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Updated: 07-25-11 11:50 AM
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Updated:07-25-11 11:50 AM
Created:07-20-09 07:00 PM
Downloads:3,502
Favorites:34
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PvEFrames
Version: 4.0.4
by: Furyrage-Kargath [More]
PvEFrames is an add-on that creates up to 64 frames that allow *targeting, and displays health, threat, casting, and raid icons of NPCs during fights. The frames are now much more minimalistic than before.

*The targeting has to be run through macros (/targetexact) because there is not a constant unitID for each NPC. This means that the targeting function will only be usable if the NPC was targeted at least once before combat began.

The frames reset once combat ends and there will not be a clear targets button unless it is requested. There isn't really a need to have a button to clear the targets. Simply killing a critter (which Blizzard seems to have placed every few steps) will cause your character to enter and leave combat, resetting the frames.

Current Features
  • Up to 64 frames tracking up to 64 different NPCs
    • Name
    • Health
    • Threat
      • Black = No Threat
      • Grey = Low Threat
      • Yellow = Moderate Threat
      • Orange = High Threat
      • Red = Aggro
    • Spell Casting
    • Raid Icon
    • Click-targeting
  • Options Panel
    • Width (50-150 px)
    • Height (16-48 px)
    • # Rows (1-8)
    • # Columns (1-8)
    • Lock/Unlock
    • Always Visible (unchecked only shows in instances)
    • Show Cast Bar
    • Shortened Mob Names
      • For example...
      • Twilight Sadist > Sadist
      • Twilight Torturer > Torturer
      • Twilight Zealot > Zealot
    • Side Bar
      • Options (Wrench Icon) - Toggles the visibility of the options frame.
      • Lock/Unlock Button - Quicker option for moving the frame around.

New in 4.0.4
Quick fix to add two buttons. The "X" button on the mob frame now clears all mobs that have been detected and the "X" on the options frame hides the frame (for after unchecking "Always Show").
Future Updates
  • Functionality
    • Quicker mob detection and updates
    • Click-casting (hopefully, isn't seeming to work like it used to)
    • Out-of-combat sorting
    • In-combat sorting (after mobs die as long as they were detected in combat)
    • Optional disabling the targeting feature
    • Reusable frames (e.g. after a mob dies the frame should be able to pick up a new target during the same fight)
    • Numerical tagging (e.g. Boar 1, Boar 2, Snake 1, etc...)
    • Option to set up a kill order
    • Synchronization with sorting, tagging, and kill order between group members using PvEFrames
  • Display
    • Optional coloring
    • Custom threat coloring and percentage thresholds
    • Automatically scaled spell icon
    • Optional custom health and cast bar heights instead of 2:1 ratio
  • and anything else I can think of or is suggested in the comments

Note: This addon targets by using a "/targetexact" command, so it will not work 100% of the time if 2+ mobs have the same name.
-Also the target cannot update in combat. The frame will still display health, threat, casting, and raid icon if the mob was seen after combat began.
-This version and all future versions should reset saved variables automatically when needed.
4.0.4 Added a clear mobs button and a close options frame button.

4.0.3 Options frame is now hidden when you log in.

4.0.2 Added side panel with settings button and lock/unlock button.

4.0.1 Options added: Width (50-150), Height (16-48), Rows (1-8), Columns (1-8), Locked, Always Show, Show Cast Bar, Shorten Names. Name shortening supported for all Cataclysm 5-man dungeons (91 items).

4.0 Complete rewrite of the old add-on. Updated for Cataclysm (finally!). Completely new look. 70% less code (much more efficient). This is a rewrite that I made in a matter of hours so there are still several key features missing (e.g. click-casting, positoning, scaling, color options, etc).

-----------------------------------------------------
3.0 Added in the Boss and MiniBoss frames. They currently support all WotLK Heroics and Raids, except for Naxxramas. There has been limited testing at the point.

2.1.1 Edited description
2.1 Added the panel in the addons section of the interface options. This will be brought up when '/pve' or '/pve help' is entered. Also added in scaling of the frames from 1%-150% of the original size.
2.0.1 Fixed the description typos. Nothing big.
2.0 Rewrote nearly all of the code. Made the frames look like the Blizzard focus frame. Shows health and mana in numbers. Colors mana correctly. Shows reaction. Added options to force show or hide a frame. Also added an option to enable or disable the add-on from displaying (for things such as arenas). Frames now show target of target and threat. And finally frames now are updated anytime you, or any raid member is targeting the marked target.

1.4.1 Quick fix. Figured out why mobs that were dead were being put back up as targets along. Fixed the typo looking at mana instead of health.
1.4 Updated for 3.2 (finally). Added in '/pve names' option to toggle the display of names of the enemy mobs on the action bars. It wasn't really necessary to have the names but it is a nice option.
1.3 Fixed the resetting of frames. They now relocate all on top of each other near the Top-Left of the screen. The red bar indicating your target has been changed to 75% opaque to make it more visible and should now properly relocate to where the frame is moved. Frames should also be hidden when a marked mob is seen to be dead along with when combat ends. The final change was the font used. Now this has been set to "GameNormalFont" which should work in all locales.
1.2.2 Removed a "COMBAT ENTERED" message that occurred every time you entered combat.
1.2.1 Hides frames out of combat and only shows them when a target with the icon is targeted by yourself or a raid member. In addition the target must be alive so that looting does not pick it up again.
1.2 Added a 'toggle' between standard Blizzard status bar and minimalist status bar textures. Fixed the frame locations being saved. The error on login no longer occurs.
1.1.2 Changed description text
1.1 Changed look of bars. Made them smaller, 50% transparent, movable, only appear when moving and once the raid icon has been target/mouseover. Added slash commands using '/pveframes' and '/pve'. Added a feature to reset the frames incase they move behind other frames, etc. And probably more that I cannot remember right now.
1.0 First Release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
4.0.3
33kB
Furyrage-Kargath
07-11-11 11:09 AM
4.0.2
33kB
Furyrage-Kargath
07-04-11 09:51 PM
4.0.1
12kB
Furyrage-Kargath
07-02-11 09:12 PM
4.0.0
9kB
Furyrage-Kargath
06-28-11 01:29 AM


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Unread 09-12-09, 05:34 AM  
Fonjask
A Fallenroot Satyr
 
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Love the idea of this addon, and would love to see a show/hide possibility for the marks. As a Holy Paladin, I'll only use {circle} and {star} to keep Beacon of Light up on the MT/OT's. I hid all the others under my Recount now, but would like a bit more elegant option :P.

Thanks in advance for answering,

Fonjask
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Unread 09-03-09, 02:56 PM  
unicorn
A Kobold Labourer

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There seems to be a conflict with pveframes and natur enemy castbar, Star frame will not be moveable.
This is solved by rename button1 to i.e button9 in the PvEFrames.xml and PvEFrames.lua. Solved the problem for me!
How to, use Search and replace program. http://www.inforapid.de/html/srdownload.htm
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Unread 09-01-09, 03:12 PM  
Untoucheable
A Kobold Labourer

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edit: Man I should learn to read first, just saw your warning about the /targetexact function. Please disregard the rest of this post

Hi! I tried this addon in H nexus last night and it glitched on me.

Tank marked up the mobs skull and X and pve frames showed them as expected, but after skull was down I clicked the pveframe for X and cast a lightning bolt. The lightning bolt flew way out in left field and pulled another pack of mobs onto us.

We didnt wipe, but I disabled the addon before Grand Magus Telestra.

Anything you might be able to do to look into this?
Last edited by Untoucheable : 09-01-09 at 07:37 PM.
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Unread 08-17-09, 07:47 PM  
Cralor
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Originally posted by Furyrage-Kargath
Somebody else commented about this. I am not sure why that is there. Its not in my zip file and when I download it from this site it does not show up. If I can find a way to fix it, I will.
Do you have "Show Hidden files" checked?

Control Panel > Folder Options > View > Hidden files and folders > "Show hidden files and folders"

Hope this helps.
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Unread 07-28-09, 05:57 AM  
shinchih2001
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Now this has been set to "GameNormalFont" which should work in all locales

thanks a lot
try it right now haha!!
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Unread 07-27-09, 08:33 PM  
Furyrage-Kargath
A Kobold Labourer
 
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Originally posted by shinchih2001
why have desktop.ini in your zipfile??
Somebody else commented about this. I am not sure why that is there. Its not in my zip file and when I download it from this site it does not show up. If I can find a way to fix it, I will.
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Unread 07-27-09, 07:57 PM  
shinchih2001
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why have desktop.ini in your zipfile??
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Unread 07-27-09, 04:18 PM  
larkrune
A Murloc Raider

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I for one would be interested in the addon showing the unmarked mobs, I seem to group with people who never mark these days.
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Unread 07-27-09, 12:05 PM  
GOSYDELIX
A Flamescale Wyrmkin
 
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Cool addon mate , really usefull for thoose who needs to cc alot and etc in raids
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Unread 07-27-09, 11:00 AM  
Furyrage-Kargath
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Okay this is just another idea, but I want to see if this would be desired in this add-on. Would it be good to have an option to have bars for unmarked targets with unique names? This would include bosses and mobs. It could be useful for when your group/raid leader does not mark. They would be a little less reliable but it would still possibly be helpful. This is just an idea. If enough people like it then ill think about putting it in.
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Unread 07-26-09, 12:50 PM  
Akryn
A Firelord
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Originally posted by Furyrage-Kargath
That would probably work. The FRIZQT thing is the font being used for the text. You should try using a font that supports the zhTW characters.
If you change it to just "GameFontNormal" or one of those, it should not require different locales to manually fix the font.
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Unread 07-26-09, 12:46 PM  
Furyrage-Kargath
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Originally posted by shinchih2001
i am not say translate
i mean can not show zhTW player name correct!!
i have to change FRIZQT__.TTF in PvEFrames.XML??
That would probably work. The FRIZQT thing is the font being used for the text. You should try using a font that supports the zhTW characters.
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Unread 07-26-09, 11:06 AM  
shinchih2001
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i am not say translate
i mean can not show zhTW player name correct!!
i have to change FRIZQT__.TTF in PvEFrames.XML??
Last edited by shinchih2001 : 07-26-09 at 11:10 AM.
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Unread 07-24-09, 05:34 PM  
Furyrage-Kargath
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Originally posted by shinchih2001
can support to zhTW language name???
sorry, I personally cannot support that language right now, but if anybody else wants to they can translate it and contact me. You will be given credit and all languages would be helpful.
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Unread 07-23-09, 08:56 PM  
shinchih2001
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can support to zhTW language name???
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