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Ghost: Pulse 3  Popular! (More than 5000 hits)
Version: 3.0 beta 18
by: Footrot [More]
Ghost: Pulse is a WoW addon in the spirit of Jim's Cooldown Pulse.

This is the first beta released to the public en large.
Please report bugs in the comments only after reading about the known issues and so on.

When things happen, GP will tell you. Out of the box, GP can alert you when...
  • A spell/ability comes off cooldown.
  • A pet's spell/ability comes off cooldown.
  • A trinket, potion or other item comes off cooldown.
  • A buff is applied to you, or fades.
  • A debuff is applied to you, or fades.
  • You get low on health.
  • A group member dies, or is resurrected.
  • A target (or focus) enemy player or NPC casts a spell.
Various configuration options exist, such as switching individual features on and off, moving and sizing the frames, sounds to play when things happen and so on.

Type /gp or /pulse to configure. NOTE: GP3 will not upgrade your GP2 configuration. Sorry, but you'll have to reconfigure from scratch.

Installation

GP3 is distributed in one archive, but is actually two add-ons: One for the config/pulse engine, and the other is the basic alerts module. Be sure you unpack GP and install the folders contained inside appropriately.

Add-on Authors

GP3 is designed to allow you to integrate support for displaying your own custom pulses from within your own add-ons. Although it is certainly possible to do this with the first beta, I would advise against coding against this build since the primary function used to pulse things will be changing soon-ish. I will keep you updated and let you know when this 'API' is stable, as well as providing proper documentation on how to register your own categories and make calls to cause pulses to show.

Changes from Ghost: Pulse 2

Here is the list of things changed since GP2. It is not necessarily complete, but should give everyone a good idea about what to expect.

Display

- Button Facade support.
- Early warning mechanism has been re-designed so warnings can now be pulses as an option, while retaining MSBT and Blizzard FCT methods as options also.
- Use of the 3.1 animation system to reduce CPU usage when actually showing pulses. This has also enabled 'zoom in' and 'zoom out' animation options on a per-frame basis, as well as the usual 'fade' method.

Functionality

- Re-coded spell cooldowns system will correct track pet cooldowns even if they're not on your pet action bar.
- Re-coded bag item cooldowns system will correctly identify the item that was used and is now on cooldown (GP2 would get this right only occasionally). Items such as Mana Gems and so on will now work quite happily as expected.
- Many alerts in GP2 that didn't offer early warnings now do.

Technical

- GREATLY reduced memory and CPU utilisation. Very much improved over GP2. Minimal CPU usage while pulses are 'pending', with almost zero usage while completely idle.
- Extensible API for other authors to add GP support to their own addons. This will allow other authors to provide the Riposte/Overpower etc support that I am personally unable to do well since I don't have a character with those abilities and hence can't provide any sort of guarantees on.
- Re-coded to move away from Ace-2 to reduce the 'bulkiness' of the distribution. GP is also now shipped as two addons (pulse engine and configuration UI in one, basic alerts in another).
- Use of the standard Blizzard Add-on configuration interface.

Not Yet Implemented Features (will be done ASAP)

- LibSharedMedia support for sounds. Can still be configured to play sound files, but you must know and specify the full 'path' to the sound you want to play.
- Control over the duration and alpha level of the pulses.
- Profile switching. Currently, GP3 internally supports and implements profiles but access to them is not yet implemented in the UI. You have one default profile for the time being. Button Facade settings are on a per-profile basis however, ready for when the UI is opened up to support profiles.

Known Issues

- Sounds configured for alerts are not saving/loading properly in all cases.
- Removing a frame does not remove the ability to try to edit that frame's details, resulting in Lua errors if you try to do so. Reloading the UI after removing a frame, however, prevents access to that now-extinct frame's editor.

Removed Features

I know people hate it when their favorite obscure feature gets removed, but in the interests of a more streamlined and lightweight addon, some things have had to go. Feel free to ask if they can make a comeback though. I may do it, I may say "that's for another addon author to do" or I may just say "no wai!". You can always ask. :P

- Specifics. With this feature, you could tell GP2 to alert only when debuffs reached a certain stack count for example, or to override the sound used for a particular item. I am unsure if/when/how I'll redo this for a future GP3 release.
- Several alerts will not ship with GP3 by default, instead being deferred to enterprising addon authors to implement. These include optimal Life Tap and Mana Potion usage for example.
- Black/whitelists on a per alert basis. Currently, GP3 supports filtering at the frame level only, as this is simpler for most people. If demand exists, I may re-implement alert-level filtering again.

Change Log

3.0 beta 18: 2010-11-2
- Fixed filter editing bug.

3.0 beta 17: 2010-10-16
- First release for patch 4.0.1.

3.0 beta 16: 2010-02-21
- More tweaks for bag items.
- Performance optimizations.

3.0 beta 15: 2010-02-14
- Rewrote the bag items scanning to account for targetable things like Saronite Bombs.

3.0 beta 14: 2009-12-10
- Updated ToC to 3.3

3.0 beta 13: 2009-10-06
- Last tweaking for the 'sticky' icons problem. When starting up, GP3 will now pulse all your frames to initialize them - this is by design. They should no longer do an initialization pulse once or twice after log in.
- Added the ability to filter by stack count. When adding to a filter, you may use =, < and > with a number to filter by stack count. For example, "Lifebloom>1" (no quotes) in a whitelist will show Lifebloom only when it hits two or three stacks. For now, don't use spaces between the name and the comparison operator or the number. As another example, "Impale<2" (again, no quotes) in a blacklist will not show Impale if it's only stacked once.

3.0 beta 12: 2009-10-03
- Fixed a bug when refreshing buffs/debuffs that were already present.
- Hopefully fixed the problem where the empty pulses appear at startup and remain visible until something happens. Let me know if it's still persisting for anyone.

3.0 beta 11: 2009-08-10
- Further tweaking to remedy the empty pulse problem. Working around a new weird little bug in BF or WoW itself (still haven't figured out which).

3.0 beta 10: 2009-08-07
- Fixed a bug when starting from a clean slate.

3.0 beta 9: 2009-08-07
- Updated ToC for 3.2.
- Fixed a Button Facade problem in GP that resulted from the 3.2 BF update (my issue - shouldn't have been doing it the way I was).

3.0 beta 8: 2009-08-02
- The frame filters now support buffs and debuffs specified by the spell ID that is reported in the combat log, to differentiate between buffs/debuffs that have the same names as each other.

3.0 beta 7: 2009-07-26
- Added target and focus enemy spell cast alerts.

3.0 beta 6: 2009-07-26
- Added support for Blizzard FCT. If an early warning method is set to 'Both' or 'Text' (was 'MSBT'), then early warnings will be issued using MSBT if it's installed and enabled, otherwise they will be issued via Blizzard's FCT (if it is enabled in the Blizzard Interface options).
- Added global options for controlling whether you see alerts when in arenas, battlegrounds and the world in general.

3.0 beta 5: 2009-07-23
- Fixed a nil problem when determining spell cast times.

3.0 beta 4: 2009-07-22
- Fixed the problem with Mind Blast and Lava Burst. The problem turned out to be that any spell with both a cast time and a cooldown wouldn't work. Only instants with a cooldown. This is now fixed.

3.0 beta 3: 2009-07-16
- Fixed the mage Water Elemental spell cooldowns. Going to look at a proper implementation so it works for vehicles also, but this build was to get the mages sorted first.

3.0 beta 2: 2009-07-13
- Fixed the wording for early warning text in MSBT mode.
- MSBT mode early warning should now pulse the correct sound (well, it will when I get the sound options loading/saving problem fixed).
- Added 'Show Text' as a per-alert configuration option.
- [Hopefully] fixed a problem with Buffs/Debuffs not alerting under certain conditions.
- Filter add/remove dialog boxes will now clear their previous text when adding/removing more than one item in a single session.

3.0 beta 1: 2009-07-08
- First public beta for general download.
3.0 beta 18: 2010-11-2
- Fixed filter editing bug.

3.0 beta 17: 2010-10-16
- First release for patch 4.0.1.

3.0 beta 16: 2010-02-21
- More tweaks for bag items.
- Performance optimizations.

3.0 beta 15: 2010-02-14
- Rewrote the bag items scanning to account for targetable things like Saronite Bombs.

3.0 beta 14: 2009-12-10
- Updated ToC to 3.3

3.0 beta 13: 2009-10-06
- Last tweaking for the 'sticky' icons problem. When starting up, GP3 will now pulse all your frames to initialize them - this is by design. They should no longer do an initialization pulse once or twice after log in.
- Added the ability to filter by stack count. When adding to a filter, you may use =, < and > with a number to filter by stack count. For example, "Lifebloom>1" (no quotes) in a whitelist will show Lifebloom only when it hits two or three stacks. For now, don't use spaces between the name and the comparison operator or the number. As another example, "Impale<2" (again, no quotes) in a blacklist will not show Impale if it's only stacked once.

3.0 beta 12: 2009-10-03
- Fixed a bug when refreshing buffs/debuffs that were already present.
- Hopefully fixed the problem where the empty pulses appear at startup and remain visible until something happens. Let me know if it's still persisting for anyone.

3.0 beta 11: 2009-08-10
- Further tweaking to remedy the empty pulse problem. Working around a new weird little bug in BF or WoW itself (still haven't figured out which).

3.0 beta 10: 2009-08-07
- Fixed a bug when starting from a clean slate.

3.0 beta 9: 2009-08-07
- Updated ToC for 3.2.
- Fixed a Button Facade problem in GP that resulted from the 3.2 BF update (my issue - shouldn't have been doing it the way I was).

3.0 beta 8: 2009-08-02
- The frame filters now support buffs and debuffs specified by the spell ID that is reported in the combat log, to differentiate between buffs/debuffs that have the same names as each other.

3.0 beta 7: 2009-07-26
- Added target and focus enemy spell cast alerts.

3.0 beta 6: 2009-07-26
- Added support for Blizzard FCT. If an early warning method is set to 'Both' or 'Text' (was 'MSBT'), then early warnings will be issued using MSBT if it's installed and enabled, otherwise they will be issued via Blizzard's FCT (if it is enabled in the Blizzard Interface options).
- Added global options for controlling whether you see alerts when in arenas, battlegrounds and the world in general.

3.0 beta 5: 2009-07-23
- Fixed a nil problem when determining spell cast times.

3.0 beta 4: 2009-07-22
- Fixed the problem with Mind Blast and Lava Burst. The problem turned out to be that any spell with both a cast time and a cooldown wouldn't work. Only instants with a cooldown. This is now fixed.

3.0 beta 3: 2009-07-16
- Fixed the mage Water Elemental spell cooldowns. Going to look at a proper implementation so it works for vehicles also, but this build was to get the mages sorted first. :)

3.0 beta 2: 2009-07-13
- Fixed the wording for early warning text in MSBT mode.
- MSBT mode early warning should now pulse the correct sound (well, it will when I get the sound options loading/saving problem fixed).
- Added 'Show Text' as a per-alert configuration option.
- [Hopefully] fixed a problem with Buffs/Debuffs not alerting under certain conditions.
- Filter add/remove dialog boxes will now clear their previous text when adding/removing more than one item in a single session.

3.0 beta 1: 2009-07-08
- First public beta for general download.
Archived Files (17)
File Name
Version
Size
Author
Date
3.0 beta 17
20kB
Footrot
10-15-10 04:54 PM
3.0 beta 16
20kB
Footrot
02-20-10 05:50 PM
3.0 beta 15
20kB
Footrot
02-13-10 07:17 PM
3.0 beta 14
20kB
Footrot
12-10-09 12:26 AM
3.0 beta 13
20kB
Footrot
10-05-09 03:03 PM
3.0 beta 12
19kB
Footrot
10-03-09 05:43 AM
3.0 beta 11
19kB
Footrot
08-09-09 02:49 PM
3.0 beta 10
19kB
Footrot
08-07-09 06:23 PM
3.0 beta 9
19kB
Footrot
08-07-09 07:13 AM
3.0 beta 8
19kB
Footrot
08-01-09 11:31 PM
3.0 beta 7
19kB
Footrot
07-26-09 04:20 AM
3.0 beta 6
19kB
Footrot
07-25-09 07:05 PM
3.0 beta 5
18kB
Footrot
07-22-09 02:49 PM
3.0 beta 4
18kB
Footrot
07-22-09 05:09 AM
3.0 beta 3
18kB
Footrot
07-16-09 07:27 AM
3.0 beta 2
18kB
Footrot
07-12-09 05:36 PM
3.0 beta 1
17kB
Footrot
07-07-09 06:01 PM


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Unread 09-19-09, 01:50 PM  
Tanthalus
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Originally posted by Footrot
Some of the obscure ones I removed sucked in terms of coding, because I didn't have some of classes needed to implement them well (Riposte/Overpower etc).

GP3 though is a rewrite from scratch to be more efficient and have a much better internal design. :P Smarty pants.
Hey its not tossing any errors, and doing what I tell it to, so it is good coding in my book! Though the 'pulse on x stack' feature sounds really... really good for alot of encounters.
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Unread 09-18-09, 06:02 PM  
Footrot
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Originally posted by Tanthalus
And here I was under the impression 'streamlined and lightweight' meant efficient coding and intelligent design of configuration. All I have to do to make my stuff streamlined and lightweight is to remove features and call them obscure!! lol

Good addon regardless!
Some of the obscure ones I removed sucked in terms of coding, because I didn't have some of classes needed to implement them well (Riposte/Overpower etc).

GP3 though is a rewrite from scratch to be more efficient and have a much better internal design. :P Smarty pants.
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Unread 09-18-09, 05:00 PM  
Tanthalus
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I know people hate it when their favorite obscure feature gets removed, but in the interests of a more streamlined and lightweight addon
And here I was under the impression 'streamlined and lightweight' meant efficient coding and intelligent design of configuration. All I have to do to make my stuff streamlined and lightweight is to remove features and call them obscure!! lol

Good addon regardless!
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Unread 09-17-09, 06:31 PM  
vertigo1980
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Fantanstic, look forward to it
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Unread 09-17-09, 06:25 PM  
Footrot
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Originally posted by vertigo1980
It was mentioned a few pages back, but I too would *love* to see the "Ready Spell" frame style, it's the only thing keeping me from using this addon right now

Probably wishful thinking, but is there perhaps some lua edit that will make it so all icons "show when ready"? I don't even mind if it breaks everything else, so long as it shows the icons when Conflagrate and Chaos Bolt are off cooldown

Edit: I know there are other addons out there that will do the job for me, but none that I know of have Button Facade support; and I also like the way the icons fade in a few seconds before the cooldown is up.
Patience! I'm working on this particular feature this weekend. It'll be out soon!
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Unread 09-17-09, 05:34 PM  
vertigo1980
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It was mentioned a few pages back, but I too would *love* to see the "Ready Spell" frame style, it's the only thing keeping me from using this addon right now

Probably wishful thinking, but is there perhaps some lua edit that will make it so all icons "show when ready"? I don't even mind if it breaks everything else, so long as it shows the icons when Conflagrate and Chaos Bolt are off cooldown

Edit: I know there are other addons out there that will do the job for me, but none that I know of have Button Facade support; and I also like the way the icons fade in a few seconds before the cooldown is up.
Last edited by vertigo1980 : 09-17-09 at 05:43 PM.
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Unread 09-13-09, 05:31 PM  
Gixx
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Thanks for the quick response and your help! "/use 10" works perfectly!
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Unread 09-12-09, 11:54 PM  
Footrot
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Originally posted by Gixx
I just tested it again - no pulse. Then I testet it with an english client (downloaded the European Language Pack) - no pulse. Then I disabled all of my addons except GP3 and testet it with both versions - no pulse. At least I moved my WTF folder an testet it again and again no pulse. I only get a pulse when I right-click the gloves, makros just don't work for me. Even a simple one like "/use [Gloves name]" doesn't work for me. I don't know what I could do else. Which makro did you test and do you have an idea why it might not work for me?
Btw macaroon didn't work for me too.
I did a /use 10. I haven't tried by name, so I'll see if that's the problem.

EDIT: Okay, that appears to be the hassle. Hooking UseInventoryItem() and CastSpellByName() shows that /use NameOfGloves isn't being detected. While I figure out how to detect them when used by name, switch to /use slotId as that is working fine.
Last edited by Footrot : 09-13-09 at 12:33 AM.
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Unread 09-12-09, 09:39 PM  
Gixx
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Originally posted by Footrot
Just did my tests with the Rockets - works fine on a macro for me. Both a macro in Macaroon (as in, not using a built-in Blizzard macro slot) and again using the default macro feature. Something else is confusing the issue.
I just tested it again - no pulse. Then I testet it with an english client (downloaded the European Language Pack) - no pulse. Then I disabled all of my addons except GP3 and testet it with both versions - no pulse. At least I moved my WTF folder an testet it again and again no pulse. I only get a pulse when I right-click the gloves, makros just don't work for me. Even a simple one like "/use [Gloves name]" doesn't work for me. I don't know what I could do else. Which makro did you test and do you have an idea why it might not work for me?
Btw macaroon didn't work for me too.
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Unread 09-12-09, 09:02 AM  
Footrot
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Originally posted by Gixx
Yeah exaclty. But don't know why it works with mouse-click but not in a makro :/
Just did my tests with the Rockets - works fine on a macro for me. Both a macro in Macaroon (as in, not using a built-in Blizzard macro slot) and again using the default macro feature. Something else is confusing the issue.
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Unread 09-12-09, 08:27 AM  
Gixx
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Yeah exaclty. But don't know why it works with mouse-click but not in a makro :/
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Unread 09-11-09, 03:23 PM  
Footrot
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Shift = Rockets + Fireball, No shift = Ice Lance?
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Unread 09-11-09, 11:31 AM  
Gixx
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Originally posted by Footrot
Also, just tested Hyperspeed Acceleration with BT4 enabled for VerasGunn - it works fine. Sorry, neither GP3 nor BT4 are causing anyone problems in isolation - something else is interfering, or a setup issue is at play.
Hello,

I still have some problems with the engineering items. When I use my Hand-Mounted Pyro Rocket via right-cklick on my gloves all works fine but when I use it in a makro, there is no pulse. I'm using the following makro:

#showtooltip
/use [modifier:shift] Seidenhandschützer des wütenden Gladiators
/cast [modifier:shift] Feuerball
/cast [nomodifier:shift] Eislanze

I hope you can understand this makro otherwise I'll translate it into english.
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Unread 09-06-09, 02:15 AM  
Footrot
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Originally posted by hoopla91
so how do you change the size of the icon alerts, or can you not?
Unlock GP (type /gp and look for the 'Locked' checkbox) and follow the instructions that are given to you in the chat window.
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Unread 09-05-09, 11:54 PM  
hoopla91
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so how do you change the size of the icon alerts, or can you not?
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