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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,186
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, targetís target, focus, focusís target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, EspaŮol, FranÁais (partial), PortuguÍs (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 08-15-10, 04:14 PM  
Phanx
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Forum posts: 5274
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Several things. First, you'd need to remove the CustomFilter on the Buffs and Debuffs elements for the target frame. Second, you'd need to modify both the Buffs and Debuffs element to show more icons, and probably move them so they didn't overlap. If you need more specific assistance, post in the oUF forum on this site.
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Unread 08-15-10, 02:33 PM  
nekrox
A Kobold Labourer

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What I need to edit to see all debuff or buffs on target frame?
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Unread 08-14-10, 09:50 PM  
Phanx
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The health bar foreground uses the same color as the border, so you could just change the border color setting. If you want to change the health bar background color, you'd need to edit the code.
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Unread 08-14-10, 09:01 PM  
teedog
A Deviate Faerie Dragon

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The current coloring of the health bar and the background are really similar, so it's hard to tell the size of a unitframe's healthbar. Would it be possible to make the coloring more distinct?
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Unread 08-12-10, 05:32 AM  
Phanx
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3.3.5.88
  • Fixed auras
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Unread 08-12-10, 02:48 AM  
Phanx
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3.3.5.85
  • Added configuration panel; type "/pouf" or browse the Interface Options window to find them.
  • Added embedded libraries required for configuration panel and resurrection status text; if you do not need these features, you can safely delete the "Libs" folder.
To-Do List
  1. Add boss frames
  2. Add raid debuffs on player
  3. Reimplement custom heal overlays
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Unread 08-11-10, 11:50 PM  
Phanx
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3.3.5.80
  • Fixed dispel and threat highlight elements getting stuck (for real this time)
  • Fixed a typo in aura filter for DKs
  • Fixed the castbar border when borderSize setting is changed
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Unread 08-11-10, 11:50 PM  
Phanx
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Originally posted by mrruben5
Hey Phanx, right now the tooltip for abilities only show the percentage of mana needed to cast. How can I make it so it shows the actual mana points in addition to this?
Change the relevant setting in config.lua
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Unread 08-11-10, 02:26 PM  
mrruben5
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Hey Phanx, right now the tooltip for abilities only show the percentage of mana needed to cast. How can I make it so it shows the actual mana points in addition to this?
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Unread 08-10-10, 09:58 AM  
trilliance
A Kobold Labourer

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Re: Re: Re: Re: Re: Re: Re: Update?

Originally posted by Phanx
Basically find where it says:

if self.parent.isMouseOver then
X
else
Y
end

and change it to just say:

X
Awesome! Just as you said and got it to work. Thanks for the tip <3
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Unread 08-09-10, 06:30 PM  
Phanx
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Originally posted by Porsha
Thank you Phanx, that's what I was needing an answer to (keeping Nin's layout that used oUF 1.3).
The only thing to note is that most plugins have been updated for oUF 1.4, and may not still be compatible with 1.3, so you should refrain from updating your plugins as well (or check if they retain backwards compatibility).
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Unread 08-09-10, 06:27 PM  
Phanx
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Re: Re: Re: Re: Re: Re: Update?

Originally posted by trilliance
I use your unit frames for PvP/arena too hence personally it would be better if I'm able to see absolute (or rounded) health/mana values. I'll try to edit the code but it doesn't seem so trivial.
Basically find where it says:

if self.parent.isMouseOver then
X
else
Y
end

and change it to just say:

X
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Unread 08-09-10, 02:42 PM  
Porsha
A Black Drake

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Thank you Phanx, that's what I was needing an answer to (keeping Nin's layout that used oUF 1.3).
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Unread 08-09-10, 03:34 AM  
trilliance
A Kobold Labourer

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Re: Re: Re: Re: Re: Update?

Originally posted by Phanx
You'd need to edit the code. When tanking or damage-dealing, I find it more useful to see the boss's health percent for phase changes and such. It doesn't really matter how much actual health the boss has. But, sometimes it's interesting to know, which is why it's available on mouseover.
I use your unit frames for PvP/arena too hence personally it would be better if I'm able to see absolute (or rounded) health/mana values. I'll try to edit the code but it doesn't seem so trivial.
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Unread 08-09-10, 03:03 AM  
Phanx
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3.3.5.76
  • Fixed threat highlighting getting stuck sometimes
  • Add offensive dispel and spellsteal support to dispel highlighting (untested)
  • Added resurrection status text (requires LibResComm-1.0, not embedded yet)
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