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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,235
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 08-09-10, 03:34 AM  
trilliance
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
Re: Re: Re: Re: Re: Update?

Originally posted by Phanx
You'd need to edit the code. When tanking or damage-dealing, I find it more useful to see the boss's health percent for phase changes and such. It doesn't really matter how much actual health the boss has. But, sometimes it's interesting to know, which is why it's available on mouseover.
I use your unit frames for PvP/arena too hence personally it would be better if I'm able to see absolute (or rounded) health/mana values. I'll try to edit the code but it doesn't seem so trivial.
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Unread 08-09-10, 03:03 AM  
Phanx
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3.3.5.76
  • Fixed threat highlighting getting stuck sometimes
  • Add offensive dispel and spellsteal support to dispel highlighting (untested)
  • Added resurrection status text (requires LibResComm-1.0, not embedded yet)
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Unread 08-09-10, 02:55 AM  
Phanx
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Re: Re: Re: Re: Update?

Originally posted by trilliance
Is there any way to remove the mouseover functionality so that the health bars displays Health/Power values by default?
You'd need to edit the code. When tanking or damage-dealing, I find it more useful to see the boss's health percent for phase changes and such. It doesn't really matter how much actual health the boss has. But, sometimes it's interesting to know, which is why it's available on mouseover.

Originally posted by Porsha
I can keep my current one, Nin's, for 1.3 and be fine performance wise?
I'm not sure I undersand the question. If you're talking about only using a 1.3 layout, then yes, you're totally fine. There's nothing wrong with oUF 1.3; the primary goal of 1.4 was to make the layout API more consistent, and offer a few more features for layout authors. If you're not writing layouts, then which version of the core you're running makes zero difference to you. If you're talking about running both a 1.3 layout and a 1.4 layout at the same time, then no, you won't be fine, since the two cores will overwrite each other and break one or both of the layouts.
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Unread 08-09-10, 12:58 AM  
trilliance
A Kobold Labourer

Forum posts: 1
File comments: 13
Uploads: 0
Re: Re: Re: Update?

Is there any way to remove the mouseover functionality so that the health bars displays Health/Power values by default?
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Unread 08-08-10, 09:36 PM  
Porsha
A Black Drake

Forum posts: 88
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Re: Re: Update?

Originally posted by Phanx
Soon.™

Edit: There's not really any benefit in updating oUF to 1.4 if the layout you use is written for 1.3. In fact, unless you're a layout author (or maybe a plugin author) there's essentially no difference between any one version of oUF and any other version.

__
So quick question about this - I know Nin/Twins is using your layout (I can understand why, this one is gorgeous!) however, I have been an avid fan of his alpha layout since he released it and I can't seem to let go of it just yet (longest I have ever used a UF). So I guess my concern was not getting an updated oUF layout to 1.4. I'm not suffering by not doing this then? I can keep my current one, Nin's, for 1.3 and be fine performance wise?

Thank and sorry if this question doesn't belong here but honestly this is the first statement that I think answers my conern.

thanks again!
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Unread 08-08-10, 06:29 PM  
Phanx
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3.3.5.73
  • Fixed aura timers for people using OmniCC 3 Beta instead of the stable release OmniCC 2
  • Changed ugly yellow color on uninterruptible casts
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Unread 08-08-10, 05:09 PM  
Digweed
A Kobold Labourer

Forum posts: 0
File comments: 32
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awesome layout, thank you.
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Unread 08-08-10, 03:03 PM  
Phanx
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No; I use Grid, and am the current maintainer of that addon. It wouldn't make a whole lot of sense for me to spend time writing another raid frame addon when I wouldn't use it and would then have two raid frame addons to maintain.
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Unread 08-08-10, 11:55 AM  
Flak
A Murloc Raider

Forum posts: 4
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Any plans for matching raid frames?
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Unread 08-08-10, 06:17 AM  
Phanx
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3.3.5.71
  • Added partypet frames
  • Added focus and focustarget frames
  • Added buffs on party frames
  • Added buffs on target frames in addition to debuffs
  • Fixed safe zone for channeled spells
  • Fixed healing bar overlapping the power bar background
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Unread 08-08-10, 03:45 AM  
mrruben5
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Someone has been working very hard Thank you for this awesome layout.
Last edited by : 08-08-10 at 04:14 AM.
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Unread 08-08-10, 03:09 AM  
Phanx
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Version 3.3.5.69
  • oUF 1.4 support
  • Rewritten from scratch
  • Updated looks inspired by oUF_PredatorSimple and oUF_Neav
  • Now has castbars for player, pet, and target
  • Now has party frames
  • Now has filtered aura display (see description for details)

To-Do List
  • Add partypet frames
  • Add focus and focustarget frames
  • Add buffs on party frames
  • Reimplement custom heal overlays
  • Reimplement resurrection status text
  • Reimplement in-game configuration
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Unread 06-29-10, 09:08 PM  
Phanx
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Re: Update?

Originally posted by lanacan
Will you be releasing a oUF 1.4 Compliant Update?
Soon.™

Edit: There's not really any benefit in updating oUF to 1.4 if the layout you use is written for 1.3. In fact, unless you're a layout author (or maybe a plugin author) there's essentially no difference between any one version of oUF and any other version. The core, and any changes made to it, exist solely to make it easier to write layouts.

Edit #2: I've actually been slowly rewriting the frames from scratch over the last month or so, which is why it's not simply a matter of "update for API changes in oUF 1.4". The next version will be somewhat different than the current version, though it will adhere to the same basic stylistic principles.

__
Last edited by Phanx : 06-29-10 at 09:12 PM.
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Unread 06-28-10, 11:26 AM  
lanacan
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Update?

Will you be releasing a oUF 1.4 Compliant Update?
__________________
4 Years later I returned to find Shaman still suck.
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Unread 05-26-10, 03:57 PM  
Phanx
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Originally posted by WaldoJeffers
Ok cool, I'm trying starina buff frames. Is it possible to get the bordering around the buff frames the same as the bordering on these ouf unit frames?
No idea; I don't care about borders on my icons. There's probably a Button Facade skin that mostly matches.
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