuff, so it is actively applied. Backdraft might be the only one that does not have to be in as it is applied after casting conflagrate. I like seeing it however as it increases my haste. Speed of Light is also in, which is comparable I think.
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Unread 02-21-11, 12:06 AM  
Akkorian
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Okay, hopefully this fixes everything!

Version 4.0.6.151
  • Fixed an error in the dispel element for priests
  • Fixed an error with the “Show threat levels” option
  • Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game
  • Changed the boss and party frames to be positioned relative to the UIParent instead of the Minimap, to make sure they’re always on the screen even for people who have moved their minimap around
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Unread 02-20-11, 11:02 PM  
Akkorian
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Hi guys,

Thanks for the reports. I don’t have a priest, so I missed renaming a function in the priest part of the code. I’ll post an update in a few minutes.

I also don’t have a moonkin, so I basically just used the balance bar code mojosdojo posted in his/her feature request ticket. For now I’ll add an option to disable the eclipse bar, so you can keep using another addon for that if you want. Type this in-game:

Code:
/run PoUFDB.useEclipseBar = false; ReloadUI()
After that, the eclipse bar won’t load anymore. If you want to turn it back on again, type the same thing, but change the “false” to “true”. I’ll see about making it prettier for a future version.
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Unread 02-20-11, 05:17 PM  
Kyahx
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Missing party frames?

Party frames are not showing up for me, I've had to revery to an older version.

Edit: Looks like the layout has changed a bit, and the boss and party frames are anchored to the Minimap. Some people move the Minimap (mine is in the lower right corner) I would recommend only changing the default layout to use UIParent and other oUF_Phanx frames as reference, since that will be constant in everyone's UI.
Last edited by Kyahx : 02-20-11 at 05:34 PM.
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Unread 02-20-11, 05:16 PM  
Pinghansen
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Re: Re: Error on login to a priest

Originally posted by Stanzilla
[Just replace every (line 217 and 218) CheckSpell with IsSpellKnown and you are fine
Thanks!
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