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Updated: 10-27-09 03:01 PM
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Updated:10-27-09 03:01 PM
Created:07-27-09 11:38 AM
Downloads:2,314
Favorites:11
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oUF RingThing
Version: 004
by: zork [More]

News
I rewrote the mod. Its patch 3.3 compatible.

What is it for?
It is basically a tech-demo for developers that show how radial filling rings/circles can be connected to the oUF framework.

The latest version is a complete rewrite. But as you can see the structure is already there and working.

What left is someone addicted enough to create some crazy background art to bring this to life.

The most important part is the "default_config" function. It contains all the basic values with that you are going to set up the frames. It is possible to rewrite parts of the default config in the given style functions (I do this for the scale for example)

Self and the ringcontainer are independent now. You can freely move self, the background art, the foreground art and the segment-container.

Think of this like an onion, which has many layers so does this layout work. self on the bottom, then the background art with the portraits, then the ring-segements and on top some highlights with a foreground texture.

Currently I'm trying to find a good solution on how to load different ring setups, but I think it would be just to much of a hassle. So one layout for any kind of ring setup (half-rings, full ring etc.)

What the mod can do?
It can display health and mana as a ring. The ring can be either a quarter, half or a full-ring. You can select the fill direction, the starting segment and how many segments should be used.

Each ring has its own container and you can move the ring freely by adjusting the setpoints and the scale.

Never ever touch the size though. Its bound to the basic texture that you are using.

Move frames
The new layout has no preset setpoints. Hold down SHIFT+ALT and start dragging the frame around.

SVN
http://code.google.com/p/rothui/sour...oUF_RingThing/

004
- integrated the new unitframe design

003
- the health and the mana ring now have independent containers and thus can be moved freely
- do NEVER change the size of the ring, always work with setpoints and scale. Do not touch the size or you will find yourself in trouble.

002
- complete rewrite

001b
- one texture had the false strata

001a
- fixed the last display bug, finally found it. happened when a segment is at 0.

001
- initial release
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
003
83kB
zork
10-26-09 02:15 PM
001b
234kB
zork
07-27-09 02:08 PM
001
234kB
zork
07-27-09 11:38 AM


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Old 07-28-09, 03:09 PM  
Dawn
A Molten Giant
 
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Glad you took the time to make use out of this kind of animation! Simple and beautiful.
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Old 07-28-09, 08:36 AM  
zork
A Pyroguard Emberseer
 
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Originally posted by lodewijk
move
Err...no. http://www.wowinterface.com/forums/s...ad.php?t=21586
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Old 07-28-09, 06:13 AM  
lodewijk
A Deviate Faerie Dragon

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gratz zork on this ouf implemantation!

i understand ringthing is meant to be a starting point for devellopers, but it would have made such a leap forward in ouf designed frames if a ingame setup of only the most basicaspect would have been added: moving the frames around! all other stuff can easily be altered in the files itself, but moving frames around on the screen it what ouf and 99% of its derivates is sorely missing.

other than that i repeat, ringthing is awesome!
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