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Shadows of Argus (7.3.0)
Updated:03-04-18 10:44 AM
Created:07-04-09 05:47 PM
Downloads:35,151
Favorites:189
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Categories:oUF: Layouts, Unit Mods
7.3.0

oUF Phanx  Popular! (More than 5000 hits)

Version: 7.3.5.1
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, AFK timers, and smoothly updating bars. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.

Note that you must install the oUF core addon separately.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 7.3.5.0
  • Updated for WoW 7.3 and oUF 7.0

Version 7.1.0.0
  • Fixed an error that occurred as a result of Blizzard sending health updates for non-existent units

Version 7.0.3.2
  • Fixed an error with combo points for rogues (ticket #11)
  • Time-limited buffs on NPCs are now shown by default (ticket #10)
  • Fixed boss debuffs not showing on focus/TOT frames (ticket #10)

Version 7.0.3.1 (2016 Aug 14)
  • Fixed an error when opening the aura configuration panel

Version 7.0.3.0 (2016 Aug 13)
  • Updated for WoW 7.0
  • Includes an updated copy of oUF -- the official version will not work!
  • The aura filter lists for most classes were compiled using Wowhead. Please report any missing buffs/debuffs (with their ID) or any buffs/debuffs that are included in the default filters that don't actually need to be shown. Thanks.
Archived Files (27)
File Name
Version
Size
Author
Date
7.3.5.0
345kB
Phanx
02-08-18 05:54 AM
7.0.3.1
413kB
Phanx
08-14-16 07:32 AM
7.0.3.0
414kB
Phanx
08-13-16 10:24 PM
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.73
349kB
Phanx
12-26-14 05:52 AM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


Post A Reply Comment Options
Unread 02-20-11, 01:40 PM  
Pinghansen
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Forum posts: 3
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Version 4.0.6.148

I got this when I logged in (Edit: Oops, not warlock, priest!)

Date: 2011-02-20 20:37:45
ID: 1
Error occured in: Global
Count: 291
Message: ..\AddOns\oUF_Phanx\elements\dispel.lua line 217:
attempt to call global 'CheckSpell' (a nil value)
Debug:
[C]: CheckSpell()
oUF_Phanx\elements\dispel.lua:217:
oUF_Phanx\elements\dispel.lua:191
Last edited by Pinghansen : 02-20-11 at 01:42 PM.
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Unread 02-20-11, 01:05 PM  
DoctorDyna
A Defias Bandit

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Originally posted by Akkorian


I don’t have a moonkin, though, so the eclipse bar is only tested as far as not causing Lua errors. Please let me know if there’s any problem with it! [/b]
The Eclipse bar works great, but it seems to cover the cast bar!
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Unread 02-20-11, 07:38 AM  
Pinghansen
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Originally posted by Akkorian
You can change the background intensity from the options panel now
Great! Looking forward to testing it. Many thanks.
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Unread 02-20-11, 06:50 AM  
Akkorian
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Oops, sorry, I didn’t realize I hadn’t posted the new version yet. Here you go! You can change the background intensity from the options panel now.

Version 4.0.6.148
  • Added boss frames
  • Added an eclipse bar for moonkins
  • Added a background intensity option to change how bright the health bar background color is relative to the foreground color. It applies to the power bar too, but in reverse.
  • Added the bear Berserk proc to the default filter list for druids
  • Fixed dispel highlighting for hostile units, maybe

I don’t have a moonkin, though, so the eclipse bar is only tested as far as not causing Lua errors. Please let me know if there’s any problem with it!
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Last edited by Akkorian : 02-20-11 at 06:51 AM.
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Unread 02-19-11, 06:26 PM  
Pinghansen
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Originally posted by Akkorian
You could make the background intensity lower so the background is darker compared to the foreground, or you could .., or you could ...
Could you tell us where to change it in the code?

And please also how to change that of the health bar background as well, as I'm having a bit of trouble with the low contrast between health and the lack of same.
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Unread 02-19-11, 05:42 PM  
Akkorian
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Hi Khangg,

It is a different color, but since it’s white and it looks like you’re using a higher background intensity setting than the default, the difference is kind of hard to see. You could make the background intensity lower so the background is darker compared to the foreground, or you could use something other than class coloring for power bars, or you could try using a different bar texture that might show the difference better.
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Unread 02-19-11, 01:51 PM  
khangg
An Aku'mai Servant
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As a priest, the power bar background isn't a different colour as it is with other classes how would I go about changing that?

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Unread 02-12-11, 08:15 PM  
Akkorian
A Flamescale Wyrmkin
 
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Hi pjiswin,

Open “config.lua” and comment out the “party” and “partypet” tables inside the “ns.uconfig” table, so it looks like this:

Code:
--[[
	party = {
		point = "TOPLEFT targettarget BOTTOMRIGHT 110 250",
		width = 0.5,
		power = true,
		attributes = { "showPlayer", true, "showParty", true, "showRaid", false, "xOffset", 0, "yOffset", -25 },
		visible = "party",
	},
	partypet = {
		point = "TOPLEFT party TOPRIGHT 10 0",
		width = 0.25,
		attributes = { "showPlayer", true, "showParty", true, "showRaid", false, "xOffset", 0, "yOffset", -25, "useOwnerUnit", true, "unitsuffix", "pet" },
		visible = "party",
	},
--]]
The yellow parts are what you need to add.
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Last edited by Akkorian : 02-12-11 at 08:15 PM.
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Unread 02-12-11, 04:54 PM  
pjiswin
A Kobold Labourer

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How would I go about hiding the party frame completely at all times?
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Unread 02-10-11, 04:39 AM  
Akkorian
A Flamescale Wyrmkin
 
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Hi Pinghansen,

The only changes in LibResComm-1.0 have been to change the way translations are handled internally, and to add a couple of translated words for some languages. If you play in an English game client, then none of the changes apply to you. They won’t affect how the library is able to communicate about res spells. And, the next time oUF_Phanx is updated, it will automatically pull in the latest revision of LibResComm-1.0 (and the other libraries it includes). I don’t think it’s worth making a whole update for, though, especially if things are still in flux on the library side.
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Unread 02-09-11, 07:09 PM  
Pinghansen
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LibResComm updated

LibResComm-1.0 was updated to v70 yesterday.

Should we wait for an update of oUF_Phanx with the new version of the lib, or should we get off our respective butts and update it ourselves, seeing that the actual version used (v63), has been outdated since Nov 16th, 2010?

Edit: I think we should wait, as there have been filed two tickets against the newer versions, v68 and v70.
Last edited by Pinghansen : 02-09-11 at 07:15 PM.
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Unread 01-31-11, 05:25 PM  
Akkorian
A Flamescale Wyrmkin
 
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Re: Help I'm retarded...

Hi verixl,

The easiest way to move the frames is by installing the oUF_MovableFrames plugin.

Phanx explained how to change the mouseover text to always show on page 8 in the comments, so I’ll just quote her:

Originally posted by Phanx
Basically find where it says:

if self.parent.isMouseOver then
X
else
Y
end

and change it to just say:

X
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Unread 01-30-11, 07:17 PM  
verixl
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Help I'm retarded...

Hello, first time using Ouf and found this layout looked cool matched my simple UI, is there a way to move the frames and make it show text on the player frame all the time instead of just on mouse-over? I know nothing of lua? lol so walk me through like a tiny baby if it is required. Thanks.
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Unread 01-30-11, 08:36 AM  
DoctorDyna
A Defias Bandit

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Re: Re: :(

Originally posted by nin


Hope that makes sense.
This worked wonderfully, thank you very much nin!
Last edited by DoctorDyna : 01-30-11 at 08:36 AM.
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Unread 01-29-11, 05:01 PM  
nin
A Cobalt Mageweaver
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Re: :(

Originally posted by DoctorDyna

The spell name isn't showing on the player frame's cast bar, but it shows on the target frame cast bar.
quick solution is too edit this part in core.lua

Code:
	if unit == "player" then
			self.Castbar.SafeZone = self.Castbar:CreateTexture( nil, "BORDER" )
			self.Castbar.SafeZone:SetTexture( config.statusbar )
			self.Castbar.SafeZone:SetVertexColor( 1, 0.5, 0, 0.75 )

			self.Castbar.Time = ns.CreateFontString( self.Castbar, 20, "RIGHT" )
			self.Castbar.Time:SetPoint( "RIGHT", self.Castbar, "RIGHT", -4, 0 )

                        self.Castbar.Text = ns.CreateFontString( self.Castbar, 16, "LEFT" )
			self.Castbar.Text:SetPoint( "LEFT", self.Castbar, "LEFT", 4, 0 )

		elseif ( uconfig.width or 1 ) > 0.75 then
			self.Castbar.Text = ns.CreateFontString( self.Castbar, 16, "LEFT" )
			self.Castbar.Text:SetPoint( "LEFT", self.Castbar, "LEFT", 4, 0 )
		end
* Is what you want too add. just copy and paste the * colored part and paste it above the

Code:
elseif ( uconfig.width or 1 ) > 0.75 then
Hope that makes sense.
Last edited by nin : 01-29-11 at 05:02 PM.
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