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Updated: 12-10-10 04:21 PM
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Updated:12-10-10 04:21 PM
Created:07-09-09 05:06 AM
Downloads:3,122
Favorites:3
MD5:
Target Frame
Version: 3.0
by: miros [More]
This addon should change your player portrait and those of any other players you target to look like RareMob(see screenshot)/Rare/Rare-Elite/Elite based on level.

Standard / 0-9
RareMob / 10-25
Rare / 25-69
RareElite / 70-79
Elite / 80-85

It currently supports player, target and focus (the big one) portraits.

Enjoy ^^
--Fixed for 4.0. Also fixed some bugs.
--Removed Skull-Level Feature. Check 'archived files' and download version 2.1 if you really want it.
--Fixed Level display on targetting self (was showing a wrong number). Also fixed RareMob portrait texture.
--Scrapped and re-built from scratch. New functionality.
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
2.2
7kB
miros
07-23-10 10:59 AM
2.1
8kB
miros
07-14-10 01:13 PM
2.0
7kB
miros
07-07-10 06:55 AM
1.0
1kB
miros
07-09-09 05:06 AM


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Unread 12-10-10, 04:24 PM  
miros
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I was able to reproduce those bugs. It should all be fixed in this version.
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Unread 07-25-10, 11:30 AM  
miros
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I don't kwow what could be causing the 'zzz' bug you're experiencing (and I cannot reproduce it).
For the player frame getting moved to a fixed location issue you describe... that's not a bug. This mod is designed with Blizz's UI in mind, and thus with the default position of target frame.
If you want to move player frame, open TargetFrame.lua and delete the following undelined lines:
Code:
--PLAYER LEVEL/FRAME

function PlayerFrame_UpdateStatus()
	if (UnitLevel("player") > 79) then
		PlayerFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Elite");
		PlayerFrame:SetPoint("TOPLEFT", 0, -4);
	elseif (UnitLevel("player") > 69) then
		PlayerFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Rare-Elite");
		PlayerFrame:SetPoint("TOPLEFT", 0, -4);
	elseif (UnitLevel("player") > 24) then
		PlayerFrameTexture:SetTexture("Interface\\TargetingFrame\\UI-TargetingFrame-Rare");
		PlayerFrame:SetPoint("TOPLEFT", 0, -4);
	elseif (UnitLevel("player") > 9) then
		PlayerFrameTexture:SetTexture("Interface\\Addons\\TargetFrame\\UI-TargetingFrame-RareMob");
		PlayerFrame:SetPoint("TOPLEFT", 0, -4);
	end
end
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Unread 07-24-10, 08:42 PM  
lewal
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nope

re-downloaded newest version, same results as soon as i leave a city zzz stay (no matter what the toons level) and the char. frame moves up about 1/4 inch(when you leave a rest area, so if you log into a city the frames fine then when you leave it shifts)
Last edited by lewal : 07-25-10 at 09:03 AM.
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Unread 07-24-10, 01:24 PM  
miros
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I just deleted the whole 'skull thing' as it was giving much trouble. Have you tried out the last version or is it all about 2.1 (previous version)?
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Unread 07-23-10, 04:30 PM  
lewal
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great addon one thing

i have a 70 toon as well as 80 when im on the eightys toon can see both levels mine and target ,look at a 70 also see the level silver dragon,but on my 70 toon (silver dragon ) can see the level of the target gold or silver but mine has 2 swords over it can they go as well...also my level 22 has a weid icon with the same issue cant see my own level covered by swords... also bankers and all npc i looked at in tb on my level 22 didnt get an icon is this by design??/ ok shitidoit here just figured out the crossed swords mean resting i retract my silly comment however the npc thing does happen ok i was right the 2 swords do appear on any toon whether in a city or not and your char. frame moves up ever so slightly so its not allined with the target frame (i use dominos but his mod doesnt ajust the target or char. frame )and if you click on the swords it turns to zzz even out of the cities( going back to org. frames) till this mod is futher debuged but its a good start
Last edited by lewal : 07-24-10 at 01:11 PM.
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Unread 07-23-10, 10:49 AM  
miros
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I'll soon post a version without the skull. I'll keep this one in the 'archived files' tab, though.
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Unread 07-20-10, 07:41 AM  
cryptical
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not bad

how do i remove the skull icon ?
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Unread 07-13-09, 09:18 AM  
miros
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Originally posted by Ak1ra
What addon do U use in that screen to make target health look like that?
I think it was MobInfo, but that happened long before we were able to see target's health (this addon showed an aprox. value), so I don't know if you'll be able to find it.

EDIT to clarify the above comment refers to an old screenshot.
Last edited by miros : 07-14-10 at 10:26 AM.
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Unread 07-11-09, 06:11 PM  
Ak1ra
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What addon do U use in that screen to make target health look like that?
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