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Warlords of Draenor Pre-Patch (6.0.3)
Updated:12-08-14 01:00 AM
Created:07-04-09 05:47 PM
Downloads:23,901
Favorites:167
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Categories:oUF: Layouts, Unit Mods
6.0.3

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.72
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.0.3.72 (7 Dec 2014)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (1 Dec 2014)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (22 Nov 2014)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (20 Nov 2014)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions

Version 5.4.8.469 (8 Sep 2014)
  • Added absorb overlay on health bar
  • Reduced size of threat text on target frame

Version 5.4.8.462 (18 Aug 2014)
  • Fixed demonic fury error on login
  • Fixed checkboxes in the unit options panel

Version 5.4.8.456 (8 Aug 2014)
  • Fixed castbar appearance

Version 5.4.8.452 (4 Aug 2014)
  • Fixed possible eclipse bar error at login
  • Fixed possible border overlapping on secondary power bars
  • Added threat percent text on target frame
  • Added a font scale option -- no UI yet, use "/run oUFPhanxConfig.fontScale = N" and "/reload", where N is a number from 0.5 to 1.5

Version 5.4.8.446 (14 Jul 2014)
  • Added "/pouf buffs" and "/pouf debuffs" commands to list buffs or debuffs on the target, for finding spell IDs
  • Added an option to toggle the text shadow
  • Added combopoint-like display for mage Arcane Charges
  • Improvements and fixes for demonic fury, eclipse, stagger, rune, and totem bars

Version 5.4.2.418 (7 Feb 2014)
  • Added a stagger bar for brewmaster monks (untested)
  • Fixed initial coloring of shaman totem bars
  • Fixed display of "Ghost" on health bars
  • Options are now load-on-demand

Version 5.4.2.410 (22 Dec 2013)
  • Added in-game unit options
  • Combat feedback text is now a per-unit option
  • Changed combat feedback text colors to more closely match those used in the default UI
  • Changed combat feedback text initialization to hopefully resolve the bug reported by Dexter74 on WoWInterface

Version 5.4.2.403 (17 Dec 2013)
  • Added combat feedback text (optional, and disabled by default)
  • Added the ability to see and mouse over all buffs while holding Shift out of combat
  • Added a very minimal PvP status icon on the target frame (colored dot, top left corner)
  • Added more spell IDs for Corruption (ಠ_ಠ Blizzard)
  • Added German translations
  • Added more Russian translations from Felixod on Curse (still incomplete)
  • Removed support for the outdated oUF_CombatFeedback plugin

Version 5.4.1.388 (25 Nov 2013)
  • Updated for WoW 5.4
  • Added Beacon of Light by default for paladins
  • Fixed a random error that might randomly have occurred

Version 5.3.0.383 (21 Jul 2013)
  • Fixed aura switching on role change
  • Fixed health updating on boss frames
  • Fixed several issues with the config panels
  • Added several auras for priests
  • Added all MoP enchant procs to the aura blacklist since Blizzard doesn't flag them correctly
  • Added partial Russian translation from Felixod

Version 5.3.0.375 (29 May 2013)
  • Updated for WoW 5.3
  • Added Enslave Demon and Rain of Fire (Destruction version) to default aura filters
  • Fixed buffs and debuffs not switching positions on the target frame when changing roles
  • Fixed an issue causing druid mushrooms to not always appear at login
  • Fixed an error that occurs when oUF attempts to update hidden frames

Version 5.2.0.365 (8 Apr 2013)
  • Fixed demonic fury bar

Version 5.2.0.362 (3 Apr 2013)
  • Added a workaround for the Blizzard bug causing boss frames not to update properly
  • Fixed runes
  • Fixed soul shards (untested)
  • Fixed border expansion to properly contain extra elements (druid mana bar, etc) on load
  • Updated Spanish localization

Version 5.2.0.356 (31 Mar 2013)
  • Fixed several issues with the custom aura options panel
  • Fixed an issue preventing the threat highlight from being displayed
  • Fixed an issue causing power bars to turn gray when the options panel is opened
  • Added a separate options panel for options that require a UI reload, with several new options
  • Added a workaround for a Blizzard bug causing dead units' healthbars to show non-zero values
  • Added the Fire and Brimstone upgraded version of Conflagrate for warlocks
  • Major organizational changes and cleanup — you should completely delete your old oUF_Phanx folder before installing this update, to avoid having tons of old files laying around

Version 5.2.0.336 (24 Mar 2013)
  • Added in-game options for adding custom aura filters (saved on a per-character basis)
  • Updated magic dispel detection for warlocks with a Fel Imp summoned
  • Updated some druid auras (thanks Funkydude)
  • Moved party frames down to accomodate the new 5th boss frame
  • Fixed an error when changing custom class colors
  • Updated included oUF

Version 5.2.0.323 (18 Mar 2013)
  • Fixed druid mushrooms (last time, I promise!)
  • Slightly adjusted default frame positions

Version 5.2.0.320 (11 Mar 2013)
  • Fixed druid mushrooms (hopefully for real this time)
  • Added Incanter's Absorption and Pyroblast! mage buffs

Version 5.2.0.318 (7 Mar 2013)
  • Fixed druid mushrooms
  • Fixed warlock power errors when entering vehicles
  • Miscellaneous cleanup of old code

Version 5.2.0.314 (5 Mar 2013)
  • Fixed a typo in Weakened Soul for priests

Version 5.2.0.313 (5 Mar 2013)
  • Added basic display for druid mushrooms (mostly untested)
  • Added Forbearance for paladins and Weakened Soul for priests
  • Fixed border coloring
  • Fixed Savage Roar for druids
  • Updated some hunter auras (thanks ravagernl)
  • Updated bundled oUF core
  • Merged all options into a single panel
  • Added French localization from Strigx on Curse
  • Added parital German localization from Grafrotz on Curse

Version 5.1.0.296 (7 Feb 2013)
  • Fixed an issue with aura filtering
  • Fixed an error that occurred when switching between roles (tank/healer/dps)
  • Fixed an error that occurred when toggling the "Filter debuff highlight" option
  • Updated many spell IDs

Version 5.1.0.284 (20 Dec 2012)
  • Added spell IDs for warlock Fury Ward and warrior Meat Cleaver
  • Fixed spell IDs for druid Rejuvenation and warlock Corruption
  • Fixed auto-whitelisting of auras cast by the unit's vehicle
  • Fixed rune bar width
  • Improved visual integration of eclipse bar, druid mana bar, rune bars, and totem bars
  • Moved player frame orbs to the bottom to match the position of target frame orbs and avoid overlapping totem and rune bars

#Version 5.1.0.275 (29 Nov 2012)
  • Added Destabilize to the list of improperly flagged boss debuffs to show
  • Fixed an error in the DebuffHighlight module

Version 5.1.0.273 (29 Nov 2012)
  • Updated for WoW 5.1
  • Updated auras for druids and monks.
  • Added Brazilian Portuguese localization.
  • Added support for boss debuffs that Blizzard forgot to flag as boss debuffs. Currently only Brew Explosion is included; if you know of any others, please post a comment.
  • Changed how frame borders are sized; old settings should upgrade automatically, but you may need to manually adjust the border size setting to your liking.
  • Fixed an error relating to threat events firing without proper unit info.
  • **The download for this version also includes oUF, since the download page for oUF is very out of date.**

Version 5.0.5.265 (2 Nov 2012)
  • Added runes for death knights
  • Added totems for shamans
  • Minor update to aura filter list for warlocks
  • Removed support for oUF_boring_totembar plugin
    *Totems are now supported natively by oUF, so there's no need for a plugin.*
  • Removed PT Serif font
    *If you were using it, just keep the file and don’t change the font option dropdown or — better yet — install [SharedMedia](http://www.curse.com/addons/wow/sharedmedia) and follow the “MyMedia” instructions.*

Version 5.0.5.256 (28 Oct 2012)
  • Removed pet battle hiding code, since oUF does this itself now ([get the latest version of oUF from Haste's GitHub repo](https://github.com/haste/oUF/zipball/master))
  • Fixed some issues with the castbar safezone and background
  • Fixed orb color not updating when [class colors](http://www.wowinterface.com/downloads/info12513-ClassColors.html) are changed
  • Updated auras for feral/guardian druids (thanks Shiryu), shadow priests (thanks Fumler), and mistweaver monks

Version 5.0.5.249 (15 Oct 2012)
  • Frames are now hidden during pet battles
  • Unfiltered buffs can now be shown out of combat by pressing Shift and mousing over the frame; it's currently not possible to mouse over the icons in this mode, so more improvements will be forthcoming

Version 5.0.5.245 (25 Sep 2012)
  • Make an extra shadow orb to make oUF happy

Version 5.0.5.244 (25 Sep 2012)
  • Added an optional glow to highlight important border states
  • Added auras for monks and pandaren
  • Updated auras for all classes
  • Updated raid debuff auras
  • Updated the resurrection element
  • Updated the dispel highlight element
  • Updated the warlock power element
  • Updated group leader and master looter icons
  • Updated combo points, chi, holy power, and shadow orbs

Version 5.0.4.224 (28 Aug 2012)
  • Updated for WoW 5.0.4
  • Added graphical orb display, and removed text display, for combo points, secondary resources, and Maelstrom Weapon
  • Added auras to pet frame (untested)
  • Added auras cast by the player's vehicle on friendly targets and hostile player targets
  • Fixed mirror timer styling
  • Fixed power color option
  • Fixed Ghost detection
  • Updated Resurrection element to use LibResInfo instead of LibResComm (no longer needs other players in your group to have the same library installed)
  • Replaced the Expressway font with PT Sans
  • Added zhCN translations from wowuicn on CurseForge

Version 5.0.3.217-beta (19 Jul 2012)
  • Added a burning embers display for destruction warlocks. Needs a little polish.
  • Added a demonic fury display for demonology warlocks. Needs a lot of polish.
  • Added zhCN localization from wowuicn on CurseForge.

Version 5.0.3.214-beta (18 Jul 2012)
  • Added a chi display for monks.
  • Added a shadow orb display for shadow priests.
  • Added a soul shard display for affliction warlocks.
  • <i>Burning Embers and Demonic Fury are partly implemented, but not yet fully functional.</i>
  • Added tanking/healing checks for monks.
  • Cast bars now show the time remaining, rather than the time elapsed.

Version 5.0.1.207-beta (13 Jul 2012)
  • **This beta version works only on MoP beta servers, and requires [the latest beta version of oUF from GitHub](https://github.com/haste/oUF).**
  • Preliminary update for MoP API changes in WoW and oUF.
  • Fixed the styling of mirror timer bars (breath, etc.)
  • Fixed the power color option
  • Replaced the Expressway font with PT Sans
  • Auras cast by the player's vehicle should now be correctly shown.
  • Combo points are now displayed graphically, rather than with text.
  • Maelstrom Weapon stacks for enhancement shamans are now displayed graphically, rather than with text.
  • **Chi, holy power, shadow orbs, burning embers, demonic fury, and soul shards are currently NOT displayed in any form.**
  • **Plugin support has not been tested.** Please report any issues you encounter with plugins that are listed as supported in the addon description.
  • **Eclipse bar has not been tested.** Please report any issues you encounter with it.

Version 4.3.0.191 (23 Dec 2011)
  • Fixed another issue affecting aura filtering

Version 4.3.0.189 (15 Dec 2011)
  • Fixed an issue affecting aura filtering

Version 4.3.0.188 (12 Dec 2011)
  • Allow debuffs cast by the player's vehicle to appear on the target frame (untested)

Version 4.3.0.186 (11 Dec 2011)
  • Updated for WoW 4.3
  • Fixed threat highlight element
  • Added Envenom self-buff for rogues
  • Added support for oUF druid mana bar element
  • Removed support for oUF_DruidMana plugin

Version 4.2.0.180 (1 Jul 2011)
  • Updated for WoW 4.2

Version 4.1.0.179 (28 Apr 2011)
  • Turned off some more debugging messages (hopefully that’s all of them!)

Version 4.1.0.178 (28 Apr 2011)
  • Removed a lingering reference to pet happiness

Version 4.1.0.177 (28 Apr 2011)
  • Removed support for pet happiness since that was removed in WoW 4.1
  • Turned off some stray debugging messages

Version 4.1.0.176 (28 Apr 2011)
  • Fixed the Dispel and Resurrection elements
  • Fixed the statusbar and font dropdowns to correctly preview the currently selected texture or font file on the dropdown value text
  • Fixed the initializing for LibSharedMedia-3.0 support
  • Added code to hide focus-related entries in unit frame right-click menus
  • Added the Serendipity buff for priests (WoWI feature ticket #7324)
  • Added separate options for health bar background and power bar background
  • Added the PT Serif Font
  • Removed the Andika Basic Custom and Droid Serif fonts
  • Updated Spanish translations

Version 4.0.6.157 (22 Feb 2011)
  • Greatly improved the moonkin eclipse bar
  • Added options for disabling the eclipse bar, or just the eclipse icons (requires a reload to take effect)
  • Added support for the default UI’s beginner tooltips on the player and target frame
  • Updated Spanish localization

Version 4.0.6.151 (20 Feb 2011)
  • Fixed an error in the dispel element for priests
  • Fixed an error with the “Show threat levels” option
  • Added an option to disable the new eclipse bar — type “/run PoUFDB.useEclipseBar = false; ReloadUI()” in-game
  • Changed the boss and party frames to be positioned relative to the UIParent instead of the Minimap, to make sure they’re always on the screen even for people who have moved their minimap around

Version 4.0.6.148 (20 Feb 2011)
  • Added boss frames
  • Added an eclipse bar for moonkins (mostly untested because I don’t have a moonkin)
  • Added a background intensity option to change how bright the health bar background color is relative to the foreground color (works in reverse for the power bar)
  • Added the bear Berserk proc to the default filter list for druids
  • Fixed dispel highlighting for hostile units (maybe)

Version 4.0.3.131 (23 Jan 2011)
  • Fixed the health bar color options
  • Added options for coloring the power bar

Version 4.0.3.127 (19 Jan 2011)
  • Fixed party pet frames
  • Added some basic options for health bar coloring
  • Added Fire! and Sniper Training buffs for hunters
  • Added Archangel and Dark Archangel buffs for priests
  • Added Lifeblood buff from herbalism
  • Added full support for localization
  • Added Spanish localization
  • Added Andika Basic font
  • Updated tanking and healing checks

Version 4.0.3.117 (22 Dec 2010)
  • Added phase and quest boss icons
  • Updated aura filters for priests and rogues

Version 4.0.1.109 (6 Nov 2010)
  • Comment out unused (unfinished) soul shard texture code

Version 4.0.1.108 (6 Nov 2010)
  • Added new default font — Droid Serif
  • Added holy power text
  • Added shadow orbs text
  • Fixed border color option — now applies to the health bar immediately as intended
  • Fixed border size option — now saves between sessions
  • Fixed soul shards text
  • Removed unused embedded libraries
  • Updated aura filters

Version 4.0.1.99 (16 Oct 2010)
  • Updated for oUF 1.5.2 and WoW 4.0
  • Added basic text-based holy power and soul shard display
  • Added built-in AFK element (based on oUF_AFK by Sonomus, with permission)
  • Fixed safe zone display on channeled spells
  • Fixed saved variables handling
  • Disabled spell tooltip modification by default

Version 3.3.5.88 (12 Aug 2010)
  • Fixed auras

Version 3.3.5.85 (12 Aug 2010)
  • Added configuration panel; type "/pouf" or browse the Interface Options window to find them.
  • Added embedded libraries required for configuration panel and resurrection status text; if you do not need these features, you can safely delete the "Libs" folder.

Version 3.3.5.80 (11 Aug 2010)
  • Fixed dispel and threat highlight elements getting stuck (for real this time)
  • Fixed a typo in aura filter for DKs
  • Fixed the castbar border when borderSize setting is changed

Version 3.3.5.76 (9 Aug 2010)
  • Fixed threat highlighting getting stuck sometimes
  • Add offensive dispel and spellsteal support to dispel highlighting (untested)
  • Added resurrection status text (requires LibResComm-1.0, not embedded yet)

Version 3.3.5.73 (8 Aug 2010)
  • Fixed aura timers for people using OmniCC 3 Beta instead of the stable release OmniCC 2
  • Changed ugly yellow color on uninterruptible casts

Version 3.3.5.71 (8 Aug 2010)
  • Added partypet frames
  • Added focus and focustarget frames
  • Added buffs on party frames
  • Added buffs on target frames in addition to debuffs
  • Fixed safe zone for channeled spells
  • Fixed healing bar overlapping the power bar background

Version 3.3.5.69 (8 Aug 2010)
  • oUF 1.4 support
  • Rewritten from scratch
  • Updated looks inspired by oUF_PredatorSimple and oUF_Neav
  • Now has castbars for player, pet, and target
  • Now has party frames
  • Now has filtered aura display (see description for details)

Version 3.3.0.45-beta (14 Jan 2010)
  • Fix tank checking for druids not in a form and death knights not in a presence
  • Fix statusbar dropdown so the last statusbar doesn't hang off the bottom

Version 3.3.0.44-beta (11 Jan 2010)
  • Fixed border debuff coloring for debuffs the player can't dispel, and for tanks
  • Fixed tank checking for lower levels and for players who didn't learn all their stances/forms/presences (you cheap lazy bastards!)
  • Fixed font string placement to prevent overlaps

Version 3.3.0.43-beta (10 Jan 2010)
  • Fixed file path for default font
  • Fixed error for classes that can't dispel any debuffs
  • Fixed error when changing border style option
  • Embedded LibHealComm-4.0

Version 3.3.0.40-beta (8 Jan 2010)
  • Fixed error when not using LibSharedMedia-3.0
  • Added embedded libraries

Version 3.3.0.36-beta (7 Jan 2010)
  • Added in-game options panel
  • Added support for LibSharedMedia-3.0
  • Added resurrection status text via LibResComm-1.0
  • Removed aura display for all units
  • **Due to many changes in file structure, it is recommended that you delete your existing oUF_Phanx folder before installing this update.**

Version 3.2.0.22-beta (14 Jun 2009)
  • Fix druid mana text
  • Fix aura placement on player unit

Version 3.1.3.18-beta (10 Jun 2009)
  • Fix overlapping health and power text on target/focus frames
  • Fix threat highlight failing to update when passing through a loading screen
  • Add incoming heals module

Version 3.1.3.15-beta (5 Jun 2009)
  • Add font and texture files
  • Add option to disable textured border
  • General cleanup throughout
  • Remove unused files

Version 3.1.3.13-beta (28 Apr 2009)
  • First public release
Archived Files (21)
File Name
Version
Size
Author
Date
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 01-18-11, 05:03 PM  
Akkorian
A Flamescale Wyrmkin
 
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Forum posts: 107
File comments: 122
Uploads: 2
Hi DoctorDyna,

The player castbar should be showing the spell name. The code is in “core.lua”, on lines 847–850:

Code:
		elseif (ns.uconfig[unit].width or 1) > 0.75 then
			self.Castbar.Text = ns.CreateFontString(self.Castbar, 16, "LEFT")
			self.Castbar.Text:SetPoint("LEFT", self.Castbar, "LEFT", 4, 0)
		end
Spell names should be shown on all castbars, unless the parent frame’s relative width is less than 75%. Maybe you changed the player frame’s relative width?

You can also just install oUF_MovableFrames to move the frames, instead of having to edit the layout code.
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Last edited by Akkorian : 01-18-11 at 05:05 PM.
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Unread 01-18-11, 03:05 PM  
DoctorDyna
A Defias Bandit

Forum posts: 2
File comments: 24
Uploads: 0
Quick question

Decided to try this layout today and all seems great, changed a bit of the config to move it around and it seems to be working wonderfully.

I do have one question though, I was poking around a bit in the code to see if I could find it, but I didn't want to change the wrong thing and break something. Is there an easy way to get the spell name to show up on the "self" cast bar the way it shows up on the "target" cast bar?
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Unread 01-14-11, 05:16 PM  
Akkorian
A Flamescale Wyrmkin
 
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Forum posts: 107
File comments: 122
Uploads: 2
Hi Micmac,

Those lines aren’t working because those spell IDs belong to the Sniper Training talent itself, not to the actual buff that appears on you when the talent activates. Here are the spell IDs for the actual buff:

Code:
	[64418] = 4, -- Sniper Training (Rank 1)
	[64419] = 4, -- Sniper Training (Rank 2)
	[64420] = 4, -- Sniper Training (Rank 3)
I’ll also add them to the next release.
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Unread 01-14-11, 04:43 PM  
Micmac
A Kobold Labourer

Forum posts: 1
File comments: 12
Uploads: 0
Sniper Training buff for hunters

I've tried to add the Sniper Training buff for my hunter by editing the auras.lua file. I put in the spell ids with the other playerclasss=hunter ones for all 3 ranks of the buff and have tried it with max rank only as well since that's the one my hunter has.
Code:
        [53302] = 4, -- Sniper Training
	[53303] = 4, -- Sniper Training
	[53304] = 4, -- Sniper Training
I can't get this buff to show on the player frame and can't figure out what I'm doing wrong. Does anyone have any suggestions?
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Unread 01-14-11, 04:55 AM  
Akkorian
A Flamescale Wyrmkin
 
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Forum posts: 107
File comments: 122
Uploads: 2
Hi Versewastaken,

Thanks for the feedback. I’ll see about adding a way to change the background color.

You can change the width of the party frames in the “config.lua” file; open it in Notepad and find the “party” table, and change the “width” value. It’s a multiplier, so the current value of 0.5 means that party frames are half as wide as the player frame.

I’m not sure what can be done about the health text covering the health bar, though. That’s kind of the point.
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Unread 01-14-11, 02:29 AM  
Versewastaken
A Kobold Labourer

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I really like the design of this especialy the clear red border when somebody has threat. The look is very good, simple but not just plain simple bars.

but as a healer I unfortunatly found it unusable.

The health bar and the colour behind it are too similar making it unclear how much health had been lost.

They health % covered a large percentage of the health bar. I'm sure some people could just read the number but I find a bar so much easier to follow.

The party bars seemed to be small just for the hell of it (although I greatly apriciate putting the player in with the rest of the group making it harder to forget to heal yourself).



Mostly I think it's great but for me these few things spoil it.
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Unread 01-08-11, 10:22 AM  
gossipgirlxo
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such an awesome layout.
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Unread 01-03-11, 07:55 AM  
mojosdojo
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Originally posted by Akkorian
Could you give me an example of a situation where it would be helpful to know if your target was silenced? I can’t think of any, for the classes I play, but that list doesn’t include a moonkin.
Solar Beam is multi-target. So it actually silences the target you cast it on but also prevents casting if you stand close enough (in the spot light animation). Very useful in 5 mans these days, as you can multi-interrupt.
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Unread 01-02-11, 12:57 AM  
Falter
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Originally posted by Akkorian
Okay, after a bit of reading, it sounds like Evangelism is the one you want to see (so you know when to use Archangel), and you don’t really need to see Archangel (since it buffs things you’re already doing). Does that sound about right?
Flu season... /cough,cough,sneeze

You do want to see your stacks of evangelism, at least when they are at full strength (5). If you pop archangel without being stacked to 5, you won't get full effect of it. Once you do pop it, you likely do want to see the duration of the resulting buff.

Blizz seems to have done a very poor job of organizing auras in a way that makes it easy for these types of applications.
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Unread 12-27-10, 03:03 PM  
Faraque
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Negative. 813 is commented out. Using Notepad++, I did a Find for "CustomAuraFilter" and commented each line. There were 4 lines. 744, 765, 792 and 813.
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Unread 12-26-10, 07:09 PM  
Akkorian
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Hmm... maybe you overlooked line 813 in “Core.lua”?
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Unread 12-26-10, 02:04 PM  
Faraque
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Fantastic, thank you for the response. I'll get back to you if there are any errors.

edit: Ok, so no errors. However, I cannot see buffs on target. Maybe I'm missing something?
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Last edited by Faraque : 12-26-10 at 02:17 PM.
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Unread 12-24-10, 04:14 PM  
Akkorian
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Hi Faraque,

You can turn off filtering by opening the “Core.lua” file in Notepad and adding two consecutive dashes in front of all the lines that look like this:

Code:
-- self.[Buffs|Debuffs|Auras].CustomFilter   = ns.CustomAuraFilter
Searching for “CustomAuraFilter” should find them all. The dashes will turn the line into a comment, so it’s not read as code anymore. Doing this is better than just deleting it, so that if any errors occur, you’ll still have the right line numbers.
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Unread 12-24-10, 08:43 AM  
Faraque
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Akkorian, I wonder if there is a way to simply disable aura filtering all together, or make it display all/only cast by self? I'm an information junkie, and I love the way these frames look.
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Unread 12-23-10, 10:03 AM  
Akkorian
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Thanks. I’ll add Lifeblood. I’m guessing the omission of Solar Beam was intentional, though, since no other silence/lockout effects are included. Could you give me an example of a situation where it would be helpful to know if your target was silenced? I can’t think of any, for the classes I play, but that list doesn’t include a moonkin.

I’ll also see what I can do about the eclipse bar.
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