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Ghost: Pulse 3  Popular! (More than 5000 hits)
Version: 3.0 beta 18
by: Footrot [More]
Ghost: Pulse is a WoW addon in the spirit of Jim's Cooldown Pulse.

This is the first beta released to the public en large.
Please report bugs in the comments only after reading about the known issues and so on.

When things happen, GP will tell you. Out of the box, GP can alert you when...
  • A spell/ability comes off cooldown.
  • A pet's spell/ability comes off cooldown.
  • A trinket, potion or other item comes off cooldown.
  • A buff is applied to you, or fades.
  • A debuff is applied to you, or fades.
  • You get low on health.
  • A group member dies, or is resurrected.
  • A target (or focus) enemy player or NPC casts a spell.
Various configuration options exist, such as switching individual features on and off, moving and sizing the frames, sounds to play when things happen and so on.

Type /gp or /pulse to configure. NOTE: GP3 will not upgrade your GP2 configuration. Sorry, but you'll have to reconfigure from scratch.

Installation

GP3 is distributed in one archive, but is actually two add-ons: One for the config/pulse engine, and the other is the basic alerts module. Be sure you unpack GP and install the folders contained inside appropriately.

Add-on Authors

GP3 is designed to allow you to integrate support for displaying your own custom pulses from within your own add-ons. Although it is certainly possible to do this with the first beta, I would advise against coding against this build since the primary function used to pulse things will be changing soon-ish. I will keep you updated and let you know when this 'API' is stable, as well as providing proper documentation on how to register your own categories and make calls to cause pulses to show.

Changes from Ghost: Pulse 2

Here is the list of things changed since GP2. It is not necessarily complete, but should give everyone a good idea about what to expect.

Display

- Button Facade support.
- Early warning mechanism has been re-designed so warnings can now be pulses as an option, while retaining MSBT and Blizzard FCT methods as options also.
- Use of the 3.1 animation system to reduce CPU usage when actually showing pulses. This has also enabled 'zoom in' and 'zoom out' animation options on a per-frame basis, as well as the usual 'fade' method.

Functionality

- Re-coded spell cooldowns system will correct track pet cooldowns even if they're not on your pet action bar.
- Re-coded bag item cooldowns system will correctly identify the item that was used and is now on cooldown (GP2 would get this right only occasionally). Items such as Mana Gems and so on will now work quite happily as expected.
- Many alerts in GP2 that didn't offer early warnings now do.

Technical

- GREATLY reduced memory and CPU utilisation. Very much improved over GP2. Minimal CPU usage while pulses are 'pending', with almost zero usage while completely idle.
- Extensible API for other authors to add GP support to their own addons. This will allow other authors to provide the Riposte/Overpower etc support that I am personally unable to do well since I don't have a character with those abilities and hence can't provide any sort of guarantees on.
- Re-coded to move away from Ace-2 to reduce the 'bulkiness' of the distribution. GP is also now shipped as two addons (pulse engine and configuration UI in one, basic alerts in another).
- Use of the standard Blizzard Add-on configuration interface.

Not Yet Implemented Features (will be done ASAP)

- LibSharedMedia support for sounds. Can still be configured to play sound files, but you must know and specify the full 'path' to the sound you want to play.
- Control over the duration and alpha level of the pulses.
- Profile switching. Currently, GP3 internally supports and implements profiles but access to them is not yet implemented in the UI. You have one default profile for the time being. Button Facade settings are on a per-profile basis however, ready for when the UI is opened up to support profiles.

Known Issues

- Sounds configured for alerts are not saving/loading properly in all cases.
- Removing a frame does not remove the ability to try to edit that frame's details, resulting in Lua errors if you try to do so. Reloading the UI after removing a frame, however, prevents access to that now-extinct frame's editor.

Removed Features

I know people hate it when their favorite obscure feature gets removed, but in the interests of a more streamlined and lightweight addon, some things have had to go. Feel free to ask if they can make a comeback though. I may do it, I may say "that's for another addon author to do" or I may just say "no wai!". You can always ask. :P

- Specifics. With this feature, you could tell GP2 to alert only when debuffs reached a certain stack count for example, or to override the sound used for a particular item. I am unsure if/when/how I'll redo this for a future GP3 release.
- Several alerts will not ship with GP3 by default, instead being deferred to enterprising addon authors to implement. These include optimal Life Tap and Mana Potion usage for example.
- Black/whitelists on a per alert basis. Currently, GP3 supports filtering at the frame level only, as this is simpler for most people. If demand exists, I may re-implement alert-level filtering again.

Change Log

3.0 beta 18: 2010-11-2
- Fixed filter editing bug.

3.0 beta 17: 2010-10-16
- First release for patch 4.0.1.

3.0 beta 16: 2010-02-21
- More tweaks for bag items.
- Performance optimizations.

3.0 beta 15: 2010-02-14
- Rewrote the bag items scanning to account for targetable things like Saronite Bombs.

3.0 beta 14: 2009-12-10
- Updated ToC to 3.3

3.0 beta 13: 2009-10-06
- Last tweaking for the 'sticky' icons problem. When starting up, GP3 will now pulse all your frames to initialize them - this is by design. They should no longer do an initialization pulse once or twice after log in.
- Added the ability to filter by stack count. When adding to a filter, you may use =, < and > with a number to filter by stack count. For example, "Lifebloom>1" (no quotes) in a whitelist will show Lifebloom only when it hits two or three stacks. For now, don't use spaces between the name and the comparison operator or the number. As another example, "Impale<2" (again, no quotes) in a blacklist will not show Impale if it's only stacked once.

3.0 beta 12: 2009-10-03
- Fixed a bug when refreshing buffs/debuffs that were already present.
- Hopefully fixed the problem where the empty pulses appear at startup and remain visible until something happens. Let me know if it's still persisting for anyone.

3.0 beta 11: 2009-08-10
- Further tweaking to remedy the empty pulse problem. Working around a new weird little bug in BF or WoW itself (still haven't figured out which).

3.0 beta 10: 2009-08-07
- Fixed a bug when starting from a clean slate.

3.0 beta 9: 2009-08-07
- Updated ToC for 3.2.
- Fixed a Button Facade problem in GP that resulted from the 3.2 BF update (my issue - shouldn't have been doing it the way I was).

3.0 beta 8: 2009-08-02
- The frame filters now support buffs and debuffs specified by the spell ID that is reported in the combat log, to differentiate between buffs/debuffs that have the same names as each other.

3.0 beta 7: 2009-07-26
- Added target and focus enemy spell cast alerts.

3.0 beta 6: 2009-07-26
- Added support for Blizzard FCT. If an early warning method is set to 'Both' or 'Text' (was 'MSBT'), then early warnings will be issued using MSBT if it's installed and enabled, otherwise they will be issued via Blizzard's FCT (if it is enabled in the Blizzard Interface options).
- Added global options for controlling whether you see alerts when in arenas, battlegrounds and the world in general.

3.0 beta 5: 2009-07-23
- Fixed a nil problem when determining spell cast times.

3.0 beta 4: 2009-07-22
- Fixed the problem with Mind Blast and Lava Burst. The problem turned out to be that any spell with both a cast time and a cooldown wouldn't work. Only instants with a cooldown. This is now fixed.

3.0 beta 3: 2009-07-16
- Fixed the mage Water Elemental spell cooldowns. Going to look at a proper implementation so it works for vehicles also, but this build was to get the mages sorted first.

3.0 beta 2: 2009-07-13
- Fixed the wording for early warning text in MSBT mode.
- MSBT mode early warning should now pulse the correct sound (well, it will when I get the sound options loading/saving problem fixed).
- Added 'Show Text' as a per-alert configuration option.
- [Hopefully] fixed a problem with Buffs/Debuffs not alerting under certain conditions.
- Filter add/remove dialog boxes will now clear their previous text when adding/removing more than one item in a single session.

3.0 beta 1: 2009-07-08
- First public beta for general download.
3.0 beta 18: 2010-11-2
- Fixed filter editing bug.

3.0 beta 17: 2010-10-16
- First release for patch 4.0.1.

3.0 beta 16: 2010-02-21
- More tweaks for bag items.
- Performance optimizations.

3.0 beta 15: 2010-02-14
- Rewrote the bag items scanning to account for targetable things like Saronite Bombs.

3.0 beta 14: 2009-12-10
- Updated ToC to 3.3

3.0 beta 13: 2009-10-06
- Last tweaking for the 'sticky' icons problem. When starting up, GP3 will now pulse all your frames to initialize them - this is by design. They should no longer do an initialization pulse once or twice after log in.
- Added the ability to filter by stack count. When adding to a filter, you may use =, < and > with a number to filter by stack count. For example, "Lifebloom>1" (no quotes) in a whitelist will show Lifebloom only when it hits two or three stacks. For now, don't use spaces between the name and the comparison operator or the number. As another example, "Impale<2" (again, no quotes) in a blacklist will not show Impale if it's only stacked once.

3.0 beta 12: 2009-10-03
- Fixed a bug when refreshing buffs/debuffs that were already present.
- Hopefully fixed the problem where the empty pulses appear at startup and remain visible until something happens. Let me know if it's still persisting for anyone.

3.0 beta 11: 2009-08-10
- Further tweaking to remedy the empty pulse problem. Working around a new weird little bug in BF or WoW itself (still haven't figured out which).

3.0 beta 10: 2009-08-07
- Fixed a bug when starting from a clean slate.

3.0 beta 9: 2009-08-07
- Updated ToC for 3.2.
- Fixed a Button Facade problem in GP that resulted from the 3.2 BF update (my issue - shouldn't have been doing it the way I was).

3.0 beta 8: 2009-08-02
- The frame filters now support buffs and debuffs specified by the spell ID that is reported in the combat log, to differentiate between buffs/debuffs that have the same names as each other.

3.0 beta 7: 2009-07-26
- Added target and focus enemy spell cast alerts.

3.0 beta 6: 2009-07-26
- Added support for Blizzard FCT. If an early warning method is set to 'Both' or 'Text' (was 'MSBT'), then early warnings will be issued using MSBT if it's installed and enabled, otherwise they will be issued via Blizzard's FCT (if it is enabled in the Blizzard Interface options).
- Added global options for controlling whether you see alerts when in arenas, battlegrounds and the world in general.

3.0 beta 5: 2009-07-23
- Fixed a nil problem when determining spell cast times.

3.0 beta 4: 2009-07-22
- Fixed the problem with Mind Blast and Lava Burst. The problem turned out to be that any spell with both a cast time and a cooldown wouldn't work. Only instants with a cooldown. This is now fixed.

3.0 beta 3: 2009-07-16
- Fixed the mage Water Elemental spell cooldowns. Going to look at a proper implementation so it works for vehicles also, but this build was to get the mages sorted first. :)

3.0 beta 2: 2009-07-13
- Fixed the wording for early warning text in MSBT mode.
- MSBT mode early warning should now pulse the correct sound (well, it will when I get the sound options loading/saving problem fixed).
- Added 'Show Text' as a per-alert configuration option.
- [Hopefully] fixed a problem with Buffs/Debuffs not alerting under certain conditions.
- Filter add/remove dialog boxes will now clear their previous text when adding/removing more than one item in a single session.

3.0 beta 1: 2009-07-08
- First public beta for general download.
Archived Files (17)
File Name
Version
Size
Author
Date
3.0 beta 17
20kB
Footrot
10-15-10 04:54 PM
3.0 beta 16
20kB
Footrot
02-20-10 05:50 PM
3.0 beta 15
20kB
Footrot
02-13-10 07:17 PM
3.0 beta 14
20kB
Footrot
12-10-09 12:26 AM
3.0 beta 13
20kB
Footrot
10-05-09 03:03 PM
3.0 beta 12
19kB
Footrot
10-03-09 05:43 AM
3.0 beta 11
19kB
Footrot
08-09-09 02:49 PM
3.0 beta 10
19kB
Footrot
08-07-09 06:23 PM
3.0 beta 9
19kB
Footrot
08-07-09 07:13 AM
3.0 beta 8
19kB
Footrot
08-01-09 11:31 PM
3.0 beta 7
19kB
Footrot
07-26-09 04:20 AM
3.0 beta 6
19kB
Footrot
07-25-09 07:05 PM
3.0 beta 5
18kB
Footrot
07-22-09 02:49 PM
3.0 beta 4
18kB
Footrot
07-22-09 05:09 AM
3.0 beta 3
18kB
Footrot
07-16-09 07:27 AM
3.0 beta 2
18kB
Footrot
07-12-09 05:36 PM
3.0 beta 1
17kB
Footrot
07-07-09 06:01 PM


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Unread 07-08-09, 06:19 AM  
Footrot
A Defias Bandit
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Originally posted by sandmanns
i miss

# A debuff is applied to a target, or fades.
Yep, that one is making a come back in GP3. Don't fret, I miss that one too!
Last edited by Footrot : 07-08-09 at 06:20 AM.
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Unread 07-08-09, 05:53 AM  
sandmanns
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i miss

# A debuff is applied to a target, or fades.
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Unread 07-08-09, 01:18 AM  
VerasGunn
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Originally posted by Footrot
Glad you like it. Can you chuck me a quick combat log extract of you popping the accelerators for me, please?

EDIT: WowHead has a comment that the name of the buff is called 'Hyperspeed Acceleration' (no quotes of course). Does that yield anything useful to you if you filter by that (case-sensitive text for the filters by the way).
Sent a PM with the Combat log info. I put in hyperspeed acceleration, but I'm not sure it was verbatim as far as case goes. I'll double check.
Edit: Hyperspeed Acceleration wasn't case perfect, but once I did it yielded the same result. Nothing.
Last edited by VerasGunn : 07-08-09 at 01:21 AM.
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Unread 07-08-09, 01:15 AM  
Gennarolol
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huh

i like the new GP but on my hunter it isnt pulsing the right trap, when I use frost trap it pulses as Explosive Trap or a different trap and Explosive Shot shows the pulse arcane shot, multi-shot instead of aimed shot, etc.
Last edited by Gennarolol : 07-08-09 at 01:31 AM.
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Unread 07-08-09, 01:10 AM  
Footrot
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Originally posted by VerasGunn
I'm so glad GP3 is out. I missed my Slam! showing up on GP. Only problem I seem to be having is that the hyperspeed accelerators on my gloves don't seem to pulse. I tried the name of the enchant, the gloves they're on, checked off both inventory cooldowns, bag item cooldowns and even the name of the buff itself, doesn't pulse.

Either way, the addon looks great.
Glad you like it. Can you chuck me a quick combat log extract of you popping the accelerators for me, please?

EDIT: WowHead has a comment that the name of the buff is called 'Hyperspeed Acceleration' (no quotes of course). Does that yield anything useful to you if you filter by that (case-sensitive text for the filters by the way).
Last edited by Footrot : 07-08-09 at 01:12 AM.
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Unread 07-08-09, 01:07 AM  
VerasGunn
A Deviate Faerie Dragon

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I'm so glad GP3 is out. I missed my Slam! showing up on GP. Only problem I seem to be having is that the hyperspeed accelerators on my gloves don't seem to pulse. I tried the name of the enchant, the gloves they're on, checked off both inventory cooldowns, bag item cooldowns and even the name of the buff itself, doesn't pulse.

Either way, the addon looks great.
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Unread 07-08-09, 01:05 AM  
Footrot
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Originally posted by autobot
Just DLed this and did some quick messing around with it, but is there a way to scale the size of the icons that pulse? coudnt seem to find one and cant seem see the text on top of the icon pulse either? Sorry i saw this addon listed late as i was heading to bed so couldnt mess with it to much but been waiting for this one so i had to try it once before i hit the sack lol
Yep - unlock the frames from the main add-on configuration page, then you see a message in your chat frame telling you to use the scroll wheel to change the size of the pulses, and shift+scroll wheel to change the size of the text.
Last edited by Footrot : 07-08-09 at 01:06 AM.
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Unread 07-08-09, 01:03 AM  
autobot
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Just DLed this and did some quick messing around with it, but is there a way to scale the size of the icons that pulse? coudnt seem to find one and cant seem see the text on top of the icon pulse either? Sorry i saw this addon listed late as i was heading to bed so couldnt mess with it to much but been waiting for this one so i had to try it once before i hit the sack lol
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Unread 07-08-09, 12:01 AM  
Footrot
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Originally posted by Mica
ZOMG, I suppose I read too fast.

Anywho, I noticed that on my ret paladin with the Divine Guardian talent, sometimes, not all the time, the early warning would pop at 26 seconds instead of the proper 56 seconds. (base duration is 30 seconds, talented is 60 seconds)
Would you mind terribly capturing a combat log of it and sending me via PM (or I have an e-mail address I can give you)? This might lead me to a solution if there's a problem.
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Unread 07-07-09, 11:55 PM  
Mica
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Originally posted by Footrot
Quoted from the front page (which I encouraged you to read OMG!)...

Not Yet Implemented

- Control over the duration and alpha level of the pulses.




As for the filter editing, I'll add that to the list of 'weird' stuff.
ZOMG, I suppose I read too fast.

Anywho, I noticed that on my ret paladin with the Divine Guardian talent, sometimes, not all the time, the early warning would pop at 26 seconds instead of the proper 56 seconds. (base duration is 30 seconds, talented is 60 seconds)
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Unread 07-07-09, 11:29 PM  
Footrot
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Originally posted by Mica
Are you planning on adding frame opacity? After looking at them they're very bold, I'd like to be able to make them a little more translucent.

I've noticed that when you add something to a whitelist or blacklist, you cant hit enter to okay the value, and the next time you go to add a value, the last value you entered is there so you have to click and delete it out.
Quoted from the front page (which I encouraged you to read OMG!)...

Not Yet Implemented

- Control over the duration and alpha level of the pulses.




As for the filter editing, I'll add that to the list of 'weird' stuff.
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Unread 07-07-09, 11:21 PM  
Mica
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Are you planning on adding frame opacity? After looking at them they're very bold, I'd like to be able to make them a little more translucent.

I've noticed that when you add something to a whitelist or blacklist, you cant hit enter to okay the value, and the next time you go to add a value, the last value you entered is there so you have to click and delete it out.
Last edited by Mica : 07-07-09 at 11:24 PM.
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Unread 07-07-09, 10:07 PM  
Footrot
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Originally posted by Mica
Grats on getting it out, I'll make sure to update everything I find from paladin/mage/priest perspective. I have a lvl 80 of every class if you want me to test something.
I don't think I need anything specific tested. Just be sure to drop me a note if you find something in your 'daily travels' that doesn't work the way it ought to.
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Unread 07-07-09, 10:06 PM  
Mica
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Grats on getting it out, I'll make sure to update everything I find from paladin/mage/priest perspective. I have a lvl 80 of every class if you want me to test something.
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Unread 07-07-09, 08:07 PM  
Dajova
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Originally posted by Footrot
No it doesn't. I do not have plans to make it do so either sorry.
Too bad, it would make me go from Event Alert to this for that reason only :/
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