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Created:07-11-09 09:36 AM
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Tourguide Speed Guide for Icecrown Dailies  Popular! (More than 5000 hits)

Version: 1.11
by: Isidian [More]

Now includes both Horde and Alliance versions.

You will need Tekkub's super awesome Tourguide addon for this to work. http://www.wowinterface.com/download...674&so=&page=2

I originally created this guide to help me do my speed run. With it, I completed 25 dailies in 1 hour and posted the vid on Youtube: http://www.youtube.com/watch?v=Kq8MSzvLSfs

Since then, I received a number of requests to post my guide online, and after a warm reception from everyone, I felt compelled to keep it updated.

My goal here with this guide is only to do as many dailies as fast as possible, basically for the gold, and this might not be your goal. If you're looking for more flexibility, you might find Flawlessa's Guides to your liking.

The fun for me here (and the reason I post the addon) is the race and the challenge. If you're interested in a little friendly competition, record your best run and we can have a little go back and forth.

For those that are curious: the whole circuit generates about 400 gold.

A few notes to avoid confusion:

The guide is designed to do 25 quests in approximately 1 hour. There are a few things that might cause you to fall short of all 25 quests:

a) If you have not done any argent tournament stuff, the guide will prompt you to do the appropriate dailies for how far you've gotten, but you won't get all 25 until you've championed at least one faction and reached exalted with the Silver Covenant or Sunreavers.

b) If you are not revered with Sons of Hodir, you will have to skip 1 or more quests until you get the rep (again, the guide will prompt you to do some of the daily quests to gain that rep)

If either of these applies to you, you'll still benefit from following the guide -- you just might do 20 quests in under an hour. It's still a win. You can supplement with Sholozar quests or some of the other Icecrown quests if you want. If you still choose to follow the guide, over time you will gain the rep and titles you will need to complete all 25.

1.11
---------
Fixed 2 QIDs in the Horde guide
Route has been changed slightly to cut off some time
All quests should have coordinates if the quest has a semi-static point to direct to.

1.10
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Updated for the new quests in 3.2
Route has been changed slightly to cut off some time
All quests now have quest IDs -- this should help those who are using a non-English client

1.02
---------
Included annotated version for alliance
Changed name of addon so that it can be found more easily in the list

1.01
---------
Included horde guide

1.00
---------
Released
Optional Files (0)


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Unread 06-15-10, 04:32 PM  
Justgiz
An Aku'mai Servant

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I have just started using Zygor's Guides, tried their 'speed run' and it sucks. It takes me an hour and half if im fast. So Im here to ask if you'd be willing to convert this guide into a guide for the Zygor's addon?
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Unread 04-27-10, 08:03 PM  
colder
A Kobold Labourer

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Editing

Hey,
Great job on the dailies!

I was hoping someone could provide some help in editing TourGuide guides since the official guide to editing is down. I want to level a new toon using mostly the dungeon finder and dungeon quests. So, I wanted to write a guide that would help acquire and complete all the dungeon quests. I'll make it available when I get it done, but I need to figure out how to write it first.

Any help is much appreciated.

-Colder
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Unread 09-12-09, 05:34 PM  
Isidian
A Kobold Labourer
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Re: Can't load guide

I designed the guide to load from the Addons folder directly. No need to put it in the actual Tourguide folder. It is considered a "separate" addon.
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Unread 09-10-09, 01:03 AM  
Stattico
A Defias Bandit

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Can't load guide

Has anyone tried to load this lately? I have the latest version of TourGuide installed anad I drop tihs folder in to that one and for some reason the guide wont show.

I poked around at the guide.xml file and all the other ones and nothing looks weird. Any idea?
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Unread 08-23-09, 05:34 PM  
brknsoul
A Deviate Faerie Dragon
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Originally posted by Isidian
We're talking about the same guys and the same quest. When I hovered over them, it didn't show that they counted, but I tried some today and they do work. They also knocked me off the ledge. Oops.
Yah you gotta watch that ;-) That's why I like being a Hunter, if anyone's gonna be knocked off, it'll be my pet
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Unread 08-23-09, 10:18 AM  
Isidian
A Kobold Labourer
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Originally posted by brknsoul
You can only Banner-stab dead guys that you've killed. And they're the combatants outside on the ledge itself (There's also 4 yellow NPCs around too)
We're talking about the same guys and the same quest. When I hovered over them, it didn't show that they counted, but I tried some today and they do work. They also knocked me off the ledge. Oops.
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Unread 08-21-09, 12:22 PM  
brknsoul
A Deviate Faerie Dragon
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Originally posted by Isidian
They don't count for the quest, apparently. I'll need to remove that from the guide.
Umm, they certainly do. I've been doing Leave Our Mark at the Savage Ledge for the last 5 days.

You can only Banner-stab dead guys that you've killed. And they're the combatants outside on the ledge itself (There's also 4 yellow NPCs around too)

Don't get confused about the Blood of the Chosen quest. That still needs to be done where you do the Assault by Ground/Air quests, near the cave for Slaves to Saronite.
Last edited by brknsoul : 08-21-09 at 12:25 PM.
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Unread 08-20-09, 07:52 PM  
Isidian
A Kobold Labourer
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Originally posted by brknsoul
A suggestion for co-ords for Leave Our Mark would be the combatants at Savage Ledge (38,24). There's plenty of guys there.
They don't count for the quest, apparently. I'll need to remove that from the guide.
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Unread 08-19-09, 10:54 AM  
brknsoul
A Deviate Faerie Dragon
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Another quick suggestion. After killing all those vrykul from Blood of the Chosen and Leave Our Mark, you should have a fair few vrykul bones. After Vile Like Fire (building burninating) and before you head to Death's Rise for No Fly Zone you could pop into the Bone Witch's cave and nab at the very least Rune of the Fleet Feet for a 15% speed boost.
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Unread 08-18-09, 03:30 PM  
brknsoul
A Deviate Faerie Dragon
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Originally posted by Isidian
<snip>

Out of curiosity, do you use the Tourguide quest item button?
I find it redundant since Blizzard's quest tracker tends to provide it's own buton, except for situations where you're not provided the item needed.

I probably should try and use it ;-).

EDIT: Ok, i must admit, using the TG's Item Button makes a whole lot more sense now ;-)
Last edited by brknsoul : 08-18-09 at 04:08 PM.
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Unread 08-16-09, 10:02 AM  
Isidian
A Kobold Labourer
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Originally posted by brknsoul
The note before Retest Now (crossed swords icon) is redundant now. I'd nix the note and and keep the crossed swords icon quest with the tooltip and a co-ord pointing to the cauldrons.
Well, the original goal was to make a "Use" button appear with the proper item so that there was no reason to go fishing into the bags looking for the mass. I was having trouble with the implementation. I still like the idea of a use button, but maybe I can think of a better way to make it automatically check the inventory. It's all technical stuff, ultimately.

Out of curiosity, do you use the Tourguide quest item button?
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Unread 08-15-09, 10:51 PM  
brknsoul
A Deviate Faerie Dragon
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The note before Retest Now (crossed swords icon) is redundant now. I'd nix the note and and keep the crossed swords icon quest with the tooltip and a co-ord pointing to the cauldrons.
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Unread 08-15-09, 10:45 PM  
brknsoul
A Deviate Faerie Dragon
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For the Not a Bug actual quest (crossed swords icon) you could put a note to the effect;

"Drink the Diluted Cultist Tonic.
Kill Void Summoners and thier Enslaved Minions (56,29), use the Rod of Siphoning on the Enslaved Minions to collect Dark Matters. Once you have 5 Dark Matters use the Summoning Stone(53.80, 33.70)"

Placing Co-ords where appropriate.

This way, for those who don't use TG's icon thingo (me ;-) ) will have the Rod of Siphoning appear in the Quest Tracker.
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Unread 08-15-09, 11:11 AM  
Isidian
A Kobold Labourer
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Originally posted by brknsoul
Oh, Not a Bug and Retest Now quest suggestions need a little work. Can't TG detect things like buffs, or inventory?
TG can't detect buffs. It can detect inventory...with limitations.

I was having a terrible time from a technical perspective with this part of the guide. The idea (in theory) is that you can use the Tourguide "Use" button and it will keep the guide going.

But then I started having trouble, like the Use button showing the wrong item, and the guide moving on when the player had 4 dark matters even though I coded for 5. Not sure why this section caused me so much grief.

Ultimately, the alternative (barring a brilliant suggestion) is just to cut out all the notes from that section and let the player just figure it out from the message to complete the quest. That just seems clunky -- at the moment I prefer to have a button to use when I run through the guide myself, so I included it for others.
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Unread 08-15-09, 10:52 AM  
brknsoul
A Deviate Faerie Dragon
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Oh, Not a Bug and Retest Now quest suggestions need a little work. Can't TG detect things like buffs, or inventory?

For Retest Now you should probably have the Cauldron Colours in the note, or delete the note altogether. It's a little hard to explain, Next time I run thru the quest again, I'll pop my ideas in another post.
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