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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,197
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, targetís target, focus, focusís target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, EspaŮol, FranÁais (partial), PortuguÍs (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


Post A Reply Comment Options
Unread 12-21-10, 01:59 AM  
Akkorian
A Flamescale Wyrmkin
 
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Forum posts: 107
File comments: 122
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Originally posted by Falter
Basically, you stack Evangelism to 5 stacks (or Dark if you are a spriest), then you cast Archangel and you place a temp buff on yourself that consumes the Evangelism stacks to create either Archangel or Dark Archangel.
Okay, after a bit of reading, it sounds like Evangelism is the one you want to see (so you know when to use Archangel), and you donít really need to see Archangel (since it buffs things youíre already doing). Does that sound about right?
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Unread 12-20-10, 11:16 PM  
Falter
A Deviate Faerie Dragon

Forum posts: 19
File comments: 35
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Originally posted by Akkorian
Iím not sure about Echo of Light, though. It looks like a passive proc, not something you actively apply.
That would be correct, it is the HoT effect of holy priest mastery. Useful to see how much your mastery is helping, but if it doesn't meet the design intent, I understand.

I also have no idea what Archangel and Dark Archangel are. From what I can see on Wowhead.com, they seem to be connected to the Evangelism and Dark Evangelism spells that are already in there. How are they related, and which ones should actually be included?
Basically, you stack Evangelism to 5 stacks (or Dark if you are a spriest), then you cast Archangel and you place a temp buff on yourself that consumes the Evangelism stacks to create either Archangel or Dark Archangel. Based upon your statement on passive proc's, the Evangelism stacks sound like what you would not show, but it was the Archangel effect that wasn't showing as I recall, which is something you must actively cast.

Its late, I probably just explained it in the least understandable fashion. : (
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Unread 12-20-10, 09:19 PM  
Akkorian
A Flamescale Wyrmkin
 
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File comments: 122
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Hi Kotomi,

If you mean the action buttons (the icons you click to use your spells and abilities), you should install ButtonFacade (to skin action buttons), BlizzFacade (to apply ButtonFacade skins to the Blizzard action buttons), and a skin of your choice. There are quite a few skins here on WoWInterface. You should be able to find them by searching for "button facade".
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Unread 12-20-10, 07:22 PM  
Kotomi
A Kobold Labourer

Forum posts: 1
File comments: 11
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Sorry, I don't know the proper term for them. I'll post a screenshot.

http://i53.tinypic.com/ibyr7a.jpg

How do I make these bars in a similiar style to this addon? Do I need another addon to do that? Thanks for your time.
Last edited by Kotomi : 12-20-10 at 07:23 PM.
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Unread 12-20-10, 05:43 PM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Kotomi,

Iím not sure what you mean by ďskill barsĒ. Could you be more specific?
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Unread 12-20-10, 12:46 PM  
Kotomi
A Kobold Labourer

Forum posts: 1
File comments: 11
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Sorry if this is off topic, but does anyone know a way to make the skill bars look as nice as these unit frames? This looks really beautiful and I'd like the rest of my WoW to be like this (well at least the skill bars).
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Unread 12-20-10, 08:59 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Falter,

Iím helping Phanx out with maintenance for a while. Iíll add the Vampiric Touch aura, and fix Prayer of Mending. Iím not sure about Echo of Light, though. It looks like a passive proc, not something you actively apply. If thatís the case, then it probably doesnít meet the requirements Phanx wrote up on the main page. I donít play a priest, though, so Iím open to clarification. I also have no idea what Archangel and Dark Archangel are. From what I can see on Wowhead.com, they seem to be connected to the Evangelism and Dark Evangelism spells that are already in there. How are they related, and which ones should actually be included?

Thanks!
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Unread 12-19-10, 09:43 PM  
Falter
A Deviate Faerie Dragon

Forum posts: 19
File comments: 35
Uploads: 0
Auras.lua

First, thanks for your sharing your layout!

A few things I thought maybe worth mentioning about auras I found:

I had to add Vampiric Tough to Auras.lua on my spriest
[34914] = 2, -- Vampiric Touch

I also added Echo of Light
[77489] = 4, -- Echo of Light

And I needed to change Prayer of Mending to spell ID 41635.
The spell appears to be 33076, but the buff is different?

Also, for what it is worth, my archangel in holy is 81700 and my dark archangel is 87153
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Unread 11-27-10, 02:46 PM  
Phanx
No Life!
 
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That is the expected behavior of the default oUF range element, and is not something a layout can change. If you want range checking on targets (I don't) you'll have to use oUF_SpellRange or some other plugin, as you're already doing.
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Unread 11-27-10, 09:00 AM  
Toran
A Nerdscale Dorkin
 
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Hi Phanx. I added target to your range code as shown here:

Code:
	if unit == "pet" or unit == "target" or unit == "party" or unit == "partypet" then
		self.Range = {
			insideAlpha = 1,
			outsideAlpha = 0.5,
		}
	end
It ended up showing all targets no matter distance as .5 alpha. Is it not meant to handle target? I ended up using oUF_Spellrange instead and it's working.

Code:
	if IsAddOnLoaded("oUF_SpellRange") then	
		self.SpellRange = {
		insideAlpha = 1,
		outsideAlpha = .5}	
	end
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Unread 11-24-10, 02:27 PM  
Phanx
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If you want to distribute it under the oUF_Phanx name, you can send me and email or private message asking for permission, but the chances of me granting such permission are pretty much zero.

If you distribute your modification under a different name, though ó oUF_inopua, for example ó you do not need permission at all; that's clearly stated in the license. You don't even need to credit me, though you can if you want.

__
Last edited by Phanx : 11-24-10 at 02:28 PM.
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Unread 11-24-10, 06:07 AM  
inopua
A Kobold Labourer
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I love these unit frames, and have modified them to my own liking (inverting the colors/changing positioning/debuff-sorting etc).

Your license states that I may not distribute it in modified form without your prior written permission.

What does it take to get such a permission?
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Unread 11-18-10, 12:29 PM  
mojosdojo
A Murloc Raider
 
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Thanks for your input, I didn't use SpawnHeader() due to the concerns mentioned. What I did is simply commenting the party table in config.lua and hiding the resulting blizzard frames via
local frame = CreateFrame"Frame"
frame:RegisterEvent("PARTY_MEMBERS_CHANGED")
frame:SetScript("OnEvent", function()
HidePartyFrame()
end)
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Unread 11-11-10, 04:46 PM  
Sojik
A Wyrmkin Dreamwalker
 
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Originally posted by mojosdojo
Is it possible to hide the party frames when joining a raid? Really like your layout
Open Interface\Addons\oUF_Phanx\core.lua in your favorite text editor and find this line:

Code:
ns.headers[u] = oUF:SpawnHeader(nil, udata.template, nil,
Change it to:

Code:
ns.headers[u] = oUF:SpawnHeader(nil, udata.template, 'party',
I don't recommend this because this post states that "Due to how RegisterAttributeDrive works on 4.0.x, clicking _can_ go void on frames. The solution to this is to use self:RegisterForClicks('AnyDown') instead of AnyUp. Another solution is to NOT use the visibility field in :SpawnHeader()."
Last edited by Sojik : 11-11-10 at 04:46 PM.
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Unread 11-11-10, 09:36 AM  
mojosdojo
A Murloc Raider
 
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Is it possible to hide the party frames when joining a raid? Really like your layout
Last edited by mojosdojo : 11-11-10 at 09:38 AM.
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