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Updated: 07-25-11 11:50 AM
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Updated:07-25-11 11:50 AM
Created:07-20-09 07:00 PM
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PvEFrames

Version: 4.0.4
by: Furyrage-Kargath [More]

PvEFrames is an add-on that creates up to 64 frames that allow *targeting, and displays health, threat, casting, and raid icons of NPCs during fights. The frames are now much more minimalistic than before.

*The targeting has to be run through macros (/targetexact) because there is not a constant unitID for each NPC. This means that the targeting function will only be usable if the NPC was targeted at least once before combat began.

The frames reset once combat ends and there will not be a clear targets button unless it is requested. There isn't really a need to have a button to clear the targets. Simply killing a critter (which Blizzard seems to have placed every few steps) will cause your character to enter and leave combat, resetting the frames.

Current Features

  • Up to 64 frames tracking up to 64 different NPCs
    • Name
    • Health
    • Threat
      • Black = No Threat
      • Grey = Low Threat
      • Yellow = Moderate Threat
      • Orange = High Threat
      • Red = Aggro
    • Spell Casting
    • Raid Icon
    • Click-targeting
  • Options Panel
    • Width (50-150 px)
    • Height (16-48 px)
    • # Rows (1-8)
    • # Columns (1-8)
    • Lock/Unlock
    • Always Visible (unchecked only shows in instances)
    • Show Cast Bar
    • Shortened Mob Names
      • For example...
      • Twilight Sadist > Sadist
      • Twilight Torturer > Torturer
      • Twilight Zealot > Zealot
    • Side Bar
      • Options (Wrench Icon) - Toggles the visibility of the options frame.
      • Lock/Unlock Button - Quicker option for moving the frame around.

New in 4.0.4
Quick fix to add two buttons. The "X" button on the mob frame now clears all mobs that have been detected and the "X" on the options frame hides the frame (for after unchecking "Always Show").
Future Updates
  • Functionality
    • Quicker mob detection and updates
    • Click-casting (hopefully, isn't seeming to work like it used to)
    • Out-of-combat sorting
    • In-combat sorting (after mobs die as long as they were detected in combat)
    • Optional disabling the targeting feature
    • Reusable frames (e.g. after a mob dies the frame should be able to pick up a new target during the same fight)
    • Numerical tagging (e.g. Boar 1, Boar 2, Snake 1, etc...)
    • Option to set up a kill order
    • Synchronization with sorting, tagging, and kill order between group members using PvEFrames
  • Display
    • Optional coloring
    • Custom threat coloring and percentage thresholds
    • Automatically scaled spell icon
    • Optional custom health and cast bar heights instead of 2:1 ratio
  • and anything else I can think of or is suggested in the comments

Note: This addon targets by using a "/targetexact" command, so it will not work 100% of the time if 2+ mobs have the same name.
-Also the target cannot update in combat. The frame will still display health, threat, casting, and raid icon if the mob was seen after combat began.
-This version and all future versions should reset saved variables automatically when needed.

4.0.4 Added a clear mobs button and a close options frame button.

4.0.3 Options frame is now hidden when you log in.

4.0.2 Added side panel with settings button and lock/unlock button.

4.0.1 Options added: Width (50-150), Height (16-48), Rows (1-8), Columns (1-8), Locked, Always Show, Show Cast Bar, Shorten Names. Name shortening supported for all Cataclysm 5-man dungeons (91 items).

4.0 Complete rewrite of the old add-on. Updated for Cataclysm (finally!). Completely new look. 70% less code (much more efficient). This is a rewrite that I made in a matter of hours so there are still several key features missing (e.g. click-casting, positoning, scaling, color options, etc).

-----------------------------------------------------
3.0 Added in the Boss and MiniBoss frames. They currently support all WotLK Heroics and Raids, except for Naxxramas. There has been limited testing at the point.

2.1.1 Edited description
2.1 Added the panel in the addons section of the interface options. This will be brought up when '/pve' or '/pve help' is entered. Also added in scaling of the frames from 1%-150% of the original size.
2.0.1 Fixed the description typos. Nothing big.
2.0 Rewrote nearly all of the code. Made the frames look like the Blizzard focus frame. Shows health and mana in numbers. Colors mana correctly. Shows reaction. Added options to force show or hide a frame. Also added an option to enable or disable the add-on from displaying (for things such as arenas). Frames now show target of target and threat. And finally frames now are updated anytime you, or any raid member is targeting the marked target.

1.4.1 Quick fix. Figured out why mobs that were dead were being put back up as targets along. Fixed the typo looking at mana instead of health.
1.4 Updated for 3.2 (finally). Added in '/pve names' option to toggle the display of names of the enemy mobs on the action bars. It wasn't really necessary to have the names but it is a nice option.
1.3 Fixed the resetting of frames. They now relocate all on top of each other near the Top-Left of the screen. The red bar indicating your target has been changed to 75% opaque to make it more visible and should now properly relocate to where the frame is moved. Frames should also be hidden when a marked mob is seen to be dead along with when combat ends. The final change was the font used. Now this has been set to "GameNormalFont" which should work in all locales.
1.2.2 Removed a "COMBAT ENTERED" message that occurred every time you entered combat.
1.2.1 Hides frames out of combat and only shows them when a target with the icon is targeted by yourself or a raid member. In addition the target must be alive so that looting does not pick it up again.
1.2 Added a 'toggle' between standard Blizzard status bar and minimalist status bar textures. Fixed the frame locations being saved. The error on login no longer occurs.
1.1.2 Changed description text
1.1 Changed look of bars. Made them smaller, 50% transparent, movable, only appear when moving and once the raid icon has been target/mouseover. Added slash commands using '/pveframes' and '/pve'. Added a feature to reset the frames incase they move behind other frames, etc. And probably more that I cannot remember right now.
1.0 First Release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
4.0.3
33kB
Furyrage-Kargath
07-11-11 11:09 AM
4.0.2
33kB
Furyrage-Kargath
07-04-11 09:51 PM
4.0.1
12kB
Furyrage-Kargath
07-02-11 09:12 PM
4.0.0
9kB
Furyrage-Kargath
06-28-11 01:29 AM


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Unread 07-20-09, 07:21 PM  
bknab
An Aku'mai Servant

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Cool, I've seen ppl ask for this before. I'm usually healing so it's not necessary for me but I love the idea!
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Unread 07-20-09, 08:56 PM  
shinchih2001
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good idea
but why your zipfile has desktop.ini file.....@@

how can i move frame
and may hide not in party or raid??
Last edited by shinchih2001 : 07-20-09 at 09:08 PM.
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Unread 07-20-09, 11:33 PM  
mech6982
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Good idea, but honestly it looks like the implementation could be better. I don't mean to be an ingrate, but I could see this addon doing very well with a little more work put into it.
  • There's not really a good reason to have targeting functionality broken while in combat, unless it is somehow prevented in Blizzard's code.
  • Transparency options would be a good addition, so that people can see what's going on behind the frame. i.e. 50% transparency
  • Resizing options for scaling the frame, or at least scaling it down from it's current state would help with the obstruction of view. As it stands now, the frame is taking up a fair amount of space on your UI.
  • The ability to configure the number of rows and columns displayed would also help with visibility.
  • I would also attempt to set the frames up similarly to the way CT_Raid Assist did MT and OT targeting: designated individuals (in this case, marked mobs) are the only ones who show up in the frame; no need to see 8 empty targeting icons and empty health/mana bars.
  • The ability to reposition the frame would do a lot toward getting people to try this out. There's a lot of customization when it comes to UI elements, and your frame may be trying to over-lap someone's bars or unit frames.
  • Lastly, I would do away with the silver background behind the raid target icon in the frame. A background there is largely unnecessary.
Last edited by mech6982 : 07-20-09 at 11:36 PM.
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Unread 07-21-09, 03:03 AM  
aastarius
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I believe as Fury stated this is really a "proof of concept" to see what people think about the idea.

Once combat begins, targeting functionality is heavily restricted by Blizzard, and as for all the other cosmetic stuff that would be handled in future updates should the addon be seen to be useful.
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Unread 07-21-09, 08:24 AM  
Furyrage-Kargath
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Originally posted by mech6982
Good idea, but honestly it looks like the implementation could be better. I don't mean to be an ingrate, but I could see this addon doing very well with a little more work put into it.
  • There's not really a good reason to have targeting functionality broken while in combat, unless it is somehow prevented in Blizzard's code.
  • Transparency options would be a good addition, so that people can see what's going on behind the frame. i.e. 50% transparency
  • Resizing options for scaling the frame, or at least scaling it down from it's current state would help with the obstruction of view. As it stands now, the frame is taking up a fair amount of space on your UI.
  • The ability to configure the number of rows and columns displayed would also help with visibility.
  • I would also attempt to set the frames up similarly to the way CT_Raid Assist did MT and OT targeting: designated individuals (in this case, marked mobs) are the only ones who show up in the frame; no need to see 8 empty targeting icons and empty health/mana bars.
  • The ability to reposition the frame would do a lot toward getting people to try this out. There's a lot of customization when it comes to UI elements, and your frame may be trying to over-lap someone's bars or unit frames.
  • Lastly, I would do away with the silver background behind the raid target icon in the frame. A background there is largely unnecessary.
As aastarius said, this first release was just a "proof of concept". Seeing how people seem to like it now I will be working on the customization features.
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Unread 07-21-09, 10:32 AM  
xtoq
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I'm curious as to the implementation of the targeting in combat. I know that I can put different raid icons up in combat, so I would just like to know what special things your mod does that combat locks you out of doing that. Things like Ghost:Marker can mark in combat; again, I'm not complaining, I'm just curious what the difference is between this and that mod as far as in-combat implementation goes.
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Unread 07-21-09, 10:49 AM  
Furyrage-Kargath
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Originally posted by xtoq
I'm curious as to the implementation of the targeting in combat. I know that I can put different raid icons up in combat, so I would just like to know what special things your mod does that combat locks you out of doing that. Things like Ghost:Marker can mark in combat; again, I'm not complaining, I'm just curious what the difference is between this and that mod as far as in-combat implementation goes.
This mod is not for marking in combat. It is for targeting in or out of combat. The only part that blizzard prohibits is modifying which unit is targeted by a button while in combat. If Blizzard allowed an AddOn's button to switch targets in combat then people would be able to write addons that would target the correct enemy all of the time (for example in arenas). Hopefully this helps explain why it cannot switch in combat.
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Unread 07-23-09, 11:04 AM  
shinchih2001
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[2009/07/24 00:19:22-399-x1]: PvEFrames\PvEFrames.lua:216: Button2:SetPoint(): Couldn't find region named '(null)'
PvEFrames\PvEFrames.lua:216: in function `PvEFrames_OnLoad'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
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Unread 07-23-09, 11:12 AM  
Furyrage-Kargath
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Originally posted by shinchih2001
[2009/07/24 00:19:22-399-x1]: PvEFrames\PvEFrames.lua:216: Button2:SetPoint(): Couldn't find region named '(null)'
PvEFrames\PvEFrames.lua:216: in function `PvEFrames_OnLoad'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>
yea I was just playing and noticed that error too. I'm working on fixing it now.
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Unread 07-23-09, 08:56 PM  
shinchih2001
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can support to zhTW language name???
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Unread 07-24-09, 05:34 PM  
Furyrage-Kargath
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Originally posted by shinchih2001
can support to zhTW language name???
sorry, I personally cannot support that language right now, but if anybody else wants to they can translate it and contact me. You will be given credit and all languages would be helpful.
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Unread 07-26-09, 11:06 AM  
shinchih2001
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i am not say translate
i mean can not show zhTW player name correct!!
i have to change FRIZQT__.TTF in PvEFrames.XML??
Last edited by shinchih2001 : 07-26-09 at 11:10 AM.
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Unread 07-26-09, 12:46 PM  
Furyrage-Kargath
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Originally posted by shinchih2001
i am not say translate
i mean can not show zhTW player name correct!!
i have to change FRIZQT__.TTF in PvEFrames.XML??
That would probably work. The FRIZQT thing is the font being used for the text. You should try using a font that supports the zhTW characters.
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Unread 07-26-09, 12:50 PM  
Akryn
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Originally posted by Furyrage-Kargath
That would probably work. The FRIZQT thing is the font being used for the text. You should try using a font that supports the zhTW characters.
If you change it to just "GameFontNormal" or one of those, it should not require different locales to manually fix the font.
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Unread 07-27-09, 11:00 AM  
Furyrage-Kargath
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Okay this is just another idea, but I want to see if this would be desired in this add-on. Would it be good to have an option to have bars for unmarked targets with unique names? This would include bosses and mobs. It could be useful for when your group/raid leader does not mark. They would be a little less reliable but it would still possibly be helpful. This is just an idea. If enough people like it then ill think about putting it in.
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