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Updated:09-26-09 06:08 PM
Created:07-14-09 11:13 PM
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oUF Nerd
Version: r20090926
by: Waverian [More]
latest updates~
- Added DK Rune display. There's a boolean at the top of the layout file to disable this if you prefer a third party rune addon.
- Added pet health. Let me know if I missed anything crucial on the display, because right now it's only health. I will be keeping unnecessary information to the bare minimum but if you have a decent argument as to why X should be shown on the frame, I'm willing to listen.

credit where it's due~

The code is mostly mine but I've borrowed ideas from a number of sources:
- Debuff desaturation and combo point updates from p3lim.
- Smooth colors, reputation colors from oUF_Hypocrisy. General layout is inspired by oUF_Hypocrisy as well, with a large amount of evolution over the past few month.
- Power bar inspired by Duke's outline texture.


incomplete layout~

This has been a personal layout that I've exclusively used on a rogue up until now. I don't have any pet frames or party frames spawned in the layout, nor do I have death knight runes. I'm not opposed to adding these at some point but this will remain mostly aimed at efficient rogue play.

I will not be adding raid frames at any point. There are a number of adequate oUF raid layouts as well as non-oUF raid frames.


You may edit this layout to your liking but please keep questions about editing the layout out of the comments area. The UI & Macros forum as well as the oUF layout thread on WoWI forums can answer your questions.
r-20090926
- Added oUF_Swing & oUF_CombatFeedback support.
r-20090912
- Added druid mana.
- Changed pet frame visuals. Added happiness indicator.
- Moved some elements (tot)
- Hid some elements on the target frame. Mouseover the health bar to show extra information.
- Moved tags to their own file, and changed their name to be less ambiguous so it plays well with other layouts.
- Fixed an outstanding bug that occurred when your vehicle died.
- Changed a lot of code. Probably a bunch of stuff I've forgotten. Download it and check!
July 15 '09
- Added DK Rune display.
- Added Pet Frame.
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
r20090912
8kB
Waverian
09-12-09 04:15 AM
1.0
7kB
Waverian
07-15-09 09:47 AM
1.0
5kB
Waverian
07-14-09 11:13 PM


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Unread 11-28-09, 03:07 PM  
okami
A Kobold Labourer
 
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Hello there, these are awesome frames.
but i would like to make the power bar colour by power (eg. Mana/Blue or Rage/Red). I've tried looking at the lua but im new to it. If you could tell me what to put and where that would be great, thanks.
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Unread 10-31-09, 06:29 PM  
Dajova
A Wyrmkin Dreamwalker
 
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Originally posted by Waverian
I let oUF handle almost all of the menu stuff, so I'm not sure how to go about changing the menu anchor. I'll let you know if I find anything out.
Ah well, it doesn't matter now, i've added support for oUF_MoveableFrames now on my personal layout, so it's not necessary now
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Unread 10-07-09, 08:22 PM  
Waverian
A Chromatic Dragonspawn
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Originally posted by richerich
Sorry for the many questions, but do u have any idea how to align the popup-meny when u right-click on the frames? Atm, it's align down, but it covers my actionbars when i does that. Would like it to align up
I let oUF handle almost all of the menu stuff, so I'm not sure how to go about changing the menu anchor. I'll let you know if I find anything out.
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Unread 10-05-09, 12:41 PM  
Dajova
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Sorry for the many questions, but do u have any idea how to align the popup-meny when u right-click on the frames? Atm, it's align down, but it covers my actionbars when i does that. Would like it to align up
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Unread 10-02-09, 05:52 PM  
Dajova
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Yeah, now it works flawlessly Thx for your help!
For my personal reference, i have also added support for oUF_HealComm4 and oUF_Smooth in my UI, works like a charm
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Unread 09-28-09, 04:39 PM  
Waverian
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Originally posted by richerich
EDIT: nwm, got it working now

EDIT2: Any plans to make indicators for your current status, like in combat or resting?

EDIT3: Now i got another bug, dunno why tho...



It does show my ToT frame and it updates as it should, so i don't think it's that kind of a problem...

Here's how i have made it in my UI (with SBF):

http://i36.tinypic.com/jtqi3s.jpg
I won't be adding status indicators to the base layout. The goal of the layout is to only have information that's crucial to how I play. I don't mind adding optional support (i.e. plugins) or helping hack the layout apart though.

If you deleted the text ToT then you also need to delete all references to self.TargetTarget. There's a chunk of code that looks like this:

lua Code:
  1. -- Mouseover text changing
  2.         self:HookScript('OnEnter', function()
  3.             self.Power.Text:Show()
  4.             self.TargetTarget:Hide()
  5.            
  6.             self.Health.Text:Show()
  7.             self.Health.Percent:Hide()
  8.         end)
  9.         self:HookScript('OnLeave', function()
  10.             self.Power.Text:Hide()
  11.             self.TargetTarget:Show()
  12.            
  13.             self.Health.Text:Hide()
  14.             self.Health.Percent:Show()
  15.         end)

which changes the texts on mouseover. Make sure you delete the self.TargetTarget:Show() and :Hide()
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Unread 09-27-09, 06:49 AM  
Dajova
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EDIT: nwm, got it working now

EDIT2: Any plans to make indicators for your current status, like in combat or resting?

EDIT3: Now i got another bug, dunno why tho...

[2009/09/28 05:08:15-1116-x1]: oUF_Nerd\layout.lua:317: attempt to index field 'TargetTarget' (a nil value)
<in C code>: ?
<in C code>: in function `Hide'
Interface\FrameXML\SecureStateDriver.lua:74: in function <Interface\FrameXML\SecureStateDriver.lua:62>:
Interface\FrameXML\SecureStateDriver.lua:111: in function <Interface\FrameXML\SecureStateDriver.lua:81>:

---
It does show my ToT frame and it updates as it should, so i don't think it's that kind of a problem...

Here's how i have made it in my UI (with SBF):

http://i36.tinypic.com/jtqi3s.jpg
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Last edited by Dajova : 09-27-09 at 09:27 PM.
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Unread 09-26-09, 05:24 PM  
Waverian
A Chromatic Dragonspawn
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Originally posted by richerich
Well, basically just 2 plugins:

DebuffHighlight

CombatFeedback

... and if possible:

Swing

Hope it's not too much

EDIT: typos
Thanks for the links, saved me a bit of time. I've added Swing and CombatFeedback support. I don't really plan on using these myself so let me know if there's any problems with it.

I had a bit of trouble getting DebuffHighlight to work. As far as I can tell my code is correct but it didn't function. I'll play around with it a little more this weekend to see if I can get it working.
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Unread 09-26-09, 08:50 AM  
Dajova
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Originally posted by Waverian
The only plugin it supports at the moment is oUF_RuneBar, because I don't use any other plugins. What plugins do you want support for?
Well, basically just 2 plugins:

DebuffHighlight

CombatFeedback

... and if possible:

Swing

Hope it's not too much

EDIT: typos
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Last edited by Dajova : 09-26-09 at 08:51 AM.
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Unread 09-26-09, 03:35 AM  
Waverian
A Chromatic Dragonspawn
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Originally posted by richerich
Very nice layout, but i don't see anything that it's supporting plugins or am i missing something?
The only plugin it supports at the moment is oUF_RuneBar, because I don't use any other plugins. What plugins do you want support for?

EDIT: and also, i don't seem to see a ToT frame, witch i need
any plans to add that or maybe show how to add one?

EDIT2: nwm, saw in the lua that you had a ToT code, but i could hardly see/notice it...
I just use text for target of target since I don't need to see their health - I just need to know who it is. You can see how to spawn frames at the bottom of the layout. Then on line 312 change this:

lua Code:
  1. elseif unit == 'focus' then

to this:

lua Code:
  1. elseif unit == 'focus' or unit == 'targettarget' then
Last edited by Waverian : 09-26-09 at 03:36 AM.
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Unread 09-25-09, 07:48 AM  
Dajova
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Very nice layout, but i don't see anything that it's supporting plugins or am i missing something?

EDIT: and also, i don't seem to see a ToT frame, witch i need
any plans to add that or maybe show how to add one?

EDIT2: nwm, saw in the lua that you had a ToT code, but i could hardly see/notice it...
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Last edited by Dajova : 09-25-09 at 12:04 PM.
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Unread 09-20-09, 08:57 AM  
Coldblooded
A Deviate Faerie Dragon

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Originally posted by Waverian
The font is set as the 3rd argument to :CreateFontString()

Code:
self.Name = self.Health:CreateFontString(nil, 'ARTWORK', 'GameFontNormalSmall')
You can change this to GameFontNormal, or GameFontNormalLarge

You can also change it to:

Code:
self.Name = self.Health:CreateFontString(nil, 'ARTWORK')
self.Name:SetFont(<some font path>, <some font size>)
Thx alot man , much appreciated
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Unread 09-19-09, 09:44 AM  
Waverian
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Originally posted by Coldblooded
Hey man first of all i love the oUF layout but i have a question.Im not to good at lua but i usually manage to change stuf how i want but in your layout i cant seem to find a way to change the fontsize on text.Its no bla bla fontsize = if you understand what i meen.

Thx in advance
The font is set as the 3rd argument to :CreateFontString()

Code:
self.Name = self.Health:CreateFontString(nil, 'ARTWORK', 'GameFontNormalSmall')
You can change this to GameFontNormal, or GameFontNormalLarge

You can also change it to:

Code:
self.Name = self.Health:CreateFontString(nil, 'ARTWORK')
self.Name:SetFont(<some font path>, <some font size>)
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Unread 09-18-09, 11:39 AM  
Coldblooded
A Deviate Faerie Dragon

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Hey man first of all i love the oUF layout but i have a question.Im not to good at lua but i usually manage to change stuf how i want but in your layout i cant seem to find a way to change the fontsize on text.Its no bla bla fontsize = if you understand what i meen.

Thx in advance
Last edited by Coldblooded : 09-18-09 at 11:41 AM.
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Unread 08-09-09, 09:30 PM  
Everstride
A Kobold Labourer

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Would anyone be so kind as to help me implement party frames? Thanks!
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