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Updated: 10-21-14 10:39 AM
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Updated:10-21-14 10:39 AM
Created:07-23-09 05:44 AM
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Categories:Generic Compilations, DPS Compilations, Healer Compilations, Tank Compilations

Shining UI  Popular! (More than 5000 hits)

Version: -
by: FaulTier [More]

NO MORE UPDATES!
I'm being lifetime banned with my classic-account due to shi*ty Blizzard-policies.

Sorry guys.

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Unread 09-29-11, 10:36 AM  
Grolgosh
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Originally posted by FaulTier
Post mir mal bitte einen Screen von deinem Onloadbereich wo das steht, dann kann ich es dir sagen. Welches ShiningUI benutzt du? dann shcau ich da rein



So hab ichs momentan drin stehen.

Benutze momentan die 4.2 Version. Und habs halt an meine Bedürfnisse angepasst.
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Unread 09-29-11, 10:31 AM  
FaulTier
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Originally posted by Grolgosh
Das ist bei mir das Problem. Ich benutze noch ne ältere Version von Shining Ui, weil mir das bissl besser gefällt als das neue, und habs für meine Zwecke bissl angepasst.
In der letzten Version war eben der Map_AL Frame in KGpanels noch nicht vorhanden. Den hab ich mir nun selbst erstellt und mit dem Atlasloot Button verknüpft. Es rotiert aber nur der Button (mitsamt dem Frame) um die Map wenn ich ihn verschieben will.

Muss ich bei OnLoad noch was bestimmt einfügen damit er das schluckt?



[edit]

Ich hab jetzt einfach mal die Zeile aus deiner LUA Datei rauskopiert, und in meine Eingefügt:

"LibDBIcon10_AtlasLoot:SetPoint(\"TOPRIGHT\", \"UIParent\", \"TOPRIGHT\", -13, -14)\nCreateBorder(self, 12, 1, 1, 1, -2, -2, -2, -2, -2, -2, -2, -2)",

Damit hats funktioniert... bringt allerdings deshalb ein paar Fehler.

Fehlermeldung:

[18:21:59] kgPanels: [string "Map_AL_OnLoad"]:1: unexpected symbol near '"LibDBIcon10_AtlasLoot:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -13, -14)
CreateBorder(self, 12, 1, 1, 1, -2, -2, -2, -2, -2, -2, -2, -2)"'
Post mir mal bitte einen Screen von deinem Onloadbereich wo das steht, dann kann ich es dir sagen. Welches ShiningUI benutzt du? dann shcau ich da rein
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Unread 09-29-11, 06:39 AM  
Grolgosh
A Kobold Labourer

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Originally posted by FaulTier
Der Atlasbutton ist mit kgPanels in seiner Position gesetzt
/kgpanels config -> aktive Panels -> Map_AL -> Scripts -> OnLoad
Dort kannst ganz nromal in x/Y Koordinaten und mit normalen Parenting den Button woanders hinklatschen
Das ist bei mir das Problem. Ich benutze noch ne ältere Version von Shining Ui, weil mir das bissl besser gefällt als das neue, und habs für meine Zwecke bissl angepasst.
In der letzten Version war eben der Map_AL Frame in KGpanels noch nicht vorhanden. Den hab ich mir nun selbst erstellt und mit dem Atlasloot Button verknüpft. Es rotiert aber nur der Button (mitsamt dem Frame) um die Map wenn ich ihn verschieben will.

Muss ich bei OnLoad noch was bestimmt einfügen damit er das schluckt?



[edit]

Ich hab jetzt einfach mal die Zeile aus deiner LUA Datei rauskopiert, und in meine Eingefügt:

"LibDBIcon10_AtlasLoot:SetPoint(\"TOPRIGHT\", \"UIParent\", \"TOPRIGHT\", -13, -14)\nCreateBorder(self, 12, 1, 1, 1, -2, -2, -2, -2, -2, -2, -2, -2)",

Damit hats funktioniert... bringt allerdings deshalb ein paar Fehler.

Fehlermeldung:

[18:21:59] kgPanels: [string "Map_AL_OnLoad"]:1: unexpected symbol near '"LibDBIcon10_AtlasLoot:SetPoint("TOPRIGHT", "UIParent", "TOPRIGHT", -13, -14)
CreateBorder(self, 12, 1, 1, 1, -2, -2, -2, -2, -2, -2, -2, -2)"'
Last edited by Grolgosh : 09-29-11 at 10:23 AM.
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Unread 09-29-11, 05:22 AM  
FaulTier
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Originally posted by Grolgosh
Morgen Faultier!

Eine kurze Frage. Ich bekomm es irgendwie nicht gebacken den Atlasloot Minimap button zu verschieben? Direkt in Atlas geht das ja nicht, wie hast du das bei dir hinbekommen?

Also in nen Frame bei KGPanels setzen würde ja noch funktioneren.. das das bekomm ich dann eben nicht verschoben.

Gruß, Grol
Der Atlasbutton ist mit kgPanels in seiner Position gesetzt
/kgpanels config -> aktive Panels -> Map_AL -> Scripts -> OnLoad
Dort kannst ganz nromal in x/Y Koordinaten und mit normalen Parenting den Button woanders hinklatschen
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Unread 09-29-11, 01:38 AM  
Grolgosh
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Morgen Faultier!

Eine kurze Frage. Ich bekomm es irgendwie nicht gebacken den Atlasloot Minimap button zu verschieben? Direkt in Atlas geht das ja nicht, wie hast du das bei dir hinbekommen?

Also in nen Frame bei KGPanels setzen würde ja noch funktioneren.. das das bekomm ich dann eben nicht verschoben.

Gruß, Grol
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Unread 08-17-11, 11:14 PM  
FaulTier
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Re: Shamane

Originally posted by Lumimac
Hallo Faultier,

spiele einen Schamanen. Heal und DD.

Die Totems sind beim DD dort wo der Stance Wechsel ist, das gut ist.
Im DD Layout gibts keine Probleme.

Im Heal Layout stehen die Totems aber in der Mitte des Bildschirms, außerdem habe ich über dem Player und dem Targetframe einen sichtbaren Frame ohne Inhat

Kannst Du mir sagen wie ich das richte?

Ansonsten Super Compilation.

So long..
Sagen wir so, mit dem neusten Update ist das kein Problem mehr..
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Unread 08-13-11, 05:28 AM  
Lumimac
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Shamane

Hallo Faultier,

spiele einen Schamanen. Heal und DD.

Die Totems sind beim DD dort wo der Stance Wechsel ist, das gut ist.
Im DD Layout gibts keine Probleme.

Im Heal Layout stehen die Totems aber in der Mitte des Bildschirms, außerdem habe ich über dem Player und dem Targetframe einen sichtbaren Frame ohne Inhat

Kannst Du mir sagen wie ich das richte?

Ansonsten Super Compilation.

So long..
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Unread 08-04-11, 12:01 AM  
FaulTier
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Originally posted by tamihelcich
Looks nice, but I am having a few problems with function.

I have some macros that I use with the modifier ALT, however, pressing and holding my modifier key and trying to press the spell does not work.

ie: I cast Shadow Bolt, using 'E', and Incinerate using 'ALT+E' when MC procs. Shadow Bolt works. Trying to cast Incinerate does nothing. What is causing this?

=========================================================

The debuffs on the target are not displaying above the target frame, but are to the right and expanding left. As a result, the debuffs are overlapping the target frame. This is quite annoying and I cannot figure out how to adjust this .

It does not appear to be Pitbull: when I activate the auras in Blizz AddOns screen, a new set of debuffs appear below the frames.
Makro/Binding-problems may be caused by the followed:
- Bartender ( /bar) has set some modifiers, youjust need to disable them
- If I'm right, shortcuts/makros are saved in WTF/Account/Accountname/Realm/Character in bindings-cache.wtf or macros-cache.wtf. When you install my Interface without adding your own marco/bindingfiles, you haven't any, because mine are empty. Just copy your old macros/bindings.wtf in there should be enough

(De)Buffs are handled with "Raven" ( /raven).
Only problem I see there is the position - expanding to the center of the screen is what i wanted. (DeBuffs above the Playerframe expand vom left to tight, frames above targetframe from right to left).
To correct the position:
-type /raven
-hit "Unlock All Anchors" @ the bottom of the first tab (Setup)
-correct position
-lock the Anchors the same way
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Last edited by FaulTier : 08-04-11 at 12:05 AM.
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Unread 08-03-11, 11:53 AM  
tamihelcich
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Looks nice, but I am having a few problems with function.

I have some macros that I use with the modifier ALT, however, pressing and holding my modifier key and trying to press the spell does not work.

ie: I cast Shadow Bolt, using 'E', and Incinerate using 'ALT+E' when MC procs. Shadow Bolt works. Trying to cast Incinerate does nothing. What is causing this?

=========================================================

The debuffs on the target are not displaying above the target frame, but are to the right and expanding left. As a result, the debuffs are overlapping the target frame. This is quite annoying and I cannot figure out how to adjust this .

It does not appear to be Pitbull: when I activate the auras in Blizz AddOns screen, a new set of debuffs appear below the frames.
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Unread 08-02-11, 04:42 PM  
FaulTier
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Originally posted by Blazingstorm
Sorry, but a couple of small issues with your new UI. First off you forgot to include your version of !Beautycase, without it, no borders. Second, for US players, you need to delete the config.wtf and launcher.wtf in the WTF folder, if not your launcher will load into the authors native language. Third you could make your upload lighter by leaving out all the Blizzard Folders. Other then that, everything looks very nice. Keep up the great work.
Yeah, i know about beautycase, but between the release-version of grid when beautycase worked and the latest one, there've been made changes, which cause beautycase not to worked. (Something has been changed with the frame-appearence of Grid and so, and i'm not able to figure it out atm.)

About the language - isn't possible just to change it once you've installed it? But anyway, i'll delete it within the next update.

About the Blizz'-folders - they are about 8kb big - not really noticable.

But thanks for your review and so on, you're welcome
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Unread 08-02-11, 12:04 PM  
Blazingstorm
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Sorry, but a couple of small issues with your new UI. First off you forgot to include your version of !Beautycase, without it, no borders. Second, for US players, you need to delete the config.wtf and launcher.wtf in the WTF folder, if not your launcher will load into the authors native language. Third you could make your upload lighter by leaving out all the Blizzard Folders. Other then that, everything looks very nice. Keep up the great work.
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Unread 05-31-11, 01:16 AM  
FaulTier
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re?

Hey There. Have been abscent for 2 months - are there any problems caused by AddOn-Updates? Or 4.2?

ATM i'm installing WoW and my UI
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Last edited by FaulTier : 07-28-11 at 06:58 AM.
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Unread 05-03-11, 07:59 AM  
FaulTier
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Update-Status is pending - hoping I didn't forget anything.

Edit: Updated!
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Last edited by FaulTier : 05-03-11 at 08:13 AM.
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Unread 05-01-11, 03:41 PM  
FaulTier
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Originally posted by Kalle2088
Nein ich meinte den Info Tooltipp Rechts. Neben dem Target, z.B. bei dir im 2ten Screenshot wo steht

Sonnenberührter Diener
+85 Elementar
0/464940
Achso, den Tooltip

/tip -> Anchor, neue Position aussuchen.

Note: Update will be aviable on Monday or Tuesday - stay tuned!
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Unread 05-01-11, 12:28 PM  
Kalle2088
A Kobold Labourer

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Originally posted by FaulTier
WEnn du die Anordnung deiner Fähigkeiten ändern willst -> /bar und oben im Fenster den Haken aus "Schaltflächen verschließen" rausnehmen.

Du meinst dein Target-Frame? Über Pitbull -> /pb -> Einheiten und dann bewegen. Verschiebst du den TargetFrame, würde ich auch den TargetTargetFrame verschieben, sonst überlagern diese sich.
Nein ich meinte den Info Tooltipp Rechts. Neben dem Target, z.B. bei dir im 2ten Screenshot wo steht

Sonnenberührter Diener
+85 Elementar
0/464940
Last edited by Kalle2088 : 05-01-11 at 12:31 PM.
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