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The Adventure Continues (6.1)
Updated:12-26-14 05:52 AM
Created:07-04-09 05:47 PM
Downloads:28,232
Favorites:166
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Categories:oUF: Layouts, Unit Mods

oUF Phanx  Popular! (More than 5000 hits)

Version: 6.0.3.73
by: Phanx [More]

oUF layout with many PvE-oriented features and a few options.

Features include aura filtering, dispel highlighting, threat highlighting, incoming heal bars, display of all secondary resources, totem timers, cast bars for player/pet/target, incoming resurrection text, combat feedback text, and AFK timers. Mouse over the frames for more detailed health and power text. Hold Shift out of combat to temporarily disable aura filtering and see all buffs. Some elements auto-adjust based on role (healer, tank, damage).

Type /pouf for options, or browse to the oUF Phanx panel in the standard Interface Options window.

Supported units: player, pet, target, target’s target, focus, focus’s target, party, party pets, arena enemies, and bosses. Raid frames will not be added; use Grid or another raid frame addon of your choice.

Supported plugins: oUF_MovableFrames, oUF_SmoothUpdate, oUF_SpellRange, and any plugin which does not require explicit support from within a layout. Also Clique for click-casting.
Feedback
Post a ticket on GitHub or post a comment on this page. If you are reporting a problem, please read this first.

If you want to change something that does not have an in-game option to change, you will need to modify the addon's Lua code yourself. If you need help modifying the code, do not post here. This page is for support of the official version only, and tickets/comments asking for help with code changes on this page will be deleted. Post in the oUF forum instead.

If you are using a modified version of oUF_Phanx, do not post here. This page is for support of the official version only. Reproduce the problem with the official version first, or post in the oUF forum instead.
Language Support
Works in all languages. Translated into Deutsch, Español, Français (partial), Português (partial), Русский (partial), and 简体中文 (partial). You can add or update translations for any language on the CurseForge project page.

Version 6.1.0.75 (2015 March 14)
  • Fixed text wrapping issues in WoW 6.1
  • Updated more aura IDs

Version 6.0.3.74 (2015 Feb 4)
  • Updated some aura IDs (if something is still missing/wrong for your class please let me know)
  • Updated aura config panel layout in preparation for more detailed options to come
  • Added support for the oUF_Smooth plugin

Version 6.0.3.73 (2014 Dec 22)
  • Fixed an error with monk chi and the Ascension talent
  • Fixed an error when disabling the eclipse bar
  • Removed custom soul shards element since oUF now supports them natively
  • THIS UPDATE WILL REMOVE YOUR OLD CUSTOM AURA SETTINGS. Somewhere along the line incremental upgrading failed, and rather than go back and try to figure out exactly where that happened and how to fix it, I'm just nuking it. If you're using custom filters because the default filters for your class/spec are out of date, please let me know what needs to be changed!

Version 6.0.3.72 (2014 Dec 7)
  • Fixed monk chi display
  • Moved combo points to player frame

Version 6.0.3.71 (2014 Dec 1)
  • Fixed secondary power orbs (chi, holy power, shadow orbs, wild mushrooms)
  • Fixed dropdowns in the aura config panel not saving changes
  • Minor changes to the aura filter config system

Version 6.0.3.70 (2014 Nov 22)
  • Fixed an issue preventing the options panel from loading

Version 6.0.3.69 (2014 Nov 20)
  • Changed aura filtering to use bitfields instead of fixed filters -- users should not notice any difference, but this will allow for greater filtering flexibility in the future.
  • The focus frame castbar will no longer be displayed when your target frame is already displaying the same unit.
  • Threat greater than 300% will no longer be displayed.
  • Fixed coloring on "tap to all" mobs
  • Fixed unwanted red coloring on the castbar safe zone texture
  • Fixed heals and absorbs sometimes being displayed on dead units (workaround for Blizzard API bug)
  • Updated Portuguese translations
  • Version numbers now indicate releases rather than SVN revisions
Archived Files (23)
File Name
Version
Size
Author
Date
6.1.0.75
349kB
Phanx
12-26-14 10:52 PM
6.0.3.72
355kB
Phanx
12-08-14 01:00 AM
6.0.3.72
352kB
Phanx
12-01-14 07:32 AM
6.0.3.70
352kB
Phanx
11-23-14 01:30 AM
5.4.8.469
377kB
Phanx
09-08-14 07:14 AM
5.4.8.462
376kB
Phanx
08-18-14 06:11 PM
5.4.8.456
376kB
Phanx
08-09-14 12:57 AM
5.4.8.452
378kB
Phanx
08-04-14 09:54 PM
5.4.8.446
378kB
Phanx
07-14-14 07:09 AM
5.4.2.418
375kB
Phanx
02-07-14 05:36 AM
5.4.2.410
368kB
Phanx
12-23-13 01:55 AM
5.4.2.403
364kB
Phanx
12-17-13 05:07 AM
5.4.1.388
359kB
Phanx
11-25-13 08:28 AM
5.3.0.383
358kB
Phanx
07-21-13 02:56 AM
5.3.0.375
417kB
Phanx
05-30-13 01:29 AM
5.2.0.365
416kB
Phanx
04-08-13 05:22 PM
5.2.0.362
416kB
Phanx
04-03-13 03:44 AM
5.2.0.356
416kB
Phanx
03-31-13 03:26 AM
5.2.0.336
409kB
Phanx
03-24-13 06:58 AM
5.2.0.323
404kB
Phanx
03-18-13 04:18 AM
5.2.0.320
404kB
Phanx
03-11-13 04:08 PM
5.2.0.318
404kB
Phanx
03-07-13 05:29 AM
5.1.0.296
400kB
Phanx
02-07-13 07:17 AM


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Unread 12-25-12, 11:15 PM  
onkel
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
With the latest version I see DOTs of other priests which is highly irritating. Especially Vampiric Touch looks almost identical when greyed out. Is this the intended behaviour?
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Unread 12-27-12, 03:08 AM  
Phanx
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Which frames are you seeing this issue on? What type of unit is the frame displaying at the time (hostile NPC, friendly player, training dummy, etc.)?
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Unread 12-27-12, 06:15 AM  
psyquest
A Kobold Labourer

Forum posts: 0
File comments: 12
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Getting this error every time I invite someone:

6x oUF_Phanx-5.1.0.284\Frames.lua:22: attempt to concatenate local "unit" (a nil value)
<in C code>
<in C code>
FrameXML\RestrictedFrames.lua:604: in function <FrameXML\RestrictedFrames.lua:603>
FrameXML\RestrictedFrames.lua:742: in function "CallMethod"
[string " local header = self:GetParent()RestrictedExecution.lua:441: in function <FrameXML\RestrictedExecution.lua:412>
FrameXML\SecureGroupHeaders.lua:108: in function <FrameXML\SecureGroupHeaders.lua:102>
FrameXML\SecureGroupHeaders.lua:158: in function <FrameXML\SecureGroupHeaders.lua:115>
FrameXML\SecureGroupHeaders.lua:393: in function <FrameXML\SecureGroupHeaders.lua:382>
<in C code>
FrameXML\SecureStateDriver.lua:100: in function <FrameXML\SecureStateDriver.lua:95>
FrameXML\SecureStateDriver.lua:127: in function <FrameXML\SecureStateDriver.lua:119>

Locals:
nil
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Unread 12-27-12, 08:41 PM  
Phanx
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Guys, please use the bug tracker to report bugs. If you post a comment, not only are you probably not including enough/any useful information (since if you'd read the instructions on the download page with the list of information I need/want, you'd have also seen the link to the bug tracker) but as soon as someone else posts a comment or two, your comment is pushed out of sight, which means that if I even saw it in the first place, if I can't deal with it immediately (and I usually can't, since I usually check comments while I'm at work, and don't have access to WoW at work) I will almost certainly forget I about it.

There is a big orange heading in the addon description that says "Bug Reports". Please read it, copy the list of information to include, click the link to the bug tracker, paste the list, and fill in the information. Thanks!
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Unread 12-28-12, 01:46 PM  
Ke11ett
A Kobold Labourer
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Forum posts: 1
File comments: 35
Uploads: 2
Originally Posted by Phanx
Oh, I see what happened. When I typed "Fury Ward" into Wowhead it sent me to the page for some raid trash buff called "Warden's Fury", and I didn't notice that the name didn't match.

Fury Ward will be added in the next release.
Just noticed you've typo'd the spell ID. It should be 119839 not 119830
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Unread 12-29-12, 08:41 AM  
onkel
A Kobold Labourer

Forum posts: 1
File comments: 17
Uploads: 0
Originally Posted by Phanx
Which frames are you seeing this issue on? What type of unit is the frame displaying at the time (hostile NPC, friendly player, training dummy, etc.)?
Target frame, hostile mobs. As a shadow priest I have to keep track of my DOTs and up until the latest version it only showed the ones I applied. Before opening a bug report, I just wanted to confirm if the change was intended or not.
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Unread 12-30-12, 04:21 AM  
Phanx
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Someone else already submitted a proper ticket about the issue. Feel free to comment on the ticket if you have anything to add:
http://www.wowinterface.com/portal.p...bug&bugid=7907
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Unread 12-30-12, 05:04 AM  
Rehok
A Kobold Labourer
 
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AddOn Compiler - Click to view compilations

Forum posts: 1
File comments: 7
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HP Value

Love the unit frames but i was wondering how would you add Current HP of the target so it ends up appearing something like this

21.5M | 100%

20M | 98%

Like that if you can and also the aura for Serpent Sting debuff doesnt appear on the target frame
Last edited by Rehok : 12-30-12 at 06:55 AM.
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Unread 12-31-12, 09:55 AM  
Phanx
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I have no plans to change the text display format.

Serpent Sting should already be displayed. If it's not showing up, that means Blizzard changed the spell ID. I don't have a hunter, so if you want it to be fixed, you'll need to get the new spell ID in-game using this macro when your target has the debuff:

Code:
/run local _,_,_,_,_,_,_,_,_,_,id=UnitDebuff("target","Serpent Sting") print(id or "not found")
and post it here so I can update the filter list. If you play in a language other than English, change the spell name in the macro to match the name of the Serpent Sting debuff in your language.
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Last edited by Phanx : 12-31-12 at 09:56 AM.
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Unread 01-12-13, 03:54 PM  
Fuzzywuzzy
A Black Drake
 
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Hunter

Running the code in previous post returns:

118253
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Unread 01-12-13, 08:49 PM  
Phanx
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Updated Serpent Sting spell ID for the next release (soon).
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Unread 01-27-13, 12:45 PM  
Nechrit
A Defias Bandit

Forum posts: 2
File comments: 8
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Good evening,

First of all i'd love to thank the author for this awesome oUF layout, i've been using it for very much time and never looking back!

I'll go straight to the points:
-i'd love to see more buffs on friendly targets, i play a priest, so keeping track of Renew, PoM, Spirit Shell, Divine Aegis, PWS etc is very important. However, at current state, i can only see 2 at a time. Is it posible to increase the number to 5?
-Also related to the priests, the amount of orbs displayed! I can see 5 empty orbs, but my class can reach 3 of them, is there a way to modify that?
-Last thing is related to the graphic: is there any other border layout to chose from? Is is possible to set character portrait as health bar background?

Hope to hear from you soon!
Again, thanks

Regards,
Nechrit
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Unread 01-27-13, 10:37 PM  
Phanx
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Originally Posted by Nechrit
i'd love to see more buffs on friendly targets, i play a priest, so keeping track of Renew, PoM, Spirit Shell, Divine Aegis, PWS etc is very important. However, at current state, i can only see 2 at a time. Is it posible to increase the number to 5?
You'd need to edit the code yourself. Look in Frames.lua for "Aura icons", find the section for the unit(s) you want to alter, and edit the "num" keys as desired. If you need more help, post a thread on the oUF forum linked on the description page.

Originally Posted by Nechrit
Also related to the priests, the amount of orbs displayed! I can see 5 empty orbs, but my class can reach 3 of them, is there a way to modify that?
This sounds like you have an outdated version of oUF and/or oUF_Phanx. Try reinstalling the latest versions of both; note that the oUF download page on WoWInterface is out of date, and you should use the link in the oUF_Phanx description to get the actual latest version of oUF. If you still have this issue after reinstalling, post a bug report ticket as described on the description page.

Originally Posted by Nechrit
Last thing is related to the graphic: is there any other border layout to chose from? Is is possible to set character portrait as health bar background?
No, and I have no plans to ever include portraits, as I personally find them distracting and useless, especially when used as backgrounds.
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Unread 01-29-13, 06:03 AM  
Chasylein
A Defias Bandit

Forum posts: 2
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Aggro Glow

I can't seem to get aggro glow to work, it's like the feature isn't there. Tried disabling all other addons, doing a fresh install of both oUF and _Phanx, solo/party/raid - no luck.

Is anyone else having issues with the aggro glow feature?
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Unread 01-29-13, 05:29 PM  
Phanx
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Bug Reports

If you encounter a problem with oUF_Phanx, submit a bug report ticket to let me know about it. Please include all of the information requested; tickets with insufficient information are likely to be ignored or deleted.
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