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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:12-08-14 03:50 PM
Created:07-29-09 12:27 PM
Downloads:198,343
Favorites:755
MD5:
6.0.3

VuhDo  Popular! (More than 5000 hits)

Version: v3.65
by: Iza, humfras, Ivaria

If you enjoy using VuhDo please consider a small donation for Iza.
(use the Donate button on the project page)
----

New VuhDo release v3.6 with support for Warlords of Draenor!

Keep those feature requests and bug reports coming!
Please file CurseForge tickets to report any bugs or to make feature requests.
For general help and discussion visit our forum at PlusHeal.com.

Be sure to check out the ultimate VuhDo setup walkthrough (Thanks Zohar).

VuhDo video tutorial on YouTube: Part 1 Part 2 (Thanks Bellamie).
Yet another video guide (Thanks Eressea).
Video tutorial on advanced features: unboxing and cluster scanner (Thanks Joseph/Apristine).
Collection of guides and tutorials (Thanks Zohar).
----

What is VuhDo? – VuhDo is a raid monitor similar to CTRaidAssist or Blizzards built-in raid frames. Basically this is about displaying the health of raid members in form of clearly arranged bars. VuhDo is primarily directed to healing classes, but will make use to almost any other class. Moreover several healing spells or other actions can be asserted to mouse clicks on those bars (Click-Heal).

What VuhDo can do:
1. Display all relevant informations about your raid members
- Life,
- Mana, other types of power
- Debuffs
- Range
- Incoming Heal
- Aggro
- Threat
- HoTs
- Charmed status
- PvP status
- Tooltips (for race, class, level and current location)
- Player Tags (such as afk, disconnected, dead)
- Shields

2. Casting
- You can heal, decurse, target, assist or focus raid memers with just one click
- You can bind any usable item and any macro to mouse clicks
- You can assign up to 40 mouse click combinations to cast on raid members
- You can assign up to 16 keys to cast when mouse over
- You can automatically fire your trinkets and instant casts whenever cooldown is over
- You can automatically resurrect and decurse players out of combat

3. Set up the raid
- manage main tanks (CTRA/ORA compatible) and personally selected players.
- Setup who is raid lead, assistant and master looter
- Check who is one of the above

4. Buffing
- You can easily keep track of all of your buffs
- You can rebuff automatically chosing the most suitable spell and target
- You can smart buff your raid automatically selecting missing buffs

Special Features:
- Up to 10 independent raid member panels
- Completely free arrangement of raid members: You can move any group to any position in any panel:
You can select to see your groups by class, group number role or any combination.
Easy group arrangement via Drag’n’Drop.
You can additionally setup to display Pets, Vehicles, Main Tanks, private Tanks.
A panel setup wizard lets you setup most common settings with a few clicks
- You can store different skins and arrangements of panels separately
Supported standards / Compatibility:
- CTRA/oRA: Main Tank setup / resurrection monitor
- libSharedMedia: Fonts, Statusbar textures
- Masque
- Clique

----

Honorable mention:
2014-04-25: I (Iza) am sorry to announce that I'm not
going to further develop or maintain VuhDo anymore.


I haven't been actively playing wow for some years
now and lately - as you might have noticed -
my efforts (and also interest) in maintaining and
developing WoW addons tends to zero, so I'll be
gone for good I guess.


Thanks to a fine community for the great times
and for sharing all the uncounted ideas and suggestions
which finally have made VuhDo what I believe is a decent
addon.


All the best to you & keep it going,
Iza

Version 3.65.

Known issues:
-- Settings are not saved when the character name includes a special character
-- Mac OS X WoW client bug - http://us.battle.net/wow/en/forum/topic/14880818884
-- Incoming heal estimation reported is not even close to accurate
-- Bug in Blizzard API UnitGetIncomingHeals() - returns bogus values
-- AOE advisor not yet updated for Warlords of Draenor
-- Need new spell formulas and coefficients

Bugfixes:
-- Fixed profile activation due to group size 20
-- Fixed the inability of players without assist to see ready checks
-- Fixed VuhDo Options tooltip mispellings in EN and ES localizations

Improvements:
-- Added ability to select a default profile and key layout
-- Defaults are applied when no existing settings are found
-- Copying a profile now also creates a copy of the selected key layout
-- Added new raid group size 30 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added new bouquets to check if a unit is in same zone as the player
-- Flag: Player Zone, Inside
-- Flag: Player Zone, Outside
-- Added new bouquets to check if a unit is a particular class of tank
-- Flag: Role Tank, Death Knight
-- Flag: Role Tank, Druid
-- Flag: Role Tank, Monk
-- Flag: Role Tank, Paladin
-- Flag: Role Tank, Warrior

--------------------------------------------------------------
Version 3.64.

Bugfixes:
-- Fixed Buff Watch support for the new type of derived spells
-- Fixed watching of Shaman Lightning Shield and Water Shield
-- Fixed watching of Paladin Seal of Truth
-- Fixed bug where magic debuffs were not flagged as removable for Monks
-- Removed deprecated Hunter spell Aspect of the Iron Hawk

--------------------------------------------------------------
Version 3.63.

Bugfixes:
-- Fixed bug where magic debuffs were not flagged as removable for Paladins

--------------------------------------------------------------
Version 3.62.

Bugfixes:
-- Fixed invalid Blizzard Talent API call

--------------------------------------------------------------
Version 3.61.

Bugfixes:
-- Fixed Masque integration to no longer call deprecated API 'Skin'

--------------------------------------------------------------
Version 3.60.

Bugfixes:
-- Fixed bug where saving custom debuff settings would reset the custom debuff color
-- Fixed bug where custom debuffs added by spell ID did not have all settings applied
-- Fixed bug where custom debuffs were not playing sounds when selected
-- Fixed bug where isInSameZone check always returned true
-- BuffWatch now correctly ignores other players outside the players zone
-- Global scanner perf bump when 'same zone' limit selected
-- Fixed bug in the combat log parsing for incoming swing damage amount
-- Removed deprecated spells and abilities
-- Removed Death Knight spell Unholy Frenzy
-- Removed Druid spell Nourish
-- Removed Druid spell Symbiosis
-- Removed Hunter aspect Aspect of the Hawk
-- Changed Hunter aspect Aspect of the Iron Hawk to Iron Hawk
-- Removed Monk raid cooldown Avert Harm
-- Removed Monk spell Serpent's Zeal
-- Changed Paladin spell Divine Light to Holy Light
-- Removed Paladin spell Inquisition
-- Removed Priest spell Hymn of Hope
-- Removed Priest spell Void Shift
-- Removed Priest spell Inner Fire
-- Removed Priest spell Inner Will
-- Changed Priest spell Greater Heal to Heal
-- Removed Rogue poison Mind Numbing Poison
-- Changed Rogue poison Paralytic Poison to Internal Bleeding
-- Changed Shaman spell Greater Healing Wave to Healing Wave
-- Removed Shaman weapon enchant Earthliving Weapon
-- Removed Shaman weapon enchant Flametongue Weapon
-- Removed Shaman weapon enchant Frostbrand Weapon
-- Removed Shaman weapon enchant Rockbiter Weapon
-- Removed Shaman weapon enchant Windfury Weapon
-- Removed Shaman totem Mana Tide Totem
-- Removed Shaman totem Stormlash Totem
-- Removed Shaman spell Burning Wrath
-- Removed Warrior raid cooldown Demoralizing Banner

Improvements:
-- Added new raid group size 20 man
-- Tools > Profiles > Activate due to group size
-- Move > Hold to Test
-- Added custom debuffs for 6.0 raid content
-- Added new spells and abilities
-- Added new Priest spell Clarity of Will as pumpable absorb
-- Added new Hunter aspect Aspect of the Fox
-- Added new Mage raid cooldown Amplify Magic
-- Added new Druid spell Rejuvenation (Germination) as HoT icon
-- Added new Druid spell Genesis as HoT icon

Changes:
-- Updated TOC for 6.0
-- Updated Swiftmendable check to include units with Rejuvenation (Germination)
-- Updated Swiftmendable check to exclude others HoTs when Rampant Growth is selected
-- Updated toolbox helper function for GetTalentInfo API changes
-- Updated 'Spells > Keys global' edit box to properly decorate text

Features:
-- Minor update for Warlords of Draenor

TODO:
-- Updated incoming/over heal estimation
-- Appears to not be a bug in VuhDo
-- UnitGetIncomingHeals API seems to return bogus values on beta/PTR?
-- Updated AOE advisor spell bases
-- Healing spell base values have been removed (H = Cx + B is now H = Cx)
-- Need to empirically test coefficients shown on beta tooltips
-- Use Hamlet's updated spreadsheet for WoD?
-- Updated AOE advisor glyph item IDs
-- Updated AOE advisor Glyph of Light of Dawn support

--------------------------------------------------------------
Version 3.53.

Bugfixes:
-- Fixed client side slider bug

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.52.

Bugfixes:
-- Fixed a bug in loading profiles via command line

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.51.

Bugfixes:

Improvements:
-- Added custom debuffs for 5.4 raid content

Changes:

Features:

--------------------------------------------------------------
Version 3.50.

Bugfixes:
-- Fixes to Chi Burst AoE advice (Thanks to Merlin52626)
-- Minor bugfixes

Improvements:

Changes:
-- Upated toc for patch 5.4

Features:

--------------------------------------------------------------
Version 3.44.

Bugfixes:
-- Minor bugfixes

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.43.

Bugfixes:
-- Fixed possible taint in debuff handling
-- Minor bugfixes

Improvements:

Changes:
-- Some checkboxes Options=>General=>Misc changed to "enable"
instead of "disable" style

Features:

--------------------------------------------------------------
Version 3.41.

Bugfixes:
-- Minor bugfixes

Improvements:

Changes:

Features:
-- Added new bouquet item "Statusbar: Overshielded"

--------------------------------------------------------------
Version 3.40.

Bugfixes:
-- Some bugfixes from 3.39

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.39.

Bugfixes:
-- Minor bugfixes
-- Fixed color picker color code

Improvements:
-- Smarter dynamic memory allocation
-- Creation of some ui elements if needed only to reduce memory usage

Changes:
-- Using all opaque texture for panel background now. May need
to adjust opacity (options=>panels=>general)
-- Revamped Options=>Move and other UI elemets a bit

Features:

--------------------------------------------------------------
Version 3.38.

Bugfixes:
-- Minor bugfixes

Improvements:
-- major memory optimizations
-- minor performance optimizations
-- Two VuhDo panels colliding should not lead to a short stutter
anymore

Changes:

Features:
-- Color picker for single target direction arrow w/o range
(options=>colors=states)
-- HoT bars can now be vertical, inverted, have axis turned
(options=>panels=>hot bars)
-- Bouquet item for showing shields as standalone bar
-- You can have your target or focus as separate panel group now
(options=>Move, "Special" => "Target", "Focus")

--------------------------------------------------------------
Version 3.37.

Bugfixes:
-- Fixed bug when sharing profiles

Improvements:
-- Power Word: Solace will now be recognized
-- Major code cleanup and memory optimizations
-- Added monk abilities to default bouquet "tank cooldowns extd"

Changes:

Features:

--------------------------------------------------------------
Version 3.36.

Bugfixes:
-- Fixed a bug where custom debuff icons could remain in wrong size
-- Minor bugfixes

Improvements:
-- Added some more ignore by... debuffs

Changes:

Features:
-- Added option to not fade debuff icons when player gets out of range
(Options=>Debuffs=>Visuals)

--------------------------------------------------------------
Version 3.35.

Bugfixes:
-- Fixed irrelevant debuffs showing by icon
-- Fixed possible gvar taint issue
-- Minor bugfix

Improvements:
-- Minor optimizations
-- Added some Mage buffs to BuffWatch

Changes:

Features:

--------------------------------------------------------------
Version 3.34.

Bugfixes:
-- Minor bugfix

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.33.

Bugfixes:
-- Shield status hot icon now working as configured
-- Fixed some talent spells not being recognized
-- Fixed alive units showing dead BGs sometimes
-- Added Dark intent to stamina buff

Improvements:
-- Added custom debuffs for 5.2 raids
-- Updated debuff ignore list

Changes:

Features:

--------------------------------------------------------------
Version 3.32.

Bugfixes:
-- Fixed raid target icon in combo options=>panels=>misc

Improvements:
-- Many optimizations

Changes:
-- Changed overall shield value detection to 5.2 standard
system

Features:
-- Separated icons and color "removable only" debuff option
(Options=>Debuffs=>Standard)

-- Added Shield Bar
(Options=>General=>Incoming, "Shield Bar")
(Options=>Colors=>Modes, "Shield Bar")

-- Introducing Text Providers for
(Options=>Panels=>Misc "Overheal" Indicator)
(Options=>General=>Indicators", "more" next to ...
"Mana Bar", "Side Left", "Side Right".
More to come...)

-- You can now copy/paste color codes as hex string in any
color picker

-- Added default PvP flag carrier bouquet
--------------------------------------------------------------
Version 3.31.
- updated toc for patch 5.2

--------------------------------------------------------------
Version 3.30.

Bugfixes:
-- Fixed damage flash bar
-- Fixed possibly incorrect button sizes after changing a profile

Improvements:
-- BuffWatch will be hidden in pet battles now

Changes:

Features:

--------------------------------------------------------------
Version 3.29.

Bugfixes:
-- BuffWatch Rebuff Arcane Brilliance if either no spell power
OR no crit buff on target

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.28.

Bugfixes:
-- Hopefully fixed Eternal Flame AoE predicition

Improvements:
-- Performance optimizations
-- Direction arrow bouquet now can have range text yards/10
-- Added more shields to shield absorb (thx acer13189)

Changes:

Features:

--------------------------------------------------------------
Version 3.27.

Bugfixes:
-- Performance optimizations

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.26.

Bugfixes:
-- Workaround for unit incoming resurrection client bug
-- Fixed a bug in shield absorb calculation

Improvements:
-- Added several default custom debuffs
(options=>tools=>reset "Custom Debuffs" may be needed)
-- Increased performance
-- All mutual exclusive buffs should be recognized by BuffWatch now
-- Bouquet item "SHIELD_COUNT" now works for shields from all sources

Changes:

Features:
-- Added Chi Burst to trackable AOE advices (experimental)

--------------------------------------------------------------
Version 3.25.

Bugfixes:
-- Bugfix with bouquets

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.24.

Bugfixes:
-- Hopefully fixed a bug with icons disappearing after player died

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.23.

Bugfixes:
-- Fixed a bug with mana bars etc disappearing sometimes when player
target changed

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.22.

Bugfixes:
-- Fixed a major bug not updating raid members properly sometimes

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.21.

Bugfixes:
-- AOE advice calculations fix for Priests
-- Fixed rez announce chat channel name

Improvements:
-- Signicantly reduced memory/cpu consumption on
when changing player target.

Changes:
-- Removed "Keep Stance" from Options=>Spells=>Misc
(didn't work, use /console autoUnshift 0/1 instead)

Features:

--------------------------------------------------------------
Version 3.20.

Bugfixes:
-- Changed "Dark Power", "Light Power" constants to "Chi" pendants

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.19.

Bugfixes:
-- Changed "Mastery: Illuminated Healing" to "Illuminated
Healing" to track the buff really
-- Fixed error in options menu introduced with 5.1

Improvements:
-- Increased display update speed after pet summon
-- Weapon enchants will now be told apart

Changes:
-- Tagged for version 5.1

Features:
-- Added Symbiosis to BuffWatch
-- Added rogue poisons to BuffWatch
-- Added shaman offhand weapon enchant to BuffWatch

--------------------------------------------------------------
Version 3.18.

Bugfixes:
-- Changed Dark Intent to raid wide buff for BuffWatch
-- Minor bugfixes

Improvements:
-- Added improved version of PW:S to shield absorb tracking

Changes:

Features:
-- Added bouquet item for counter "Counter: All shields absorb #k"
showing the remaining shield absorption of all shields on the
target

--------------------------------------------------------------
Version 3.17.

Bugfixes:
-- Added missing GCD reference spell for monks
-- Possible fix for flashing hots
-- Possible fix for bouquets after profile loading

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.16.

Bugfixes:
-- Fixed a serious cpu resource hog introduced with 3.9

Improvements:
-- Increased performance after raid roster changes

Changes:

Features:

--------------------------------------------------------------
Version 3.15.

Bugfixes:
-- Minor bugfix in tooltips
-- Bugfix (hopefully) for totem cooldowns not displaying properly

Improvements:
-- Added a lot of mop default custom debuffs

Changes:

Features:

--------------------------------------------------------------
Version 3.14.

Bugfixes:
-- Fixed repeated ready-check not showing properly
-- Fixed some HoTs not updating properly when changing profiles

Improvements:

Changes:

Features:
-- Added bouquet item "flag: class color if active"
This enables you to apply class color to any active
icon

--------------------------------------------------------------
Version 3.13.

Bugfixes:
-- Fixed a range detection bug in PT panel
-- Fixed party panel hiding bug
-- Fixed a bug with options not showing active panel sometimes
-- Minor bugfixes

Improvements:
-- Inreased hitbox for custom debuff tooltips

Changes:

Features:

--------------------------------------------------------------
Version 3.12.

Bugfixes:
-- Minor bugfixes

Improvements:
-- Improved registering of events when force show blizz frames
is enabled in options=>general=>miscs

Changes:

Features:

--------------------------------------------------------------
Version 3.11.

Bugfixes:
-- Fixed a bug in player group determination
-- Fixed several possible taint problems
-- Soulstone, Enveloping Mist and Surging Mist
should now work as intended if Soothing mist
is channeling
-- Fixed coincidence with other addons hiding Blizz UI elements
-- Fixed bug in range detecton

Improvements:
-- Player powers will be updated more frequently
-- Minor optimizations

Changes:

Features:

--------------------------------------------------------------
Version 3.9.

Bugfixes:
-- Minor bugfix with range detection for enemy targets
-- Minor bugfix with overheal higlight not reseting properly
-- Other minor bugfixes

Improvements:
-- Reduced memory consumption
-- Major options code rework, reduces memory usage, increased
flexibility for future extensions
-- Added Sacred Shield to trackable buffs

Changes:
-- Added "Vixar" to default libSharedMedia fonts

Features:
-- On popular demand: Options=>General=>Misc "Hide Blizz xyz" is
tri-state now. So you can "leave alone/show/hide blizz" frames.
May need to overwrite existing profiles in order to have Blizz
UI elements shown when hidden from another addon
Defaults to: Leave alone

--------------------------------------------------------------
Version 3.7.

Bugfixes:
-- Fixed problem with minimap button

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.6.

Bugfixes:
-- Fixed dc shield macro icons
-- Fixed group size detection for group of 5
-- Fixed shield absorb calculation
-- Fix for libSharedMedia which seems to be registering
nil for "none" borders now
-- Hopefully fixes a bug with minimap setting not saving
sometimes
-- Minor bugfixes
-- Attempt to fix smart cast battle rez

Improvements:
-- Added Grimoire of Sacrifice to BuffWatch
-- Added Cenarion Ward to hot list
-- Added Serpent's Zeal to trackable hots
-- Improved BuffWatch options buff detection
for low level toons

Changes:
-- Integrated minimap icon into VuhDo to save
some bytes
-- Some Code cleanup

Features:

--------------------------------------------------------------
Version 3.5.

Bugfixes:
-- All characters "." and "#" will be removed from bouquet names
to avoid crashes
-- Switched shield absorb estimation to spell ids instead of spell names
-- Aggro indicator marks working again
-- Minor bugfixes

Improvements:
-- Improved range checking for hostile targets
-- Added default bouquet "Raid Cooldowns" (Thank you, Zohar)
-- Added Spirit Shell to "Pump Aegis" feature
-- Updated libSharedMedia
-- Minor optimizations

Changes:

Features:
-- Added default bouquet "Raid CDs" (Thanks to Zohar)

--------------------------------------------------------------
Version 3.4.

Bugfixes:
-- Some rewrite of buff watch code to make it more robus
-- Fixed glyph/talent taint bug
-- Fixed a bug with resurrection announcement
-- Fixed a bug with VuhDo not auto hiding in parties
-- Hopefully fixed a bug with target/focus frame taint

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.2.

Bugfixes:
-- Fixed use of custom macros

Improvements:

Changes:

Features:

--------------------------------------------------------------
Version 3.1.

Bugfixes:
-- Sharing profiles fixed
-- Casting Purify Spirit, Eternal Flame fixed
-- Eternal Flame available for HoT Icons

Improvements:

Changes:

Features:
Archived Files (10)
File Name
Version
Size
Author
Date
v3.65
1008kB
Iza
12-08-14 08:15 AM
3.64
991kB
Iza
10-16-14 09:50 AM
3.62
991kB
Iza
10-15-14 12:00 PM
3.61
991kB
Iza
10-14-14 05:00 PM
3.60 beta 3
991kB
Iza
10-13-14 01:52 AM
3.53
986kB
Iza
09-15-13 02:09 AM
3.52
986kB
Iza
09-14-13 12:35 AM
3.51
986kB
Iza
09-13-13 06:18 AM
3.37
986kB
Iza
04-06-13 06:51 AM
3.36
986kB
Iza
03-19-13 05:14 AM


Post A Reply Comment Options
Unread 01-13-13, 11:58 AM  
DaemonSambe
A Kobold Labourer
 
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Not sure what /vd reset was supposed to do, but what it did, was shuffle all of the panels off screen someplace, from which i was unable to retrieve them. Needless to say, i didn't play with anything else.

While recreating the layout from my 25m layout, i realized something. Panel 1's position does not change as you scale the panel. However, Panels 2/3 would shuffle offscreen if i scaled them too high, and didn't adjust the position beforehand. So that may have a thing to do with the resetting during spec swaps. I also realized that it's independant of grouping. If i swap specs with the options window open, and all of the panels visible, panels 2/3 will resetting positions.

And yes, this behavior persists, even with no other mods loaded.
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Unread 01-12-13, 08:27 AM  
Iza
A Cyclonian
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Forum posts: 43
File comments: 691
Uploads: 5
Re: Panels moving around

Originally Posted by DaemonSambe
Having a problem with a 3rd panel moving around unnecesarily. It seems to happen if i join a group, and someone, myself included, changes specs. It cause my 3rd panel to realign to the bottom left of the screen above the chat box. I can move it back manually, or reload ui. Reloading the layout profile does not move it back, even if i switch to say my 25m layout then back, it will not realign.

For specificity my layout is as follows, and i believe it only happens in this layout:

1/5/10man layout is the same, with all panels aligned bottom.left

panel1:5cols x 2 rows panel2:1col x 2 rows panel3:2cols x 2 rows

xxxxx x
xxxxx x xx
1 2 3

all bars: 27wide x 24 high x 2.5 scale

Regards.
Hmm, that's odd. Please try if it persists if you disable all other addons. Maybe your saved variables/profiles are damaged. Please try /vd reset to reset panel positions. If this doesn't help: Exit game client, backup WTF folder (restore in case this doesn't help either) run reset_vuhdo.bat in VuhDo addon folder.
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Unread 01-11-13, 10:00 PM  
DaemonSambe
A Kobold Labourer
 
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Panels moving around

Having a problem with a 3rd panel moving around unnecesarily. It seems to happen if i join a group, and someone, myself included, changes specs. It cause my 3rd panel to realign to the bottom left of the screen above the chat box. I can move it back manually, or reload ui. Reloading the layout profile does not move it back, even if i switch to say my 25m layout then back, it will not realign.

For specificity my layout is as follows, and i believe it only happens in this layout:

1/5/10man layout is the same, with all panels aligned bottom.left

panel1:5cols x 2 rows panel2:1col x 2 rows panel3:2cols x 2 rows

xxxxx x
xxxxx x xx
1 2 3

all bars: 27wide x 24 high x 2.5 scale

Regards.
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Unread 12-14-12, 12:56 PM  
Iza
A Cyclonian
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Forum posts: 43
File comments: 691
Uploads: 5
Originally Posted by Aisenfaire
Lately, when I drag Vuhdo to move it during combat, it freezes the game the first time I do this for the session. The freeze lasts anywhere from 5 - 10 seconds.

Is this normal?
This sort of lags usually comes from panels with the same frame strata "colliding". Since frame movement is handled by wow client there's not much you/I can do. And:, that's not normal, should be 1-2 "normal". From my experience. My best advice is to use a different frame strata (Options=>Panels=>Misc) or to lock panels in combat (options=>general=>general).
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Unread 12-13-12, 09:47 PM  
Aisenfaire
A Murloc Raider

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Lately, when I drag Vuhdo to move it during combat, it freezes the game the first time I do this for the session. The freeze lasts anywhere from 5 - 10 seconds.

Is this normal?
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Unread 12-11-12, 10:52 AM  
Iza
A Cyclonian
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File comments: 691
Uploads: 5
Re: Bouquets not showing icons

Originally Posted by TRGFRIZLE
Hey recently switched to vuhdo from grid and was trying to set up bouquets to show hots and Beacon. It seem that only the one position is showing the icons others are showing duration. The bouquets seem to be set up correct since i tried moving positions and they all seem to work in position 5 but no other positions

not sure if there is some option that i'm missing or a bug any help would be appreciated

heres a screenshot of the problem

Please check options=>colors=>hot icons, make sure all hot slots have a decent color with opacity set to >0. If that doesn't help: Exit game client, run reset_vuhdo.bat in vuhdo addon folder.
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Unread 12-10-12, 05:52 PM  
TRGFRIZLE
A Kobold Labourer

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Bouquets not showing icons

Hey recently switched to vuhdo from grid and was trying to set up bouquets to show hots and Beacon. It seem that only the one position is showing the icons others are showing duration. The bouquets seem to be set up correct since i tried moving positions and they all seem to work in position 5 but no other positions

not sure if there is some option that i'm missing or a bug any help would be appreciated

heres a screenshot of the problem

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Unread 12-04-12, 10:24 AM  
Iza
A Cyclonian
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Forum posts: 43
File comments: 691
Uploads: 5
Re: a new output channel for reviving an ally

Originally Posted by 420psilo
'instance' channel needs to be updated to output the resurection of an ally to. ie... "come to life" other than that everthing is perfect from my end
Yap, fixed next update, thanks for reporting.
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Unread 12-03-12, 11:49 AM  
420psilo
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a new output channel for reviving an ally

'instance' channel needs to be updated to output the resurection of an ally to. ie... "come to life" other than that everthing is perfect from my end
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Unread 11-15-12, 06:28 PM  
zohar101
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The borders, sizing, and texture, yes. You can set rounded edge border with shadow to the outer border indicator and you can set whatever foreground texture it's using for your health bar bouquet. Class colored names on the bottom can also be done.
Mana bar on the side can be done but it won't be offset like it is in shotglass raidframes to cover only portion of the hpbar and go a little over the edge. It'll just sit full on the side.
Hots you can show as tiny colored dots but you can either position them in corners or on sides around the hpbar (but inside the hpbar and not on the border the way they are in shotglass frames) or you can align them in one row, half on the border like in shotglass frames, but then you can't have two rows and you can't have them arranged in the corners or sides around the hpbar.
Last edited by zohar101 : 11-15-12 at 06:28 PM.
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Unread 11-14-12, 12:54 PM  
samhain_whitefox
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ShotGlass Appearance?

Is there any way to make vuhdo look (graphically) like shotglass raid frames? I really like the way they look, but I don't want to have both it and vuhdo, since vuhdo is pretty much it's own raid frame system... so, any way to do that?

Link Below::


http://www.wowinterface.com/downloads/info18776-ShotGlassRaidFrames.html#info
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Unread 11-04-12, 12:55 AM  
zohar101
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1) Options-Move! then click on the red - next to the pet group to remove the group, then click it once more to remove the panel that was holding the pet group entirely

2) To show the icon as icon, you need to display it in one of the spots that allows for icon showing. Those are either one of the hot slots under Options-Panels-Hots (1-7) or the Options-General-Indicators-Special Dot. If you decide to show it in Special Dot indicator, select Icons Role bouquet from the dropdown menu for it and that should be it. If you decide to show it in one of the hot slots, make sure under Options-Panels-Hots you check Icons and not Glossy or Flat, to show icons instead of colored squares.
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Unread 11-01-12, 09:53 AM  
Rammoth
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Indeed, I'm aware of that and it still doesn't.

I did turn it on though.

There are just 2 things that I want to ask now though...

1) How do I disable the pet group frame? It's driving me crazy...

2) How do I make the roll icons actually be roll icons instead of icon replacements? For example, a clean Green Plus sign for a healer, clean Blue shield sign for a tank... etc.

Thanks. I've really grown on this addon, it's just so complicated for me to understand, but I am getting there.

Originally Posted by Iza
A fresh install basically does nothing: You need to reset saved variables from wtf folder (Exit game, run reset_vuhdo.bat in vuhdo addon folder). If you aren't a druid (swiftmend indicator) role icons will be right there.
Last edited by Rammoth : 11-01-12 at 08:21 PM.
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Unread 11-01-12, 03:05 AM  
Iza
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I'll on a holiday vacation (with no internet access) until Nov 18th, so no author support for that time.
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Unread 10-31-12, 10:22 AM  
Iza
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Originally Posted by Rammoth
I actually just asked that. Scroll down.

Apparently it's suppose to be there by default, but it's not, even with a fresh install of the addon, without anything else installed in the AddOns folder...

Originally Posted by sunzombiedark
Quick question, is there an option somewhere, where i can have the role icon (Tank/Heals ect) displayed in the raid/party frames. Thanks
A fresh install basically does nothing: You need to reset saved variables from wtf folder (Exit game, run reset_vuhdo.bat in vuhdo addon folder). If you aren't a druid (swiftmend indicator) role icons will be right there.
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