Quantcast
Download
(349 Kb)
Download
Updated: 12-26-14 05:52 AM
Pictures
File Info
Compatibility:
The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,187
Favorites:166
MD5:
Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


Post A Reply Comment Options
Unread 11-09-10, 12:44 AM  
aceman67
A Theradrim Guardian
 
aceman67's Avatar
AddOn Author - Click to view AddOns

Forum posts: 67
File comments: 71
Uploads: 2
Originally posted by Phanx
Why would it? This layout does not provide any rune display, so it would not make sense for it to hide the default rune display.
Understandable, but since you give have support for Warlock soul gems, paladin holy power, and others, wouldn't it be prudent to at least give the option to hide blizzard frames all together?

Also, if this is the kind of feedback that I'm going to get back from the author, I'm not going to use this anymore, since you've alienated pretty much every DK from using this otherwise excellent layout.
Report comment to moderator  
Reply With Quote
Unread 11-08-10, 05:00 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Originally posted by aceman67
Does not hide Blizzard Rune frames for Death knights.
Why would it? This layout does not provide any rune display, so it would not make sense for it to hide the default rune display.
Report comment to moderator  
Reply With Quote
Unread 11-08-10, 06:12 AM  
AlleyKat
A Warpwood Thunder Caller
 
AlleyKat's Avatar
AddOn Author - Click to view AddOns

Forum posts: 93
File comments: 242
Uploads: 9
Originally posted by Phanx
What? How is that even remotely relevant to the broken soul shard textures on the player frame, which is what he posted that screenshot to show?
i say it to nahuelparedes :O
Report comment to moderator  
Reply With Quote
Unread 11-08-10, 02:01 AM  
aceman67
A Theradrim Guardian
 
aceman67's Avatar
AddOn Author - Click to view AddOns

Forum posts: 67
File comments: 71
Uploads: 2
Does not hide Blizzard Rune frames for Death knights.
Report comment to moderator  
Reply With Quote
Unread 11-07-10, 05:29 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Originally posted by AlleyKat
Move away 3rd chat window from RightMainDock
and press on top border of right bottom window
What? How is that even remotely relevant to the broken soul shard textures on the player frame, which is what he posted that screenshot to show?
Report comment to moderator  
Reply With Quote
Unread 11-07-10, 10:31 AM  
AlleyKat
A Warpwood Thunder Caller
 
AlleyKat's Avatar
AddOn Author - Click to view AddOns

Forum posts: 93
File comments: 242
Uploads: 9
Originally posted by nahuelparedes
*image
soul shard bug :S [/b]
Move away 3rd chat window from RightMainDock
and press on top border of right bottom window
Report comment to moderator  
Reply With Quote
Unread 11-07-10, 12:25 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Fixed. Forgot that was in there, and I don't actually play a warlock, so...
Report comment to moderator  
Reply With Quote
Unread 11-06-10, 11:45 PM  
nahuelparedes
A Kobold Labourer

Forum posts: 0
File comments: 16
Uploads: 0


soul shard bug :S
Report comment to moderator  
Reply With Quote
Unread 11-06-10, 06:01 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Version 4.0.1.108
  • Added new default font — Droid Serif
  • Added holy power text
  • Added shadow orbs text
  • Fixed border color option — now applies to the health bar immediately as intended
  • Fixed border size option — now saves between sessions
  • Fixed soul shards text
  • Removed unused embedded libraries
  • Updated aura filters
Last edited by Phanx : 11-06-10 at 06:31 PM.
Report comment to moderator  
Reply With Quote
Unread 10-23-10, 05:16 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Yes, I haven't updated all of the spell IDs for 4.0 yet. I'll get a release out sometime this weekend.
Report comment to moderator  
Reply With Quote
Unread 10-22-10, 11:09 PM  
Contempt
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Just a small note, it seems the spellIDs of some spells have changed in 4.0.1 (or something).

Notably, the debuff list for warriors is off. Rend is 94009 and Sunder Armor is 58567. I'm not sure about other classes (or the warrior buffs, for that matter, since I only really play my warrior and don't look at the buffs) but I thought you'd like to know

edit: going through all the arms/fury buffs, they all seem to work fine, just those two debuffs
Last edited by Contempt : 10-22-10 at 11:14 PM.
Report comment to moderator  
Reply With Quote
Unread 10-22-10, 03:35 AM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Yes. It is extra work to write code to add an option, and more extra work to write code to apply that option to the addon. Plus, all of that code is code that I would never personally use, meaning extra time I'd have to spend maintaining it, and a much higher possibility of bugs arising because I'd wouldn't notice any problems.

oUF layouts aren't PitBull, or SUF, or whatever else. oUF layouts are almost all written 99.99% to satisfy the needs of the people writing them. If you're not comfortable editing Lua code on your own, and need more options, there are dozens of other unit frame addons available. It wouldn't even take that much work to set one of them up to look exactly like my layout, if that's what you want.
Report comment to moderator  
Reply With Quote
Unread 10-21-10, 10:39 PM  
Tensai27
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Originally posted by Phanx
Please avoid using random colors in posts. It makes your post unreadable when using the site's "Light" theme.

As for your actual comment, my primary goal when designing my layout is to show only the information that's actually useful at any given time. If your health is full, it's not useful to see "100%" displayed all the time. It's just more text that you have to look at and process. I have no plans to add any such option. If you want to see tons of text all over the place to show you every possible bit of information all the time, this is probably not the layout for you.
I am simply just asking if you could make an option in /pouf to enable the text u have already made available, only instead of having it as a mouse hove over function. No extra work needed just a simple on/off switch. is that really so much to ask for?
Report comment to moderator  
Reply With Quote
Unread 10-19-10, 06:41 PM  
Phanx
No Life!
 
Phanx's Avatar
AddOn Author - Click to view AddOns

Forum posts: 5274
File comments: 2216
Uploads: 46
Originally posted by Tensai27
my only dislike about this layout is that it has no options in "/pouf" to enable/disable the stats to show permanently instead of only showing at mouse hove over. I like to see exactly how much health i have rather then just a naked blank bar.
Please avoid using random colors in posts. It makes your post unreadable when using the site's "Light" theme.

As for your actual comment, my primary goal when designing my layout is to show only the information that's actually useful at any given time. If your health is full, it's not useful to see "100%" displayed all the time. It's just more text that you have to look at and process. I have no plans to add any such option. If you want to see tons of text all over the place to show you every possible bit of information all the time, this is probably not the layout for you.
Report comment to moderator  
Reply With Quote
Unread 10-19-10, 11:57 AM  
Digweed
A Kobold Labourer

Forum posts: 0
File comments: 32
Uploads: 0
Its happen when i was on bg.
Code:
Message: Interface\AddOns\oUF_Phanx\core.lua:95: TexCoord out of range
Time: 10/19/10 20:54:08
Count: 1
Stack: [C]: in function `SetTexCoord'
Interface\AddOns\oUF_Phanx\core.lua:95: in function <Interface\AddOns\oUF_Phanx\core.lua:71>
...nterface\AddOns\oUF_Phanx\elements\resurrections.lua:53: in function <...nterface\AddOns\oUF_Phanx\elements\resurrections.lua:51>
(tail call): ?
(tail call): ?
Interface\AddOns\oUF\ouf.lua:72: in function <Interface\AddOns\oUF\ouf.lua:70>
(tail call): ?

Locals: (*temporary) = <unnamed> {
 0 = <userdata>
}
(*temporary) = 0
(*temporary) = 15263
(*temporary) = 0
(*temporary) = 1
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: